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Falcon's Eye: a Make-over for Nethack

chromatic writes "Howard Wen has written two pieces on Falcon's Eye (an alternate interface for Nethack). The first is a description of Falcon's Eye and its features. The second is an interview with Jaakko Peltonen, the project's creator."

16 of 197 comments (clear)

  1. Falcon's Eye by pope+nihil · · Score: 4, Interesting

    How about asking "When will Falcon's Eye actually be updated to work with Nethack 3.4.0?"

  2. OH LORD! by Neck_of_the_Woods · · Score: 4, Funny


    Put down your crack pipes, your fat sappy, your smack, even your nose candy...there is a new drug in town...err old drug...err new and improved drug.

    When you find my body dead over the keyboard with nothing but coke cans and pizza boxes just tell my parents I love them.

    --
    Neck_of_the_Woods
    #/usr/local/surf/glassy/overhead
  3. Hardware accelerated text game by thinkliberty · · Score: 4, Funny

    I think that this has got to be the only text base video game that works better with a video card that supports hardware acceleration.

    Now even people with dyslexia can play nethack!

    1. Re:Hardware accelerated text game by fader · · Score: 4, Informative
      What about blind people?? Is there a speech synthesized version?

      From the Nethack Guidebook (ships with at least the official sources from nethack.org):
      NetHack can be set up to use only standard ASCII characters for making maps of the dungeons. This makes the MS-DOS versions of NetHack completely accessible to the blind who use speech and/or Braille access technologies.
      --
      - fader
  4. It's an EMACS plot, I tell ya! by Tackhead · · Score: 4, Funny
    What?!

    NetHack with a mouse?!

    How the hell are we supposed to get n00bz to use h, j, k, and l to move the cursor, the way God intended?

    This is all the work of some EMACS d00dz, I tell ya.

    Next thing you know, they'll release Omega 1.00 with a graphical interface and call it Duke Nukem Forever.

  5. Relation to Rogue? by NineNine · · Score: 4, Interesting

    Anybody know what NetHack's relation to Rogue is? The games are incredibly similar.

    1. Re:Relation to Rogue? by EllF · · Score: 5, Informative

      Nethack is a game very much in the tradition of Rogue, so much so that it (and its bretheren like Crawl, Angband, and Omega, to name a few) are called "roguelikes".

      A roguelike generally has the following features:

      • Randomly generated dungeon levels.
      • Monsters with substantial abilities, often the same sort as the player might get.
      • An "identification" item system, where the more you play, the more your character knows. (For example: a "purple potion" at the game's beginning, after you learn what it does, might become a "Purple potion of Invisibility."
      • Multipurpose items: throw that purple potion at an Orc, and it vanishes. Poof.
      • Substantial character death. No saving, except to stop playing for the night and to come back in the morning. When you die, you _die_.
      • HARD. You'll die. A lot. ("YASD" == Yet Another Stupid Death.) And you know? You'll keep coming back.
      --
      We who were living are now dying
      With a little patience
  6. Re:Super Old by wass · · Score: 4, Interesting
    This is YEARS old.

    Well, actually, the interview with Jaacko Peltonen is from yesterday, and the article by Howard Wen is from two weeks ago, so while Falcon's Eye may have been around for several years, this posting from slashdot is actually quite recent.

    Regarding your second point about nethack purists, any nethack player can choose whatever display they want. But if someone wants to look at a pic of a wizard instead of @ then they have that CHOICE.

    --

    make world, not war

  7. glHack by the_real_tigga · · Score: 4, Informative

    Falcon's Eye does have a brother in glHack.

    Although top-down instead of isometric view, I find it much nicer.

    --
    my .sig is better than yours.
  8. 6 degress... by airrage · · Score: 4, Funny

    The nethack.org site has a willwheaton link. It always seems every slashdot story has 6 degrees separation between the article and willwheaton.com. ;)

    --
    "This isn't a study in computer science, its a study in human behavior"
  9. Wow!! by Anonymous Coward · · Score: 5, Funny

    He took a 1970's era game and made it look like a 1980's era game, in 2001!! Now that's what I call progress!

  10. That's nothing by Anonymous Coward · · Score: 4, Funny

    I've written a 3D wrapper around the original pong code, and it looks like real tennis players, motion captured and all.

    They look kind of awkward running back and forth at the service line though.

  11. Re:If it's called nethack.. by mattdm · · Score: 5, Insightful

    It's called that because it's a project that was developed on the net. No, really -- it was named back when doing that was something new and strange.

  12. Text vs Graphics by Shade,+The · · Score: 4, Insightful

    I got into Nethack via Falcon's Eye, and had many hours fun hacking through dungeon aplenty. Then I tried the QT interface, which is hardly as pretty but certainly a step up from ANSI graphics. And yet, it was better that way; you could see the whole dungeon at once, you could see which monster was which more easily, and keyboard commands were faster and more exact than any mouse-driven interface.

    So then I upgraded and the QT libraries broke for Nethack, so I was temporarily forced to use the text-based interface to the game instead. I've never gone back to graphical Nethack since. Because it uses standard ANSI characters, it's far more easy to see what the dungeon represents. Instead of interpreting some small icons or raytraced models, you can instantly see what's about. A little picture of a kobold is hard to recognise, but a 'k' is easy to see. Once you've connected monsters with letters, then there's really only one way to play.

  13. nethack in 3d by The_Rook · · Score: 4, Funny

    i'm sorry, but falcon's eye still doesn't look right. everyone knows that if they ever made a true 3d version of nethack is would have ascii text characters fully rendered in 3d. i'm still waiting for a 3d hethack where i'm a 3d ampersand running away from a fully rendered 'B'.

    --
    when religion is no longer the opiate of the masses, governments will resort to real opiates.
  14. Wow. This is cool. by CleverNickName · · Score: 5, Funny

    Heh.

    Actually, it's wil wheaton dot net :)

    Now I feel like I've arrived.

    Now I have to go play Net Hack for several hours, just to die in the mines while blind.

    And Mrs. Wheaton will go to bed alone, again.