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Tom's Hardware Reviews Xbox Live

VividU writes "Tom's Hardware has a review of Xbox Live." Also includes a bit of a summary of the state of networked gaming on the other 2 major consoles (Coleco and Intellivision). A good read if you're looking to see what's going to keep you glued to your couch in 2003.

129 of 298 comments (clear)

  1. I knew Coleco and Intellivision were coming back! by vudufixit · · Score: 4, Funny

    What's next - Magnavox Odyssey and the Atari 2600?

  2. Pricing? by Chris_Stankowitz · · Score: 2, Troll

    The article mentions nothing about pricing though. How much is this going to cost? Also it would be nice to know if they were planing any MMORPG stuff. This whole idea of paying a monthly fee to play a game is a tad on the ridiculous side but I guess they do have to support it.

    1. Re:Pricing? by alen · · Score: 2

      It's $50 for the first year and whatever they decide after that. There is also going to be premium services that will cost more. I assume MMORPG's are going to fall in the premium category and cost more to play.

    2. Re:Pricing? by Boone^ · · Score: 2

      XBox Star Wars Galaxies, for one. I believe Everquest is a PS2 title, however.

    3. Re:Pricing? by Lumpy · · Score: 2

      BINGO!!!!

      I play 5 different ps2 games online (tribes 2 arial assult makes halo look like an utter joke BTW) and it costs me NOTHING, ZERO, FREEEEEE!

      Sony knew a long time ago that pay for play, unless it is providing a major increase in game value or playability (bigger world, etc....) that players WILL NOT PAY FOR IT.

      if you make me pay to play someone else with madden 2003 or Tribes2 or whatever... you instantly lose out on all those game sales and the broadband adapter sales... as people will not buy it.

      A bulk of the games are sold to parents buying for their kids, and no sane parent is going to drop $50.00 on a game and then have to pay $9.95 a month for the online subscription...

      --
      Do not look at laser with remaining good eye.
    4. Re:Pricing? by cioxx · · Score: 2
      It's $50 for the first year and whatever they decide after that.


      Whoa. Color me retarded, but I was under the (wrong) assumption that it was $49.99 per month.

      Now that I think about it, this does sound like a good deal.
    5. Re:Pricing? by rmohr02 · · Score: 2

      I plan to get T2: Aerial Assault soon. I like T2 on my computer, but there's too many "Unhandled Exceptions". I did see that Aerial Assault only supports 16 people in multiplayer, and I'm used to playing with 60+, but I guess I could get used to that.

    6. Re:Pricing? by cicatrix1 · · Score: 2

      $230? XThe MSRP for the XBox (even with the 2 bundled games: JSRF & Sega GT) is $200. Costco screwed you (doubtfully for the first time).

      --

      I know more than you drink.
    7. Re:Pricing? by rmohr02 · · Score: 2

      Apparently you haven't played Tribes 2. Everybody gets Unhandled Exceptions. A few people I know have called Sierra's tech support and are told it's a bug they're trying to fix.

  3. It's not as good as the hype by alen · · Score: 5, Interesting

    I bought mine on launch day along with mechassault and unreal. I sold both on ebay. Mechassault is pretty mediocre single player and multi player is any better. You walk in a line and shoot stuff as you get to it. No strategy like outflanking your enemies.

    Unreal is the same. You shoot and kill and that's it. I also bought Ghost Recon, but haven't had a chance to play it. Going to try it this week. Otherwise it's a wait for some decent games other than sports.

    As far as the service itself, it's pretty good. On my sdsl connection I don't see any lag.

    1. Re:It's not as good as the hype by MortisUmbra · · Score: 2, Funny

      That is about the stupidest thing I have ever heard....seriously, you mean all you do is shoot and kill in UT???? No way?? I mean if you want to strip it back to its most basic elements and forget about everything else thats fine, inaccurate as hell, but fine. Mechassult you just walk in a line and blow stuff up when you get there? Might I suggest you NOT play on the easiest difficulty? Another question for you, have you ever played a mech game you enjoyed or would this be like me picking up the new Zelda when it ocmes out and saying it sucks because all you do is walk around pushing buttons and hacking at stuff?

      --

      "The saddest words of mice and men, are not those which were, but should have been."
    2. Re:It's not as good as the hype by cybrthng · · Score: 2

      I'm sorry, but even on the PC Unreal Championship requires skills to be the "king".

      It may be that you don't want to take the timet to play the game, learn the ins and outs and find a mech or character that matches your playing style.

      You do know that each mech is suited for specific missions and even in unreal championship you use characters suiteable for the situation. Stealing flags, use a lizard or robot. They run real fast or can jump real high. Need Deathmatch then choose one of those big ass characters that can take a few rockets.

      Play the games

    3. Re:It's not as good as the hype by bogie · · Score: 2

      "Unreal is the same. You shoot and kill and that's it."

      And what exactly were you expecting? I find it hard to believe you were dumb enough not to download the pc demo and try the game out first before spending $50 on the xbox version.

      --
      If you wanna get rich, you know that payback is a bitch
    4. Re:It's not as good as the hype by Bios_Hakr · · Score: 2

      Oh man, I hate games where you have to walk around and do stuf.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  4. Has the reviewer even heard of Microsoft? by DoctorHibbert · · Score: 4, Funny

    Since we were not asked to participate in the beta test, we can't tell you much about the beta; but things must have gone fairly smoothly, because on November 15th, Microsoft rolled out Xbox Live to the masses.

    Poor testing and pervasive bugs have never stopped MS from releasing anything. Looks like wishful thinking on the reviewers part.

    --
    Arbitrary sig
    1. Re:Has the reviewer even heard of Microsoft? by Rew190 · · Score: 3, Interesting

      Poor testing and pervasive bugs have never stopped MS from releasing anything

      You obviously weren't a beta tester, nor had any experience of how well the beta test went.

      The XBox team has their shit together at MS. It's one of the few parts of MS that I think is doing a fine job.

    2. Re:Has the reviewer even heard of Microsoft? by iocat · · Score: 2
      note: apologies in advance for all the quotes in this post

      The "Beta" program was hillarious as a beta program, but genius as a marketing tool. Near the end, *EVERYONE* who had applied was "selected" as a Beta tester. (At my company of ~fifty people, five people applied for the beta, and five people were accepted, three about a month before it launched.) Of course, they had to pay $50 to become a beta tester. In short, it was a fantastic "soft rollout" that earned Microsoft a ton of goodwill among the hardcore community, engendered tons of envy and desire for the product among hardcore gamers (like me) who hadn't bothered to sign up for the "beta," helped ensure a nearly flaw-free product release, and created great word of mouth.

      Supposedly the initial sign-up numbers (~150K) are like double what Microsoft was expecting. My experience with the system so far has been great, except for bugs in MechAssault that cause people to drop out on game launch if people are talking into the headset. Also, the whole front end for MechAssault online sucks my ass. But the mindless shooting is super fun, so that makes up for it somewhat...

      --

      Dude, I think I can see my house from here.

    3. Re:Has the reviewer even heard of Microsoft? by PotatoHead · · Score: 2

      I would have to agree with this. I had a chance to try this out with the mech game.

      Things were very smooth. Using the console online is very easy. Overall the gaming experience was decent. The voice option is downright funny. Here you are listening to a bunch of kids arguing about how to get the game moving.

      "Push the green one"

      "The green one?"

      "Yeah"

      "No!, Not twice just one more time"

      "Push it again"

      "Don't listen to him, you have already pressed it!"

      "Keep pressing it until you see the check next to your name"

      "But don't hold it down"

      "Which one is me?"

      "The one with no check, no wait yours is checked, now it's not, now it is"

      "Oh I see it, Now I'm ready!"

      "Lets go ok?"

      "Push it again"

      "Is dave on this one --is he playing this time?"

      "Ok I'm ready"

      "Wait! How do I know which mech I have? I wanna play with the big mech --you know Atlas!"

      "Press the yellow one"

      After a little of this, I chose to just wait on the voice until the game actually started...

    4. Re:Has the reviewer even heard of Microsoft? by cicatrix1 · · Score: 2

      You read nothing of the review you twit. They reviewed the product after release, not during the beta. That's all that quoted excerpt is saying. Yeah, Tom's Hardware has no credibility -- sure, whatever. Please, think twice before you post drivel like this without even reading the source material.

      --

      I know more than you drink.
    5. Re:Has the reviewer even heard of Microsoft? by Rew190 · · Score: 2

      That's nice. The Xbox lost MS $117 million last quater.

      I don't care how much money they lost; the product they've put out has satisfied me. Besides, everyone knows that consoles start at a large loss and profit later on through games.

      The review was shite, it tried to put forward that since the Xbox's ethernet port is built in, that the Xbox is far superior to the GC and PS2 in terms of connectivity

      It is vastly superior in terms of connectivity as far as not spending more cash goes. You can play any game that has XBox link over the internet using tunnels- that's a lot of games. But you already knew this.

      Having ethernet built in simply ups the price of the overall console.

      And this explains why XBox costs more than PS2. Oh wait no, XBox comes with a harddrive and the hardware is a year ahead of PS2. And whaddya know, they both cost the same amount.

      Research before you post such "shite."

    6. Re:Has the reviewer even heard of Microsoft? by Yorrike · · Score: 2
      "And this explains why XBox costs more than PS2. Oh wait no, XBox comes with a harddrive and the hardware is a year ahead of PS2. And whaddya know, they both cost the same amount. Research before you post such "shite.""

      Yeah. 'cause ya know, I've never actually looked at the prices of console and low, I have no idea what I'm talking about as far as the console industry goes.

