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Tom's Hardware Reviews Xbox Live

VividU writes "Tom's Hardware has a review of Xbox Live." Also includes a bit of a summary of the state of networked gaming on the other 2 major consoles (Coleco and Intellivision). A good read if you're looking to see what's going to keep you glued to your couch in 2003.

26 of 298 comments (clear)

  1. I knew Coleco and Intellivision were coming back! by vudufixit · · Score: 4, Funny

    What's next - Magnavox Odyssey and the Atari 2600?

  2. It's not as good as the hype by alen · · Score: 5, Interesting

    I bought mine on launch day along with mechassault and unreal. I sold both on ebay. Mechassault is pretty mediocre single player and multi player is any better. You walk in a line and shoot stuff as you get to it. No strategy like outflanking your enemies.

    Unreal is the same. You shoot and kill and that's it. I also bought Ghost Recon, but haven't had a chance to play it. Going to try it this week. Otherwise it's a wait for some decent games other than sports.

    As far as the service itself, it's pretty good. On my sdsl connection I don't see any lag.

  3. Has the reviewer even heard of Microsoft? by DoctorHibbert · · Score: 4, Funny

    Since we were not asked to participate in the beta test, we can't tell you much about the beta; but things must have gone fairly smoothly, because on November 15th, Microsoft rolled out Xbox Live to the masses.

    Poor testing and pervasive bugs have never stopped MS from releasing anything. Looks like wishful thinking on the reviewers part.

    --
    Arbitrary sig
    1. Re:Has the reviewer even heard of Microsoft? by Rew190 · · Score: 3, Interesting

      Poor testing and pervasive bugs have never stopped MS from releasing anything

      You obviously weren't a beta tester, nor had any experience of how well the beta test went.

      The XBox team has their shit together at MS. It's one of the few parts of MS that I think is doing a fine job.

  4. GameTags - AOL User ID's all over again! by Boss,+Pointy+Haired · · Score: 3, Funny

    So it's only just out of Beta and all the decent GameTag's have gone!

    So it looks like you're gonna be in a deathmatch up against the invincible Bob8347737.

  5. ps2 network adaptor by asv108 · · Score: 5, Insightful

    Personally, I prefer the way Sony is handling online play with the PS2 network adaptor. There is no centralized service for all games, and at least right now there are no subscription fees for most if not all of the current games.

  6. Online Console Gaming = Big flop. by Viewsonic · · Score: 5, Interesting
    Of the three XBox owners I know, none of them liked XBox Live at all. They all decided the same thing: Playing games online is best played on the PC.

    And for those who want to jump out and say "But who wants to buy an expensive PC to play games online, when it only costs $200 to buy an XBox." ..

    Well, consindering you NEED broadband to play XBox Live, this basically translates that the person has some fat cash to pay a $50+ monthly fee for internet access. Do these types of people typically have really crap computers? No. MicroSoft has walked into a virtual minefield without looking at marketing demographics first. The people that will keep this afloat are people without broadband and decent computers, which are NOT the people who can actually use it.

    And after your first free year, targeted monthly rate for this service will be $10-15/Month. It's not set in stone, but if it is any lower than $10, they will lose money on every single player.

    You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.

    SEGA has released a dev kit for all games to get online who uses its SDK which is cross platform compatable with PS2 and Gamecube.. So people who want to play Football on both systems can play each other seamless. They plan on putting up a "Blizzard" type of service where it will be free, etc etc.. Who knows if this will take off. I predict: No. At least not unless the PC dies a horrible death.

    1. Re:Online Console Gaming = Big flop. by Viewsonic · · Score: 3, Funny

      Obviously you've got a C64, since you're typing in 40 char width. I'm filing this into my demographic. I'll let you know when my product ships to get your GC online via your 300 baud modem you're using on that C64.

    2. Re:Online Console Gaming = Big flop. by Rew190 · · Score: 5, Interesting

      Of the three XBox owners I know, none of them liked XBox Live at all. They all decided the same thing: Playing games online is best played on the PC.

      Really? See I've had the exact opposite experience. All of my buddies are PC gamers (so am I), but we all love XBox Live so far.

      Well, consindering you NEED broadband to play XBox Live, this basically translates that the person has some fat cash to pay a $50+ monthly fee for internet access. Do these types of people typically have really crap computers? No. MicroSoft has walked into a virtual minefield without looking at marketing demographics first. The people that will keep this afloat are people without broadband and decent computers, which are NOT the people who can actually use it.


      I understand what you're saying here, but MS' Live sales simply don't seem to back this up. It's selling like hotcakes, and games that use it are selling like hotcakes. If anything, I would think that folks with PCs and broadband were techies who would love to pick up a console as well.

