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The 1991 "X-Box"

Jim Hall writes "Back in college (1991), I wondered why no one had bothered to make a DOS-based game console. One day, in the back of a notebook, I made some notes about how you might go about creating a DOS-based game console. (I even called it an "X-Box", but really the "X" was there because I didn't know what else to call it. Microsoft's current "XBox" console is completely different, and I don't claim any rights to the "X-Box" name.) I've posted some scans of my notes, and a discussion about how you would create a DOS-based game console."

232 of 372 comments (clear)

  1. Wow by Sanguis+Mortuum · · Score: 2, Funny

    1.Write down XBox years before M$ release a console of the same name. 2.??? 3.Profit!

    1. Re:Wow by saddino · · Score: 1

      ??? = submit a trademark application for your product/service, make the product/service available commercially, and then keep the trademark alive for all those years

    2. Re:Wow by Uart · · Score: 1

      Eh, i don't think there is any attempt being made to profit off of this.

      Its just some dude who prob. found this lying around in an old shoebox in his closet and decided to see if he couldn't get it posted on Slashdot...

      Now, had someone stopped by his dorm room with a couple of heinekins on the night he dreamed all of this up, well then we wouldn't be having this discussion....

      --

      Opinionated Law Student Strikes Again!
  2. SHENANIGANS! by motardo · · Score: 4, Funny

    I call shenanigans on this one. YARR

    1. Re:SHENANIGANS! by Raiford · · Score: 4, Insightful
      yea, I always write down just the year on my big idea notes. Not the day or month, but I make sure the year figures prominently on the front page of my notes.

      --
      "player 4 hit player 1 with 0 stroms"
    2. Re:SHENANIGANS! by Anonymous Coward · · Score: 1, Funny

      I always write down just the year on my big idea notes. Not the day or month

      How can we know it wasn't April 1st if you don't write the day and month?

    3. Re:SHENANIGANS! by KewlPC · · Score: 2, Insightful

      Umm, no. Not even close.

      MS-DOS is an operating system. Since no Atari system has ever run it, nor did the Colecovision (correct spelling), those systems aren't DOS systems.

      And there were quite a few DOS games that were better than what you'd find on an old Atari: Commander Keen was just one of them.

    4. Re:SHENANIGANS! by KewlPC · · Score: 5, Informative

      My thoughts exactly. The author is either misinformed, has an extremely bad memory, or is making it up. As for which I believe to be true, well, those papers look a little too well preserved to have been created in 1991 IMHO (how many of you keep doodlings you made 12 years ago?).

      CD-ROM drives in 1991 were OUTRAGEOUSLY expensive, as were sound cards. Flash ROM? In 1991? Affordable? Please...

      An EGA card that can also output NTSC video (whether s-video or composite) would have been unheard of, namely because there wouldn't have been any point: EGA cards could do 640x200, but only in black & white (1-bit color). They could do up to 16 colors (4-bit color) in a different video mode, but only at 320x200. Yeah, that's right, 320x200, not 320x240. Oops, did somebody just get caught?

      And the Voodoo 3 3000 was most certainly NOT available in 1995! Perhaps some cards based on the Voodoo 1 chipset, but the Voodoo 3 chipset wouldn't hit the scene until the late '90s.

      The 286 had multitasking and protected mode, just like the 386. The real problem with it (as opposed to the "problem" the author states) was that, being a 16-bit machine (although the address space had been increased to 24-bit), it still had to use segments to be able to access all of its address space, and to handle programs with more than 64K of code and data.

      As for the 286 being the first Intel processor that was backwardly compatible: no. No no no no no. The 8086 was "backward" compatible with the 8088 (in fact, they were exactly the same, except for the 8088 sacrificed some speed to cut down motherboard costs by only having 8 data lines instead of the 8086's 16, but made up for it (which is where the slowness comes in) by doing two reads in succession), the 80186 (yes, there was a 186, but it sold very poorly) was backwardly compatible with the 8088 and 8086, etc.

      As for the SNES, both it and the Genesis probably had about equal market penetration. The SNES had better RPGs IIRC, but the Genesis had better sidescrolling action & platform games thanks to its faster processor. Yeah, the SNES had Mario, but the Genesis had Sonic The Hedgehog, Jurassic Park (the Genesis version of Jurassic Park was light years better than all the other versions and even had better graphics too; not coincidentally, the Genesis version was made by a different company than the one that did all the other versions), Vectorman, etc. "The SNES had the biggest, baddest games of its day." Not quite. When it first came out, most of the games sucked. Even for games where the same company made both a Genesis and an SNES version, the Genesis version was usually better. Take a look at Earthworm Jim if you don't believe me. It wasn't until games like StarFox and Donkey Kong Country came out that the SNES started to reach critical mass, but even then it always carried Nintendo's "kiddie" reputation thanks to the boatloads of games with cutesy characters (Mario, Yoshi, Kirby, etc.) that Nintendo churned out. Genesis remained the hardcore gamer's platform of choice for many years.

      I'd like to think that this guy is just badly misinformed or looking at the past through a set of (highly revisionist) rose-colored glasses, but my honest oppinion is that he made this up. I could understand calling it System X, Console X, etc., but X Box? Howww conveeeenient... :(

    5. Re:SHENANIGANS! by Stonent1 · · Score: 1

      Just for the record... I had an EGA card with NTSC video-out on it.

    6. Re:SHENANIGANS! by Monkey+Angst · · Score: 1

      Yeah, there were actually plenty of those. Hell, my old 8088 clone had a CGA card with composite out. I was pissed when I finally got a new machine and found out VGA cards didn't have them.

      --
      stripShow - Where WordPress meets webcomics
    7. Re:SHENANIGANS! by Deflatamouse! · · Score: 1

      > how many of you keep doodlings you made 12 years ago?

      Call me weird, but I still have every single piece of homework I have since middle school, and that's about 11 years ago. This includes all the binders w/ the loose leaf papers still in them. So if I had made any doodlings in them, they will still be there.

    8. Re:SHENANIGANS! by First_In_Hell · · Score: 1

      I remember saving up mad dough for a CD-Rom back then to play the "games of the future". I think $400 for a 1X CD-ROM and $250 for a Pro-Audio Spectrum Sound card.

    9. Re:SHENANIGANS! by First_In_Hell · · Score: 1

      Do not feed the trolls.

    10. Re:SHENANIGANS! by KewlPC · · Score: 1

      I stand corrected.

      In fact, now that I think about it, the EGA card could do something like 640x400 or 640x480 in black & white. It was the CGA card that could only do 640x200 (in B&W no less) IIRC.

      Somebody should've made a video card for PCs back then that had the kind of video hardware that consoles had, only it could also hook up to a monitor. Things like multiple layers of independently scrolling backgrounds, sprites, and more than just the 16 colors that EGA could do, etc. While you could do all those things in software, it would have been a lot faster to do them in hardware, and I think that whatever company made 'em could've had a goldmine on their hands (assuming that they could've gotten enough developers to support their cards).

    11. Re:SHENANIGANS! by KewlPC · · Score: 1

      Yeah, I've got a couple around here myself. But they're all in much worse condition than the paper shown in those scans.

      The paper has faded and is often quite crumpled, the pencil marks have faded, etc.

      On the other hand, the paper in those scans looks like it was done very recently.

    12. Re:SHENANIGANS! by Anonymous+Hack · · Score: 1

      Not that this is particularly interesting to anyone, but the 80186 was actually used primarily in a vintage synthesizer produced by Fender/Rhodes called the Chroma Polaris. Of course that wasn't very popular either, but at around 3000 units it was probably more common than PCs running on an 80186 CPU :-)

      --
      I got a sig so you would remember me.
    13. Re:SHENANIGANS! by xombo · · Score: 1

      I totally agree, the CD drives back then also did not look like the one in his drawing, they were normally the kind where you put the cd in the case, then slide it in. Also, he has the power button drawn to connect to the mainboard, most computers back then did not have powermanagement like that, so he wasn't very accurate at faking old hardware.

