Myst MMOG Details Announced
Ubi Soft and Cyan announced the title for their upcoming online game. Uru: Online Ages Beyond Myst , developed by Cyan Worlds, Inc., is slated for release late this year. From the press release, "Uru will take advantage of broadband to deliver a continually updated, immersive environment and storyline, with content that grows, changes and evolves constantly. It will also be the first persistent world to support real-time voice communication." Sounds like a different road than online games like The Sims Online and Star Wars Galaxies are taking, with the entertainment consisting in exploration and storyline rather than in player status and achievement.
besides, all that'll happen is endless patching b/c people cheat.
that's always the way it goes.
and then AFTER you get the pk-ers.
and to think thet you have to PAY for the priviledge.
Machine9dotNet
There goes my social life again... ;-)
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Isn't that internet enable Myst ? Or is this REALLY fancy with each person seeing their own powerpoint which can be updated ?
Myst has to be from a tech perspective one of the simplest games to net-enable, what it will be is bandwidth intensive, what it isn't however is time restricted.
An Eye for an Eye will make the whole world blind - Gandhi
Sweet. I loved not being able to do anything in the first game but flip toggles and walk around.. now I can go online and have people laugh at my moron-grade IQ!
How much a month?
s/nerd/boss/
Will this be multi platform from release (Myst was a Mac game, the last version was a joint PC/Mac CD) or will it be like NWN?
You may think me a tired, old, cynic. I'd have to disagree about the tired bit.
Aside from further shrinking the broadband-equipped potential audience, wouldn't real-time voice communication kind of spoil the suspension of disbelief?
Xyphor: Welcome to the Weapons Shoppe! How may I serve thee on this fine morn?
Benny38: Hey, er, what's up dude?
Xyphor: Dost thou wish to sample my wares?
Benny38: Can you hear this? Are we like talking now?
Xyphor: Thou art testing my patience with these fine weapons close at hand.
Benny38: Umm, hello? Can someone send me an email and tell me if they can hear me? It's benny38 at AOL dot com.
(insert blood-wrenching sound effect here)
It's Slashdot's evil twin... SlashNOT
Sounds like the closest thing yet to an actual online RPG, and it's not even being called a MMORPG, which things like EverQrack certainly are not. The gameplay differences between so called "MMORPGs" and games like Doom, Quake, and Unreal are negligible at best. FPS + chargen doth not an RPG make.
Don't get me started on how Final Fanstasy devolved from a game into a non-interactive movie.
Oh great, like I need anything else to get me
Hooked on the Net
What's the attraction, well its like the song title
Yeah, I know, now you're going to have to spend the rest of the day getting that stupid tune out of your head.
--- have you healed your church website?
Scary? Well, not really a lot more than the other offerings.
Pathman, Free (as in GPL) 3D Pac Man
..without the fun bits.
- This and all my posts are public domain. I am a Physicist. I am not your Physicist. This is not Physically advice
SlashDot is the only MMO(RP)G I'll ever need!
moto411.com
It will be very interesting to see what types of online games (the persistent world types) that actually takes of and generates profit in the coming years.
Is it only typical "geek" games as EQ, SWO and DAOC that have a chance to build and keep a large fan base ?
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Err, that's false. WorldsChat did voice on a persistent 3D world about five or more years ago.
More recently, the just announced There, also supports voice chat, for broadband users.
Myst online... just what I've been waiting for! I mean, if it's anything like the original, I'd be fizzzz...zz.zzzzzzzzzzzz
*conk*
Excuse me, I don't mean to impose, but I am the ocean
Why, Palladium of course.
"...deliver a continually updated, immersive environment and storyline, with content that grows, changes and evolves constantly."
This is more or less exactly what Funcom said they would do with Anarchy Online. Now I only played the game for a few months, but the rumors I've heard indicate that any real storyline progression has been sporadic at best, and nonexistant most of the time. Can anyone who actually plays AO comment on how the storyline stuff is working out?