      And after your first free year, targeted monthly rate for this service will be $10-15/Month. It's not set in stone, but if it is any lower than $10, they will lose money on every single player.

      I've been keeping track of this, and all of the rumors so far have said that it's looking like it'll be another flat fee (probably another 50). MS isn't stupid, and I'm sure they realize that they'll lose lots of customers because they don't want to have to worry about paying a bill every month. I really wouldn't worry about this.

      You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.

      Sony will probably never take off with online gaming since it has no centralized system. You'll have to pay a seperate bill for every single online PS2 game you want to play. Who's going to want to do that? I can understand if they come out with a killer online app, but that's only one game. Nintendo isn't taking their time, they're simply not placing emphasis on online gaming as an important part of GC. All that's coming out is Phantasy Star Online. Period. As far as MS blundering, trust me, it hasn't. I'm very happy with the service, as are most people I've talked to. Most reviews are also positive. I must ask, how can you justify that the biggest software company in the world has no experience in online gaming? Did I miss something?

      PC Gaming is here to stay, that's for sure. But XBox Live has impressed me very much. PC Gaming does not let you bring 3 of your buddies over and play football in the same room against 4 other guys from the other side of the country. PC gaming is a bitch to set up. XBL couldn't be easier. I've seen very few lag issues so far. PC gaming is more exposed to cheating at this point than XBL.

      I would definitely reccomend that anyone with broadband and an XBox pick this kit up and get themselves a copy of MechAssault (which I feel is the best XBL game right now). Try it for yourselves.

    3. Re:Online Console Gaming = Big flop. by rmohr02 · · Score: 3, Insightful

      Then why don't you hook up your computer to your widescreen TV and your surround sound?

  7. In the first week of X-Box live by Rogerborg · · Score: 5, Interesting

    150,000 people gave Microsoft their credit card number and agreed to be billed a to-be-decided amount indefinitely, until they figure out how to cancel it (which might not be a piece of cake, considering that MS do not seem to understand that with consoles, unlike software or one-off hardware sales, you have to keep the customer happy).

    Does this worry anybody else? It worries me, because it confirms Microsoft's long held belief that the retail market is ready for software-as-a-service, and that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality.

    You know those friends you have who tease you because you spend $X a month on computer bits that you don't really need? Well, they're about to enter your world, only they don't even get to build a collection of little anti-static bags as a bonus.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:In the first week of X-Box live by macrom · · Score: 3, Funny

      and that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality

      You must not have heard of this little game called Everquest.

    2. Re:In the first week of X-Box live by John+Jorsett · · Score: 5, Insightful
      150,000 people gave Microsoft their credit card number and agreed to be billed a to-be-decided amount indefinitely, until they figure out how to cancel it [snip]

      Does this worry anybody else?

      It would me. I remember the conversation I had with my credit card company when I couldn't get through to AOL to cancel my account. They told me that even if I switched card numbers AOL would automatically be transferred with it and continue to bill me. If I cancelled the card, I'd still be liable for ongoing charges due to my 'agreement' with AOL. I finally had to wait on hold for 45 minutes to get through to AOL in person. It's like having the mafia after you. One guess whether MSFT will follow the same model.

  8. This is a LIE - It warns of a BIOS UPGRADE by cybrthng · · Score: 3, Informative

    What an idiot.

    Its not a Hardware upgrade, but it warns you that it is updating the bios and to not reboot during the process.

    I have 2 xboxen. One at home and one at work. Both are launch xbox with NO problems playing live.

    FUD

    1. Re:This is a LIE - It warns of a BIOS UPGRADE by Troed · · Score: 5, Informative
      The parent is trolling.


      (I'm one of the Xbox-hackers. I know what I'm talking about here)


      The connections needed to flash the internal flash rom from a program running in the Xbox are NOT CONNECTED. It's possible to connect them if you open up the Xbox and solder yourself - but a virgin Xbox CAN NOT have it's BIOS flashed. Not by you, not by Microsoft.

    2. Re:This is a LIE - It warns of a BIOS UPGRADE by MrScience · · Score: 3, Interesting

      I don't know about the parent... But I bought my XBox at 12:10AM on launch day. Been playing it since without problems, and I was on the Beta test for XBox live. At no time have I had any problems playing Live!

      --

      You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

  9. Re:Warning - Old Xboxes Don't Work! by Viewsonic · · Score: 4, Informative

    Perhaps he meant that he needed a DSL/CABLE router so he could actually use it? Those are typically around $100 ...

  10. Summary of Review by Mulletproof · · Score: 5, Informative

    Cripes, that is a needlessly long rewiew... Did the man have a quota of pages to fill? Here's the summary from another person who has been with Live since Beta-

    If you have any sort of hardware knowledge at all (ie; are a regular reader of Slashdot), connecting Live will be cake, unless you have a real exotic network configuration, since the process is pretty well automated. A keyboard is seriously need to fill out the registration info, but doing so can still be done in under 10 minutes without one.