    14. Re:SHENANIGANS! by callipygian-showsyst · · Score: 2, Interesting
      My thoughts exactly! I think the demise of /. is near.

      I do cool things like the world's first true-3D web cam and slashdot won't give me the time of day! But some joker from alt.syntax.tactical makes a fake, lame, document, and /. is all over it.

      I don't get it.

    15. Re:SHENANIGANS! by cscx · · Score: 1

      Caddy! I think that's the word you're looking for...

      Some radio stations still use them today, that is, ones that haven't totally moved their music collection onto computer.

      Also, a note about the power cable -- very few in fact had a remote power button even connected to the power supply -- many actually had a rocker or flip switch built in as part of the power supply.

    16. Re:SHENANIGANS! by TekReggard · · Score: 1

      You're right, look at this: http://www.pcgamereview.com/reviews/video_cards/mo reinfo_622.asp That seems to say it was released in 1999, which in most ways seems a bit late, although I was using a V3 3000 from about 2000 - 2002 anyway, So it doesnt seem all that far off.

    17. Re:SHENANIGANS! by Kashif+Shaikh · · Score: 1

      When it first came out, most of the games sucked. Even for games where the same company made both a Genesis and an SNES version, the Genesis version was usually better. Take a look at Earthworm Jim if you don't believe me. It wasn't until games like StarFox and Donkey Kong Country came out that the SNES started to reach critical mass, but even then it always carried Nintendo's "kiddie" reputation thanks to the boatloads of games with cutesy characters (Mario, Yoshi, Kirby, etc.) that Nintendo churned out. Genesis remained the hardcore gamer's platform of choice for many years.

      Since I saw the whole thing, from NES to SNES, with Genesis popping in between, I'll give you my account:

      I'll tell you why the SNES sucked in the beginning. Firstly, it sucked 'cause it had intense amounts of flicker and bogged down when there were too many sprites on screen. This made it less appealing for action games, sport games, shoot-em-ups, etc. No one wants their players to flicker and bog down when you're trying to do a long pass in football. SNES was only good for those 'bopping' style of games(i.e. mario).

      Secondly, Sega Genesis came out ~6 months earlier than SNES(fuzzy memory -- don't know exactly), and kinda wedged itself into the new hip machine for teens. It was 16-bit, 8bpp /w 15-bit color palette, had a new sleek look from the system to the controllers(with more buttons than just "A" and "B"). In simple terms, a new sexy system with good games.

      When SNES was reviewed on Electronic Gaming Magazine(EGM), it recieved an average score of 6 while Genesis recieved a score of 9.5.

      Fast-forward one year and things have changed drastically. Programmers now understood how to take advantage of SNES' architecture and effectively reduced/removed the flickers and slow-down(case in point: R-Type). Now Nintendo flexed it muscles - it brought out all the awesome games like F-ZERO, Zelda, Castlevania4, Super Contra3, Ghouls 'n Ghosts, Final Fantasy 1,2, and 3, Mega Man, Act Raiser 1 & 2, Blackthorne, NBA Jam, Pilotwings,Starfox(much better than N64 shit version),Super Adventure Island, Mario Cart, BattleToads, killer instinct, Super Double Dragon, Super PunchOut,Super SmashTV, and finally the Street Fighter 2 series.

      SNES was da bomb. After the first year, SNES was getting 9 and 10s on EGM while Genesis was stepped down to 7 and 8s. Genesis was good -- in the sports genre and when it released Mortal Kombat, but it was never the "hardcore gamer's platform" IMHO. SNES was technically superior and had all the great games.

      N64 on the otherhand was pure fucking shit. GameCube is good, but it doesn't have the Nintendo magic anymore -- all the goods devs moved to Sony giving us kick ass games like FFX and Devil May Cry(this is contra's brother).

    18. Re:SHENANIGANS! by Razor+Sex · · Score: 1

      ...cheeky and fun shenanigans?

    19. Re:SHENANIGANS! by Osty · · Score: 1

      You seem to be a little off in your recollection. (my information courtesy of GameFAQS, Nintendo, and my own memory).


      For starters, the Genesis was released in the US in 1989, while the SNES launched in 1991. The ~2 year time gap gave the Genesis ample time to get a leg up on the SNES (since the SNES simply did not exist). Also, you appear to still be suffering from delusions caused by Sega's "Blast Processing", insinuating that the Genesis was better hardware for side-scrollers. The two were pretty much equal in that regard, given that the developers had enough experience with each platform (later in the SNES's life, there were plenty of "fast" side-scrollers on par with Sonic technically, if not with as much staying power).


      As for the titles you mentioned, F-Zero, Castlevania 4, Super Contra, Act Raiser, and Pilotwings (at least, if not more) were all first-generation titles (Act Raiser, Pilotwings, and F-Zero were launch titles, IIRC). Not that there's anything wrong with that, I'm just pointing out that these were titles developed early on in the life of the SNES, before developers had learned to take full use of the power of the SNES (the later Street Fighter 2 games, StarFox like you mentioned, Killer Instinct, the DKC games, etc). More, few of those games were even first- or second-party games, so I don't see how that could be seen as "Nintendo flexing its muscleS".


      The Genesis got the reputation for being a great platform for sports more because of the efforts on the part of EASN/EA Sports bringing their Madden franchise to the Genesis and Sega's efforts at competing titles (the Joe Montana series, which evolved into the Sports Talk series, and could be considered early precursors to the 2KN series Sega Sports has these days). The SNES fully held its own when EA got around to doing good ports (I worship the guys at Tiburon, mainly for the amount of time I spent with NHL 96. Simply awesome). The same goes for the SNES and RPGs. The SNES benefited majorly from having Square on board (btw, slight correction -- Final Fantasy 1 was a NES game, released something like 1988 or so). Sure, there were other titles, but many of them came from Square or similar big shots (Secret of Mana/Seiken Densetsu series, Breath of Fire from Capcom but with the help of Square, the Dragon Quest series in Japan from Enix who just recently merged with Square, etc). The Genesis had its share of good RPGs, mostly from the Phantasy Star series and the Shining Force series of turn-based tactical RPGs. Genesis RPGs v. SNES RPGs. The SNES list is much longer, mostly because of Square's efforts that made the SNES out to be a good RPG platform, but there are some gems on the Genesis list as well. I guess I should do Genesis Sports games v. SNES sports games to be complete (oddly, the SNES list is quite a bit bigger here, too).

    20. Re:SHENANIGANS! by butt-rock+camaro · · Score: 1

      You beat me to it on this fact. I see you've most likely read Vintage Synthesizers, by Mark Vail as well.... Although I think the original Chroma also used the 80186 too; the Polaris, if I remember right, was a cheaper edition that didn't have the fancy Kimball-made weighted keyboard but did have MIDI.

    21. Re:SHENANIGANS! by butt-rock+camaro · · Score: 1

      I absolutely hated those Denon caddy load players! Primarily because the radio station I worked at was way too cheap to buy more caddies, so you always were screwing up CD's trying to get them out of the caddies quick to swap them out. Caddies work great when you have plenty to play with (like one for every disc you have) but at the time they must have been really expensive or something because nobody had enough.

      Those Denon players, like most Denon players of the era, were absolute crap when it came to scratch tolerance on the CD. Which really sucked because all the handling sliding it in and out of the caddy, the surface managed to get scratched quickly.

    22. Re:SHENANIGANS! by Anonymous+Hack · · Score: 1

      Actually you're right, it was the Chroma. I don't think the Polaris did have one. I think i was spacing when i wrote that. Yep, bought "Vintage Synths" a year or two after it came out... definitely a classic book, interesting for "traditional" geeks as well as audio/synth geeks. Apparently there's a second edition out now?

      --
      I got a sig so you would remember me.
    23. Re:SHENANIGANS! by Anonymous Coward · · Score: 1, Funny

      dude, I already built this 10 years from now. No contest

    24. Re:SHENANIGANS! by Kashif+Shaikh · · Score: 1

      I stand corrected...I should have added a desclaimer about my poor memory ;)

      Ahh, those were the console days...I always found that 2D games had more depth than their 3D counterparts in N64/PSX.

