The Long-Awaited MOO!
Number13 writes "Quicksilver's Master of Orion 3,
declared vaporware by Wired magazine, has gone gold! Set to hit the streets on Feb. 25, MOO3 is the the successor to what many consider the best space strategy game series."
Creative was mostly a waste of time. Since you had a choice of which tech to research (unless you took uncreative - which I would, just to make things interesting again) you could pick the same old tech over and over again...
Sure, there were a few sucky choices, and sometimes I'd have to forego my normal choice in favor of something I needed *right now* (eg. better weapons because I got into a war)
But overall, I'd plow the points I would have put into creative and chose +'s to production and farming.
Offensive spying never worked for me - even when playing with all the +'s, so I just take the maximum penalty, and build a large number of defensive spies.
Problem is, this same old same old strategy got boring... At least in Moo1, the choices would be randomized, with each race having various advantages in certain areas, like the Psilons would tend to get more engine choices, and a larger overall tree. The randomness made things more interesting... I once played a game where no one got anything faster than warp-2 engines. And in a huge galaxy, that meant it took years to get anywhere. I managed to take Orion, and was given warp-4 engines, which allowed me to more quickly decimate my opponents.