GTA and Rating of Video Games
Gamer writes "There is an interesting debate on Grand Theft Auto and rating of computer games going on. It started with Lawmeme's Paul Szynol wants 'distribution control so that minors don't get access to inappropriate material'.
Greplaw's Mikael Pawlo has a reply saying 'Computer games are art and should be dealt with accordingly, without any references to the prohibition tactics of the 1980:ies.'
Would the world not be a better place without the violence in GTA? I don't understand Pawlo's art argument, although I love gaming. I agree with Paul Szynol. Kids should not get violent games." I really don't have a problem with regulating violent games- its when the government tries to outlaw them that I have a problem.
I personally agree- Kids should not have violent video games.
Great, so they're already rated. Every game these groups are worried about has a big Mature rating on it. Tell stores to stop selling to minors or tell parents to stop buying them for their kids.
The creators of the games have already done their job.
I don't even think outlawing them is a worthy conversation.. that's just ridiculous.
Distribution control however might be a bit much. Only allowing sales in certain stores? Better that the stores enforce their own sale-to-minor policies, although it was proven over the christmas season they do not. (A figure in the high 80% range of how often underage kids were stopped when buying ESRB 18+ games)
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When I grow up, I want to be a kid again.
Parents need to take a more active role in what games their kids are playing. Instead of just pulling the box off the shelf, paying for the game, and giving it to their kids they need to understand what kind of material they are allowing their kids to view. Rather then try to put more restrictions on games, wouldn't the effort be better spent educating parents so they can make choices for their own children?
"No Comm, No Bomb"
And I think that most people who haven't been poisoned by the media think the same.
Smoking tobacco causes lung disease. Every single person who smokes tobacco, no matter how much, will damage their lungs to some degree. The more you smoke the more you damage your lungs. This is a fact.
Playing violent video games does NOT cause violence. In fact, most people who play violent video games do not commit violent acts. The same goes for violent movies and tv shows.
Now, there are some people in this world who should not play violent video games. These people are really disturbed people and really immature people. Really disturbed people were probably going to commit a violent act anyway. The violent video games they play do not cause them to be violent, but it gives them the idea of HOW to be violent. Some disturbed person who is going to kill someone might decide that instead of just shooting someone that they will take out their heart and hold it aloft after playing mortal kombat. Because they are disturbed. Then the video game gets blamed because some guy happened to be a nut.
Really immature people will act out anything they see. They have a difficult time telling the difference between fantasy and reality. Not being able to tell the difference between fantasy and reality is actually part of the definition of insanity. Some children CAN play violent games. I played violent games when I was little, yet I am very adamant against violence. But I still play counter-strike, because I realize I'm not actually killing anyone.
Legislation against violent video games is just a continuation of an ongoing american trend of the government forcing stupid americans to do things that they should. Social Security forces people to save for retirement (even though its not working so well). Curfews force parents to not let their kids out at night. Violent media laws force parents to not let their 5 year olds play GTA. This is ok because all the stupid parents who have immature kids are now forced into being slightly better parents. The problem is that some parents who teach their kids right lose the freedom to allow their children to do things that they are mature enough to do, but not old enough. Just like someone who is smart enough to save for their own retirement shouldn't have to pay social security.
Tobacco causes lung cancer. Violent video games dont' cause violence. They give violent people new ideas. They were going to be violent anyway. If anythign it draws these loonies out so we can lock them up. All anti-violent video game legislation infringes on the rights of parents to let their 8 year old play GTA if that parent is a good parent and the 8 year old is indeed mature enough. Instead we should fund schools on "how not to suck at being a parent". Parents these days all go to work, leave kids home alone, and let the television and the video game console, and not the internet, be the parent. This is where the problem lies. It should be a crime not to bring up your children properly. It shouldn't be a crime to play counter-strike.
