Doom Archive Reopened
Obiwan Kenobi writes "Computer game history buffs rejoice: Lee Killough's Doom Archive has been reopened at John Romero's site. Its been offline since 1998, when it was handed to Romero to look after, and has finally resurfaced. The info inside is priceless, if a bit Romero-centric, but who can deny the nostalgia of downloadable alpha versions, beta screenshots (complete with wild health meters) and the original Doom Press Release where the game tagline reads "Doom-the sanest place is behind a trigger.""
Who the hell would give a damn?
John Romero wishes he were cool still. He'll forever live in the shadows of his former self from id software. While he's forced to make crappy titles and other titles that never make it to the market, the guys at id turn out very sucessful games.
Not that I worship id or anytihng - I just know what a fun game is, and Daikatana sucked. He obviously didn't understand the world either since his company's successful game, dues ex, was initially released without multiplayer support.
What can I say? I wish I had a cool url like, rome.ro....well maybe not. I'm not that much of a loser.
Get a new job, John.
-gabe
What is this, ASCII video game day? It is? Oh. Well, here's Tetris:
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"If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
Is it true? The Alpha platform is not dead yet? Reserected back from the dead? Doom1 is now 64bit? ID Software is porting their software to Alpha? By Joshua! If ID Software can push videocards to improve, think of this being the Jesus Christ of computer platforms! Yahooo! Thanks for pushing Alpha! This proves that ID Software is the only company that can inspire market deman for products! Think of how great this is! And I was told that Doom was developed mostly on NextStep machines...those people of 10 years ago were way off, ID Software was a closet-Alpha all along!
Sincerily,
The Alpha Troll
But I'm sure you already Gnu that.
Target for the future: something that can do real-time raytracing (isn't raycasting even better?) on a sub-1000$ machine while attaining at least 50frames per second in complex levels.
I don't care what the hardware should be, but a console/PC that cannot do that isn't worth talking about.