      The Xbox is obviously the same price as far as the consumer is concerned, but as far as production goes, MS is losing more money on each Xbox than Sony or Nintendo. In fact, the GameCube is the first console Nintendo had produced where it has made a loss on selling the hardware, and then they've only been losing a few dollars on each, so saying "Besides, everyone knows that consoles start at a large loss and profit later on through games", is, what's the word? Oh yes, incorrect. (perhaps you should do a little research, yourself)

      The only reason the Xbox is even going is because of Microsoft's endless cash stokepile. It just shows they're less concerned with making money, and more with controlling another market.

      "XBox comes with a harddrive and the hardware is a year ahead of PS2"

      Wow. Who would have thought that a piece of hardware released a year after another would be about a year's worth of development better? If you have any other impressively insightful commentry such as that, please share it. I'm sure people are far too stupid to figure that kind of thing out.

      --

      Looks can be deceiving. Or CAN they?

    7. Re:Has the reviewer even heard of Microsoft? by Rew190 · · Score: 2

      The Xbox is obviously the same price as far as the consumer is concerned, but as far as production goes, MS is losing more money on each Xbox than Sony or Nintendo

      Who cares? I don't care what MS is losing. I'm a gamer, not an MS analyst. I have never really cared. None of my posts reflected my caring of MS losing money (which most people know must happen nowadays for a while until profits are made back with games, accessories, and so forth). Hence your troll moderation.

      Oh yes, incorrect. (perhaps you should do a little research, yourself)

      Uhm. You obviously have no idea what the console business strategy is. What sane business would sell a console at a loss and not plan on profiting later? Or are you implying that XBox isn't sold at a loss? Or maybe you think that MS planned on XBox profits coming from something besides games/accesories? Are you sure you know what you're talking about? Do you expect me to think you know what you're talking about after you say It doesn't make a shit bit of difference; let's see anyone play online without buying a Live kit first? You're telling me to research when you didn't even know you can play XBox games without Live, nor do you think that MS makes it's profits in games?

      Who would have thought that a piece of hardware released a year after another would be about a year's worth of development better?

      Who said anything about development? I was merely pointing out that XBox generally has superior capability compared to a PS2 and can be bought at the same price. I'll specify here that I'm talking about CONSUMER price (like if you as a customer went into a store to buy an XBox), not MS' cost to manufacture an XBox, just to avoid any further confusion.

      If you have any other impressively insightful commentry such as that, please share it. I'm sure people are far too stupid to figure that kind of thing out.

      No need to take things personally, bub. I was just posting some opinions and a few facts, not going out of my way to start a flame war with the PS2 nerds from that Wal-Mart commercial. I don't ususally feed the trolls, but when it's this easy (especially with the added irony of your URL) I can't help it. You may indeed know what's going on with consoles, but if that's the case then your basic comprehension skills need some work.

  5. Already played it... by droid_rage · · Score: 2, Funny

    My buddy got his for christmas. Setup was simple, and it works great. What I like the best is being able to play games with people other than the two guys I normally beat ;-). Ok, so it's probably the other way around... In any case, it rocks.
    I wish MS would allow XBox Live users to hook up to UT games being played by nin-xbox users, though. That would be money.

    1. Re:Already played it... by vkapadia · · Score: 2, Informative

      I believe the reason why MS wouldn't want non-xbox users playing with xbox users is because they want to keep cheating out of xbox live. By allowing an untrusted client, such as a PC, to play, they would risk ruining the "experience" of an XBox live user, who is paying for a cheat-free online service. That is also their (stated) reason for not allowing modded XBoxes onto their network. If people want to play online vs non-xbox users, or with modded xboxes, they could use something like Gamespy Arcade, I believe.

      I'm not saying that there is NO way to cheat on XBox live, nor am I saying there will NEVER be a way to cheat on XBox live, but I don't think that cheating a problem at the moment, and they are trying to keep it that way.

  6. GameTags - AOL User ID's all over again! by Boss,+Pointy+Haired · · Score: 3, Funny

    So it's only just out of Beta and all the decent GameTag's have gone!

    So it looks like you're gonna be in a deathmatch up against the invincible Bob8347737.

  7. Xbox seems to have the upper hand in this by the_2nd_coming · · Score: 2, Informative

    becasue the Playstation is not going to sell a service that lets you play al your games, you have to subscribe to each individual on-line game.

    --



    I am the Alpha and the Omega-3
    1. Re:Xbox seems to have the upper hand in this by handsomepete · · Score: 2, Interesting

      I haven't had to pay a dime for the few online games I've played on PS2. Madden 2003, free (but service not guaranteed after the release of the next one). I think Tony Hawk 4 and the Japanese Marvel vs. Capcom 2 is free for now (but don't quote me on that). The Twisted Metal online game is free (both for the game (with network adapter purchase) and for service).

      If they keep up the 'free service for a certain time span' deals, I'll be ecstatic. These sort of games are usually getting old by the end of that span anyways, and I doubt I'll be playing any MMORPGs on it anytime soon.

    2. Re:Xbox seems to have the upper hand in this by Juggle · · Score: 5, Insightful

      Gee, I Must be confused. I had a friends PS2 on loan for a few weeks and could swear I was playing on-line games free.

      THPS3 and 4 both support on-line play without the sonly network adaptor (they support most USB ethernet connectors including the one I had laying around) and don't require any kind of subscription since individual players run their own servers much like PC based multi-player gaming. The game included Gamespy based code to find on-line games and it worked flawlessly.

      In fact one other thing the PS2 supports that apparantly Xbox dosen't (since it was a complaint in this review) is the use of a USB keyboard. I grabbed my own keyboard ( a MS natural no less) tossed on the PS/2->USB adapter it came with, plugged it into the PS2 and was able to enter my game info that way instead of using the controller - saved a lot of time and made chatting in-game possible without a headset.

      I also have to agree with the other posters who want to know why the built-in ethernet is such a benefit when you still have to pay to use it on-line and then keep paying (an unspecified ammount no less) on a regular basis to keep using it. I like the pay once for the hardware model of the PS2 way more in that regard. But then again I always prefered buying my own cable or satellie box instead of paying a monthly "rental" fee as well.

      --
      --- Juggle juggle@hitesman.com
    3. Re:Xbox seems to have the upper hand in this by Lumpy · · Score: 5, Interesting

      becasue the Playstation is not going to sell a service that lets you play al your games, you have to subscribe to each individual on-line game.

      Funny... I have yet to subscribe to ANY game. and I have played 5 different offerings... including Tribe 2 Arial assult.

      from everything I have heard... almost NO playstation game will be a pay for play online, except for the MMORPG or other online "community" or server resource heavy games.

      sony is way AHEAD of ms this way.. just like my Pc games.. I dont have to pay anything to play them.

      --
      Do not look at laser with remaining good eye.
    4. Re:Xbox seems to have the upper hand in this by Inoshiro · · Score: 2

      "- saved a lot of time and made chatting in-game possible without a headset."

      Yeah, because when I'm doing a 5-trick combo in THPS4, I sure have time to put down the controller and blast out a message on my USB keyboard. :p

      --
      --
      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    5. Re:Xbox seems to have the upper hand in this by Tony.Tang · · Score: 2
      > sony is way AHEAD of ms this way.. just like my Pc games.. I dont have to pay anything to play them.

      Many XBox games support multiplayer online gaming (albeit with additional software) in a similar way that PS2 does. For instance, games like Halo, Ghost Recon, etc. play very well WITHOUT Live! (see XB Connect, or Gamespy's XBox Tunnel). Granted, these tools are not supported by MS, nor are they accessible to the beginner user; however, the numbers on the servers demonstrate that there are a large number of people that have figured out how to use them. In this sense, I think it's fair to say that Sony & MS are almost on par (they're not, but they're similar).

      I think the key take-away, however, is that Live! is that it is NOT JUST a way to play multiplayer games online. It is also a way for MS to provide support for things like content upgrades (a la Everquest), and easy access to playing with your other friends online (something that PS2 doesn't can't support without a centralized server). The latter point is important because it means that even the non-Internet savvy can use Live!'s online service; PS2 users may not be so fortunate.

      Live! also provides a headset that works right off the bat with any Live!-enabled game. That's cool! Think about it -- talking is much cooler than breaking out of the action to type. That's why it's more fun to play at a LAN party than having everyone play at home and communicating by pressing the `T' button. ;)

      The content upgrade thing sounds cool, too. We have yet to see it happen in a big way for games yet, but the possibilities here are extremely cool. After finishing the nine missions of Splinter Cell, I can tell you that I am DYING for the downloadable missions. *cross fingers* Let's hope it actually comes to pass. :)

      In sum, MS and PS2's strategies clearly seem different here; it seems that the infrastructure laid down by Live! will allow for much much more -- it's a matter of seeing whether they decide to take advatange of it all.

    6. Re:Xbox seems to have the upper hand in this by KewlPC · · Score: 2

      and easy access to playing with your other friends online (something that PS2 doesn't can't support without a centralized server)

      The advantage of Sony's way of doing things is that it is up to the individual gaming companies to provide such services. Many games feature an in-game server browser, which connects to a centralized server run by the company that made the game. So while Sony itself may not have a master server, the individual gaming companies do.

      It's the same on the PC: there is no "PC Live" service, yet, somehow, people are able to play with and against their friends online. How is this possible? Because the game companies run the centralized "master" server for their game.

      Companies that decide to use X-Box Live for their games are REQUIRED to host their servers in one of Microsoft's datacenters. Unlike Sony, which allows developers to put their servers wherever they want.

