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The Long-Awaited MOO!

Number13 writes "Quicksilver's Master of Orion 3, declared vaporware by Wired magazine, has gone gold! Set to hit the streets on Feb. 25, MOO3 is the the successor to what many consider the best space strategy game series."

7 of 319 comments (clear)

  1. Will it live up to the hype? by rblancarte · · Score: 5, Insightful

    That is the biggest question. I mean, as long as people have waited for it, will it be all that? So far I don't think any game that has been awaited THIS LONG has ever really lived up to it all.

    RonB

    --
    It is human nature to take shortcuts in thinking.
  2. With a little luck... by aengblom · · Score: 5, Funny

    With a little luck maybe it's finished too! ;-)

    --


    So close and yet so far from the world's perfect ID number
  3. please...let it be worthy of the series by captainfugacity · · Score: 5, Insightful

    My fingers are crossed that it is not the type of sequel that MythIII was. They've had a lot of time...hopefully they played the first two to get an idea of what worked...

  4. Unprecedented by Amsterdam+Vallon · · Score: 5, Funny

    Now all we need is Duke Nukem Forever and some flying cars.

    Check out *nix.org , a dynamic, informative, and fun portal for fans of BSD, Linux, OS X, & Solaris!

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  5. Another golden oldie space game renewed by Weasel+Boy · · Score: 5, Informative

    For those of you who have Macs (and consider Masters of Orion only the second best space game), the classic Spaceward Ho! version 5.0 shipped recently. Think of it as the core essential fun gameplay elements of MOO without all the extra complicated junk. Main attractions of the new version are TCP/IP Internet play, and it's now MacOS X native. This is my second-favorite computer game of all time.

  6. Re:Technology trap by amuro98 · · Score: 5, Interesting

    Creative was mostly a waste of time. Since you had a choice of which tech to research (unless you took uncreative - which I would, just to make things interesting again) you could pick the same old tech over and over again...

    Sure, there were a few sucky choices, and sometimes I'd have to forego my normal choice in favor of something I needed *right now* (eg. better weapons because I got into a war)

    But overall, I'd plow the points I would have put into creative and chose +'s to production and farming.

    Offensive spying never worked for me - even when playing with all the +'s, so I just take the maximum penalty, and build a large number of defensive spies.

    Problem is, this same old same old strategy got boring... At least in Moo1, the choices would be randomized, with each race having various advantages in certain areas, like the Psilons would tend to get more engine choices, and a larger overall tree. The randomness made things more interesting... I once played a game where no one got anything faster than warp-2 engines. And in a huge galaxy, that meant it took years to get anywhere. I managed to take Orion, and was given warp-4 engines, which allowed me to more quickly decimate my opponents.

  7. Damn ... by DogIsMyCoprocessor · · Score: 5, Funny

    I worked so hard to get a life, only to hear that it will be shortly taken away.

    --

    "And this is my boy, Sherman. Speak, Sherman." "Hello." "Good boy."