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Since the content of games is driven by the largest market, perhaps America can look forward to games with less violence, and more sex. With games such as Quake III Arena and Unreal Tournament being directly responsible for the Columbine massacre, I think this change in emphasis could only be a good thing. I've always been puzzled by our American morality whereby it is perfectly acceptable to show a person being violently physically assaulted, and yet to show two human beings making love is completely censored by our prudish tv networks.
Games were directly responsible for the Columbine Massacre? I consider myself a very ethical person (it is my beleif that killing a person is one of the worst things you could ever do) and I cringe at the thought of hurting another person, but I play all those games you listed about (as well as some others) The reason I play those games is because they're fun, and I can tell the difference between something on a TV screen or computer monitor and something in real life. Playing Grand Theft Auto for an hour everyday is not going to make you become some insane car jacker. The people who do horrible things like what happened in Columbine have problems, problems that have nothing to do with games. What sickens ME is that in this day and age people never want to take responsibility for their own actions, and blame it on things like video games, and movies. God willing, they will never discover books, or they'll have ratings too.
psxndc
The emacs religion: to be saved, control excess.
The world would be a better place if PARENT'S PAID SOME DAMN ATTENTION!
Sorry to yell. But a warning like "Mature: sexual acts, graphic human-like violence, profanity. Age 18+" on the back of a game should be clear enough to anyone but your common moron.
Whoops! If the parents are too burnt out on valium to flip over the game box and read it before buying it for junior, a video game is the least of their worries.
I have no problem with warning labels and ID checking as long as consenting adults are not prohibited as well.
What is music when you despise all sound?
One thing that is so often forgotten, or even presumed by all sides in discussions like this is that kids are stupid.
They aren't stupid. No more stupid as a class than adults are. As a class, their brain chemsitry is a bit different from adults and is still more flexible. But this doesn't mean that any old idea that comes along is going to inexorably pervade their thought processes until they dedicate their lives to slavishly carrying out some twisted schizophrenic directive.
Kids are perfectly capable of dealing with violence and sex in movies, games and books without becoming permanently drain-bamaged. Please, don't bother with the anecdotes about Columbine and the Menedez brothres and the like. If the adult population were so lucky as to have as few aberrant members as the anecdotal freaks are to the kid population our prisons system would be the size of just one hotel and the murder rate for the whole country would be less than that of just Los Angeles.
When information is power, privacy is freedom.
Schnapple
Prevention is good, when it can be effected without infringing on our rights as citizens. For instance, we could prevent all crime by putting everyone in prison... would you want that?
Prevention with the restrictions I have mentioned is neither easy nor cheap.
Also, I believe there are effects where violent games both sate the hunger for real-life violence, and those that fuel it further. Which is the dominant effect I wouldn't want to try guessing....
That's bull. I, for one, have seen the ESRB's influence first hand. They've done a GREAT job of keeping me from renting games. I can drive to the rental place, but i can't rent Resident Evil once i'm there, because i'm not 17. I can't rent ANY of the "mature" games there. The various incarnations of Silent Hill, Resident Evil, certain FPSes, etc., are all off-limits for me, even though i personally own many of them, and have played them millions of times. I can turn on Fox and see more questionable content than i would playing Resident Evil (Silent Hill is another story, heh). I can see the logic in the system, of course... but this guy's argument is bullshit.
* Based on the ranking mechanism, I'd like to see distribution control so that minors don't get access to inappropriate material.
For the most part, already in place. All the big chains bar minors from buying/renting games below their "age group". Wal-Mart, Target, Blockbuster, and most of the regional chains i've been to, won't allow me to rent or buy "mature" games unless i have a parent with me. There are, of course, small and/or independent shops where i can walk in and they'll pretty much sell me anything, regardless of my age or the content of the game.
* I do believe exposure to some of the content of some video games is prima facie problematic. This seems to be the point where I part ways with most of the people who responded, but so it goes. I don't think video games are inherently "bad", but I do think some of them can exert a negative influence on some kids some of the time.