      In addition, there is a headset available for use with the PS2. You've seen the SOCOM: Navy Seals commercials, right?

      Lastly, if game developers want to make additional content available, they still can. But it will be up to them to provide the server to download it from.

      The advantage of Sony's method is that 1)much less cost to Sony, which hopefully will get passed on to consumers, 2)control is in the hands of the developers.

    7. Re:Xbox seems to have the upper hand in this by Tony.Tang · · Score: 2
      The advantage of Sony's way of doing things is that it is up to the individual gaming companies to provide such service

      This in my mind, is a plus and a minus though. Trade off works like this: *big game company* (replace with MS or Sony or whatever) retains less control over users; however, users have more and different interfaces to deal with depending on the game that they're using. Sony has gone for one choice; MS has gone for the other.

      Because the game companies run the centralized "master" server for their game. [...] If game developers want to make additional content available, [however, they will need to] provide the server to download it from.

      This is a minus for companies: it means that having a multiplayer game or providing extra content also means the need for running (setting up, maintaining, etc.) an online service. Kind of a bummer. Read: "Outsourcing is the solution to all our problems." (I don't work for a consulting firm, really! LOL :)

      Companies that decide to use X-Box Live for their games are REQUIRED to host their servers in one of Microsoft's datacenters. Unlike Sony, which allows developers to put their servers wherever they want.

      True.

      You've seen the SOCOM: Navy Seals commercials, right?

      LMAO! That commercial is frickin' hilarious! :D I think that XBox gives you a headset for the Live! service though; it looks like the headset is an add-on for the PS2.

      It's clear that both methods have their advantages. It will be interesting to see what N64's model will be in this arena, too. How large companies decide to provide online gaming to the masses via the console will prove to be very interesting.

  8. ps2 network adaptor by asv108 · · Score: 5, Insightful

    Personally, I prefer the way Sony is handling online play with the PS2 network adaptor. There is no centralized service for all games, and at least right now there are no subscription fees for most if not all of the current games.

  9. Not appropriate for my household. by standards · · Score: 2, Insightful

    I do own an X-Box... a good gaming console.

    But the showstopper for me is two-fold: The lack of a dial-up option (not everyone has a cable modem accessibility yet!), and the fact that, by license, it appropriate for use with "kids under 13".

    Both of those are show-stoppers for my household.

    So, it looks like the Nintendo would have been a better choice for my household in the long-term: 56k dialup option, and more games for everyone (a better mix of "mature" and "everyone" titles).

    Oh well, maybe MS will fix these issues before things really get rolling!

    1. Re:Not appropriate for my household. by cybrthng · · Score: 2

      I would think being a slashdot surfer you would know how to setup internet connection sharing or a linux box to do routing for your network and use dialup as the connection.

      It wouldn't be lag free, but you can still download the content.

      XBOX live from the getgo was understoon as a broadband service only.

      Microsoft will have a 3 year lead in broadband services over the PS3 when it supposedly launches in 2005/2006. That is a HUGE leap in i nfrastructure, technology and know-how.

      Broadband is coming. Maybe your local cell phone company will have carrier grade 3G wireless available (1.54mbit) or Wireless lans will pop up or your cable company/phone company will wise up to the challenge and offer services.

      keep your options open and search out www.dslreports.com to see whats in your zipcode or coming to your zipcode!

    2. Re:Not appropriate for my household. by standards · · Score: 2

      I would think being a slashdot surfer you would know how to setup internet connection sharing or a linux box to do routing for your network and use dialup as the connection.

      You're right! I do know how to do that!

      But clearly the issue is bandwidth, not hardware: "XBOX Live" is clearly dependent on a high bandwidth, low latency network. Even a slashdot surfer can't overcome a limitation given a 56k dialup requirement.

      Currently, my only choice is dialup or satellite (yuk). Satellite is expensive and high latency. DSL isn't offered in my area. And the cable TV company says "3 to 5 years".

      A couple neighbors would like to start some kind of internet co-op using 802.11, but that takes a bunch of time, money and effort.

    3. Re:Not appropriate for my household. by GeorgeH · · Score: 2, Insightful

      I think the "kids under 13" rule is in order to comply with the COPPA which forbids collecting information online from children under 13. But then again, this is slashdot so you can safely assume I'm talking out of my ass.

      --
      Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
    4. Re:Not appropriate for my household. by alen · · Score: 2

      Most people don't have these problems. Broadband is available to a huge segment of the population and MS knows this. You're always going to have people living in places that don't have the latest tech.

    5. Re:Not appropriate for my household. by MsGeek · · Score: 2
      Not true.

      The version of the notorious BMX XXX that was released for PS2 was censored, the version for Gamecube is not. Dunno about the XBox.

      Sanity's Requiem, Resident Evil Zero...those are also definitely not "family" games. Nintendo might have more than its share of Mario Sunshine kind of cartoony games but they are definitely NOT the only kind of games you can get for Gamecube.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    6. Re:Not appropriate for my household. by /dev/trash · · Score: 2

      Yes! Broadband is coming. I'll line my house up. Although my cable company signed a 10 year deal with the local gov't and they don't even know about the internet. My phone company is Verizon. They seem to hate broadband. Satelite? Ping times are atrocious. Wireless? I contacted a wireless company about prices a year ago, I have yet to hear back from them.

      It's not like I live waaaay out in the boonies. I'm 10 minutes from people who DO have DSL and Cable Internet.

    7. Re:Not appropriate for my household. by Moofie · · Score: 2, Insightful

      That did not seem to be the parent poster's contention.

      How many kid-appropriate titles does Nintendo have? Lots.

      How many kid-appropriate titles does xBox have? Zero.

      Therefore, Nintendo is the more kid appropriate console. All those nasty games don't come in the box, you see...

      --
      Why yes, I AM a rocket scientist!
    8. Re:Not appropriate for my household. by cicatrix1 · · Score: 2

      Load up the horse and buggy and convert from Amism.

      --

      I know more than you drink.
    9. Re:Not appropriate for my household. by standards · · Score: 2

      Tell me about it. I have the same situation. And it isn't as if I don't live within one of the top 10 metro areas in the US... and it isn't as if a major networking company, Cisco, doesn't have a major investment in the town where I live.

      It's simply the owners of the local wires. The cable company doesn't support us ("Sorry, we're already giving you a great rate"), and the telco doesn't support us ("Sorry, your too far away").

    10. Re:Not appropriate for my household. by kaosrain · · Score: 4, Interesting

      But the showstopper for me is two-fold: The lack of a dial-up option (not everyone has a cable modem accessibility yet!), and the fact that, by license, it appropriate for use with "kids under 13".

      A lot of the times, these things do not go hand in hand. If you were to allow your young children to go online to play, they would most likely be left with an impression of swear words and sexual references.

      I understand that maybe you'd like to have at least one of these (I would love to have dialup access for the Xbox as well), but either one is possible. If you're unfortunant like me (can't get broadband even if you wanted to), then there really is no way currently to play over the internet. However, you can still get little kid's games. There's multiple copies of MAME for the xbox, and you can buy a multiple cd set of all the MAME roms for around $7 from tombestones.

      Hope it works out :)

    11. Re:Not appropriate for my household. by pi_rules · · Score: 2

      A couple neighbors would like to start some kind of internet co-op using 802.11, but that takes a bunch of time, money and effort.

      I can't dispute that -- but I've got a little experience with the wireless stuff so I'll take the opportunity to spout of a bit of information here. It's offtopic, but I've got Karma to burn it seems.

      Given that you don't have DSL/Cable in the area you're going to have to get a T1 -- okay, that'll run you maybe 500-600 USD/month for a 768Kb connection. Prices vary from location to location. You could get a Cisco 1600 with the right card in it for about 600 bucks too. If you're serious about it, and it's important, it's do-able.

      Next come the radios. I've seen both Sunstream 5.8GHz and Karlnet 2.4GHz stuff used here. I've found the Sunstream stuff a bit nicer, but the Karlnet products are coming out with a new version that adds in some nice features -- like automatically jumping channels when there's too my noise on the current one. IIRC you'll be paying around 600 bucks each for Karlnet one and 800 bucks for Sunstream. Again, prices flux here and I'm not the wireless hardware guy for this company so I'm not entirely current on it all.

      If you're actually all pretty close to eachother though (couple hundred meters) you could probably do it with Linksys WAPs and Pringles cans. I've still never played with that stuff though.

      So... find somebody in the neighborhood that can make an LLC for themselves, just in case things go sour and they break a contract with the Telco for that T1 line. If things work out well, and the LLC holder actually wants to put the effort into it, they could start their own wireless ISP up if enough new people move in or interest in broadband picks up.

      It'd be a big bonus too if they had some kind of tower in their yard already -- or a grain storage Silo. Perhaps a big flag-pole would work too for mounting the wireless access point.

  10. Online Console Gaming = Big flop. by Viewsonic · · Score: 5, Interesting
    Of the three XBox owners I know, none of them liked XBox Live at all. They all decided the same thing: Playing games online is best played on the PC.

    And for those who want to jump out and say "But who wants to buy an expensive PC to play games online, when it only costs $200 to buy an XBox." ..

    Well, consindering you NEED broadband to play XBox Live, this basically translates that the person has some fat cash to pay a $50+ monthly fee for internet access. Do these types of people typically have really crap computers? No. MicroSoft has walked into a virtual minefield without looking at marketing demographics first. The people that will keep this afloat are people without broadband and decent computers, which are NOT the people who can actually use it.

    And after your first free year, targeted monthly rate for this service will be $10-15/Month. It's not set in stone, but if it is any lower than $10, they will lose money on every single player.

    You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.

