Peephole Displays
benh57 writes "A student at Berkeley has come up with a novel approach for navigating small handheld displays. In effect the display is a "peephole" into a much larger information area. You see different parts of the display by moving the handheld around - no more tiny scrollbars. Check out the DiVX movies to see it in action. It even works in 3D!"
Heh, I went to high school in Winnipeg with that guy. (Well, he was in grade 9 when I was in grade 12.) He was a math prodigy back then. Placed highly in all the Canadian math competitions while he was underaged by a few years.
Being that it's similar to looking through a small hole to see a large interior I think they should call it The Speculum
Trolling is a art,
"BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
Nice concept, but I wouldn't want to use it in a bus or such. It real life it would crave some sort of gyro to detect movement. Imagine a bus rounding a corner and the text compensating by scrolling. At least it would serve as amusement to the fellow busriders.
Of course there are other solutions, and there is defenently a need for a solution to this problem. I would suggest having touch sensitive sides of the actual PDA. To scroll, simply stroke the side of the PDA (not a wheel, but the side). But there are probably even better solutions to this. I enjoy the peephole approach, but must regrettably say that the problem is to control it (without clicking tiny sliders).
I''ve been using a similar style for years. I can't even play a game without moving the controller wildly about while playing a game.
There's no convincing me that moving the controller to the right doesn't help the car turn faster in GT3. Or that shaking it up and down while holding the X button so hard my fingers change colors doesn't help it with acceleration on the straight away.
Devil Ducky
MY peers would get out of jury duty.
VIDEOS To play DivX video, get a free decoder from divx.com. You can play DivX videos on Linux, MacOS, or Windows.
;o)
* video demonstration for CHI 2003, 16 Dec 2002 (5m 52s)
o high quality: AVI (72 Mb, DivX)
o medium quality: AVI (33 Mb, DivX)
o low quality: AVI (16 Mb, DivX)
* video figure for CHI 2003, 23 Sep 2002 (2m 35s)
o AVI (13.8 Mb)
o QuickTime (27.6 Mb)
* submitted to UIST 2002, Apr 2002 (3m 31 s)
o AVI (46 Mb, MPEG4.2)
o QuickTime (50 Mb, MJPEG)
o DivX (45 Mb)
How long will their server last?
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After I get all excited doing this, where can I ... ahem ... insert myself?
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I think this is a very innovative way to make the UI help get around the physical limitations of the device.
.02 worth...
But what we REALLY need are answers to those physical limitations. I have a lot more hope for a foldable display in the long term than in ways to try to make a big picture/UI fit on a small screen.
Not knocking what is an excellant piece of work, but sometimes a great solution to a problem blocks better solutions.
Just my
As it's been slashdotted already
OVERVIEW
Recent years have shown an explosion of interest in handheld computing devices (such as personal digital assistants, cellphones, and mini-notebook computers). These devices have a form factor that enhances convenience, portability, and durability, and they tend to provide desirable operational features such as instant-on, fast non-volatile storage, and simpler, more direct modes of interaction (touch screens, application-specific buttons, no need to "save" work and "quit" programs).
However, current display technology constrains the size of the display to be no larger than the physical size of the device. This sets up a tension between the desire to make the device small, light, and non-intrusive, and the desire to display a reasonable amount of information and provide efficient interaction.
Accessing a large amount of information on a small display generally requires some kind of selection or scrolling mechanism. Cellphones and PDAs, for example, have "up" and "down" buttons that are pressed repeatedly to scroll through lists of records, but using them is slow and cumbersome.
I propose a new scrolling mechanism based on the metaphor of a virtual window: the information is laid out on a virtual space much larger than the device itself. The device itself is moved around the virtual space to view a small part (a window) of the space. I hypothesize that this will have several advantages:
Scrolling becomes direct and intuitive; one can move to a new region of the space just as fast as one can move the device.
It eliminates the feedback loop of normal scrolling (press "Down", read, press "Down", read, etc.) and replaces it with a single movement.
It replaces discrete control with continuous control, massively increasing the bandwidth of information communicated between user and device.
It frees the hand used to operate the device, permitting scrolling and interaction at the same time. Scrolling moves into the background, occupying little or no cognitive load, producing the illusion that the entire
workspace is available at once.
It yields some of the advantages of two-handed interfaces for free: the non-dominant hand gives coarse positioning information, while the dominant hand does specific pointing and manipulation.
SPECIFIC GOALS
During this semester, i hope to achieve the following specific goals:
Choose a platform that is sufficiently open and fast to support this development (a Palm-based PDA will be a likely first choice if early attempts to interface to it are successful).
Explore and develop at least one method for sensing the position of the device. (Some possibilities to examine include: the use of accelerometers to obtain differential information; the use of a tether with a mechanical encoder to measure absolute position; the use of computer vision to locate a marker that's stuck to the device.)
Devise a task to be performed that requires scrolling functionality. (Possibilities include making a selection from a scrolling list, or locating an object on a large map.)
