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The 1991 "X-Box"

Jim Hall writes "Back in college (1991), I wondered why no one had bothered to make a DOS-based game console. One day, in the back of a notebook, I made some notes about how you might go about creating a DOS-based game console. (I even called it an "X-Box", but really the "X" was there because I didn't know what else to call it. Microsoft's current "XBox" console is completely different, and I don't claim any rights to the "X-Box" name.) I've posted some scans of my notes, and a discussion about how you would create a DOS-based game console."

20 of 372 comments (clear)

  1. SHENANIGANS! by motardo · · Score: 4, Funny

    I call shenanigans on this one. YARR

    1. Re:SHENANIGANS! by Raiford · · Score: 4, Insightful
      yea, I always write down just the year on my big idea notes. Not the day or month, but I make sure the year figures prominently on the front page of my notes.

      --
      "player 4 hit player 1 with 0 stroms"
    2. Re:SHENANIGANS! by KewlPC · · Score: 5, Informative

      My thoughts exactly. The author is either misinformed, has an extremely bad memory, or is making it up. As for which I believe to be true, well, those papers look a little too well preserved to have been created in 1991 IMHO (how many of you keep doodlings you made 12 years ago?).

      CD-ROM drives in 1991 were OUTRAGEOUSLY expensive, as were sound cards. Flash ROM? In 1991? Affordable? Please...

      An EGA card that can also output NTSC video (whether s-video or composite) would have been unheard of, namely because there wouldn't have been any point: EGA cards could do 640x200, but only in black & white (1-bit color). They could do up to 16 colors (4-bit color) in a different video mode, but only at 320x200. Yeah, that's right, 320x200, not 320x240. Oops, did somebody just get caught?

      And the Voodoo 3 3000 was most certainly NOT available in 1995! Perhaps some cards based on the Voodoo 1 chipset, but the Voodoo 3 chipset wouldn't hit the scene until the late '90s.

      The 286 had multitasking and protected mode, just like the 386. The real problem with it (as opposed to the "problem" the author states) was that, being a 16-bit machine (although the address space had been increased to 24-bit), it still had to use segments to be able to access all of its address space, and to handle programs with more than 64K of code and data.

      As for the 286 being the first Intel processor that was backwardly compatible: no. No no no no no. The 8086 was "backward" compatible with the 8088 (in fact, they were exactly the same, except for the 8088 sacrificed some speed to cut down motherboard costs by only having 8 data lines instead of the 8086's 16, but made up for it (which is where the slowness comes in) by doing two reads in succession), the 80186 (yes, there was a 186, but it sold very poorly) was backwardly compatible with the 8088 and 8086, etc.

      As for the SNES, both it and the Genesis probably had about equal market penetration. The SNES had better RPGs IIRC, but the Genesis had better sidescrolling action & platform games thanks to its faster processor. Yeah, the SNES had Mario, but the Genesis had Sonic The Hedgehog, Jurassic Park (the Genesis version of Jurassic Park was light years better than all the other versions and even had better graphics too; not coincidentally, the Genesis version was made by a different company than the one that did all the other versions), Vectorman, etc. "The SNES had the biggest, baddest games of its day." Not quite. When it first came out, most of the games sucked. Even for games where the same company made both a Genesis and an SNES version, the Genesis version was usually better. Take a look at Earthworm Jim if you don't believe me. It wasn't until games like StarFox and Donkey Kong Country came out that the SNES started to reach critical mass, but even then it always carried Nintendo's "kiddie" reputation thanks to the boatloads of games with cutesy characters (Mario, Yoshi, Kirby, etc.) that Nintendo churned out. Genesis remained the hardcore gamer's platform of choice for many years.

      I'd like to think that this guy is just badly misinformed or looking at the past through a set of (highly revisionist) rose-colored glasses, but my honest oppinion is that he made this up. I could understand calling it System X, Console X, etc., but X Box? Howww conveeeenient... :(

  2. Re:Geez by aztektum · · Score: 4, Funny

    OMG! Someone is actually RTFA!

