I saw something similar to this
by
staticdaze
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· Score: 5, Informative
Seanbaby.com - EGM's Crapstravaganza: The 20 Worst Games of All Time
He has a few of the same titles (ET, Superman 64, and Custer's revenge), and, in my opinion, has much funnier reviews. I really enjoyed it, this is just for if anybody else cares for a second list like this.
What they don't tell you...
by
Nindalf
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· Score: 5, Informative
It's not just offensive, it's unplayably bad.
The entire gameplay is on that one screen, moving toward the woman while dodging arrows. The arrows fall in a random, unpredictable, unlearnable pattern. They often appear in volleys that cover too much area for it to be possible to avoid them.
All in all, the perfect choice for the worst game ever.
Re:Donkey Kong Engrish
by
rigmort
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· Score: 5, Informative
I just dug out my copy of The First Quarter. As Steven Kent puts it:
"Because of his desire to penetrate the American market, [Shigeru] Yamauchi wanted the game to have an English name. Since Miyamoto spoke only a little English, he used a Japanese-English dictionary to find the correct words for the title. He wanted to name the game after the ape -- "Stubborn Gorilla." Looking throught the dictionary, Miyamoto selected the word Donkey as a synonym for stubborn and the word Kong for gorilla."
Another interesting tidbit from the book:
"Before Namco showed Pac-Man to Midway, one change was made to the game. Pac-Man was originally named Puck-Man, a reference to the puck-like shape of the main character. [Masaya] Nakamura worried about American vandals changing the "P" to an "F." To prevent any such occurence, he changed the name of the game."
"So when you're there in class, learning `his story'
Learn a little of your story, the real story" -- Boogie Down Productions, "Part Time Sucker"
. For the worst of the worst games (i.e. Custer's Revenge) I was thinking that the screenshot shows a cowboy shooting to the left an Indian to the right. But... the explanation is about pr0n. LOL....
-- If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
A bit unfair with Atari 2600 Pacman
by
FyRE666
·
· Score: 5, Informative
Ok, so it looked far worse than the original, but personally I was amazed they managed it at all, given the miserable hardware the 2600 had! The machine was designed to display 2 player sprites, 2 missile sprites, a ball and a playfield which was basically a vertical line, unless the video chip was preloaded each X scanlines. Remember, the machine had 128 BYTES of work RAM and NO graphics RAM, so the entire background and sprites had to be redrawn by the program every frame.
It's no wonder the ghosts flickered, it must have been impossible for the little 8 bit CPU to manage to keep everything on screen all the time at 25pfs...
There's an old article about programming the 2600 here which may open a few eyes!
This has already been done here.
The two lists seem to be very similar...
I still haven't found the "any" key.
50% of the games which have been created for PC
Something Awful has:
Game reviews
and
The ROM Pit
Don't say I didn't warn you.
Seanbaby.com - EGM's Crapstravaganza: The 20 Worst Games of All Time He has a few of the same titles (ET, Superman 64, and Custer's revenge), and, in my opinion, has much funnier reviews. I really enjoyed it, this is just for if anybody else cares for a second list like this.
It's not just offensive, it's unplayably bad.
The entire gameplay is on that one screen, moving toward the woman while dodging arrows. The arrows fall in a random, unpredictable, unlearnable pattern. They often appear in volleys that cover too much area for it to be possible to avoid them.
All in all, the perfect choice for the worst game ever.
"Because of his desire to penetrate the American market, [Shigeru] Yamauchi wanted the game to have an English name. Since Miyamoto spoke only a little English, he used a Japanese-English dictionary to find the correct words for the title. He wanted to name the game after the ape -- "Stubborn Gorilla." Looking throught the dictionary, Miyamoto selected the word Donkey as a synonym for stubborn and the word Kong for gorilla."
Another interesting tidbit from the book:
"Before Namco showed Pac-Man to Midway, one change was made to the game. Pac-Man was originally named Puck-Man, a reference to the puck-like shape of the main character. [Masaya] Nakamura worried about American vandals changing the "P" to an "F." To prevent any such occurence, he changed the name of the game."
"So when you're there in class, learning `his story' Learn a little of your story, the real story" -- Boogie Down Productions, "Part Time Sucker"
. For the worst of the worst games (i.e. Custer's Revenge) I was thinking that the screenshot shows a cowboy shooting to the left an Indian to the right. But... the explanation is about pr0n. LOL....
Wanna try it?
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Ok, so it looked far worse than the original, but personally I was amazed they managed it at all, given the miserable hardware the 2600 had! The machine was designed to display 2 player sprites, 2 missile sprites, a ball and a playfield which was basically a vertical line, unless the video chip was preloaded each X scanlines. Remember, the machine had 128 BYTES of work RAM and NO graphics RAM, so the entire background and sprites had to be redrawn by the program every frame.
It's no wonder the ghosts flickered, it must have been impossible for the little 8 bit CPU to manage to keep everything on screen all the time at 25pfs...
There's an old article about programming the 2600 here which may open a few eyes!
Code, Hardware, stuff like that.