And of course, who can criticise video games without playing the "games influence kids" argument? I'm sure everyone on Slashdot already has their minds made up about whether or not games influence kids. I'm sure anyone that has ever heard the argument does. However, he says himself that they exert a negative influence on SOME kids SOME of the time. Why stop with video games? Let's regulate TV shows (because no, they are not regulated to any great degree). Let's regulate driver's licences. Let's have everyone participate in a psychological evaluation before we allow them to legally have access to a car, because hey, cars contribute to road rage. I can walk into Target and buy a giant fucking knife, or a box of kitchen matches. Why don't we regulate those things? Why don't we regulate baseball bats? Lumber? Nails? Screwdrivers? Boots?
I'm being facetious, of course. The fact is, games are already regulated as much as they need to be. There is no need to get any more anal about it. Once again, everyone thinks it should be up to somebody else to take care of their kids. Let's see THE PARENTS take some responsibility, instead of blaming video games, movies, and music for their poor child-raising skills.
Excluding very small children (i.e. ~8 and younger), games don't influence people that aren't already fucked up in the head. Small children like that aren't going to be able to rent/buy games anyway. One, where will they get the money? Two, how will they get to the store/rental place? Three, what moron would sell a violent game to a little kid like that if they did happen to get past the first two hurdles? Those are the kids we needed to be worrying about with the game ratings, and we don't have to anymore. They're covered. The only problem now is the psychologically demented people that play Quake and then go out and shoot people. Mainstream society shouldn't have to suffer because there are screwed-up people in the world.
PS: I think Grand Theft Auto (all four versions of it) is a retarded and extremely overrated game.
I was in my local EB last week and saw a woman in line with a child of about 10 yrs. (she looked to be his grandmother). She was attempting to purchase Vice City. The guy at the counter asked her who she was buying it for. She said it was for the small child with her. Counter guy asked if she was aware of the content of the game, and when she said she wasn't he explained the gist of the game to her. She put it back and walked out of the store. Why the hell do we need legislation when we've already got the co-operation of retailers?
do not read this line twice.
Let me see if I have this straight.
...this is the same government which claims to want to protect my child (yes, I have one) from the implication of violence?
The government that brought us arms sales to Iran's Ayatollah, supported al Queda et al when it was Russia they were fighting, funded CIA-trained death squads in South America, that has killed a million-plus Iraqi children with their embargo (and noted "we think the price is worth it"), who have so far provded Turkey with $15B (yes, billions) worth of weapons and training to fight the Northern Kurds (who the U.S. claims to be protecting from Saddam)
If I want to keep my daughter away from violence, I think my best bet is to turn off the nightly news and give her permission to skip history class.
My
Limekiller
Children are not able to fully understand and cope, on their own, with the violence evidences in such games.
That is a pretty broad statement to make. I played Wolf 3D when I was 9, 10 years old, Doom after that, Quake after that, so on. I knew full well it was a game. It was fun dammit! What makes you presume you know the maturity level of any given kid?
Like many things in a childrens upbringing, this is a matter of BEING A PARENT. You would let your kids see Star Wars, wouldn't you? They know it is JUST A MOVIE don't they? Why shouldn't the same apply to video games?
A voluntary rating system was a great idea. It allows parents a quick and easy way to determine if a game is appropriate for their kids. If reading a box is too much, they have worse problems than video games!
Reality Master 101 writes:
"It's worth pointing out that the movie is by Michael Moore -- second only to Chomsky when it comes to biased, selective viewing of facts. I don't waste my time giving that clown any money, and recommend that others should bypass it also. Moore is an idiot, and yes, the messenger does make a difference even if the blind squirrel finds a few nuts. It's what he leaves out that's often important."
Provide examples of Chomsky or Moore being selective in their facts. By American standards I'm fairly far to the right of both of them (I'm pro-gun, for example) but my differences with them are in their interpretation of the facts. To their credit I've found both of them to be quite reliable and unselective when it comes to the actual reporting.
Provide something more than your say-so.
My
Limekiller