    Live itself works well, but is still rough around the edges. The interface for some options is not the same as others from game to game. It's even non-existant in some cases. Live is in serious need of standardization in all honesty. Other than that, it's pretty smooth playing in most cases, though the occasional laggy player will dampen your gaming experience.

    Live titles are kinda slim pickins right about now, the majority of them being sports related. Ghost Recon, Unreal Championship and Mech Assault are strong contenders, though each has it's own interface issue. Be that as it may, I suspect MS is working on the problem and I've heard up to 80 Live enabled games to be availible around next Christmas. Likewise, the downloadable content isn't in any sort of quantity yet, though some is there. I'd be surprised if it didn't increase as Live matures.

    Verdict: If things stay the way they are now, I can't justify another year ofLive, especially after having grown up in a PC gaming environment. But I don't think they will stay the same. They've been getting plenty of feedback from the boards and it's still in it's infancy. Aside from playing select games from a limited collection, I think the biggest draw right now is reserving you Game Tag. Waiting at this point certainly won't hurt, that fact aside.


    Wow... And that was less than a page too... :p

    --
    You need a FREE iPod Nano
  11. Re:Warning - Old Xboxes Don't Work! by Angry+Black+Man · · Score: 5, Interesting

    This same thing happened to my little cousin (14 years old). He actually bought an Xbox on launch day and this year bought Xbox live only a few weeks after it launched. It told him to call microsoft with code 522 error. When he called they told him the older Xbox'es needed a "Hardware upgrade". I wanted to find out exactly what this "hardware upgrade" entailed so i called them after he told me about it.

    apparently the first gen models had an unflashable (via software) TSOP. the so called 'hardware upgrade' was in order to allow for onboard, software-based TSOP flashing and upgrading. not sure if they actually replaced the chip or merely changed the TSOP circuit, but we were pretty angry about it.

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    the byproduct of years of oppression by the white man
  12. 43% of PS2's 450,000 online gamers are on Dial-Up. by Viewsonic · · Score: 3, Informative

    If that doesn't say something, I don't know what will. What say you? And no, it is not selling like hotcakes. 150,000 is a very very poor number. Compare that to the first two days of Zelda in Japan, the second largest console market just behind USA, which sold 450,000.. Yes, in TWO DAYS. That is "hotcakes" for Japan. For the USA, nearly double that and you might be getting somewhere.

  13. XBconnect by jhujoe · · Score: 3, Informative
    I am surprised that no one has mentioned XBConnect, which touts itself as the "Internet Tunnel for the XBox".

    Basically, XBconnect is a piece of software that will run on a Windows PC on your local network. Put the Xbox on the local network, and the Xbox will see the XBconnect client as another Xbox. Thus you can use the "System Link" feature that is built into many games, used for playing multiplayer games with 2 or more Xboxen (I believe up to 16)

    The great thing is that the XBconnect client interfaces through the Internet to find other players, but makes it appear to your Xbox that they are on your local network.

    It is a way to play multiplayer games on the Xbox for free!

    I've used it for Halo, and Unreal Championship, and had good results. The lag is usually minimal, and although sometimes not perfect, I'm sure the true Xbox Live suffers the same fate.

    It's worth a look, especially if you already own a Windows PC, and a router. All you have to do is hook up your Xbox via ethernet.

  14. misinfo by djupedal · · Score: 4, Insightful

    Been playing PS2 SOCOM U.S. Navy Seals online for a week with no subscription required. Took just minutes to set up and join an ongoing session (and there was a long list of games in progress and locales to choose from). No problems and right into play. The game was $60.00 and included a headset. Seals is DVD/ProLogic Surround, and with the PS2 connected to a home theater, the sound and interactivy is impressive, not to mention the game play itself. Being able to talk to other players via the headset adds to the realism.

    Please stop spreading misinformation/FUD. You're just repeating something you heard elsewhere.

    Everyone knows MS is looking to profit from subscription based services. That doesn't mean there aren't other business models and options out there, and it doesn't mean that fee based gaming is the only way to play. There are many, many choices...not all require monthly fees, and fees never guarantee you'll be happy with the experience.

  15. Re:Xbox seems to have the upper hand in this by Juggle · · Score: 5, Insightful

    Gee, I Must be confused. I had a friends PS2 on loan for a few weeks and could swear I was playing on-line games free.

    THPS3 and 4 both support on-line play without the sonly network adaptor (they support most USB ethernet connectors including the one I had laying around) and don't require any kind of subscription since individual players run their own servers much like PC based multi-player gaming. The game included Gamespy based code to find on-line games and it worked flawlessly.

