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Phantom Game Console

jasoncart writes "In a bold move newly formed US technology company Infinium Labs Corporation have announced the release of a new gaming console. They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband. Can they take on the big boys? Is broadband pentration high enough? Only time will tell - prototypes are promised in March." There's also an interview with their PR spokesdrone. *cough*Indrema.*cough*

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  1. awesome by tps12 · · Score: 1, Troll

    It's always great to see some competition in the stagnant console market. Also, I wonder if they've given any thought to releasing a Linux distro for this sucker. If I read the article correctly, it has support for Ethernet, so this might make a cool little X terminal for mom.

    Supporting Linux would be a key advantage over existing console makers, who go out of their way to prevent customers from running a real OS on their devices.

    Maybe this time next year I'll be posting this comment from a GNU/Phantom boxin! Here's hoping they see the light.

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  2. Grade: C+ by Amsterdam+Vallon · · Score: 0, Troll
    It's always great to see some competition in the stagnant console market.

    Yeah, OK, I'll bite.

    Console gaming systems are among the highest selling products of all-time. What's fascinating is that sales figures of console systems like PS2, X-Box, Gamecube, etc. have shown to be recession-proof and nearly always in the black year after year for the past decade or two.

    With so many games to choose from, it's no wonder the video game industry is headed for a record-breaking year," said Richard Ow, senior account manager, NPDFunworld. "Annual 2001 was the year of the console, and now with so many households owning one or more of them, the goal of video game publishers is to be 'the game' on everyone's holiday gift list," said Ow.

    Year-to-date (January through October) 2002 total console hardware dollar volume increased 29 percent, compared to the same time period last year. Another bright spot for the industry was the category of console accessories, showing an impressive 27 percent increase in dollar volume versus last year. (from this GameWorld story)


    So, while yours was an interesting troll attempt, your inclusiong of a blatant and easily-disproved non-fact in the first sentence is what messed you up.

    Re-write for a B-.
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