    25. Re:SHENANIGANS! by juhaz · · Score: 1

      Some radio stations still use them today, [denon.com] that is, ones that haven't totally moved their music collection onto computer.

      They are also used in DVD-RAM disks ... dunno whether anyone uses those anymore, now that DVD(+-)R(W) has surfaced.

    26. Re:SHENANIGANS! by MindStalker · · Score: 2

      Was the terms API and SDK in existance in 1991????

    27. Re:SHENANIGANS! by Ripat · · Score: 1

      > EGA cards could do 640x200, but only in black & white (1-bit color). They could do up to 16 colors
      > (4-bit color) in a different video mode, but only at 320x200. Yeah, that's right, 320x200, not
      > 320x240. Oops, did somebody just get caught?

      I would just want to point out that the EGA card in my old Amstrad 1640 (80086) can do 640x350x16c (or was it 640x360? Something like that anyway)

    28. Re:SHENANIGANS! by Restil · · Score: 1

      Why is everyone instantly assuming all of this is a hoax? So 11 years ago he had an idea. He probably filled up a grand total of two pages of notes. From what it looks like, he didn't even get so far as researching prices, since all his commentary has to do with backtracking google newsgroup posts to find prices back then.

      If anything, this was probably spawned from the impression that a 386 had a lot more power than the average console system at the time. So he figured why not make a console system out of it. Only problem is, when I got my 386 system in 1989 it was $3300. I dare say it was still rather expensive in 1991. Not THAT bad obviously, but still not necessarily competitive with the average console system, and his notes confirm that.

      So he scribbles a few notes, digs it up 10 years later, and decides to write up a webpage on it. I don't think its a stretch to name it X-Box. The other couple thousand people who scribbled something similar and didn't name it X-box never bothered to post it. Don't get so worked up over "convienent" coincidences.

      For that matter, back in 1990, 91 era I was planning on a web style interface. And I actually had several hundred hours worth of code to prove the concept, beyond about 100 pages of notes. No, I don't claim that I had the idea for the web before anyone else did. It had very little representation to what we see today. I wasn't even aiming it for the internet, but just as a complex BBS interface. I didn't even discover the internet until I went to college a couple years later. However, it's sometimes fun to think that if I had just kept working on it, maybe there really was a chance that something could have come of it. But we'll never know. And it doesn't really matter anyway. That's what hindsight is all about.

      Ok. Rant over.

      -Restil

      --
      Play with my webcams and lights here
    29. Re:SHENANIGANS! by Jim+Hall · · Score: 1

      My thoughts exactly. The author is either misinformed, has an extremely bad memory, or is making it up. As for which I believe to be true, well, those papers look a little too well preserved to have been created in 1991 IMHO (how many of you keep doodlings you made 12 years ago?).

      I still have all my old physics lab notebooks, for example.

      CD-ROM drives in 1991 were OUTRAGEOUSLY expensive, as were sound cards. Flash ROM? In 1991? Affordable? Please...

      Things like this didn't concern us at the time. We were running through "what if" scenarios, like we'd do with any topic. "What would the universe look like if you were travelling at the speed of light?" "Would you be able to make a game system on DOS?" Geez ... didn't you guys ever read Niven when you were in college, and want to be that smart guy at parties who suggested things like "what can you do with chocolate manhole covers?" We were just coming up with ideas to hash them out. Typical college stuff.

      An EGA card that can also output NTSC video (whether s-video or composite) would have been unheard of, namely because there wouldn't have been any point: EGA cards could do 640x200, but only in black & white (1-bit color). They could do up to 16 colors (4-bit color) in a different video mode, but only at 320x200. Yeah, that's right, 320x200, not 320x240. Oops, did somebody just get caught?

      See http://www.madchat.org/esprit/old_txt/builditdoc.t xt for a list of pricing that I used when I put this page together. It's amazing what you can find on Google. As for the EGA info, I found all that through searches on Google.

      -jh

    30. Re:SHENANIGANS! by bhima · · Score: 1

      Sigh.... This must be fake; but it makes a nice fantasy. Perhaps it would be appropriate to place it in about 1993 (in our fantasy world). I would have liked to build a prototype in 1993, and because this is pure mind games I'd use DR DOS 7.03. It's quite nice, I'm using it now for an ancient cross-complier for the HC16.

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    31. Re:SHENANIGANS! by KewlPC · · Score: 1

      Yeah, Altered Beast wasn't that great. But Sonic? C'mon. I'd rather play Sonic 1, 2, or 3 than Mario, any day of the week.

      I remember one occasion where a friend of mine called me up, and said something like, "Hey, my mom & dad finally bought me a Sega! They got me Jurassic Park to go with it!" So I went over to his house...

      Well, it turns out his parents had bought him a SNES (why the hell he thought it was "a Sega" is beyond me), and when he fired up Jurassic Park, I just laughed my ass off. I mean, compared to the Genesis version (being made by a different company, it was completely different than Jurassic Park for the other systems) it was so pathetic. I had him come back over to my house, and showed him Jurassic Park on my Genesis.

      He always was one of those weird people who'd rather play Mario World than Earthworm Jim. ;)

    32. Re:SHENANIGANS! by gm-7 · · Score: 1

      I'm about the same.. Except It goes back to kindergarden :/

      --
      Sig (appended to the end of comments you post, 120 chars)
    33. Re:SHENANIGANS! by bhima · · Score: 1

      And... while we are indulging our selves I wonder what a good graphics card would be like knowing what we do now but with production tech of 1991

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    34. Re:SHENANIGANS! by nbrazil · · Score: 1

      This guy took the words right out of my virtual mouth.

      The one first generation SNES game that had a serious problem with maintaining sprite composure was Konami's Gradius III, and that was only in a single level featuring giant bubbles. This was an extremely overambitious design but the amount of attention it's gotten is ridiculous. You can't spend a fortune to master a machine without something to generate revenue in the near term. So of course your first game on a platform won't be a good as could have been at a later date with more experience on the system.

      The SNES was more complex with a steeper learning curve, much like the PS2, but had advantages in color depth and palette along with chip functions that allowed to produce display that flat out were impossible to reproduce on the Genesis.

    35. Re:SHENANIGANS! by KatieL · · Score: 1

      I still have games designs that I wrote in late 80s lying around, just in case I ever run out of ideas.

      I did have my A-Level maths notes (89-91) until I moved house a year ago and decided they were something I really, really didn't need to drag around.

      I don't think it's *that* uncommon.

  3. Geez by dcigary · · Score: 1

    0 posts and the site is already /.'d.

    --
    ...my Karma ran over your Dogma...
    1. Re:Geez by aztektum · · Score: 4, Funny

      OMG! Someone is actually RTFA!

      --
      :: aztek ::
      No sig for you!!
    2. Re:Geez by Anonvmous+Coward · · Score: 1

      "OMG! Someone is actually RTFA!"

      Write down this date, we can sue Microsoft in about 10 years.

  4. Re:Geez-Here you go by Anonymous Coward · · Score: 3, Informative

    Full text below.

    The 1991 X-Box

    I went to college in the fall of 1990, and by Spring semester 1991, I was enrolled at the University of Wisconsin-River Falls. I lived in the dorms, and in hanging out with my other friends I began to notice the popularity of game consoles. It seemed like every third dorm room in my building had a Nintendo in it. I'd seen consoles before ... my then-girlfriend's (now, wife's) brother had two of them. And of course, I had an Atari 2600 when I was growing up.

    But my game interests were with DOS-based games of the time, such as Commander Keen. Even Commander Keen 1 was better than most of the games available for the Nintendo, at least as far as I could see. So I wondered why no one had bothered to make a DOS-based game console.

    One day, in the back of a notebook, I made some notes about how you might go about creating a DOS-based game console. (I even called it an "X-Box", but really the "X" was there because I didn't know what else to call it. Microsoft's current "XBox" console is completely different, and I don't claim any rights to the "X-Box" name.)