    --
    :: aztek ::
    No sig for you!!
  3. Prices are out of whack for 1991 by shoppa · · Score: 5, Interesting
    Several of the prices mentioned are severely out of whack for 1991:
    • 1 MB of memory for $5. Nope. Around 1993 or so it dropped to $30 per MB; in 1991 it was closer to $50 per MB.
    • Flash disk drive for $20. Flash disk didn't come along until 3 or 4 years later, and the low end ones were closer to $100.

    It's always nice to play "woulda-coulda-shoulda" in the computer industry, but we may as well be postulating how the civil war would have gone if the Confederacy had nuclear weapons if you ignore history.

    1. Re:Prices are out of whack for 1991 by Didion+Sprague · · Score: 5, Funny

      And who adds "(c. 1991)" to their notes?

      Yeah, whenever I jot something down, I'm always sure to add "c. 2003" -- just in case.

      I'm surprised Slashdot got suckered in by this guy.

      Well, no, I'm not surprised.

      Hey, I had this idea for an on-line auction house after I read Thomas Pynchons 'Crying of Lot 49'. First I figured 'eLot' but then I though, nah, 'eBay' would be much more appropriate.

    2. Re:Prices are out of whack for 1991 by _Pablo · · Score: 4, Interesting
      CD Drives weren't cheap either...

      FORT WORTH, TEXAS, U.S.A., 1991 MAR 20 (NB) -- Radio Shack has
      unveiled the CDR-1000, an internal CD ROM drive for $399.95.


      So if pricing is corrected, it's a hugely expensive console, as opposed to very expense console it was previously. All this and a lie too!
      --
      $2B OR NOT $2B = $FF
  4. Re:Slight error in your notes by aderusha · · Score: 4, Informative

    nope, the "DX" in the 386 was different than in the 486 line. the 386SX used a 32 bit core but communicated to the system and memory through a 16 bit bus. the DX had a true 32 bit bus to system and ram. for a math coprocessor for either you needed to install a 387.

    as you know, the SX and DX designations on the 486 line signified the presense of an onboard coprocessor.

  5. Strange... by blogan · · Score: 5, Interesting

    In the notes, he says "Always boots from C: (never from A: or D:)". An if you look at the history of the El Torito spec, it mentions that they began thinking about the possibilities of a bootable CD-ROM in 1993.

    Does anyone know if DOS supported booting from CD-ROM in 1991?

    1. Re:Strange... by Megane · · Score: 4, Informative
      I hate to break the news to you, but C: is supposed to be the ROM disk. He wasn't thinking about booting from the CD-ROM.

      Nothing strange to see here, move along...

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  6. Re:Slight error in your notes by Megane · · Score: 4, Informative

    386DX = 386 with full 32 bit front-side bus
    386SX = 386 with 16-bit FSB
    486DX = 486 with math coprocessor
    486SX = 486 with math coprocessor disabled
    487SX = 486 with math coprocessor and slightly different pinout so it wouldn't work in the 486SX/DX socket, and which disabled the 486SX at startup

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  7. Sorry to post again but... by fordboy0 · · Score: 5, Insightful
    If it really was 1991 and this guy was smart enough to put together a "DOS"-based game box, don't you think he would have known not to use spaces in his filenames? - Strike Three - Yer Out!

    Worst episode -er- article ever!

    --
    Ligaguinggligagiggagoogoogwillgo
  8. Guys... Guys... Take it easy... by fordboy0 · · Score: 5, Funny
    The '1991' on the front page is his BirthDate. The idea was conceived yesterday...

    --
    Ligaguinggligagiggagoogoogwillgo
  9. 1993 XBox was actually an Amiga (CD32). by jfisherwa · · Score: 5, Interesting

    Seriously. 1991 XBox with PC technology would be absurd. Commodore, however, did this with the Amiga--it actually shares many similarities to the XBox/PC relationship.

