Dealing with Difficult Development?
"Why [is this not good news]?
The project timeline is insanely short given the complexity; there is nothing of substance developed yet - no schema, nothing; given the timeline, all schema development will have to be done on the fly - no time to sit down, take a holistic view of the project and develop the schema properly; and there is also no timeline for testing - other than the ad-hoc testing a developer does, there is no time for formal testing at all. All of this means that I'm basically going to develop this site on the fly which means that I'll eventually make mistakes, and won't have a proper testing cycle during which I could catch them -- the public will catch them, instead and complain.
I'm afraid that despite my heroic efforts to bring this site to fruition, this job will look sloppyand reflect badly on me. Have any of you been in a similar situation? How did you deal with it? Should I just turn the project down?"
Everyone has been in this position!
What, never heard the saying:
Good, cheap, Quick: Pick 2.
State your concerns now. Clear the air and let them know your issues. Do this NOW!
If your scared they will drop you, well that is something you need to think about. Not saying anything is going to make look sloppy or a dolt.
So are you a dolt, or do you have the brass balls to let them know this is unrealistic. Either way make a choice and let them know. Let them make a decision or shut up and grab a paycheck with both hands.
Good luck.
Neck_of_the_Woods
#/usr/local/surf/glassy/overhead
Sounds like you need to take a look at the Golden Rules of Consulting. The relevant rules are: be the professional's professional, know when to "no bid" and know your customers. It sounds from the description that you need to provide some assistance with not only execution of the project, but give advice on what is a reasonable methodology and/or time frame for it. Advice to adjust goals is hard to give diplomatically, but often the most needed.
http://tinyurl.com/4ny52
Don't do it at all!
Having been in a similar situation recently, I would strongly suggest you turn the offer down. The risk of delivering a failed project, either over time, over budget or simply not working is far too great. Unless they plan to pay you an ungodly sum of money to offset the risk (the old risk/reward balance...), it is probably not worth the stress and frustration.
During the project I had the misfortune to be involved in (after it went down the drain), the project manager had a very firm committment to the delivery time and essentially decided to forego testing altogether. The day the site went live, it took all of five minutes for the whole thing to crash horribly. When I was called in to clean up the mess, I discovered an enormous amount of sloppiness, security holes and "shortcuts" which made it almost impossible to fix. The developers who delivered this site were clever guys and had successfully implemented similar projects, but the time and budget constraints made it impossible for them to deliver decent work.
From the question, I take it that your concerns are the same in this instance. The answer should be that if you don't think it can be done with a reasonable support framework of decent design and proper testing, it is not worth the exposure.
Make them understand the site needs to be designed, written, and tested. If you leave out the design and testing part it will suck. Lots of books written by people smarter than me will back this up. If they say they can bring in somebody else who can write the code right without a design/test phase, they're lying to them.
Despite tough times, things still need to be grounded in reality. They need to get over it and do the right thing, or can the project. The customers aren't going to care about the site reflecting bad on YOU, it'll reflect bad on the COMPANY.
1) Do you have any rapid development tools at your disposal? Depending on the technology involved, you could leverage certain tools like Visio or any of Rational Rose's products in order to quickly generate the database scripts and/or skeleton code; however, for this to actually be useful, you have to already be familiar with these tools in the first place (and thus not spend half your time looking for the right menu options or diagram shapes).
2) Could you perhaps break up the functionality into phases? Sometimes the best way to do it is to give them some initial functionality sooner, then deliver the rest as a "phase 2". This will give you the chance to deliver a more solid "phase 1" that both you and the client will be satisfied with.
3) If the client is not willing to work with you on the timeframe (or they are not willing to negociate a solution in the above idea), then definitely state to them that you cannot accept the project, and that furthermore you want to give them a little advice that whomever does accept the project will probably deliver a shoddy solution, given their rigid timeframe.
I deal with this quite a lot at my company; however, I've found that our business people and our outside clients are actually rather receptive to a phased release schedule, especially if you can deliver their important features earlier and then leave the less important features to a "phase 2."
dude.. if you don't have time, the only advise I can give you, is to stay away from /.
rigo
"and in an industry where almost any paid work is good work this is a welcome opportunity"
If you work for free, or undervalue your work in a consulting situation, you are putting other people out of work. I don't mean writting GPL code. I mean that just because you are unemployed and collected on it, does not mean you should help people with problems without billing them. If you do work and are not paid for it, you are merely volunteering.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
...or at the very least, know which are the right corners to cut. No matter how tight the deadline, you have to do some design work. Before you agree to take this job on, sit down with the client and explain to them the (very real) risks of not doing any design or testing. Make sure they are very clear on this. Then, if the client still insists on such a tight schedule, suggest a staged deployment.
What functionality is absolutely vital to the project? What can be delayed until a second release? Do not accept the client's initial response that all the functionality is of equal importance. No matter what the project is, there is surely some features that can be delayed slightly. This will open up some breathing room in the schedule.
Once again, make sure the client knows exactly how much of the project you will be delivering at each stage, and get them to sign a document outlining the deliverables for each stage. If you don't get the client to sign off, you could be screwed over down the track.
If the client is still insistent on tight deadlines and minimal or no testing and you are crazy enough to take this on, make sure you get them to sign a document stating that the decision to do minimal testing is theirs and that they are aware of the massive risks they are taking. Do not start this type of project without making it perfectly clear that it could go to hell in a handbasket if the system is released to production without adequate testing.
I was in the situation where we had to design, build and implement a system in a very short time frame. (Y2K project, started in Nov 1999!) The client was made aware of the risks, and my supervisor almost came to blows with him over the issue of testing. My supervisor was insisting on putting testing into the project plan. (Okay, his idea of testing was pretty scary - run the app and punch in some dummy data. No real methodology behind it, but at least it was something...) The client freaked when he saw that the project would take 3 months, thus pushing the release date to Feb 2000 - obviously no good. The client then made the decision to do no testing (apart from developer's bench testing) and he wrote a memo to that effect. as it turned out, there was one nasty bug that crept into the system, but the client was happy to wear the cost of fixing it and out butts were covered. He absolutely needed the app in place by midnight on Dec 31 1999, so he was willing to accept a potentially buggy product.
Take the time to document the requirements. Take the time to design the system. If the client wants to accept the risks of reduced testing, fine, but make them sign something to that effect (and then do even more unit testing as you are coding than you normally would) to CYA.
If in any doubt, don't take the job.