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Doom Archive Reopened

Obiwan Kenobi writes "Computer game history buffs rejoice: Lee Killough's Doom Archive has been reopened at John Romero's site. Its been offline since 1998, when it was handed to Romero to look after, and has finally resurfaced. The info inside is priceless, if a bit Romero-centric, but who can deny the nostalgia of downloadable alpha versions, beta screenshots (complete with wild health meters) and the original Doom Press Release where the game tagline reads "Doom-the sanest place is behind a trigger.""

10 of 265 comments (clear)

  1. Service Temporarily Unavailable- Here's the index by Anonymous Coward · · Score: 3, Informative
    Contents
  2. Wow 10 years by RumpRoast · · Score: 3, Informative
    It strike anyone else that this seems like sort of a long time? It's been almost that long since the original release.
    Revolutionary Programming and Advanced Design Make For Great Gameplay

    DALLAS, Texas, January 1, 1993-Heralding another technical revolution in PC programming, Id Software's DOOM promises to push back the boundaries of what was thought possible on a 386sx or better computer. The company plans to release DOOM for the PC in the third quarter of 1993, with versions planned for Windows, Windows NT, and a version for the NeXTall to be released later.
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    My Ass hurts.
  3. Re:Console Programming by Order · · Score: 1, Informative

    A group of nerds needs to sit down and reverse engineer the mathematics of that 3D engine.

    Reverse engineer? Why? Doom's open-source.

    --

    I am a genius; therefore, you suck.
  4. Hrm, his site may be down by dethl · · Score: 3, Informative

    But hes teaching for the Arts and Engineering program at the University of Texas at Dallas (where I'm hoping to go, major in computer science however)... Why yes this IS John Romero's name on the faculty list :P

    --
    "Some fight for law. Some fight for justice. What will you fight for? One day, you will see."
  5. Re:yeah by Anonymous Coward · · Score: 1, Informative

    csdoom has been replaced with Zdaemon, a zdoom based multiplayer port. It's better than csdoom, for the most part.

    Except that while DM works well, coop is horribly, horribly broken to the point where it's unplayable. Like, it crashes when you switch levels. And you can't see archvile fire. I get the impression that it isn't going to be fixed anytime soon, either.

    ... And then there's the fact that every server that people play on runs at skill level 5(Double ammo, extra weapon damage) with a level that's about as big as my bathroom. Adrenaline over gameplay. Bleh, no thank you.

    Ah well.

  6. smashing pumpkins by WilyKit · · Score: 4, Informative

    Sign the petition to get IDSPISPOPD in Doom 3!

  7. Re:Features in the alpha / beta versions by robson · · Score: 4, Informative

    Does anyone know if the beta and alpha versions had any features that were cut out of the final version of Doom?

    Here's the Doom Bible (and PDF version)... it seems to detail lots of stuff that was planned but didn't make it in.

  8. Re:How can I run those? by (startx) · · Score: 5, Informative

    For a /. readers OS, I'd recommend PrBoom . For windows, you'd have to go with WinDoom . Of course you have to have the wad files, but I'm sure if your asking how to run it you've allready got those right.........

  9. Re:nice screenshot resolution ;) by Jugalator · · Score: 5, Informative

    That's actually an interesting comment, since Blizzard recently announced they're making their pretty ancient games for Gameboy's.

    I guess the low system requirements make them easier to port without cutting down on features. :-)

    --
    Beware: In C++, your friends can see your privates!
  10. Re:How can I run those? by Anonymous Coward · · Score: 1, Informative
    ZDoom
    Legacy Doom
    JDoom

    They all use OpenGL and have cool features like dynamic lightmaps, transparency, support for high resolutions, texture filtering, full mouselook, etc etc. There are other projects too, but these three are most mature AFAIK.