    Over 200,000 CD32 units were sold worldwide (100,000 in UK alone) - as compared to 3DO, which only sold a bit over 100,000 worldwide. It took some balls for Amiga to move on that, but unfortunately Commodore went under not too long afterwards. It sold for $399 in the US when it was released.

    http://www.cd32.com/

    Commodore Amiga CD32 Press Release Follows:

    FOR IMMEDIATE RELEASE

    CONTACT: Commodore Business Machines, Inc.
    Marketing and PR Department
    (610) 431-9478

    --== Amiga CD32® Launched in U.S. at Intermedia ==--

    (San Jose, CA - March 1, 1994) Commodore Business Machines, Inc. today
    announced at Intermedia the availability of the Amiga CD32 game machine
    in the United States

    "The CD32 will be available this spring at mall-based software stores,
    regional electronics stores, and Amiga dealers throughout the US," says
    John DiLullo, Vice President of Sales and Marketing for Commordore
    Business Machines, Inc. "We are bundling three excellant games with
    the CD32: Pinball Fantasies by 21st Century, Wing Commander by Electronic
    Arts, and Oscar from Microvalue Flair," DiLullo added," and offering a
    special price on Psygnosis' Microcosm."

    First launched in Europe this past fall, Commodore reports to have sold
    over 100,000 units in Europe in just three months prior to Christmas. By
    outselling Sega four to one and claiming 38 market share of all CD ROM
    drives sold in the UK (according to the Gallup Weekly Report), the Amiga
    CD32 has established itself as the undisputed leader of the 32 bit
    machines.

    Electronic Gaming Monthly agrees by rating the CD32 higher than Sega CD,
    3DO or Jaguar. At a suggested retail price of just $399, the Amiga CD32
    features an unbeatable combination of power and affordability.

    "We challenge anyone to show us a better multimedia player at a better
    price," says Lew Eggebrecht, Vice President of Engineering for Commodore
    International.

    "With 50 titles available today and 100 expected by first ship in the
    U.S., the Amiga CD32 has wide support among the software development
    community," says John Campbell, Director of Applications and Technical
    Support for Commodore International. "The success we have had in Europe
    has convinced publishers to invest in creating revolutionary new titles
    for the Amiga CD32," Campbell added.

    The Amiga CD32 features a 32 bit Motorola 68EC020 Microprocessor with
    2MB of memory, 16.7 million colors, and a double speed CD ROM drive built
    in. The CD32 will play audio CDs, most CDTV discs, and CD32 discs. With
    the addition of an optional MPEG-1 full motion video module, the CD32 can
    play MPEG VideoCDs, MovieCDs and Karaoke CDs with up to 74 minytes of
    better-than-VHS quality video and CD quality audio on a single disc.
    The suggested retail price of the MPEG module is $249.

    "The CD ROM drive in the CD32 is a fully multisession compatible Mode 1,
    Mode 2 Form 1, and Mode 2 Form 2 drive," says Jeffrey Porter, Director,
    Advanced Technology for Commodore International. "With optional
    software, the CD32 can read Kodak® PhotoCD discs," Porter added.

    Commodore Business Machines, Inc. based in West Chester, PA is the U.S.
    subsidary of Commodore Internatrinal Limited. The company manufactures
    and markets a complete line of Amiga computers and peripherals for the
    business, consumer, educational, and vertical markets. The company's
    worldwide installed user base of Amiga computers is approximately 5
    million units.

  10. Sound Cards by mdxi · · Score: 5, Interesting
    From Google newsgroups, the earliest mention of the Soundblaster card was Sep 25 1990, and in 1992 the SB was sold for $75. So in 1991, you should have been able to get a sound card for a reasonable price.

    Come now, surely a true DOS gamer from back in the day would know that the SoundBlaster was not the first PC sound card!

    No, the original SoundBlaster boards were cheap knock-offs of the AdLib, one of which a friend of mine had in his 286 box back around 1988. Back then, all consumer-level cards were "AdLib compatible", and the SB was one of these.