    SEGA has released a dev kit for all games to get online who uses its SDK which is cross platform compatable with PS2 and Gamecube.. So people who want to play Football on both systems can play each other seamless. They plan on putting up a "Blizzard" type of service where it will be free, etc etc.. Who knows if this will take off. I predict: No. At least not unless the PC dies a horrible death.

    1. Re:Online Console Gaming = Big flop. by Viewsonic · · Score: 3, Funny

      Obviously you've got a C64, since you're typing in 40 char width. I'm filing this into my demographic. I'll let you know when my product ships to get your GC online via your 300 baud modem you're using on that C64.

    2. Re:Online Console Gaming = Big flop. by Rew190 · · Score: 5, Interesting

      Of the three XBox owners I know, none of them liked XBox Live at all. They all decided the same thing: Playing games online is best played on the PC.

      Really? See I've had the exact opposite experience. All of my buddies are PC gamers (so am I), but we all love XBox Live so far.

      Well, consindering you NEED broadband to play XBox Live, this basically translates that the person has some fat cash to pay a $50+ monthly fee for internet access. Do these types of people typically have really crap computers? No. MicroSoft has walked into a virtual minefield without looking at marketing demographics first. The people that will keep this afloat are people without broadband and decent computers, which are NOT the people who can actually use it.


      I understand what you're saying here, but MS' Live sales simply don't seem to back this up. It's selling like hotcakes, and games that use it are selling like hotcakes. If anything, I would think that folks with PCs and broadband were techies who would love to pick up a console as well.

      And after your first free year, targeted monthly rate for this service will be $10-15/Month. It's not set in stone, but if it is any lower than $10, they will lose money on every single player.

      I've been keeping track of this, and all of the rumors so far have said that it's looking like it'll be another flat fee (probably another 50). MS isn't stupid, and I'm sure they realize that they'll lose lots of customers because they don't want to have to worry about paying a bill every month. I really wouldn't worry about this.

      You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.

      Sony will probably never take off with online gaming since it has no centralized system. You'll have to pay a seperate bill for every single online PS2 game you want to play. Who's going to want to do that? I can understand if they come out with a killer online app, but that's only one game. Nintendo isn't taking their time, they're simply not placing emphasis on online gaming as an important part of GC. All that's coming out is Phantasy Star Online. Period. As far as MS blundering, trust me, it hasn't. I'm very happy with the service, as are most people I've talked to. Most reviews are also positive. I must ask, how can you justify that the biggest software company in the world has no experience in online gaming? Did I miss something?

      PC Gaming is here to stay, that's for sure. But XBox Live has impressed me very much. PC Gaming does not let you bring 3 of your buddies over and play football in the same room against 4 other guys from the other side of the country. PC gaming is a bitch to set up. XBL couldn't be easier. I've seen very few lag issues so far. PC gaming is more exposed to cheating at this point than XBL.

      I would definitely reccomend that anyone with broadband and an XBox pick this kit up and get themselves a copy of MechAssault (which I feel is the best XBL game right now). Try it for yourselves.

    3. Re:Online Console Gaming = Big flop. by martissimo · · Score: 2

      Playing games online is best played on the PC.

      In some cases i agree with this sentiment, when it comes to a FPS it's hard to beat the good old mouse/keyboard of course. but for racing, sports, and RPG's console controllers are quite nice.

      And don't forget the fact that sitting in a semi-comfortable computer chair and playing on a 17" monitor will never even come close to sitting in a Lazy-Boy playing on a 48" widescreen with dolby 5:1 surround sound

      PS: the headset does a heck of a job replacing the keyboard for communicating with other players as well ;)

    4. Re:Online Console Gaming = Big flop. by rmohr02 · · Score: 3, Insightful

      Then why don't you hook up your computer to your widescreen TV and your surround sound?

  11. Re:XBox vs. unix UT? by droid_rage · · Score: 2, Interesting

    Kinda troll-ish, but I just got up, so I'll bite.
    It's really not so bad. Other than the weapon select, which unfortunately can be kind of tough in live mode (you have to keep pressing the change button till you get to the one you want), the gamepad is just as easy to use as the mouse, it just takes a little practice. Moving using the joysticks makes the gameplay only marginally slower if at all, and it's a lot easier to do things like making a running jump while selecting a weapon with a gamepad, since all the controls are right at your fingertips instead of all across the keyboard (i know this is configurable).

  12. In the first week of X-Box live by Rogerborg · · Score: 5, Interesting

    150,000 people gave Microsoft their credit card number and agreed to be billed a to-be-decided amount indefinitely, until they figure out how to cancel it (which might not be a piece of cake, considering that MS do not seem to understand that with consoles, unlike software or one-off hardware sales, you have to keep the customer happy).

    Does this worry anybody else? It worries me, because it confirms Microsoft's long held belief that the retail market is ready for software-as-a-service, and that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality.

    You know those friends you have who tease you because you spend $X a month on computer bits that you don't really need? Well, they're about to enter your world, only they don't even get to build a collection of little anti-static bags as a bonus.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:In the first week of X-Box live by macrom · · Score: 3, Funny

      and that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality

      You must not have heard of this little game called Everquest.

    2. Re:In the first week of X-Box live by John+Jorsett · · Score: 5, Insightful
      150,000 people gave Microsoft their credit card number and agreed to be billed a to-be-decided amount indefinitely, until they figure out how to cancel it [snip]

      Does this worry anybody else?

      It would me. I remember the conversation I had with my credit card company when I couldn't get through to AOL to cancel my account. They told me that even if I switched card numbers AOL would automatically be transferred with it and continue to bill me. If I cancelled the card, I'd still be liable for ongoing charges due to my 'agreement' with AOL. I finally had to wait on hold for 45 minutes to get through to AOL in person. It's like having the mafia after you. One guess whether MSFT will follow the same model.

    3. Re:In the first week of X-Box live by benzapp · · Score: 2

      It would me. I remember the conversation I had with my credit card company when I couldn't get through to AOL to cancel my account. They told me that even if I switched card numbers AOL would automatically be transferred with it and continue to bill me. If I cancelled the card, I'd still be liable for ongoing charges due to my 'agreement' with AOL. I finally had to wait on hold for 45 minutes to get through to AOL in person. It's like having the mafia after you. One guess whether MSFT will follow the same model.

      You know, sometimes I read these wonderful stories on slashdot and just have to ask WHY DO YOU MAKE UP SUCH LIES???

      Credit card companies WANT you to initiate chargebacks. They make a LOT more money charging the merchant a fee than they will on your interest payments. They are not in business of enforcing ANY agreements besides the credit card receipt you sign.

      Of course, you admit you are an AOL user, so perhaps you aren't the brightest star in the sky. But gimme a break. I request chargebacks all the the time, especially for monthly billers which fuck me all the time. ISP's, gyms, banks, none of them ever cancel your service when you request it. They do this intentionally to rape you. So deal with it. If you honestly have such a terrible bank they are going to shaft you like that, don't pay. Settle it in small claims court if the disputed amount is less than say $2000, a nice average for all states. Trust me, the judge will not force you to pay that shit.

      --
      I don't read or respond to AC posts
    4. Re:In the first week of X-Box live by John+Jorsett · · Score: 2

      You know, sometimes I read these wonderful stories on slashdot and just have to ask WHY DO YOU MAKE UP SUCH LIES???

      Everything I wrote was the truth. Note that I didn't say whether I believed what they told me was accurate or not, I just said that that's what I was told. In the end, it was easier to go throught the lugubrious AOL cancellation process rather than drag it out. 45 minutes on the phone is a better deal than arguing with the card company. As for you: Believe the tale. Or don't. Doesn't much matter either way.

      Of course, you admit you are an AOL user, so perhaps you aren't the brightest star in the sky.

      Admit? No, I say it. I aver it. I PROCLAIM it: I am a former AOL user. I once designed web sites and had to have an account to make sure that the 60+% of the people who viewed it via AOL actually could. I could cite all my Linux boxxen, EE/CS degrees, 25 years on the internet, yada yada yada, but you know what? I don't have to establish my tech cred with some faceless sorehead who pops off on SlashDot.

  13. This is a LIE - It warns of a BIOS UPGRADE by cybrthng · · Score: 3, Informative

    What an idiot.

    Its not a Hardware upgrade, but it warns you that it is updating the bios and to not reboot during the process.

    I have 2 xboxen. One at home and one at work. Both are launch xbox with NO problems playing live.

    FUD

    1. Re:This is a LIE - It warns of a BIOS UPGRADE by Troed · · Score: 5, Informative
      The parent is trolling.


      (I'm one of the Xbox-hackers. I know what I'm talking about here)


      The connections needed to flash the internal flash rom from a program running in the Xbox are NOT CONNECTED. It's possible to connect them if you open up the Xbox and solder yourself - but a virgin Xbox CAN NOT have it's BIOS flashed. Not by you, not by Microsoft.

    2. Re:This is a LIE - It warns of a BIOS UPGRADE by MrScience · · Score: 3, Interesting

      I don't know about the parent... But I bought my XBox at 12:10AM on launch day. Been playing it since without problems, and I was on the Beta test for XBox live. At no time have I had any problems playing Live!

      --

      You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

  14. Re:Warning - Old Xboxes Don't Work! by Viewsonic · · Score: 4, Informative

    Perhaps he meant that he needed a DSL/CABLE router so he could actually use it? Those are typically around $100 ...

  15. Re:Warning - Old Xboxes Don't Work! by mstyne · · Score: 2

    Wow, that really sucks. Apparently an X-Box isn't an X-Box. Unless of course your brother had it modded, in which case I have no sympathy for you.

