Falcon's Eye: a Make-over for Nethack
chromatic writes "Howard Wen has written two pieces on Falcon's Eye (an alternate interface for Nethack). The first is a description of Falcon's Eye and its features. The second is an interview with Jaakko Peltonen, the project's creator."
How about asking "When will Falcon's Eye actually be updated to work with Nethack 3.4.0?"
Put down your crack pipes, your fat sappy, your smack, even your nose candy...there is a new drug in town...err old drug...err new and improved drug.
When you find my body dead over the keyboard with nothing but coke cans and pizza boxes just tell my parents I love them.
Neck_of_the_Woods
#/usr/local/surf/glassy/overhead
I think that this has got to be the only text base video game that works better with a video card that supports hardware acceleration.
Now even people with dyslexia can play nethack!
NetHack with a mouse?!
How the hell are we supposed to get n00bz to use h, j, k, and l to move the cursor, the way God intended?
This is all the work of some EMACS d00dz, I tell ya.
Next thing you know, they'll release Omega 1.00 with a graphical interface and call it Duke Nukem Forever.
Anybody know what NetHack's relation to Rogue is? The games are incredibly similar.
Well, actually, the interview with Jaacko Peltonen is from yesterday, and the article by Howard Wen is from two weeks ago, so while Falcon's Eye may have been around for several years, this posting from slashdot is actually quite recent.
Regarding your second point about nethack purists, any nethack player can choose whatever display they want. But if someone wants to look at a pic of a wizard instead of @ then they have that CHOICE.
make world, not war
Falcon's Eye does have a brother in glHack.
Although top-down instead of isometric view, I find it much nicer.
my
The nethack.org site has a willwheaton link. It always seems every slashdot story has 6 degrees separation between the article and willwheaton.com. ;)
"This isn't a study in computer science, its a study in human behavior"
He took a 1970's era game and made it look like a 1980's era game, in 2001!! Now that's what I call progress!
I've written a 3D wrapper around the original pong code, and it looks like real tennis players, motion captured and all.
They look kind of awkward running back and forth at the service line though.
It's called that because it's a project that was developed on the net. No, really -- it was named back when doing that was something new and strange.
I got into Nethack via Falcon's Eye, and had many hours fun hacking through dungeon aplenty. Then I tried the QT interface, which is hardly as pretty but certainly a step up from ANSI graphics. And yet, it was better that way; you could see the whole dungeon at once, you could see which monster was which more easily, and keyboard commands were faster and more exact than any mouse-driven interface.
So then I upgraded and the QT libraries broke for Nethack, so I was temporarily forced to use the text-based interface to the game instead. I've never gone back to graphical Nethack since. Because it uses standard ANSI characters, it's far more easy to see what the dungeon represents. Instead of interpreting some small icons or raytraced models, you can instantly see what's about. A little picture of a kobold is hard to recognise, but a 'k' is easy to see. Once you've connected monsters with letters, then there's really only one way to play.
i'm sorry, but falcon's eye still doesn't look right. everyone knows that if they ever made a true 3d version of nethack is would have ascii text characters fully rendered in 3d. i'm still waiting for a 3d hethack where i'm a 3d ampersand running away from a fully rendered 'B'.
when religion is no longer the opiate of the masses, governments will resort to real opiates.
Heh.
:)
Actually, it's wil wheaton dot net
Now I feel like I've arrived.
Now I have to go play Net Hack for several hours, just to die in the mines while blind.
And Mrs. Wheaton will go to bed alone, again.