Develop a sample application that allows a user to perform this task (a) using directional scrolling buttons; (b) using conventional scrollbars; (c) using the virtual window technique (or techniques) developed in this project.
Perform user tests and compare performance and preference among these scrolling techniques.
Submit a short paper to UIST.
RELATED WORK
I've heard of other work on tilting input, but not direct-positioning input. Tilting, in my opinion, completely misses the point: tilt input is still differential rather than direct, and is therefore no better than holding down a scroll button and waiting until you've arrived. Positional input should be much better, because it just lets you put yourself where you want to be.
Joel F. Bartlett. Rock'n'Scroll Is Here to Stay. IEEE Computer Graphics and Applications, May/June 2000, pp. 40-45.
Jun Rekimoto. Tilting Operations for Small Screen Interfaces. User Interface Software and Technologies 1996.
I can't get a peep out of their server...
So rise up, all ye lost ones, as one, we'll claw the clouds.
I'll admit that it is terribly cool looking, though the concept is not entirely new. However, the practicality of it seems rather unlikely.
If you have to lug around a huge backpack of support gear, why not just carry a larger display, such as Apple's 17" laptop or a future roll-up screen. Now, I know everyone will jump on me and say that they will reduce the size of the support gear but, it is still going to be impractical.
In order to use this thing you must move around a fair bit. Imagine a subway train full of people gyrating with their PDAs. It will look like a bunch of DDR freaks on mescalin.
I think a much better solution would be to simple use a little track ball on the the bottom of the PDA to scroll around screen. but, that's not new technology at all.
Yeah, it was called "Rock 'n' Scroll" (someone who grew up with Sit 'n' Spin?) and was actually well over two years ago, according to a colleague.
You can see it at HP/Compaq's Western Research Lab. The photo shows the device was called "Itsy", but I'm not sure if that was the model or the name of the implementation of Rock 'n' Scroll. Both names are pretty lame, though.
There was even Doom running on the thing -- check out the AVI or QuickTime files linked towards the end of the article.
Well my web server admin just said today "it can handle a slashdot, easily" - so I guess I'm going to see if he was just talking out his arse ;)
These are just the low-res ones.
peepdemo-200.avi (15.3mb)
peepfig.avi (13.4mb)
peep.avi (44.2mb)
First two should be done in about five minutes, third may take a little longer.
Rudy Rucker described a solution similiar to this in his book the Hacker and the Ants.
Users of workstations in his book would sit on a chair, using their feet the turn the chairs circular footrest, with the screen display keeping sync, giving the screen a 'viewport' type of functionality.
A fun book to read, with some cool sounding tech and funny characters IMHO.
Then, all you need is roll-up keyboard, or a laser projection keyboard.
Of course, in all seriousness, I find that the ideal form factor would be something the size of a Zippo lighter, that projected both text and keyboard onto other surfaces. Perhaps the display onto your eyes, and the keyboard onto a desk?
-WS
An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
I was wondering the same thing but I was lucky enough to be able to download the low res video before the site was smashed. Think of the old nintendo power glove or one of those joy sticks that you just hold in mid air and tilt around. Then think about that crossed with a virtual desktop. You are pretty close now. The interesting thing is this guy as attached the motion sensor to the pda and the screen scrolls around when he moves the pda. He took it one step further though. It not only works on a X,Y axis but also the Z axis. You can use your one hand holding the pda and the other a stylus to pick up an object and drag and drop it somewhere else. The demo video was pretty cool. I do recomend checking it out after the /. effect has worn off.
In Republican America phones tap you.
Gaffer/duct tape a nice colour ipaq on your face an
et violá : virtual reality
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
Google Cache of article link
Google Cache of Jun 2 revision of paper with missing reference added
So we're going to be viewing everything on roll-up monitors that we have to shake around to find things on, all while tapping incessantly on a projection keyboard. Sounds like we're all going to be jerking around like idiots.
I think I'll wait.
Extra hardware, extra cost, extra annoyance value.
There's a practical retail solution already, see Picsel, now shipping on Sony Clie's. Every document is displayed the same way, as a draggable, freely zoomable image, done with intuitive (touch-drag, tap-touch-drag) stylus commands.
Other nice stuff: it's cross platform (PalmOS, Symbian, WinCE, Linux, easy to port to just about anything else), and ~1.5Mb in size, which includes a web browser, file viewer, and viewers for .doc, excel, pdf, rich text and text. The only annoyance value is having to toggle between free view and input modes, but a tilting device would need a toggle or press lock anyway.
If you were blocking sigs, you wouldn't have to read this.
And you could use GPS to detect precision.
Then you could use a very fast wireless link to connect to a collection of high resolution earth images.
So, if you held the device in front of you and looked at it, you could see exactly what you'd see if your hand was empty.
PHBs should be able to buy this "empty-hand" device for $2500.00 in two years; the rest of will get it for $99.99 at Wal-Mart in five.
"Reality is that which, when you stop believing in it, doesn't go away." - Philip K. Dick