    IIRC, there were also higher-end cards already on the market as well, like those from Turtle Beach and (I believe) the GUS, which was a favorite of the tracker/demo crowd.

    So by 1991, you should have been able to get an older AdLib card for cheap (and, again, AdLib was the gold standard at the time and SB was cheap crap.)

    --
    Posted with Mozilla
  11. Hardware prices in 1991... by dameron · · Score: 5, Interesting
    It's very obviously a complete phoney. His questionable calculations on the hardware side are almost enough, but when he presages Palladium technology with "How to keep people from running just any DOS program from the game CDROM?" I almost laughed myself out of my chair...

    CD driver were incredibly expensive, going for $500 to $1500 dollars. Here's an example.

    VGA card (what they were called back then) to composite video: $600-$1500 Example.

    -dameron

    1. Re:Hardware prices in 1991... by Meowing · · Score: 4, Interesting

      Don't think so. In 1992 I picked up a CD-ROM drive at Radio Shack for $200. I'm also quite certain that at about that time I picked up a cheap PC (Multitech/Acer I think) for under $1000 that had a VGA card with composite out (and I remember thinking this was silly since NTSC was hopeless for 80-column text).

    2. Re:Hardware prices in 1991... by Deflatamouse! · · Score: 4, Insightful

      In 1994, I bought a 486 system for around $2000 (it was a Packard Hell :( ). Anyway, the CDROM drive that came with it was a 2X. It wasn't until later that a 3X, then a 4X drive came out. (And then the speeds started to exponentially increase.) Although I've never paid any attention to the market back in 1991, I like to take a risk, and say that CDROM drives at that year weren't very popular and not many CDROM aps, games, etc were out there. To see this guy suggest using a CDROM in a console back in 1991 brings me a lot of doubt.

      Perhaps this guy had a innovative mind, perhaps not. I hate to do it, but IMO, this story has 'hoax' written all over it.

  12. Date Your Notes! by skSlashDot · · Score: 4, Insightful
    I frequently date my notes for home-only projects; just force of habit.

    At work, I always date my notes with month, day, year, and also include which project the notes are for.

    Not for IP, lawsuit, or policy reasons, just to remove the "WTF" that will come up when I look at the notes after four or five years. Or in case I get hit by a minivan again; I may not be so lucky next time!

    I'm not saying that this guy did or didn't do that... I'm just saying that it's not that unusual.

    I do NOT generally write any kind of copyright info on any of my notes, though. Whether this is good, bad, or indifferent is an exercise for the reader.

  13. Re:Slight error in your notes by KewlPC · · Score: 4, Informative

    Yeah, I remember the whole 487 thing. What a scam.

    Basically, the 486SX was the 486 with the math co-processor disabled. Motherboards at the time often had an extra socket for a math co-processor in case you wanted to get one but didn't want to pay for a whole new CPU that had one on-chip.

    Intel's math co-processors for the 386 (all of them on a separate chip) were called 387s. Since Intel made two versions of the 386 (the DX and the cheaper but slower SX), they decided to make the 486 have two versions too, and again used the DX/SX suffixes.

    The 486DX had an on-chip math co-processor, whereas the 486SX did not (or so Intel told everyone). They decided to make a separate math co-processor for the 486SX, and called it the 487SX.

    What Intel didn't tell anybody was that, IIRC, the 486SX actually did have an on-chip math co-processor, but it was merely disabled. Additionally, they didn't bother to tell anybody that the 487SX was actually a 486DX (the one with the math co-processor enabled) that just had a different pin layout than either the 486DX or 486SX.

    What's more, when installed as a math co-processor (which was the only option, the different pin layout meant it wouldn't fit in either a 486SX or 486DX slot), it merely disabled the 486SX, taking over its job, and acted like the 486DX that it actually was (CPU + math co-processor).

    Later we would see the 486DX2, 486DX4, etc.