    In fact one other thing the PS2 supports that apparantly Xbox dosen't (since it was a complaint in this review) is the use of a USB keyboard. I grabbed my own keyboard ( a MS natural no less) tossed on the PS/2->USB adapter it came with, plugged it into the PS2 and was able to enter my game info that way instead of using the controller - saved a lot of time and made chatting in-game possible without a headset.

    I also have to agree with the other posters who want to know why the built-in ethernet is such a benefit when you still have to pay to use it on-line and then keep paying (an unspecified ammount no less) on a regular basis to keep using it. I like the pay once for the hardware model of the PS2 way more in that regard. But then again I always prefered buying my own cable or satellie box instead of paying a monthly "rental" fee as well.

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    --- Juggle juggle@hitesman.com
  16. Re:Xbox seems to have the upper hand in this by Lumpy · · Score: 5, Interesting

    becasue the Playstation is not going to sell a service that lets you play al your games, you have to subscribe to each individual on-line game.

    Funny... I have yet to subscribe to ANY game. and I have played 5 different offerings... including Tribe 2 Arial assult.

    from everything I have heard... almost NO playstation game will be a pay for play online, except for the MMORPG or other online "community" or server resource heavy games.

    sony is way AHEAD of ms this way.. just like my Pc games.. I dont have to pay anything to play them.

    --
    Do not look at laser with remaining good eye.
  17. Re:Not appropriate for my household. by kaosrain · · Score: 4, Interesting

    But the showstopper for me is two-fold: The lack of a dial-up option (not everyone has a cable modem accessibility yet!), and the fact that, by license, it appropriate for use with "kids under 13".

    A lot of the times, these things do not go hand in hand. If you were to allow your young children to go online to play, they would most likely be left with an impression of swear words and sexual references.

    I understand that maybe you'd like to have at least one of these (I would love to have dialup access for the Xbox as well), but either one is possible. If you're unfortunant like me (can't get broadband even if you wanted to), then there really is no way currently to play over the internet. However, you can still get little kid's games. There's multiple copies of MAME for the xbox, and you can buy a multiple cd set of all the MAME roms for around $7 from tombestones.

    Hope it works out :)

  18. I like it by Stu+Charlton · · Score: 3, Interesting

    I was looking to buy a console this Christmas, and was leaning towards the PS2. I'm not a particular fan of Microsoft, though I'll use their products if they're good (for example, Mac Office 2001). Anyhow, I haven't really kept up with the console market, and XBox Live really was the reason I changed my opinion and picked up an XBox -- my first console since an original NES. I've had a great experience with it these past 3 weeks.

    After catching up with the market and playing my new toy, here's a reflection of my rationale for choosing the XBox and XBL:

    - I have a cable modem, and I would refuse to use anything but a broadband solution

    - I don't want to deal with annoying inconsistencies in multiplayer setup between game titles. XBL has a relatively consistent set of terminology between games.

    - I really do appreciate the Microsoft "single source" approach, for now. I don't have a problem paying a nominal monthly fee for a better overall experience (which is what I feel I'm getting thus far).

    - The variety of XBL games available is WONDERFUL. I picked up NHL 2K3, Unreal Championship, and MechAssault. (I also grabbed Splinter Cell, which alas is single player, but still great).

    - The voice communicator is a nifty add-on, and works relatively well.

    As for the quality of games:

    - MechAssault is my fav, best experience since MechWarrior 2. It actually has some elements of strategy involved with assault compared to other shoot-em-up's. The single player missions are fun too. Well worth the buy for me -- but I know some friends that don't think much of it because they just don't like the shoot-em-up genre.

    - Unreal Championship is tons of fun, just what I would expect if I were playing it on a PC or Mac, though the graphics aren't as good as a high end PC, and sometimes lag gets a bit much

    - NHL 2K3 is very rich, graphics aren't as good as EA's but the gameplay is really great. I have a learning curve to get through, unfortuantely.. advanced modes can be tough for newbies to sports games (which I admitedly am)

    - and (non-XBL) Splinter Cell is one of the best adventure games on the market right now, IMHO.

    What don't I like? Well all in all, the price was rather steep after buying 2 extra controllers, an advanced AV kit, 4 games, XBL, and a console (which had 2 games bundled). That put me back around CDN$800 after taxes. Games run around CDN$70/each at Best Buy. How the hell can parents afford to give this to their kids?

    XBox really seems to have been well executed. I have no troubles supporting Microsoft in this product arena, provided they continue to make a great product. It remains to be seen if the market at large will make it a profitable platform, though hopefully it will -- it will keep Sony, Nintendo, et al competitive.

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    -Stu