    Page 1 (1299x1712, 136k)

    Shows a diagram of a controller, with 4 directional buttons + 4 game buttons (A, B, L, R) + 2 system buttons ("Opt" and "Start").

    Sends events to console using keyboard events. (What about using 2 Gravis game pads on the game port?)

    Game saves: 1.44MB floppy

    System boot: flash memory system (C:) - 2MB?

    Games: CD-ROM (also plays music)

    2 controllers enter system through keyboard combinator. (Looks like keyboard.)

    Always boots from C: (never from A: or D:). After boot, DOS displays some game system logo, then waits for CD-ROM event. At CD-ROM load, checks for certain directory structure to determine if game disk. Then exec's XBOX.EXE (or .BIN ... can we hack to use different extension?) which is the game. If audio CD, runs music player program.

    SDK defines P1 and P2 input [the controllers], and game exit chains exec back to main system program. SDK's init should determine if this is a game system.

    Need program to format floppy.

    Page 2 (1299x1712, 268k)

    Diagrams of how to assemble and organize the console hardware, including an inventive way to install the peripheral cards at an angle to save vertical space.

    Page 3 (1299x1712, 244k)

    SDK:

    Save game files should always be in the format game ID.001 (iterate).

    What can we do to enforce this? API to list, save, and delete save games? Maybe only list/save, and only allow delete from the main program?

    init() will check that this is a game system, and chain back via exit() if not.

    SDK has #define's for keys: P1_UP, P1_DOWN, P1_LEFT, P1_RIGHT, P1_A, P1_B, P1_L, P1_R, P1_OPT, P1_SEL, and again for P2.

    How to keep people from running just any DOS program from the game console?

    My friend Larry and I had planned this out. Larry had a huge interest in electronics and had the idea of the keyboard "combinator" device. It solved a lot of problems. In addition to sending one "keystroke" to the output at a time (emulating a keyboard) you were free to use non-keyboard input, and the combinator would be able to translate that into keyboard output. As long as the output was a key from a keyboard, it didn't matter ("A", "$", "9", "Keypad_3", ...) We could create an SDK that turns those into "P1_UP", and so on.

    Shortly after that, I dropped the idea. I was pretty busy in classes at the time, and didn't have a lot of time to devote to thinking about such side projects. But could such a design have actually worked? More to the point, could you build it at a reasonable price? And if you did build it, would people buy it?

    CPU

    First, you have to start with the microprocessor. In 1982, Intel released the 286 Microprocessor. The 286, also known as the 80286, was the first Intel processor that could run all the software written for its predecessor. This software compatibility remains a hallmark of Intel's family of microprocessors. Within 6 years of it release, there were an estimated 15 million 286-based personal computers installed around the world. What hamstrung the 286, though, was that they messed up multi-tasking. Really, they implemented a nice task-swapping feature, but hardly the same as true multi-tasking.

    In 1985, Intel sold the 386 Microprocessor. The Intel386 microprocessor featured 275,000 transistors--more than 100times as many as the original 4004. It was a 32-bit chip and was "multi tasking," meaning it could run multiple programs at the same time. That's what I had in my PC ... a 386SX-40. Yeah, no mathco, but still a nice box. I think I had a whopping 4MB of memory, too. I played a lot of DOS games on this 386, and was the first box that ran Commander Keen.

    In 1989, Intel released the 486DX CPU Microprocessor The 486 processor generation really meant you go from a command-level computer into point-and-click computing. The Intel486 processor was the first to offer a built-in math coprocessor, which speeds up computing because it offloads complex math functions from the central processor. That was the fastest-available CPU that you could get in 1991.

    If you were going to build a DOS-based game console in 1991, you might try to build a 486 system at a cheap price. Although at the time, a 386 system might have been less expensive, and as a startup game company the 386 is probably more realistic. Let's assume a 386.

    DOS

    I hadn't created FreeDOS yet, although you can guess that I was pretty "into" DOS. MS-DOS was the flavor to run ... at the time, I was a big Microsoft junkie. (I'm much better now, thank you.) And a ton of games were being written for MS-DOS, so what better platform to build a game console?

    By 1990, MS-DOS would have been ROMable, so you could have had MS-DOS boot from a ROM on a console system, the same as MS-DOS booted from ROM on certain laptops. The recent timeline for MS-DOS at the time looked something like this: Version Date Description
    3.30 PC-DOS April 1987 For PS/2 series, 1.44 meg support, multiple DOS partition support, code page switching, improved foreign language support, some new function calls, support for the AT's CMOS clock.
    3.31 MS-DOS November 1987 Over-32 meg DOS partitions. Different versions from different OEMs (not Micro$oft). Compaq and Wyse are most common.
    3.40 PC-DOS - 1988 Internal IBM - not released (4.0 development).
    2.11R MS-DOS - 1988 Bootable ROM DOS for Tandy machines.
    4.00 PC-DOS August 1988 32mb disk limit officially broken, minor EMS support, more new function calls, enhanced network support for external commands. PCjr support dropped.
    4.01 MS-DOS December 1988 Micro$oft version with some bugfixes.
    3.21R MS-DOS September 1989 DOS in ROM, Flash File System for laptops.
    3.3R MS-DOS - 1990 DOS in ROM, introduced for TI laptops.
    5.00 MS-DOS June 1991 High memory support, uses up to 8 hard disks, command line editor and aliasing, 2.88 floppies, ROMable OEM kit available.

    So while MS-DOS 5 was on desktops everywhere by Summer 1991, the easiest way to put MS-DOS in a game console was to burn it to ROM. So for this DOS-based game console, we'll have to use MS-DOS 3.3R. But DOS games still run great on MS-DOS 3.3 ... in fact, you find a lot of games at the time specified a minimum of MS-DOS 3.3. So we're okay there.

    Video

    Any game console is worthless unless you can pipe the output to your television set. Most normal GUI environments of the time (think MS-Windows) would do 640x480, or even 800x600 if you had a good system. Unfortunately, you can't expect your television to show the same quality as a VGA monitor. Your television can do only about 320x240.

    Also, you have the problem that your television doesn't do VGA. It uses NTSC. By its nature, NTSC is a single wire transmision system. It minimaly has luminance (brightness) information for black and white. It has a fixed horizontal frequency of about 15.7khz with a vertical of 60hz. VGA cards just cannot do this. VGA controllers seem to have a low limit of arround 30khz for hsync. For color NTSC things get tricky. The RGB is encoded as 2 subcarriers in quadrature to eachother each 3.58mhz above baseband. There is additional 3.58mhz signal that must occur during sync. This is called the "burst". To prevent beat frequency artifacts on the screen you should adjust the vertical to the color standard of 59.94hz.

    So, would a DOS-based game console been impossible? Not really. These days, it's pretty easy to find a video card that supports TV-out. But in 1991, such video cards weren't so common. Or were they?

    I didn't investigate it at the time, but with the USENET archives on Google I was able to do some research. In 1995, video cards that supported TV-out were high-end cards like: S3 ViRGE, Rage All in Wonder, Rage Fury, Canopus, 3dfx Voodoo 3 3000, and G400 Max.

    So one solution is to supply the game console with one of these cards. That might be expensive, though. The cheapest ISA card I was able to find was a "Multi-Mode EGA/CGA/MDA(TTL) / NTSC (RCA/composite)" for $50. And EGA is right about where we want to be, to match the resolution of a television set.

    Is there another way to get NTSC video at higher resolutions? Yes, but it would have cost more.

    At the time, there was a gadget called "Game Blaster", which you could pick up at places like Egghead for about $150 (???). It seems to convert VGA to NTSC video. That's just what our system needs.

    Also available was a device called "PC2TV". It was $189 and well worth the money. It will also output to S-VHS (the Game Blaster will too) which makes a huge difference in picture quality and contrast. It also needs no driver under 640x480 at 60hz. PC2TV is also true color, and the Game Blaster is not. It will also do 800x600 with some ET400 cards.