    --
    mstyne: real name, no gimmicks
  16. Summary of Review by Mulletproof · · Score: 5, Informative

    Cripes, that is a needlessly long rewiew... Did the man have a quota of pages to fill? Here's the summary from another person who has been with Live since Beta-

    If you have any sort of hardware knowledge at all (ie; are a regular reader of Slashdot), connecting Live will be cake, unless you have a real exotic network configuration, since the process is pretty well automated. A keyboard is seriously need to fill out the registration info, but doing so can still be done in under 10 minutes without one.

    Live itself works well, but is still rough around the edges. The interface for some options is not the same as others from game to game. It's even non-existant in some cases. Live is in serious need of standardization in all honesty. Other than that, it's pretty smooth playing in most cases, though the occasional laggy player will dampen your gaming experience.

    Live titles are kinda slim pickins right about now, the majority of them being sports related. Ghost Recon, Unreal Championship and Mech Assault are strong contenders, though each has it's own interface issue. Be that as it may, I suspect MS is working on the problem and I've heard up to 80 Live enabled games to be availible around next Christmas. Likewise, the downloadable content isn't in any sort of quantity yet, though some is there. I'd be surprised if it didn't increase as Live matures.

    Verdict: If things stay the way they are now, I can't justify another year ofLive, especially after having grown up in a PC gaming environment. But I don't think they will stay the same. They've been getting plenty of feedback from the boards and it's still in it's infancy. Aside from playing select games from a limited collection, I think the biggest draw right now is reserving you Game Tag. Waiting at this point certainly won't hurt, that fact aside.


    Wow... And that was less than a page too... :p

    --
    You need a FREE iPod Nano
    1. Re:Summary of Review by Boone^ · · Score: 2

      All THG reviews are the same. 1-2 small paragraphs per page spread across 15-20 pages. They're optimized for pageviews so the advertisers are happy. Too bad I'm done reading the text by the time the last ad loads and I'm onto the next page. Large hardware sites are worse than most magazines with the extremely low content-per-page ratio.

    2. Re:Summary of Review by Jeff+DeMaagd · · Score: 2

      I've noticed a lot of hardware sites are like that. In one way it is understandable as they do have a lot of images, but it's not really that comparable when one considers the relative screen area.

      I think I had come across one site where every few paragraphs was an ad paragraph using the same font and layout as the article, that was annoying.

      I do wonder if there are going to be further collapses in the internet ad market. A problem I see is that to get more money, or possibly to retain income, more ads have to be sold. The problem is that users fed up with ads will gradually either block them or quit using ad-heavy sites. The problem is that if advertisers find that ads aren't so effective, the value of ads will go down, and stupid web site administrators might try to compensate by running even more ads.

  17. toms hardware slipping? by AmigaAvenger · · Score: 2

    Anyone else that read the article think it was written by a 13 year old? Lots of little chopped up sentences, vocab of about 100 words...

  18. Re:Warning - Old Xboxes Don't Work! by Angry+Black+Man · · Score: 5, Interesting

    This same thing happened to my little cousin (14 years old). He actually bought an Xbox on launch day and this year bought Xbox live only a few weeks after it launched. It told him to call microsoft with code 522 error. When he called they told him the older Xbox'es needed a "Hardware upgrade". I wanted to find out exactly what this "hardware upgrade" entailed so i called them after he told me about it.

    apparently the first gen models had an unflashable (via software) TSOP. the so called 'hardware upgrade' was in order to allow for onboard, software-based TSOP flashing and upgrading. not sure if they actually replaced the chip or merely changed the TSOP circuit, but we were pretty angry about it.

    --
    the byproduct of years of oppression by the white man
  19. Re:Warning - Old Xboxes Don't Work! by eMilkshake · · Score: 2

    Are you making things up? I purchased an xbox within the first week of their availability and have had 0 problems with Live. What is the hardware upgrade called?

  20. 43% of PS2's 450,000 online gamers are on Dial-Up. by Viewsonic · · Score: 3, Informative

    If that doesn't say something, I don't know what will. What say you? And no, it is not selling like hotcakes. 150,000 is a very very poor number. Compare that to the first two days of Zelda in Japan, the second largest console market just behind USA, which sold 450,000.. Yes, in TWO DAYS. That is "hotcakes" for Japan. For the USA, nearly double that and you might be getting somewhere.

  21. Re:43% of PS2's 450,000 online gamers are on Dial- by cybrthng · · Score: 2

    150,000 was within the first week. Microsoft has stated they will reach 600,000 very soon. 150,000 was also US only.

    Since then Xboxlive has launched in the UK and is gearing up for launches in other nations.

    I could care less about Japan, i'm not going to compare my gaming habits against those countries that have no similarities to the US or US consumers.

    Hotcakes is a complete sellout of every kit that was manufacturede. THAT IS WHAT HAPPENED. You have to realise that almost 25,000 to 50,000 people were online already through the BETA program BEFORE THE LAUNCH

  22. Re:Warning - Old Xboxes Don't Work! by ceejayoz · · Score: 2

    Nope, we've got DSL hooked up to our home network.

  23. Re:43% of PS2's 450,000 online gamers are on Dial- by Rew190 · · Score: 2

    See, almost all the good console games come from Japan

    Nintendo owner :)

  24. 90% of console game producers are based in Japan. by Viewsonic · · Score: 2

    Sorry, but your "gaming habit" is being produced by the very people you think have "no similarities to the US or US consumers". Capcom, Sega, Namco, Konami, etc etc are all based out of Japan. If you want to ignore it, then so be it. But I would think that is entirely ignorant. Without Japan, there is no console industry.

  25. Anti-MS Crap by Rew190 · · Score: 2

    (which might not be a piece of cake, considering that MS do not seem to understand that with consoles, unlike software or one-off hardware sales, you have to keep the customer happy).

    XBL has proved to work well. Most of the reviews on it are positive, and everyone I know who has it (personally and through forums) is loving it so far, and XBL has become a selling point when purchasing a game for most of us. I highly doubt that many folks are cancelling it already, but feel free to prove me wrong and provide a link.

    that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality.

    Do you have a basic understanding of the XBL service? Do you understand why a subscription fee is required? Do you understand that all you have to do is pay this fee and you can play any XBL enabled game without extra cost? If not, then I suggest you RTFA. That's like complaining that you bought your cable modem, why should you have to pay ongoing fees to get online?

    It should be noted that apparently the basis for this entire parent post is that you have to give a credit card to Microsoft.

    1. Re:Anti-MS Crap by Rogerborg · · Score: 2

      Let's see... it's OK that it's not obvious how to cancel XBox Live, because nobody will want to. Now that you explain it like that, fine with it.

      </sarcasm>, I'm referring to Microsoft's erratic customer service with XBoxen. Nintendo appear to replace Gamecubes irrespective of whether they are in warranty or not. Sony seem to be a bit more self delusional, offering rebates and vouchers and whatnot to make repairs effectively free. Microsoft, outside of the pathetic 90 day warranty, and sometimes inside it, appear to be saying "Screw you, pay us money to fix the console you licensed - sorry, I mean "bought" - from us, so that you can continue to pay us money for the games." I don't deny that there are good stories about XBox customer service, but there seem to be a lot more bad ones, and a lot more than for PS2 and Gamecube.

      They just don't get that it's about building brand image and satisfaction. It seems that they'd rather spend hundreds of millions on marketing, rather than replace a few units with a smile and a cheery wave, and that's why I find it astonishing that anyone would hand them a blank check - or rather, a blank checkbook. And the issue isn't just the cancelling, it's the cost. How much are they going to charge? What do they consider a reasonable sum? $25 a year? $50? $100? $200? $500? $1,000? You tell me, because they won't.

      --
      If you were blocking sigs, you wouldn't have to read this.
  26. 733 MHz Pentium III: not needed? by jhair_tocancipa · · Score: 2, Funny

    "If an Xbox game (which requires T&L or shaders) is well-programmed, then it practically doesn't even need the Pentium III."

    Uh?...what the hell? So, in the best case scenario, the processor of the XBox is an accessory? What an idiot the thg reviewer...

    1. Re:733 MHz Pentium III: not needed? by peterpi · · Score: 2
      I agree that the review was a bit enthusiastic, but in some cases he's right.

      You could say that the processor on any console is an accessory; it's just there to pump data at the graphics processor.

      To have enough CPU spare to do some proper maths (e.g. for MotoGP to be able to simulate 20 bikes) is a luxury compared to other consoles.

    2. Re:733 MHz Pentium III: not needed? by Emil+Brink · · Score: 2

      Free hint from a (fresh, but still) professional: there is more in games than graphics. Yes, really.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    3. Re:733 MHz Pentium III: not needed? by tc · · Score: 2
      Yeah, in theory (and contrived demos) this is all true. However, as a professional Xbox game developer, I can tell you that most performance problems I've seen to date have been code that is CPU bound. A lot of this has to do with some shortcomings of the NVidia GPU (lack of command-stream return stack or real index buffers, for example), which means the CPU spends quite a bit of time copying blocks of memory around for not a lot of good reason. (Yes, there are some ways to alleviate this, but they're not always viable.)

      Overall, the Xbox is still a damn fine piece of kit to work with, and certainly an order of magnitude less of a pain-in-the-arse than the PS2, but it's not quite the performance monster in every situation that some people make it out to be.

    4. Re:733 MHz Pentium III: not needed? by peterpi · · Score: 2
      Yes, I'm an XBox developer too; no need for the sarcasm :p

      What I meant is that it's very nice to have some CPU spare, which doesn't happen very often on other consoles.