-- If no truths are spoken then no lies can hide --
Not to start a flame war or anysuch mayhem, but honestly I don't see this game or the always mentioned Star Wars Galaxies game getting too far.
Both these games will get great intial turnout, I would expect, simply due to the already successful marketing of their names. But beyond that they have relatively little to offer.
For my money, a game like ShadowBane (also from UbiSoft) will truly rock the market and gain players that will stick. As will Planetside , the first first-person shooter MMOG, at least that I know of.
At least these companies have their bases covered. When Myst dies a silent death UbiSoft will be sitting pretty atop the cash cow that ShadowBane will become, and Sony will keep things running with Planetside and of course the neverending run of EQ.
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... I would be leary of getting into a "Myst Online" sort of game. On the one hand, I disliked Myst (the game, not the mechanics, which were simple and rather elegant for the time). On the other hand, it was fun to play with friends. Depending on how well its done (and if it shys away from the graphical MUD thing), I may check it out.
404 Error:
If it's going to be story-driven, does that mean you can play it reasonably well and still have a life, instead of running around for dozens of hours a week killing pixelated monsters to get to the next level? I played DAOC and I felt like a hamster on a treadwheel. I think a game that doesn't focus on levelling, and that you could play a few hours a week without being left behind, could be fun.
Don't drop the soap, Tommy!
Online Ages of Myst?
What's next? Cyberpunk myst? World Wide Myst?
"I tend to think of OS X as Linux with QA and Taste", James Gosling, creator of Java
no really it's not what it seems.. Not a slideshow of sorts. If any of you played realMYST that was a test of the graphics engine. It looked gorgeous slow as hell on a p3 with vodoo 3 though. But it was gorgeous it looked like the old myst did but in real time. The new one if you look at the graphics is simply just as gorgeous all in real time all online. How can one not love it? I'm a big myst fan so i've been following this game since it was titled mudpie.
There exists some positive integer N that you are the Nth person to read this signature.
Game is what you make it you know..
I've been playing Evercrack, on and off, since the day 1 ruins of kunark was released to stores in Finland.
I stopped for allmost a year in same point but have been playing again something around 5 months now.
The thing is, as i said earlier allready, game is what you make it yourself.
I've never had highend character, mainly because of my inpatiance so i dont know how things evolve after +30 levels but before that, all the time its been just mob hunting and exp gaining (far from rpg'ing)... Till now..
After i started playing again, i headed to Firiona Vie which everyone called "Roleplay" server. Well, ofcourse there are d00ds as much as anywhere else and IC is not mandatorying but. Its still there if you go forth with it yourself..
I've now joined one of the respected RPG guilds in FV and since then, (joining took me 3 months because something broke my computer and was offline most of that time) i havent been OOC ingame at all. IC goes on even in the guild boards (tavern) and play is good. Im still *young* compared to rest of the guild but i must admit, as a semiserious roleplayer, things havent been this good *ever* in evercrack..
So, if our EQ experience is lacking, dont make it the truth what you say.. RPG'ing is there and is going on really well.
Dullfiina, pround member of Saga.
Cleric of Bristlebane and Hugable Halfling.
yush
As new massively multiplayer worlds are emerging, we're going to see the worlds begin to resemble the cellphone industry, in that similar but incompabile technology will prevent (intentionally or not) users from crossing from one rhelm to another. The way individual manufacturers feel (be it games or cellphones), anything that cooperates with a compeditor would make it easier for that person to switch.
It would be nice if early on, the multiplayer industry members got together and agreed tho make their worlds and technology compatible, allowing one single account to which individual game charges are applied. This would a) reduce the cost of companies running their own billing sections, and b) allow a person to switch to another game without having to establish yet another account.
But most importantly, this would open the way to having an Ether -- a plcae outside all of the game rhelms where characters of all sorts could interact (imagine a Sim talking to a Stromtrooper while an Ultima Online player rode by on a horse!). THIS social in-between area would be the start of the Metaverse.