    So I guess the answer is: yes, you could have had a VGA to NTSC converter at low res (acceptable for DOS games) for less than $150. But the DOS games available in 1991 were typically EGA, so a first-generation game console would be better off to stick with EGA, and let the next-generation console extend into VGA.

    Sound

    Sound is important. Even the Atari 2600 had very basic sound ... those are the cheesy "bleep bloop" sounds you probably remember so well.

    From Google newsgroups, the earliest mention of the Soundblaster card was Sep 25 1990, and in 1992 the SB was sold for $75. So in 1991, you should have been able to get a sound card for a reasonable price.

    Games

    No game console can succeed unless it has games to support it. At the time, I don't think I realized the importance to a console maker of having game exclusives. But ah well. Let's at least look at what DOS games we had around 1991.

    The first-person shooter titled Wolfenstein 3D was originally released for DOS in 1992 by ID Software. So this would have been a good title to run on a DOS game console, but that's too late for our system.

    Let's just look at it for a moment, though. Would Wolfenstein 3D have been a good console title? Oh yeah - There was also a Super Nintendo version of Wolfenstein 3D released; it was a cross between the PC and Mac versions. For example, the flamethrower and rocket launcher from the Mac version are present as is the ability to sneak up on enemies from the PC version. Unfortunately, it was extremely censored through the changing of the guard dogs into rats and removal of the Nazi symbols. But if you had the uncensored game available for a game console, it would have been kick-ass!

    So what would have been the killer game to release on a DOS-based game console? I've already mentioned it: Commander Keen. On December 14, 1990, Episode 1 of Commander Keen forever changed PC computing. Commander Keen was id Software's first big game, and along with the original Duke Nukem (released in 1991), Apogee Software was recognized as the place to go to for hot, shareware games.

    Even better, all of the 7 Keen games out there are EGA titles, and Keens 4-6 also had a separate additional CGA version produced. Although CGA looked like purple shit.

    Price

    So, let's take a moment to add up the components that we've assembled so far: Item Price
    Intel 386 CPU + motherboard $399
    IDE/floppy/serial controller $70
    1MB memory $5
    1.44MB floppy drive $30
    CD-ROM drive ??
    Flash ROM C: drive $20
    MS-DOS 3.3R runtime license ??
    Multi-Mode EGA/CGA/MDA(TTL) / NTSC (RCA/composite) video card $50
    Soundblaster card $75

    Of course, these are estimates, but they seem to be pretty good ones.

    The Competition

    Could such a DOS-based system have been competitive with other game consoles of the era. It's kind of late now to think of "might have beens" but this is an interesting one. Let's compare this "X-Box" to the other consoles of the time:

    In 1985, Nintendo started to sell the U.S. version of Family Computer Nintendo Entertainment System (NES) in America. The system included R.O.B. (Robotic Operating Buddy) and the games Duck Hunt and Super Mario Bros. Mario and Luigi became as big a hit as the NES. However, in 1989, Sega stepped in to take their piece of the pie. They released Sega Genesis, a system with a 16bit computer that could produce better graphics than the NES.

    So in 1991, Nintendo introduced the 16-bit Super Nintendo Entertainment System (SNES) along with Super Mario World and released it in the U.S. The SNES was one of the most powerful 16-bit consoles. The SNES used an extremely powerful graphics coprocessor able of generating real-time effects like scaling and transparency. The SNES immediately it raised the bar for video game designers around the globe. Featuring true stereo sound, multiple scrolling backgrounds and almost twice the internal memory as its competition, the SNES was home to the biggest, baddest games of its day. The original SNES set, with two controllers and Super Mario World, sold for $200 when it was first released. In a few months, the price dropped, as all console systems' prices do after initial release, to $150.

    To be a player, this "X-Box" game console would have had to retail for $200 or less. The price list above has a total retail price of $650. But that's retail. How much would you have been able to buy all that at wholesale price? I don't really know, but in cases like this the "rule of 2" seems to get me pretty far. So we'll assume wholesale would be roughly half the cost: about $325. And that doesn't even cover the cost of the game controllers and the R&D work to create the combinator circuit and custom "A/V out" cabling.

    And you have the MS-DOS license fees. I don't have a price for MS-DOS in 1991, but Digital Research Inc. released DR-DOS 6.0 in 1991 for $100. So you might assume MS-DOS was around the same price, since DR-DOS needed to stay competitive. If you use the "rule of 2" you may have been able to license MS-DOS for an embedded system for $50 or less since this would be sold in high volume, not a few at a time.

    But the game console business is pretty cutthroat. Even today, game consoles almost never pay for themselves. You sell the system at a loss, and make up for it from SDK license fees. I even saw that back in 1991. So to sell this X-Box at $200 would mean a loss of at least $125 per box. That's pretty steep. You'd have to become an overnight success to justify that kind of loss. With launch titles such as an "X-Box" exclusive full version of Commander Keen, and some other hot DOS titles, you would have had a fair chance. With id's release of Wolfenstein 3D a year later, a DOS-based game console would have been the killer system. But it's still a huge gamble.

    On top of that, PC hardware is very expensive if you need the specs to remain completely static over a long run. Game consoles like the Nintendo and today's PlayStation are able to absorb their R&D costs over a long product lifecycle. Basically, because they control the technology behind the system, the consoles actually become less expensive to produce after a few years. Now let's jump back to this "X-Box". When the Pentium is released, try asking Intel to still produce 386 hardware in quantity. If you don't have the same speed CPU in there, games that work well on the original "X-Box" might become unplayable when the CPU speed doubles. You might offset that, though, by running a TSR that slowed the system down to compare to the 386 CPU. Just don't interfere with the games. In any case, that adds up to extra cost, whether you get Intel to continue producing 386 CPUs or if you use software. This "X-Box" becomes more expensive to produce after a few years.

    So it's probably a good thing I never went any further with this "X-Box" idea.

    Building it today

    (note done yet)

    I went to Pricewatch this morning, and vaguely looked at some current prices to build a decent game console today. Comparitive prices have come down quite a lot since 1991. But I didn't really do a full pricing on the thing. Maybe I'll look into it later.

    One thing I didn't mention in my page (but maybe I should add it?) was that if you're going to build a game console, the case really can't be any bigger than a VCR. I think Tivo is about the size of a VCR. If it's any bigger than that, people will think it's too much like a PC stuck on top of your TV, and they won't buy it. The Morex Cubid 2699 looks about the right size, but of course it wouldn't have been available in 1991. See also the ATC-600 case.

    Microsoft's XBox

    (not done yet)

    Since putting up this web page, I've been thinking about writing a related article ... something about how a similar PC-based game console might be built. Basically, it's given me a huge insight to why Microsoft built their XBox the way they did. I understand why they implemented digitally signed media. It's the only way to make $$ on these consoles. You need to be able to guarantee that what runs on the XBox was compiled against your SDK, and then you license the SDK.

    Microsoft did make a mistake on the XBox controllers, though. They made huge controllers, probably designed by someone with huge hands. Their controllers are about as big as a grizzly bear.

  5. Slight error in your notes by Stephen+Gilbert · · Score: 1

    The Intel486 processor was the first to offer a built-in math coprocessor, which speeds up computing because it offloads complex math functions from the central processor.

    I'm pretty sure the 386DX (with a built-in math copro) came out before the 486.

    1. Re:Slight error in your notes by SonicBurst · · Score: 1

      If I remember right, the dx included a coproc, but it was off-board, ie: a separate 387 chip. Admittedly, I am a little sketchy on the details right now though, and don't feel like googling for proper support.

      --

      Geek used to be a four letter word. Now it's a six-figure one.
    2. Re:Slight error in your notes by aderusha · · Score: 4, Informative

      nope, the "DX" in the 386 was different than in the 486 line. the 386SX used a 32 bit core but communicated to the system and memory through a 16 bit bus. the DX had a true 32 bit bus to system and ram. for a math coprocessor for either you needed to install a 387.

      as you know, the SX and DX designations on the 486 line signified the presense of an onboard coprocessor.