      We're not CPU bound on MotoGP; we're bound mainly by memory and memory bandwidth.

  27. Not so sure about that... by thatguywhoiam · · Score: 2
    I've seen the Xbox Live! service, and it's not bad. (The games are not to my liking, by and large, but enough of my friends dig Mech Assault, so whatever.)

    Sony is launching an integrated service next year to compete with Xbox Live!'s approach (buggered if I can find the link, sorry). It supposedly will allow for disparate games to connect players to each other. Sony has obviously just watched Xbox Live! and are now copying them in some respects.

    (Incidentally - someone tell me why the Xbox's built-in Ethernet is such a big 'advantage'. I don't get that. You have to buy the Live Kit to use it anyways, right? Why couldn't they have put the adapter with that and saved some buyers - or themselves - a few dollars?)

    Anyways - I like Sony's decentralized approach better than Microsoft's Way, even putting aside the fact that it is MS for a second.

    The Internet doesn't 'help me' find other players either, I can do that fine by myself, as usually the game has a browser of sorts built-in. This will become a bigger bone of contention with the likes of EA, who spend a ton of money maintaining their own server farms.

    Really, there are two kinds of online game that are evolving on both the console and the computer, and I see Sony's approach as better for both:

    1. Regular Multiplayer Games. Sometimes you can play multiplayer on one site/system (console), otherwise it's just the usual find-a-room-and-start-shooting exercise. These games are not developing as a monthly pay service; the multiplayer online aspect is just another feature of the game. They are sold as traditional games, one-time fee. You won't get charged for using these, much like you're not charged for Quake or Warcraft. For these games, Sony's approach is more advantageous, as it truly can remain 'free'.

    2. Massively Multiplayer Games, which are a different animal altogether. Users of these games do tend to exclude other games in favour of whatever their fix is. These games will get away with monthly charging as the entirety of the game exists only in an online form (The Sims, and lets not forget Sony has bagged Everquest as well).

    So Xbox Live is better for the kinds of games (#1) that people don't want to pay a monthly fee for, and yet that's what they are doing. In the case of MMORPGs, users are likely spending almost all their time with that, and don't need a lot of cross-game referencing.

    Now, with Sony's Live! clone, I bet they toss in a bunch of trojan services to keep you hooked. Any bets on downloadable movies/music? The PS2 is exactly the kind of 'computer' you want for real DRM...

    --
    If Jesus wants me it knows where to find me.
    1. Re:Not so sure about that... by Cruciform · · Score: 2

      (Incidentally - someone tell me why the Xbox's built-in Ethernet is such a big 'advantage'. I don't get that. You have to buy the Live Kit to use it anyways, right? Why couldn't they have put the adapter with that and saved some buyers - or themselves - a few dollars?)

      Well, even if you don't have Live, then you can use a standard network setup to play system link games, no special cables required. Previously, to play on PS2, you either only played 1 vs. 1 with the link cable, or you picked up a firewire hub and a number of 4-to-6 pin firewire cables for additional players. Now that the PS2 network adaptor is out has the functionality of system linking changed on it at all? I haven't picked one up for mine yet.

  28. Re:I knew Coleco and Intellivision were coming bac by SomeOtherGuy · · Score: 2

    Hey -- don't laugh, I got a 2600 and 150 games for Christmas this year. Back in my day that would have cost around $5000 during my gaming age. (I.E. -- only something the rich could afford. You can have it all now for about $100.) Plus as an added bonus -- the games are actually fun to play. And I don't have to site through 5 minutes of FMV to get to the action.

    --
    (+1 Funny) only if I laugh out loud.
  29. Re:XBox vs. unix UT? by AvitarX · · Score: 2

    My biggest problem with FPS on consoles is that they don't allow full custimization of controls. I find that there is a setup I like except I want to swap the L trigger for the up D-pad (dreamcast Unreal, And something simmilare for the PSone QuakeII). Is there fully custom controls in this?. I will say that with the auto aiming (close to a hit hits) and the control pad the game is playable. You still can't whip the view around so quick if you are getting toased from behind though.
    Is there not to be mouse and keyboard support for the Xbox? If there is that kind of invalidates the whole mouse==uber argument.
    Is the TV a disadvantage in this type of game? (less resolution, slower interlaced refresh, Less crisp picture) I am just curious.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  30. Re:43% of PS2's 450,000 online gamers are on Dial- by cybrthng · · Score: 2

    The UK has an open beta.. anyone can join. Just as good as a luanch

    http://www.xbox.com/uk/live/now.htm

    now what was that you were saying??

  31. This Xbox-hacker is k-rad by cybrthng · · Score: 2

    Ok.. Its updating the dashboard, wich when your running the update it says it can screw up your xbox if you reboot during the process (similar to a bios update)

    however, NO one needs freaking new xbox to get on xboxlive. that is FUD

    1. Re:This Xbox-hacker is k-rad by Troed · · Score: 2, Informative

      Updating the dashboard and flashing the TSOP are two very different things.

    2. Re:This Xbox-hacker is k-rad by cybrthng · · Score: 2

      so what. Your soo cool that you couldn't have replied to the very misleading and severely incorrect notion that the original xboxen don't work. Instead you chose to be picky about my terminology used.

      I'm sorry, but in a way, the dashboard IS a bios. Without it, your screwed as far as any NON modded xbox is concerned.

  32. PS2 model may be cheaper by yerricde · · Score: 2

    you have to subscribe to each individual on-line game.

    If you play online games in dial-up-friendly genres (i.e. anything other than Quake III clones), the PlayStation subscription scheme may actually be less expensive than Xbox Live. Here's how: Assume that the user is currently with EarthLink ($20/mo dial-up). Assume that the user is perfectly happy with the speed of web surfing and e-mail offered by v.90 dial-up Internet access. Then:

    PS2 subscriptions: If each game is $5/mo, then you can subscribe to four games for $20/mo. In addition, some publishers will probably offer free online play for some of their games.

    Xbox Live: The upgrade from $20/mo dial-up to $40/mo MSN Broadband is $20/mo, and Xbox Live (which sits on top of MSN Broadband or any other standard broadband connection) is currently $4/mo, for a total of $24/mo. Some publishers will charge an extra fee on top of the basic Xbox Live fee, but it appears that a larger percentage of Xbox games' online function will be included in the Live price than PS2 games' online function will be included in the retail price.

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    1. Re:PS2 model may be cheaper by Boone^ · · Score: 2

      v.90 speeds might be tolerable for web and e-mail, but if you've ever tried to play a reaction game (Quake3 and the like) with a 400ms ping... wow. You'd be better off sending your packets via Fedex same day as it might be quicker.

      XBL forces the high-ping whiners (I was once one of them, too) off the network so you don't see games where 1/2 the people have 100ms pings and the rest jump and dance around the screen as the client's prediction breaks down under severe lag.

      Long story short: Don't blame XBL for requiring broadband. If you want a good (platform independent) gaming experience, one that's not fraught with frustration, then you'd get broadband no matter what.

    2. Re:PS2 model may be cheaper by cioxx · · Score: 2

      "You'd be better off sending your packets via Fedex same day as it might be quicker."

      Hahahaha. That was hillarious.

    3. Re:PS2 model may be cheaper by rmohr02 · · Score: 2

      Ever played Tribes 2? I've played it online both on a LAN connected to a T1 and a 56k modem, and I can't tell a difference between the two. I'd say there's a good chance T2: Aerial Assault for the PS2 will be similar.

    4. Re:PS2 model may be cheaper by Boone^ · · Score: 2

      I have played T2, but only on a cable modem. I'm not sure if you're saying that T2's network code was so horrible that a T1 and a 56k felt the same, or not. Ping time in that game, and other games that had long range sniping and precision shooting, can make a huge difference. It's hard to snipe *anything* if they're warping their way up and down hills. I definitely noticed the diff between a 50ms and a 300ms (depending on the server I played on) ping. When I could only connect to 300ms games I relied more on splash damage weapons than anything else.

    5. Re:PS2 model may be cheaper by rmohr02 · · Score: 2

      Actually I meant to say T2's network code is so good that a T1 and 56k feel the same. Also, I don't snipe much--I spend most of my time riding in transports to the enemy base.

  33. Re:MOD DOWN PARENT by ceejayoz · · Score: 2

    It's an umodded Xbox.

  34. Re:I knew Coleco and Intellivision were coming bac by jfrumkin · · Score: 2

    Wha? Wasn't this a review of Channel F?

    --

    "What we have here, is a failure to communicate." - Cool Hand Luke
  35. His comment. by hackwrench · · Score: 2, Insightful

    His comment did not say that X-Box Live was poorly tested or filled with pervasive bugs. He was merely pointing out that you can not draw the conclusion that things must have gone fairly smoothly from the premise that Microsoft is rolling out the service, and it is evel less certain given Microsoft's history of rolling out products that have been poorly tested or filled with bugs.

  36. XBconnect by jhujoe · · Score: 3, Informative
    I am surprised that no one has mentioned XBConnect, which touts itself as the "Internet Tunnel for the XBox".

    Basically, XBconnect is a piece of software that will run on a Windows PC on your local network. Put the Xbox on the local network, and the Xbox will see the XBconnect client as another Xbox. Thus you can use the "System Link" feature that is built into many games, used for playing multiplayer games with 2 or more Xboxen (I believe up to 16)

    The great thing is that the XBconnect client interfaces through the Internet to find other players, but makes it appear to your Xbox that they are on your local network.

    It is a way to play multiplayer games on the Xbox for free!