_______
2B1ASK1
Seriously, what you're asking for is basically what Neverwinter Nights provides in its multiplayer. Once upon a long time ago, I was seriously hooked on MUSHesand I figured that I'd get seriously into online games such as Everquest. Didn't happen. I was used to being able to *roleplay* in MUSHes, and of being able to set my own time schedules for things, of not having to go around and killing millions of giant rats just to go up a level. In EQ and others, even if you find a party of people to RP with, If you're not there all the time leveling, you quickly get left behind.
:)
Then out comes Neverwinter Nights. Pick up a module, or make your own, get a group of friends together (or make some friends in one of the persistent NWN worlds out there), and boom, you're good to go. You and your group control when the gaming takes place (I play every Thursday with a group of close friends who we all used to play tabletop D&D but in the past few years we've all found ourselves scattered to different parts of the U.S. - this helps us stay together and closer as friends even though we're geographically very far apart), and when you're not playing, the world stays still, ready to be picked up again when you guys get together; you don't get left behind. You've got the good things of online gaming without most of the bad: friendship, camraderie, fun, adventure, without the pk'ing, looting, endless hamster-wheel advancement (sure, you still have to kill monsters to level up normally in NWN, but the person running the module can choose to grant XP for other things at any moment, so you can go up in level faster by RP'ing instead of slaying monsters if that's the type of play you want).
Basically, it's a great online experience that you and your friends control, not some megacompany. And you don't have to pay a monthly fee for it either!
Allright, thus ends my rant about how much better NWN is than normal MMORPG's. This is just my opinion though, your mileage may vary.
"Two things are infinite: the universe, and human stupidity. And I'm not sure about the first one." - Albert Einstein
Myst has been a family activity in my house. Quality time solving puzzles together. Now we won't have to wait for the next game!
I think I'll have to buy a wireless keyboard/mouse and connect my tv to my graphics card. This could replace must see tv...
A few years back they brought RealMyst to market to try out the 3D engine. I almost enough (K6III-400 + G400) machine to run it, and wallowed through, since I'd never played Myst before. For Christmas we got new machine parts that I'm still setting up, (time-challenged) and I'm looking forward to seeing RealMyst perform.
Cyan was candid about RealMyst being a technology vehicle for a future game, and included a "Bonus Age" at the end to check out more features. While most of RealMyst was merely slow-ish, the Rime Age was downright glacial. I'll be sure to check this out on the new machine, too.
But I have neither the time nor money to pick up on a time-chewer online game.
The living have better things to do than to continue hating the dead.
ubisoft is also the company producing shadowbane. Looks like they're really jumping into the MMO* market.
/syle
This is a site that needs to read up on how not to make sites.
The stinking font they use for their press release makes it too damn hard to make it worth reading.
But it wont' feel like it. The whole point of Myst was the abandoned feeling you got from the areas. Crowding a Myst world with "asl??" isn't going to make it better in any concievable way. This just isn't going to make money.
-- The Sage does nothing, and nothing is left undone. --Lao Tzu
But what -I- want is a game where one can do that themselves, and then leave linking books lying around for other players.
Unix does not prevent you from doing stupid things; that would also prevent you from doing clever things.
by Linden Labs called Second Life is currently in closed beta, but are accepting applications. Your avatar's appearence is fully configurable, you can buy land and build on it, and you can create (3d model) just about any object you can think of and script its behavior using their java-inspired scripting language. Upload texture and sound files to use in objects. It is a great MMOG for techies.
Technoli
...Veovis destroyed. If you read the *awesome* Myst trilogy, you would know the Veovis (hope I got the name correct) destroyed the ancient D'ni civilization in vengence over a "surface woman" being allowed in their culture. FASCINATING trilogy of books and I'm really looking forward to helping the ancient "linking book" civilization restore through proud heritage.