    3. Re:Slight error in your notes by Megane · · Score: 4, Informative

      386DX = 386 with full 32 bit front-side bus
      386SX = 386 with 16-bit FSB
      486DX = 486 with math coprocessor
      486SX = 486 with math coprocessor disabled
      487SX = 486 with math coprocessor and slightly different pinout so it wouldn't work in the 486SX/DX socket, and which disabled the 486SX at startup

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    4. Re:Slight error in your notes by Anonymous Coward · · Score: 1, Informative

      I'm pretty sure the 386DX (with a built-in math copro) came out before the 486.

      The DX tag did not indicate the presence of an on-chip math coprocessor. The 386DX is different from the 386SX because the 386SX has a 16bit address bus and thus a lower pin count and cost. Both could support a math coprocessor, but this required at motherboard with a socket for an 80387(SX *or* DX). The 386SX was introduced in 1988.

    5. Re:Slight error in your notes by _Pablo · · Score: 1

      Or if your motherboard supported it, you could use a Weitek 3167/4167 for your 386 or 486, which were suprisingly neither pin nor instruction compatible with the 80x87 series. But they were faster - remember reading that the 3167 was 3-5 times faster than a 387 on most precisions and processes, whilst the 4167 was twice as fast as the 486DX FPU.

      Sadly the concept of co-processors disappeared from x86 land...but they came back later as 3D GPUs.

      --
      $2B OR NOT $2B = $FF
    6. Re:Slight error in your notes by TeknoHog · · Score: 1
      SX = Single eXternal, DX = Double eXternal; meaning the width of the external bus. Therefore it applies to 486s as well. I remember seeing "overdrive" packages by which you could install a 486SX (not DX) into a 286 motherboard.

      Also, one important difference between 486SX and 386 was that the 486s have 8KB of internal cache. For further confusion, the 486SL is a low-power version of 486DX.

      --
      Escher was the first MC and Giger invented the HR department.
    7. Re:Slight error in your notes by Reziac · · Score: 2, Informative

      To add to the info someone else replied with, the 387 mathco was indeed a separate chip, and entirely optional. Most 386DX machines didn't have one.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    8. Re:Slight error in your notes by TheTomcat · · Score: 1

      To be truly accurate, both the 486 SX and DX models contained the co-processor, but it was disabled in the SX for marketing reasons.

      S

    9. Re:Slight error in your notes by dynoman7 · · Score: 1

      386DX = 386 with full 32 bit front-side bus
      386SX = 386 with 16-bit FSB
      486DX = 486 with math coprocessor
      486SX = 486 with math coprocessor disabled
      487SX = 486 with math coprocessor and slightly different pinout so it wouldn't work in the 486SX/DX socket, and which disabled the 486SX at startup


      *sigh* Those were the good old days...

      --
      Blarf.
    10. Re:Slight error in your notes by murgee · · Score: 1

      There were 486SLC boards (have 2 motherboards built 'round em) that did that.. basically, you have a 486 core paired with what's essentially a 386 pinout. You can then shoehorn those into a 386 board. Some were a bit buggy regarding cache flushing and whatnot.. the 386 didn't have CPU caches so a lot of 386 BIOSes didn't know what to do with 'em. But, they offered an easy way to go from 386 to 486 (and then 286->486 as well... though I only ever saw the 386 versions of those boards).

      --
      mrg
    11. Re:Slight error in your notes by KewlPC · · Score: 4, Informative

      Yeah, I remember the whole 487 thing. What a scam.

      Basically, the 486SX was the 486 with the math co-processor disabled. Motherboards at the time often had an extra socket for a math co-processor in case you wanted to get one but didn't want to pay for a whole new CPU that had one on-chip.

      Intel's math co-processors for the 386 (all of them on a separate chip) were called 387s. Since Intel made two versions of the 386 (the DX and the cheaper but slower SX), they decided to make the 486 have two versions too, and again used the DX/SX suffixes.

      The 486DX had an on-chip math co-processor, whereas the 486SX did not (or so Intel told everyone). They decided to make a separate math co-processor for the 486SX, and called it the 487SX.

      What Intel didn't tell anybody was that, IIRC, the 486SX actually did have an on-chip math co-processor, but it was merely disabled. Additionally, they didn't bother to tell anybody that the 487SX was actually a 486DX (the one with the math co-processor enabled) that just had a different pin layout than either the 486DX or 486SX.

      What's more, when installed as a math co-processor (which was the only option, the different pin layout meant it wouldn't fit in either a 486SX or 486DX slot), it merely disabled the 486SX, taking over its job, and acted like the 486DX that it actually was (CPU + math co-processor).

      Later we would see the 486DX2, 486DX4, etc.

    12. Re:Slight error in your notes by KewlPC · · Score: 1

      Actually, the whole SX/DX thing is different for the 486s.

      486SX - on-chip math co-processor, but it's disabled
      486DX - on-chip math co-processor
      487SX - same as 486DX, but different pin layout so it wouldn't fit in a 486SX/DX socket. Was sold as a math co-processor for the 486SX, but in actuality was just a 486DX that disabled the 486SX when you turned the system on.

    13. Re:Slight error in your notes by KewlPC · · Score: 1

      The confusion comes from the fact that, while what you said is true for the 386 line, on the 486 line the DX does in fact mean that an on-chip co-processor is present, or so Intel wanted people to think.

      In actuality, both the 486SX and the 486DX had an on-chip co-processor, but on the 486SX it was disabled.

      See one of my above two posts explaining the whole 486SX/487SX boondoggle.

    14. Re:Slight error in your notes by butt-rock+camaro · · Score: 1

      The 386DX is different from the 386SX because the 386SX has a 16bit address bus

      Actually, the 386SX has a 16bit data bus; the address bus is 24bit, allowing for 16 Meg of addressable RAM. The main reason for this was originally the 386SX was going to be a plug in replacement for the 286, to upgrade all those recently sold motherboards with 286 procs with relative ease and no major redesign needed (with the exception of maybe a new BIOS?). Why I don't remember the reason why, Intel decided to let the plug in replacement idea drop, and I don't think the 386SX was ever available in the plug in replacement for 286 packeage.

      Of course, the 386SX internally had the same 32bit register set, and addressing modes that the 386DX had. Oh, and I think the 386SX could use the 80287 as a mathco as well as the 387SX; I'm not sure if the 386DX could do that, but anybody at the time who really cared about math performance was buying either a Weitek coproc equipped board, or a Cyrix FasMath coproc anyhow.

    15. Re:Slight error in your notes by Jaeger- · · Score: 1

      What about 486 Dx2 and Dx4?? I remember we had a DX2-50 which then we upgraded to a DX4-100 at a later date.

      How did the DX2 and DX4 differ from DX, SX, etc? I wasn't really into hardware back then, and have always wondered...

      --
      E V E R Y T H I N G I W R I T E I S F A L S E
    16. Re:Slight error in your notes by multipartmixed · · Score: 2, Informative

      SX2/DX2 = 486 SX/DX with internal clock doubling. The DX4 was not an Intel product, AMD only. If memory serves me correctly, it could run as a clock-quadrupled 25MHz product or clock-tripled 33MHz product.

      So, the DX-50 was 50MHz internal and 50MHz external; the DX2-66 was 33MHz external and 66 MHz internal. In certain applications, the DX2-50 would outperform DX2-66 based systems, because of the difference in I/O throughput. The DX-50 was problematic with VESA Local Bus systems, however -- VLB was never meant to run faster than 33 MHz, so you would wind up overclocking the I/O and video cards.

      A good compromise was the AMD DX2-80 chip; with a 40 MHz external bus I/O boards tended to be more reliable (esp QD6580 chipset based boards). In almost all circumstances, DX2-80 systems would outperform DX-50 systems.

