Tom's Hardware Reviews Xbox Live
VividU writes "Tom's Hardware has a review of Xbox Live." Also includes a bit of a summary of the state of networked gaming on the other 2 major consoles (Coleco and Intellivision). A good read if you're looking to see what's going to keep you glued to your couch in 2003.
Personally, I prefer the way Sony is handling online play with the PS2 network adaptor. There is no centralized service for all games, and at least right now there are no subscription fees for most if not all of the current games.
Does this worry anybody else?
It would me. I remember the conversation I had with my credit card company when I couldn't get through to AOL to cancel my account. They told me that even if I switched card numbers AOL would automatically be transferred with it and continue to bill me. If I cancelled the card, I'd still be liable for ongoing charges due to my 'agreement' with AOL. I finally had to wait on hold for 45 minutes to get through to AOL in person. It's like having the mafia after you. One guess whether MSFT will follow the same model.
Been playing PS2 SOCOM U.S. Navy Seals online for a week with no subscription required. Took just minutes to set up and join an ongoing session (and there was a long list of games in progress and locales to choose from). No problems and right into play. The game was $60.00 and included a headset. Seals is DVD/ProLogic Surround, and with the PS2 connected to a home theater, the sound and interactivy is impressive, not to mention the game play itself. Being able to talk to other players via the headset adds to the realism.
Please stop spreading misinformation/FUD. You're just repeating something you heard elsewhere.
Everyone knows MS is looking to profit from subscription based services. That doesn't mean there aren't other business models and options out there, and it doesn't mean that fee based gaming is the only way to play. There are many, many choices...not all require monthly fees, and fees never guarantee you'll be happy with the experience.
Gee, I Must be confused. I had a friends PS2 on loan for a few weeks and could swear I was playing on-line games free.
THPS3 and 4 both support on-line play without the sonly network adaptor (they support most USB ethernet connectors including the one I had laying around) and don't require any kind of subscription since individual players run their own servers much like PC based multi-player gaming. The game included Gamespy based code to find on-line games and it worked flawlessly.
In fact one other thing the PS2 supports that apparantly Xbox dosen't (since it was a complaint in this review) is the use of a USB keyboard. I grabbed my own keyboard ( a MS natural no less) tossed on the PS/2->USB adapter it came with, plugged it into the PS2 and was able to enter my game info that way instead of using the controller - saved a lot of time and made chatting in-game possible without a headset.
I also have to agree with the other posters who want to know why the built-in ethernet is such a benefit when you still have to pay to use it on-line and then keep paying (an unspecified ammount no less) on a regular basis to keep using it. I like the pay once for the hardware model of the PS2 way more in that regard. But then again I always prefered buying my own cable or satellie box instead of paying a monthly "rental" fee as well.
--- Juggle juggle@hitesman.com
Then why don't you hook up your computer to your widescreen TV and your surround sound?