Whatever happened to making fun games? Or good puzzlers to tease your mind like all the other Myst games? This one will be a complete piece of crap because online games like this are all about making a buck and frustrating the hell out of people they manage to get to obsessively play it. For this they can be likened to a cigarette company! I am very upset with Ubi Soft and Cyan.
In the same way, he's wrong, and so are you. Strong protections protect against falsification of data input, but vanishingly few cheats in MMORPGs are data hacks. Most are processes completely legitimate to the code that take advantage of a flaw in the game design (a bug or a game fault, such as the Pindleskins problem in Diablo II) to allow a character to advance much more quickly, or procure much more power than is normal. Others are social engineering that allow people to sucker other people out of their power ("Let me look at that item in a trade window" or "F1-F2-F3-F4-F5 will give you ten thousand gold pieces!" or other such trickery). So, strong protections on the data stream are needed, but they don't protect against the large majority of cheats.
Virg
> While most of RealMyst was merely slow-ish, the Rime Age was downright glacial.
I hope you did this on purpose. It was damn funny.
Virg
Hopefully Uru will let players just walk around and chat, much like the recently annoucned "There". My girlfriend and I held comparisons of the two worlds and be both agreed:
:P
Would you rather spend time There...
or here?
Weird people you meet online notwithstanding, Uru looks like a place I'm actually interested in visiting, exploring, etc. What I am not interested in is buying virutal Levi's jeans for my avatar with real cash.
To be honest, I'd be very much interested in seeing how they involve the Myst universe. The games Myst and Riven were quite good, and the books even better. There is a lot of potential for the Myst universe, given the idea that if you are trained, you can become a writer (creator/linker of worlds).
I personally hate the competitive aspect of the typical MMORPGs. That's why I've never gotten into them. I tend to like cooperative situations more, but Myst was one of THE best games to ever come out IMNSHO. I also really enjoyed the sequels Riven and Exile. The games left me wanting more though, and it looks like they are getting ready to deliver! :)
One more note... the game "Lighthouse" (From Sierra) was awsome as well. While many people probably percieved it as somewhat of a Myst ripoff, I thought it was very innovative for it's time. They had much nicer graphics and better sound/music. However, it felt more SciFi than Fantasy when compared to Myst. Anyone else here ever tried Lighthouse?
Un-news
I totally agree -- what's missing in virtual worlds right now is the ability for players to travel between them. Obviously, Stormtroopers shouldn't be invading the Sims Online, but there should be a virtual "border crossing" where you can step into the guise of a new character, appropriate to the realm you're traveling to, even exchanging coin of one realm for coin of another if both realms can agree on an exchange rate.
For megaMMORPGs like EverQuest, this is something they want to avoid, since lock-in is an important part of their business strategy. But I think this leaves a large niche open for new competitors. Ideally, individual users should be able to design their own virtual worlds and host them in the Metaverse, with the revenue generated in a given virtual world being split between the creator of the world and the corporation doing the hosting and designing the software.
Design an exciting, intriguing world and make a living off it. That's what I'd like to see.
He who refuses to do arithmetic is doomed to talk nonsense.
I'm picturing the virtual world that Ender Wiggins would explore in the Orson Scott Card book "Ender's Game". Would be pretty interesting...
This increases my fan boy status to new heights, but that's not the most accurate discription. No hard feelings though! :)
In Myst: Book of Ti'ana, A'Gaeris was the key player in the dystruction of D'ni and only inlisted (and to a point even tricked) Veovis who did help in the biological attack that caused the distruction.
AnamanFan - Trying to find the Truth, one post at a time.
Shadowbane was even listed (#8) in Wired's Vaporware for 2002. . .
For those who don't know, _Ender's Game_ is a great sci-fi book by Orson Scott Card. I've heard they'll be making a movie about it, but I don't know when.
...I don't have enough faith to believe in the "big bang"...
I mean really. They're entertainment. Take a valium.