      Oh, it was fun building and upgrading systems back in those days. You really had to know your parts, since the VLB and CPU clock speeds were tied together. For that matter, upgrading the CPUs often meant having to get faster cache chips (many 486SX-25s shipped with 25ns cache -- too slow for 40+ MHz FSB!). Hell, Packard Smell systems from those days shipped without *any* L2 cache, and some of them had a really hard to dig up dirty tag chip; you'd need 8x 61256 chips, a 6164, and something else that was tough to source in small quantities..

      --

      Do daemons dream of electric sleep()?
    17. Re:Slight error in your notes by scharkalvin · · Score: 1

      I don't know if it was a "scam". Apparently the 486SX came about because Intel had a large number of parts with defective FPUs and it was a way to increase yields.
      Basicly correct. Intel DID also come out with 486sx chips that were based on a new mask, they OMITTED the FPU completly. This shunk the die, reduced the heat output, and made it possible to house the chip in a plastic surface mount package. This was just what the embedded market wanted, and the mother board people liked it too. They also put a socket3 socket on the board which was wired to accept a 486DX, or a 487DX chip for upgrade. (as well as the pentium overdrive chips when they came out).

      Kinda like the same story with the celeron cpu, early ones were just PII's with no cash, but latter Celeron chips were new masks with smaller on board cash.

  6. profit by Billly+Gates · · Score: 1, Funny

    1.)make notes on how to build xbox in 1990
    2.)??
    3.) profit

  7. Missing feature! by termos · · Score: 3, Funny

    Does it have the ability to play Nethack in fullscreen colors?

    --
    Note to self: get smarter troll to guard door.
  8. Voodoo 3 In 1995? by Anonymous Coward · · Score: 1, Interesting

    This guy says that according to USENET archives, the Voodoo 3 was available in 1995? umm no

    1. Re:Voodoo 3 In 1995? by sfe_software · · Score: 2, Informative

      This guy says that according to USENET archives, the Voodoo 3 was available in 1995? umm no

      I was wondering about that myself. I just recently retired my two Voodoo3 3000s, and when I got them in 1998 they were top-of-the-line.

      And, the Voodoo with TV-Out was the 3500, not the 3000 that he mentions.

      Hell, in 1995 I believe 3D cards were of the "pass-thru cable" variety -- I don't think any 2D/3D combo cards were even out yet. The original Voodoo might have been out, but certainly not the Voodoo3...

      And I don't believe TV-Out was easily available except through an expensive "scan converter"...

      Anyway, much of what he says is conflicting even with the other things he says, and then there are a few technical and chronological problems.

      I won't say it's bullshit, but I am pretty skeptical (not to mention X-Box -- I don't think people called a PC a "box" back then, and he has no real reasoning for having come up with the name...)

      --
      NGWave - Fast Sound Editor for Windows
    2. Re:Voodoo 3 In 1995? by TheRealFixer · · Score: 1

      And, the Voodoo with TV-Out was the 3500, not the 3000 that he mentions Not true. I have an AGP Voodoo3 3000 with an S-Video TV-out sitting right here next to me. The 3500 just had a (slightly) faster processor.

  9. The X in XBox by ortholattice · · Score: 1, Offtopic
    While waiting for the article link to become unslashdotted, perhaps you'll like to solve the little mystery in this post found on Usenet:
    comp.os.linux.advocacy
    From: Franoculator
    [1] Is Redhat Passing Subliminal Messages for Micros~1?
    Lines: 19
    Date: Thu Jan 23 23:01:17 EST 2003

    I installed the redhat-artwork ebuild for gentoo, allowing me to use Red Hat's Bluecurve them with KDE. After a while, I got sick of it and changed it, only keeping the default Bluecurve font.

    Then, I noticed this: http://powell.dyndns.org:8080/img/ms-redhat.png

    Direct your attention to the "x", in Greg Cox's name. Is it just me, or does it look somewhat like the logo for a certain M$ product?

    Or maybe Greg did that. He did say that some of his SETI units were completed on M$ Winders... hmm...

    1. Re:The X in XBox by Anonymous Coward · · Score: 1, Funny

      Brilliant. An X server renders fonts poorly (heaven forbid!) and you quote a Microsoft conspiracy theory.

      Hey, my TV card stopped working in Linux yesterday. Did Microsoft do that?

    2. Re:The X in XBox by sfe_software · · Score: 1

      Direct your attention to the "x", in Greg Cox's name. Is it just me, or does it look somewhat like the logo for a certain M$ product?

      I think this is the result of a bad anti-aliasing. It seems to be averaging a large range of pixels, so as you go further from the center of the X, the pixels fade.

      For reference, also take a look at the 'R' on number 6, Matthew R Powell, in the same image -- you'll see the same effect. Likely anything at a 45 degree angle would have similar artifacts under this anti-aliasing...

      Interesting nonetheless...

      --
      NGWave - Fast Sound Editor for Windows
    3. Re:The X in XBox by nelsonal · · Score: 1

      Watch out, the next X-box won't be X-box 2, it will be the X-box type R and it will have stickers for each internal component.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  10. Did you expect a medal or something? by seanadams.com · · Score: 2, Interesting

    I see my ideas brought to market by other people all the time. I also get lots of email from people who see my work, which start with "I've been thinking about doing exactly this for several years...."

    Boo hoo. There are only so many hours in a day. An idea isn't valuable per se. The only thing that's impressive is an idea, plus the willpower and dedication to bring it to reality.

    1. Re:Did you expect a medal or something? by bob65 · · Score: 2, Insightful

      um.....did he say he expected a medal?

    2. Re:Did you expect a medal or something? by akorvemaker · · Score: 1

      "I see my ideas brought to market by other people all the time."

      Same here. Back in about 1993 I thought the old game Frogger (I played it on the Vic 20) would be awesome if it was remade in FPS style. Then Nintendo did it. I guess I should have been wearing aluminum foil on my head to keep them from reading my mind.

  11. Prices are out of whack for 1991 by shoppa · · Score: 5, Interesting
    Several of the prices mentioned are severely out of whack for 1991:
    • 1 MB of memory for $5. Nope. Around 1993 or so it dropped to $30 per MB; in 1991 it was closer to $50 per MB.
    • Flash disk drive for $20. Flash disk didn't come along until 3 or 4 years later, and the low end ones were closer to $100.

    It's always nice to play "woulda-coulda-shoulda" in the computer industry, but we may as well be postulating how the civil war would have gone if the Confederacy had nuclear weapons if you ignore history.

    1. Re:Prices are out of whack for 1991 by fo0bar · · Score: 1

      I was thinking the same thing. Also, check out the design for the controller. Doesn't it look awfully close to the redesigned NES controller, which came out several years after 1991?

    2. Re:Prices are out of whack for 1991 by Didion+Sprague · · Score: 5, Funny

      And who adds "(c. 1991)" to their notes?

      Yeah, whenever I jot something down, I'm always sure to add "c. 2003" -- just in case.

      I'm surprised Slashdot got suckered in by this guy.

      Well, no, I'm not surprised.

      Hey, I had this idea for an on-line auction house after I read Thomas Pynchons 'Crying of Lot 49'. First I figured 'eLot' but then I though, nah, 'eBay' would be much more appropriate.

    3. Re:Prices are out of whack for 1991 by _Pablo · · Score: 4, Interesting
      CD Drives weren't cheap either...

      FORT WORTH, TEXAS, U.S.A., 1991 MAR 20 (NB) -- Radio Shack has
      unveiled the CDR-1000, an internal CD ROM drive for $399.95.


      So if pricing is corrected, it's a hugely expensive console, as opposed to very expense console it was previously. All this and a lie too!
      --
      $2B OR NOT $2B = $FF
    4. Re:Prices are out of whack for 1991 by Large+Green+Mallard · · Score: 2

      Yes, I too would like to "call bullshit" on this. I have recently been cleaning out some old stuff from primary school (ie, around 1991).

      All the paper has been kept away from light and acid and stuff over the years, and it's ALL turned yellowish, and that is bright white, the ink hasn't even slightly seeped into the paper or faded, etc.

      It's very difficult to age stuff like that. Investigators of financial fraud can use a gas chromatograph to determine the chemical makeup of the ink, and have lists of what was used when and by who.. Companies rarely keep the same mix of ingrediants over a period of 12 years.