    I've used it for Halo, and Unreal Championship, and had good results. The lag is usually minimal, and although sometimes not perfect, I'm sure the true Xbox Live suffers the same fate.

    It's worth a look, especially if you already own a Windows PC, and a router. All you have to do is hook up your Xbox via ethernet.

    1. Re:XBconnect by mbourgon · · Score: 2

      once Live gets established whole heartedly, MS will probably kill those "alternative" methods.

      Ought to be interesting to see how they do that - MS needs LAN parties/"system link"ing to continue for the Xbox, and that's the mechanism that XBconnect uses. Only way I can see them stopping it is via the DMCA...

      --
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  37. Subscription vs. N/A by nyquil+superstar · · Score: 2, Interesting
    I see so many comments lauding the Live subscription service because it's only one bill for all your games (excluding your broadband bill of course). At first glance this seems reasonable, but when you actually look at the situation, it just doesn't hold up. While it's actually concievable that you might recieve multiple bills for your multiple online PS2 games, it isn't the case, because the online thing is FREE for all of them (at least every one that I've seen thus far, which is, oh, four or so.) So it seems to me that it's more of a question of "monthly subscription" vs. "free" than one of "subscription" vs. "individual bills."

    Of course *if* more Sony titles begin requiring a subscription fee, then all of this could change, but right now that's a big IF to make a solid conlusion about the "Value added" of a product.

  38. Re:BZZT! Wrong! by Troed · · Score: 2, Informative
    The devboxes can be flashed - the retail boxes cannot. When it comes to the Xbox, as I wrote, I know what I'm talking about. Want me to show you where the two points need to be connected in the retail boxes to support flashing too?


    (The devboxes also contain twice the amount of RAM, other than this, there are no differences)

  39. misinfo by djupedal · · Score: 4, Insightful

    Been playing PS2 SOCOM U.S. Navy Seals online for a week with no subscription required. Took just minutes to set up and join an ongoing session (and there was a long list of games in progress and locales to choose from). No problems and right into play. The game was $60.00 and included a headset. Seals is DVD/ProLogic Surround, and with the PS2 connected to a home theater, the sound and interactivy is impressive, not to mention the game play itself. Being able to talk to other players via the headset adds to the realism.

    Please stop spreading misinformation/FUD. You're just repeating something you heard elsewhere.

    Everyone knows MS is looking to profit from subscription based services. That doesn't mean there aren't other business models and options out there, and it doesn't mean that fee based gaming is the only way to play. There are many, many choices...not all require monthly fees, and fees never guarantee you'll be happy with the experience.

    1. Re:misinfo by djupedal · · Score: 2

      Your assumption tends to ignore other business models in favor of the only one being offered by MS.

      Sony is an entertainment company. MS is a software company. Sony has many revenue streams it can employ, from product branding in a given game, to syndication of a particular TV/network series, as an example. When you purchase a SOCOM game, you pay for the networking as part of the original purchase. If they update or series that game, you pay again when you purchase the next release. The option to pay and play is essentially under your control. SOCOM will need to put fresh meat on the table before you break out your wallet. MS wants your wallet open at all times. Under a subscription based scheme, it is just like your home owner's insurance...keep paying or stop playing. You have no other choice. How can that be a good thing when there are other, well established, models available? Why doesn't MS give you a choice? Because MS can only exist under that model...all the others require an insight into the customer mind and a willingness to co-exist with other businesses in the marketplace.

      'No-fee (monthly)' online gaming has been around for some time on the PC...it is not going away "as the system picks up in popularity. - again, there are other business models....success lies in the deployment (such as Sony having cross-revenue streams), not in the choosing (such as MS only having one way to make money, thus limiting options for the consumer).

  40. Re:Broadband is the success of xbox live by ceejayoz · · Score: 2

    Hate to break it to ya, but there are bugs in games for all platforms. Rogue Squadron II, for example, has some irritating ones.

    I, for one, like the idea of being able to get fixes online for my games, because I know no game ever ships in a perfect state.

  41. Re:I can't play Live at all by ceejayoz · · Score: 2

    What is to stop them from charging 400 bux, and me getting stuck with a crazy bill, forcing a cancel?

    What, you mean other than losing their entire market share they've been trying so hard to build up?

    MS isn't going to suddenly lose all business sense.

  42. Re:Karma Burn: Sell your X-Box and buy Metroid Pri by alen · · Score: 2

    The live fee is to pay the bills for the datacenters they built. As far as the games I agree with you. Only one I really liked was Max Payne. Splinter Cell is so so and I'm going to give Ghost Recon a chance. I'm waiting for SW Knights of the Old Republic.

    As far as the graphics, my Geforce 4 in my PC will spank the x-box any time.

  43. CmdrOneTacoTooShort wrote... by Hyped01 · · Score: 2
    "A good read if you're looking to see what's going to keep you glued to your couch in 2003."

    The entire thing smells "ADVERTISEMENT" from one end to the other.

    C'mon Taco, did you actually read it? It doesnt discuss performance, ease, game play (not the vague candy coated statements in the not-reviews at the end), interaction with others or antyhing else that would have been a review of xBoX Live. This is so unlike you to oversensationalize an advertisment as "a good read". (You all can decide for yourself whether that is sarcasm or not).

    This article discusses:

    • "Buy the hype and go xbox!"
    • "Subscription Services and Policies"
    • "How to install, just in case your box didnt come with instructions"
    • "how to go wireless"
    • "How to hook up your cables, just in case you didnt get a manual in the box"
    • "Unpacking the xbox for idiots: never opened and emptied a box before? We'll help!" (including a nice picture of the manuals that would alleviate the need for the previous article sections)
    • "Assembling, for those who dont have the manuals we've shown you in our neat little picture in the previous section"
    • "How to sign up, since we know none of you have manuals - or are familiar with how difficult it is to type text with a game pad - since we've all been doing that for years"
    • "xbox live and systemlink titles arent compatible"
    • "The titles! Time for some advertising that is more blatant - including SPECULATION about 60 promised titles - that MS already promised for christmas (more actuallY) but never materialized - but vague promises and speculation are not allowed about the other platforms - read the first couple sections to see that"
    • "System Configurations - just in case your box was missing that panel, AND you were missing the manual as well"
    • "Gee, like nearly every other game system or addon, you get a bundled game!"
    • followed by "I'll review a few more games in lame, dont say anything real reviews"
    • finished up with "And that's why xbox live is the best bang for your buck! Because in case you dont have your manual, you can just read this article and that will make owning xbox live great!!!"

    Some other things to note?

    • Does it matter how many people jump on a service when it first rolls out? Where are the REAL numbers like how many people played in weeks 2-12?
    • MS has how many more online titles? A whole lot/slight edge/none/bunches commited? But Nintendo "rumors" arent permitted.
    • "Since we were not asked to participate in the beta test, we can't tell you much about the beta; but things must have gone fairly smoothly, because on November 15th, Microsoft rolled out Xbox Live to the masses." Of course they did... I didnt beta test WinME, but since they released it, the testing must have went smoothly MY ASS! This is again pure rubbish and pure advertising.
    • "Gee (paraphrased), it's so terrible to have a bill for each game instead of paying MS one fee!" Gee, since they all require credit cards, that is so much more difficult how? I find it BETTER since I know what each penny spent is for, instead of trying to have to track down $12 for this game, $5 for this, $9 for this... hey, my bill is $32 - what's the other $6?

    Is it just me, or did the article really stink and was the /. post over sensationalized?

    - Rob

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    1. Re:CmdrOneTacoTooShort wrote... by Hyped01 · · Score: 2
      Ooops... sorry Taco, it was VividU who wrote the post... you just let it slip by as sensationalized as it is.

      I think we need an "MS Advertisements depicted as reviews" department.

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    2. Re:CmdrOneTacoTooShort wrote... by gl4ss · · Score: 2

      well, it's toms. what did you except? decent journalism? hah.

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  44. Re:Playstation 2 by Lumpy · · Score: 2

    the ps2 broadband adapter is awesome.. I have already done the lan-party 5 player Twisted Metal Black and Tribes Arial Assult on a local LAN. 5 players locally. setup is brain dead... and if you get the el-cheapo gameshark usb keyboard it's even more brain dead to setup and use.

    oh and playstation online playing costs NOTHING.. unlike the Microsoft X box.

    --
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  45. Not all points of yours are correct by Kirby-meister · · Score: 2

    1) Xbox's centralized service will mean less profits for the big fish (EA) who want to get more profits from servers they already have. Sony's decentralized plan helps EA get all the revenues from its game.

    2) The PS2 doesn't require a fee for every single online game you play. Many (infact, most) are free.

    3) Rumors are not overriding the set-in-stone-by-MS-themselves $10 monthly fee MS is planning on charging.

    Go read a few gaming sites before speaking on things you don't know much about.

    1. Re:Not all points of yours are correct by Rew190 · · Score: 2

      Please give me a link where MS states they're going to charge 10 dollars a month set in stone. You might have trouble digging it up, and I wouldn't be surprised if you don't respond to this post. Please, prove me wrong on this.

  46. Xbox Live and Connectivity by cioxx · · Score: 2

    If you have broadband in your house, chances are you have a router and a spair port. Here, i'll make your life a little bit easier if you're confused about what's out there.

    Netgear RP614 Router (4 Ports) = $44 bucks. Dig around for the other rebate and you can even get it for $30. It beats SMS, Linksys and 3Com's $200 dollar routers into the ground with it's ease of use and superior performance.

    Of course AOL users aren't really on top of the Microsoft's priority list when it comes to Live. Even my grandmother has a router in her tiny house. She's pushing 92.

    As you can see, the connectivity is a non-issue.