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Take a look at some of those screenshots...*drools on keyboard*...
Here: http://uru.ubi.com/screenshots.shtml
and Here: http://www.cyanworlds.com/stills.ssi# (some of the ones here are shots from earlier in development)
No, this wouldn't be great. If one could traverse different games with the same piece of software, then their wouldn't be any innovation. These MMO games are vastly different right now, some are RPGs, some are exploration-type, and some are simulations. For them to all be interoperable would not only require a lot more programming, but also the separate games would have to be dumbed-down to a level that all of the programs could be compatible with. Besides that, having a Storm-Trooper bypass some Myst puzzle by blasting it, or having cars in medieval settings is stupid. The mixture of environments would lose their exotic sense. It would just ruin the appeal of these non-real settings.
In that case when is Rockstar going to produce GrandTheftAuto Online?
Sign me up for a bit! Biker gang guild ready.
From the screenshots, this appears to be what Cyan was calling "Project Mudpie" a few years back. They had a very nice feature on it in "Wired", as I recall.
There are two really interesting aspects of the game to me:
I don't know...with my luck in that game, I'll end up touching the wrong book and ending up being stuck in some weird prison for the rest of my character's life screaming "Bring me blue paaaages..."
I think it would be great if the game were like Myst and Riven, where you solve (for me) nearly impossible puzzeles to get around. But this would be a team thing, with a huge world to travel around, and people have to work together to solve the puzzle. If they do update well enough, there could be Ages or something, where new puzzles and plot twists are added. Newbies could travel in a party, and the more adventurous sort could go alone.
IMHO, that would make a great game, one that I could be addicted to for hours each day (But that could be a bad thing!/i?
Hey guys check out www.mygamer.com seems they are giving away a free xbox, gamecube and ps2.. they also redid their entire site.. Looks alot better now..
> Well, those things you described I'd rather call exploits rather than cheats, since they exploit bugs in these programs (except that trade window thing, which is almost a bug in usability, but more social engineering, don't know about the function-key thing).
I can concede this.
Virg
P.S. the function key thing is an old social engineering thing in Diablo II. In this game, when your system drops the connection to the server (like a system crash), your avatar hangs around for thirty seconds or so before disappearing. Also, when you "go hostile" to another player, you must be in town, they are warned, and you can't attack them in town. So, the trick is that someone will walk up to you when you're outside the border of the town (a good hunting zone for newbies) and tell you, "if you hold down your Alt key and hit F1-F2-F3-F4-F5 you'll get 10,000 gold" or something else valuable. If you're dumb enough to do that, you'll find that Alt-F1, 2, 3 and 5 are meaningless, but Alt-F4 (the Windows "close program" hotkey) causes Diablo II to exit immediately. This leaves your immobile and defenseless avatar standing in the game for thirty seconds, which is long enough for the trickster to enter town, go hostile to you (you don't see the warning because you crashed your program), return and kill you to take all your stuff.
At the Mysterium 2002 Convention in Philadelphia this past summer (gathering of Myst fans from around the country/world), I was honored to view a demo of URU (then called MUDPIE/Parable/Myst Online). From a computer running the game in a conference room in Philadelphia, we were able to meet Rand Miller (Cyan CEO) and Richard Watson (Cyan "D'ni Historian") via their avatars, who gave us a guided tour of a neighborhood and Eder Kemo ("The Garden Age"), plus a Q&A session. I just wanted to chime in and say that the game is GORGEOUS. When Cyan said Riven was their graphics standard for this game they weren't kidding. Riven graphics are pretty much impossible currently with RT3d, but boy are they CLOSE! The avatars were incredibly realistic (in appearance and motion), the worlds were beautiful and intriguing, and there was no lag whatsoever. Cyan is completely dedicated to this product and are serious about frequent content updates. By the time this game comes out, it will be over a year since then, and so it could only be even better! I would have been willing to buy it then from what I saw :)