Slashdot Mirror


Falcon's Eye: a Make-over for Nethack

chromatic writes "Howard Wen has written two pieces on Falcon's Eye (an alternate interface for Nethack). The first is a description of Falcon's Eye and its features. The second is an interview with Jaakko Peltonen, the project's creator."

4 of 197 comments (clear)

  1. Re:Relation to Rogue? by EllF · · Score: 5, Informative

    Nethack is a game very much in the tradition of Rogue, so much so that it (and its bretheren like Crawl, Angband, and Omega, to name a few) are called "roguelikes".

    A roguelike generally has the following features:

    • Randomly generated dungeon levels.
    • Monsters with substantial abilities, often the same sort as the player might get.
    • An "identification" item system, where the more you play, the more your character knows. (For example: a "purple potion" at the game's beginning, after you learn what it does, might become a "Purple potion of Invisibility."
    • Multipurpose items: throw that purple potion at an Orc, and it vanishes. Poof.
    • Substantial character death. No saving, except to stop playing for the night and to come back in the morning. When you die, you _die_.
    • HARD. You'll die. A lot. ("YASD" == Yet Another Stupid Death.) And you know? You'll keep coming back.
    --
    We who were living are now dying
    With a little patience
  2. Wow!! by Anonymous Coward · · Score: 5, Funny

    He took a 1970's era game and made it look like a 1980's era game, in 2001!! Now that's what I call progress!

  3. Re:If it's called nethack.. by mattdm · · Score: 5, Insightful

    It's called that because it's a project that was developed on the net. No, really -- it was named back when doing that was something new and strange.

  4. Wow. This is cool. by CleverNickName · · Score: 5, Funny

    Heh.

    Actually, it's wil wheaton dot net :)

    Now I feel like I've arrived.

    Now I have to go play Net Hack for several hours, just to die in the mines while blind.

    And Mrs. Wheaton will go to bed alone, again.