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Wired News: 2002's Greatest Vaporware

Quill writes "Wired News has once again compiled a list of last year's greatest (worst?) pieces of vaporware. The winner (I won't spoil the surprise) has been on the list three times now! The nomination process was mentioned a few weeks ago on Slashdot."

13 of 349 comments (clear)

  1. hmm by pummer · · Score: 3, Funny

    how did they forget a Pentium that actually beats an AMD chip running at 2/3 its clock speed?

  2. tf2 by Senator_B · · Score: 5, Funny
    From the tf2 news pages:

    [December 18, 1998] - I Want My TF (TM) II
    Well folks, Team Fortress (TM) 2 will be here shortly and community sites are popping up all over the web. Clans are starting to form, Tournaments are being planned, and information pages are being posted. If you haven't checked out the sites yet, be sure to visit our links section or visit PlanetFortress.com for more information.

    Gee, I hope none of the tournaments have filled up yet, my clan was just getting off the ground.

  3. 2002's Greatest Vaporware by bucklesl · · Score: 5, Funny

    My #1 would be "Intelligent Posts on slashdot".

    --
    help fill in hidden movie endings @ End of the Credits
    1. Re:2002's Greatest Vaporware by Gyan · · Score: 5, Funny

      >i>My #1 would be "Intelligent Posts on slashdot".

      How is that vaporware ? No one expects it in the first place.

  4. Re:I should become psychic by Chris_Stankowitz · · Score: 5, Funny
    Wow, look at that, I was right!

    Come on, even miss Cleo saw this comming.

  5. Re:(spoiler for #1 spot) by DaBj · · Score: 3, Funny
    I have to hand it to 3D Realms, I have to respect a company that can focus on putting out a quality product no matter how late it may be. I know a lot of companies don't have the resources to do such a thing, at least 3D Realms does.

    Yes, I used similar reasoning to comfort myself while waiting for Diekatana, and that game sure was worth the wait in the end...
    --
    "GNU's not Unix....it's Linux" / Kami "kokamomi" Petersen
  6. Don't tell me, don't tell me... by Pseudonym · · Score: 5, Funny

    It's Daikatana, right?

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  7. Re:Duke Nukem Never by macdaddy357 · · Score: 3, Funny

    What now? I was just playing Duke Nukem Forever. I got it on a warez site. It Rocks!!! The graphics are amazing, and Duke has a lot of cool new phrases like, "Suck Deez Nutz, Bubba," "How ya like dem apples, Beyotch!" and ...

    --
    How ya like dat?
  8. Because 3D Realms is tricksy... by nsample · · Score: 5, Funny



    They've always been honest about their release date, and posted it openly since day 1. It's not their fault if the public can't read properly:

    Duke Nukem Forever

  9. correction in slashdot dept by Kunta+Kinte · · Score: 4, Funny
    This story should be

    from the I-want-new-shiny-things-to-distract-me -from-my-mind-numbly-unfulfilled-life-and-I-want-i t-now! dept.

    I admit, I'm guilty of this too.

    --
    Based on upvotes, Ageism is the only "-ism" Slashdotters care about and think isn't SJW
  10. They forgot one... by Dunkalis · · Score: 5, Funny

    This is the mother and father of vaporware. I mean, look of "vaporware" in a dictionary, and you'll find...

    GNU Hurd

    Couldn't resist!

    --
    Slashdot is a waste of time. I enjoy wasting time.
  11. autopr0n game-hyping system (patent pending) by autopr0n · · Score: 5, Funny

    Step 1. Think up an interesting idea for a game. Spend a few days coming up with mockup graphics.

    step 2. Keep working on other projects and spend a few hours a month working on more mockups and prototypes.

    Repeat step 2 for a couple years, show the 'game' to reporters. Hype relentlessly, but gradually taper off.

    Wait a few more years, occasionally report problems 'we switched engines' etc. everyone laughs, you become the quintessential vaporware, etc. Tell everyone you're waiting because the game is going to be perfect. Ship the games you were actually working on

    After 4 or 5 years of this, start working on the game. Everyone's heard of it, everyone knows about it. And when you're finished (in a year or so) everyone downloads the demo, even non-hardcore gamers. Of course, you'll need to make sure the game is fun, and polished, but if you succeed you'll have huge mindshare already, and probably a hit.

    Unreal was delayed and delayed, and since it was pretty good it sold well. Daikatana took forever, but it was shitty. If it had actually been a good game, it probably would have done well. We'll have to see what happens with DNF, but I bet it would have sold well if it was good.

    With my plan, you'll have years of hype and anticipation waiting for a game that only cost a year or so of development costs.

    and licensing my patent will only cost you 4% of the development costs!

    --
    autopr0n is like, down and stuff.
  12. Re:Glad Duke Nukem is taking forever.. by rtscts · · Score: 3, Funny
    Duke 3d had something that very few games (and certainly nothing from iD has ever produced) had:
    Colour. As in NOT FUCKING BROWN