  47. Re:Warning - Old Xboxes Don't Work! by JabberWokky · · Score: 2
    I have no idea what it's called, but I think I heard a GameStop employee bitching about this issue. Apparantly they got some ticked off and/or confused customers in the store regarding the issue. All had gotten a message to call Microsoft. I think he had just finally gotten the whole message and walked up from the back room where he had called Microsoft. Since I don't have an X-box (nor PS2 or Gamecube), I didn't really pay attention to the details, but was amused by his rant to his coworker.

    --
    Evan "Still buying NES carts and Saturn discs"

    --
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  48. Re:Mod Parent Up by cicatrix1 · · Score: 2

    Well XBL only costs $50 for the kit. Basically that buys you a headset and a year subscription to the service. Since the hardware is already in the machine, the pricing difference is rather trivial. Except for when you have to start actually paying for games on the PS/2, then you will soon be paying more than I did for XBL on the whole.

    About the MMORPG, Everquest: Online Adventures is due out pretty soon. I have played the beta and it's shaping up prety well.

    --

    I know more than you drink.
  49. Re:XBox live and PS2 online by cicatrix1 · · Score: 2

    I've been playing PS2 games online for free since before the Xbox came out. No service, no problem! With THPS3 & 4, the service is built it and free. Only games like PSO or Everquest cost money.

    How is that possible? The XBox came out November 15, 2001. The PS/2 network adapter was only released recently.

    Overall, I like Sony's online gaming policies better. You see, Xbox doesn't come with online gaming built in, it is a $50 add-on, and that's only for 1 year. That's kind of deceptive to me. MS forbids developers from doing their own online game systems, so no-cost systems are impossible on Xbox.

    Completely untrue. Microsoft does not force companies to use XBox live at all. Also, the network adapter is built into the machine -- there are ways to use it without XBL.

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  50. I'm surprised Tom missed how unprepared Nintendo.. by Inoshiro · · Score: 2

    is for online play.

    There is only ONE online game on the GameCube. Phantasy Star Online Episodes 1 and 2. Tom seems to think this is two games, and he also seems to think there are other games available for the GameCube which have some sort of online support.

    Not true at all. Right now the only thing you can do with the modem and BBA for the GameCube is play PSO Eps 1&2. "Very little software is available for the Nintendo 56K/Broadband adapter offering other than the Phantasy Star Online I & II, which are the premier titles [sic] " would be better worded as "Nintendo does not have an online strategy, as emphasized by the fact that the only online title is a port of the Dreamcast's MRPG PSO by Sega itself."

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  51. Re:I'm surprised Tom missed how unprepared Nintend by The_dev0 · · Score: 2
    Ahh, but even though Nintendo itself may not have an online strategy as yet, that is not to say it's developers won't. Nintendo themselves have said that the reason they don't want to have to muck around making all their new titles net playable is because they are "a game company, not an ISP". In fact Nintendo actively encourage developers to include online content for their games, with the proviso that the developer is responsible for hosting, etc. This is the big difference with XBL. Microsoft control the infrastructure for everybody, while Nintendo will leave it to the developer to do what they wish, but then they must support it. In this way there is almost no risk for any MS game developer to include online capabilities to their software, whereas a Nintendo developer will need to have the money and infrastructure to support their own titles, no matter how few or how many copies they sell.

    Another point I read recently is that without the broadband/56k adaptors readily available for the gamecube as yet, nobody has had the tools and such to easily incorporate online capabilities into GCN games. Apparently some company has written a netcode kit for the GCN and sold it back to Nintendo, who now release it with their developers kits. hopefully we'll see some online games soon, then.

    --
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  52. Happy for you by djupedal · · Score: 2

    Enjoy the holidays.

  53. Re:MOD DOWN PARENT by Rew190 · · Score: 2

    No, but being an owner of an XBox I have never heard of this before (and I read the reviews, browse the forums, etc), and this being Slashdot it wouldn't surprise me if someone was spreading FUD.

  54. Re:Warning - Old Xboxes Don't Work! by illumin8 · · Score: 2, Informative

    Please, mod this guy down... There is no such thing as a BIOS (TSOP) upgrade for the Xbox from software. If there was, you wouldn't need a modchip, you could just flash whatever BIOS you wanted on your TSOP and play backups of games.

    XBox Live updates your dashboard to a newer version when you install it. The only thing that would prevent this from working properly is if you modded your XBox and replaced your dashboard with something else.

    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon
  55. Re:I'm surprised Tom missed how unprepared Nintend by Inoshiro · · Score: 2

    "Another point I read recently is that without the broadband/56k adaptors readily available for the gamecube as yet,"

    Why do people believe these myths? I work in a video game store, and I also look around at a lot of stores. PS2 network adapters (Sony official and 3rd party) arrive and sell fairly regularly, as do Nintendo ones. We don't have any shortage at all. There are plenty on shelves on stores in my city.

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  56. Re:XBox live and PS2 online by Captain+Chaos · · Score: 2

    It was possible to play THPS3 well before the Sony network adapter was released. You can use various USB Ethernet adapters and USB 56K modems to do so. There is a faq here and also numerous other sites which explains how and what hardware does and doesn't work. I know a number of people who were going that route due to the difficulty in finding the Sony adapter in stock. I originally had read the FAQ last year and according to the revision history it was created Oct. 18th 2001. The AC was correct that is was possible to play online with the PS2 before the Xbox launched. It was also possible to play online with the Xbox before Xbox Live if you used GameSpy Tunnel to play SystemLink games over the internet. The Xbox does have an advantage though in being able to find copies of the Xbox Live and the games that can use it. The Sony network adapter and SOCOM are difficult to find in stock at both B&M and online stores.

  57. TV out on PC makes game text unreadable by yerricde · · Score: 2

    Then why don't you hook up your computer to your widescreen TV and your surround sound?

    Because the screen layouts for PC games aren't designed to look good in 480i. Try to play a PC game through your TV out card or a scan-converter, and most of the time, the text comes out so small it's unreadable. Console games since the NES use the equivalent of about 18 point text for readability on a TV; some PC games have text as small as 10 points in speech balloons, status bars, menus, etc.

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  58. I like it by Stu+Charlton · · Score: 3, Interesting

    I was looking to buy a console this Christmas, and was leaning towards the PS2. I'm not a particular fan of Microsoft, though I'll use their products if they're good (for example, Mac Office 2001). Anyhow, I haven't really kept up with the console market, and XBox Live really was the reason I changed my opinion and picked up an XBox -- my first console since an original NES. I've had a great experience with it these past 3 weeks.

    After catching up with the market and playing my new toy, here's a reflection of my rationale for choosing the XBox and XBL:

    - I have a cable modem, and I would refuse to use anything but a broadband solution

    - I don't want to deal with annoying inconsistencies in multiplayer setup between game titles. XBL has a relatively consistent set of terminology between games.

    - I really do appreciate the Microsoft "single source" approach, for now. I don't have a problem paying a nominal monthly fee for a better overall experience (which is what I feel I'm getting thus far).

    - The variety of XBL games available is WONDERFUL. I picked up NHL 2K3, Unreal Championship, and MechAssault. (I also grabbed Splinter Cell, which alas is single player, but still great).

    - The voice communicator is a nifty add-on, and works relatively well.

    As for the quality of games:

    - MechAssault is my fav, best experience since MechWarrior 2. It actually has some elements of strategy involved with assault compared to other shoot-em-up's. The single player missions are fun too. Well worth the buy for me -- but I know some friends that don't think much of it because they just don't like the shoot-em-up genre.

    - Unreal Championship is tons of fun, just what I would expect if I were playing it on a PC or Mac, though the graphics aren't as good as a high end PC, and sometimes lag gets a bit much

    - NHL 2K3 is very rich, graphics aren't as good as EA's but the gameplay is really great. I have a learning curve to get through, unfortuantely.. advanced modes can be tough for newbies to sports games (which I admitedly am)

    - and (non-XBL) Splinter Cell is one of the best adventure games on the market right now, IMHO.

    What don't I like? Well all in all, the price was rather steep after buying 2 extra controllers, an advanced AV kit, 4 games, XBL, and a console (which had 2 games bundled). That put me back around CDN$800 after taxes. Games run around CDN$70/each at Best Buy. How the hell can parents afford to give this to their kids?

    XBox really seems to have been well executed. I have no troubles supporting Microsoft in this product arena, provided they continue to make a great product. It remains to be seen if the market at large will make it a profitable platform, though hopefully it will -- it will keep Sony, Nintendo, et al competitive.

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    -Stu
  59. Re:Your Lunix FUD Alpha Attack Combo failed by Rogerborg · · Score: 2

    I think they should charge a published fee that requires opt-in rather than an obfuscated opt-out, and that that should be for access to Microsoft's game servers, not to any sort of multiplayer content. Funnily enough, I thought that this would actually help to sell XBoxen, but what do I know, I'm not one of the guys that tried to bring us Microsoft Bob.

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  60. Re:I'm surprised Tom missed how unprepared Nintend by The_dev0 · · Score: 2

    Yeah, okay. They are not available in Australia until March or something. At all. Where are you? you seem to be in the only place in the world that has 'em. ;)

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  61. Many Questions can be answered by Real+World+Stuff · · Score: 2, Interesting
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  62. Canada. by Inoshiro · · Score: 2

    We have lots of network adators for PS2 and GameCube units. Every gaming store in town (Saskatoon) gets about 10 or 15 a week for the PS2, and a smaller number for the GameCube. Demand is exactly satisfied. It's fairly similar everywhere, since Electronics Boutique has a very good distribution network here.

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