    5. Re:Prices are out of whack for 1991 by Large+Green+Mallard · · Score: 1

      Right :) Generally lined workbook paper isn't acid free.. it's usually cheaply made stuff which isn't made to last

    6. Re:Prices are out of whack for 1991 by shoppa · · Score: 1
      I certainly didn't go as far as claiming that the papers he shows were fraudulent; I just believe that he's looking at his 12-year old idea with rose-colored glasses as to its viability.


      He may also be misapplying modern devices (which didn't exist in 1991) to flesh out the sketched-out items in his 1991 drawing. Again, wishful or perhaps delusional thinking, but not fraud.

    7. Re:Prices are out of whack for 1991 by Jim+Hall · · Score: 1

      I didn't price this out in 1991, only did the research recently when I found the notes to figure out if such a game system would have been possible to build at a reasonable price. Prices were grabbed from builditdoc.txt (Can't find the original anymore .. link is into Google's cache.) The author wrote it in 1989, updated 1990, updated 1991. The pricing shows:

      Memory- 18 1M 80NS Chips New Show $162.00 $108.00

      100 / 18 ~= 5.

      -jh

    8. Re:Prices are out of whack for 1991 by wildchild07770 · · Score: 1

      I don't know about that, I bought 4 megs of SIMM memmory for my 386 in 92 for a hundred bucks. A lot of what the arugments on here seem to be over is slips in memory between anyone and everyone discussing the costs of this system or it's constituent parts.

    9. Re:Prices are out of whack for 1991 by wildchild07770 · · Score: 1

      Lol, excellent refference to Pynchon at least.

    10. Re:Prices are out of whack for 1991 by Large+Green+Mallard · · Score: 1

      Right, I didn't mean to imply it was fraud either, since there is no financial consideration requested.. I just meant that in cases of fraud, this is what document examiners would look for.

  12. Attention seeking hoax by Enzo1977 · · Score: 3, Interesting

    I won't even validate this by saying its an elaborate hoax, which it is clearly not even close. Just because he decided to write into his notes ``(c. 1991)'' that is the entire proving point that he came up with the idea of an xbox before MS? Please, I'm even lead to question whether shoulder buttons on the controlers were even in use at the time only because the SNES was the first significant system to use that configuration and it did not come out in the US until I believe late 1991? My memory tends to fail me at the moment, someone help me out here. The only interest I have in this is making my futilre attempt to disprove it's validity. Pathetic really, the article should have never been posted. and no, i didn't read the entire peice, i stoped at the end of the first scanned page.

    --
    I hate all sigs, even this one.
    1. Re:Attention seeking hoax by cscx · · Score: 2, Funny

      --

      This sig is currently under construction. Copyright © 2003, Enzo, all rights reserved.


      What you don't know, however, is that I wrote that sig ten years ago -- I have the dated notes to prove it!

  13. I don't mean to doubt... by Obiwan+Kenobi · · Score: 1

    But I'd like to see some scans of the original pages from back in 1991.

    What can I say, I'm a skeptic :)

  14. Strange... by blogan · · Score: 5, Interesting

    In the notes, he says "Always boots from C: (never from A: or D:)". An if you look at the history of the El Torito spec, it mentions that they began thinking about the possibilities of a bootable CD-ROM in 1993.

    Does anyone know if DOS supported booting from CD-ROM in 1991?

    1. Re:Strange... by Megane · · Score: 4, Informative
      I hate to break the news to you, but C: is supposed to be the ROM disk. He wasn't thinking about booting from the CD-ROM.

      Nothing strange to see here, move along...

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    2. Re:Strange... by glitch_ · · Score: 1

      I believe he/she was referring to the comment in the notes that said "Never A: or D:", which lead him/her (and myself) to think he was referring to the floppy and the CD-ROM drive.

    3. Re:Strange... by blogan · · Score: 1

      Yes, but D: is the CD-ROM drive (see his page 2). That's like me writing today "Always boot from USB device, never from the Video RAM". I'm saying that if CD booting didn't exist back then, why is it noted that you shouldn't do it in the note.

      Booting from CD-ROM could have existed back that, but I don't know.

    4. Re:Strange... by AKnightCowboy · · Score: 1
      Booting from CD-ROM could have existed back that, but I don't know.

      My old Sparc boots from CD-ROM (scsi), but I doubt there were any PCs that did it since there wasn't really a defined bootable CD-ROM definition for PCs. Maybe Macs might have had it.

    5. Re:Strange... by gimpboy · · Score: 1

      no, not like you are used to today. there were no ide cdrom drives. there were scsi drives, and it's possible there were bootable cdrom disks that were used in scsi drives-i doubt it though.

      --
      -- john
  15. Big Deal by Anonymous Coward · · Score: 1, Insightful

    What's the big deal, really? It's basically a computer in a small case that plays DOS games.

  16. Mirror with images by Karl+Hungus,+nihilis · · Score: 3, Informative
  17. How to get your story submitted to Slashdot by Anonymous Coward · · Score: 1, Insightful

    1. Create fake story about "inventing" X-Box
    2. ???
    3. Profit!

  18. What about form factor and cooling? by updog · · Score: 2, Insightful
    But my game interests were with DOS-based games of the time, such as Commander Keen. Even Commander Keen 1 was better than most of the games available for the Nintendo, at least as far as I could see. So I wondered why no one had bothered to make a DOS-based game console.

    Maybe no one bothered with a DOS-based console at the time, because of the cooling and power requirements (big fans and power suppies) as well as the form factor? If something were to be competitive with Nintendo, it would not only have to be as cheap, but also as small and quiet...

    1. Re:What about form factor and cooling? by gl4ss · · Score: 1

      hmm, never saw those cheapsy 386sx's in pizzaboxes?

      anyways, those older comps didn't need a lot of cooling.. and not that much power either if there werent extra stuff cramped in.

      still, there was no point, as it would have been outrageously expensive..

      AND WHY TO USE DOS?? dos wasn't even back then the greatest os for anything.. you would end up using it only as the bootloader..

      --
      world was created 5 seconds before this post as it is.
    2. Re:What about form factor and cooling? by drinkypoo · · Score: 1
      CPUs didn't use heat sinks in 1991 in basically any computers, not even VME server boxen from sun. They just didn't need them. A fast computer was running at all of 33MHz.

      The NES has what, a 2MHz CPU? The 8088 was 4.77 MHz in general, it might have been a better CPU but maybe not, Nintendo likes to go Motorola. (The only Nintendo system which uses a CPU from someone other than moto is the Nintendo 64, which uses a MIPS core.) Motorola tends to have vastly more general purpose registers than intel, which makes a big difference in assembly programming. Any time you copy something between a register and memory it takes a couple cycles at least to get/set values.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  19. It's been thought I'm sure. by fordboy0 · · Score: 2, Funny
    Even somewhat hinted at in some of the other posts, BUT...

    Didn't anyone notice the striking similarity to an SNES controller? Most of the games I remember playing back in pre-VGA standard days didn't require 2 buttons, none-the-less six. Methinks this is a poor hoax.

    Correct me if I'm wrong (like there is any doubt about that HERE), but wasn't EGA the cream of the crop (except for a few high-end boards like TARGA and whatnot) in 1991? With most of us still suffering through on Hercules mono, or god-forbid the brave souls who had CGA. (I swear it has more than just brown, blue and white colors. It has 16 man, you're just blind).

    And... Were ball-point pens invented yet in 1991? I remember having to write everything down with pencils, only after chewing the end to a point... Case closed :)

    --
    Ligaguinggligagiggagoogoogwillgo
    1. Re:It's been thought I'm sure. by Anonymous+Hack · · Score: 3, Insightful

      Bingo. Not only was EGA about as cool as it got back then (i remember VGA becoming more popular on high-end home computers in 92-93ish, around when Wolf3D took off) but Commander Keen? Come on. In 1991 i'm talking Battletech: The Crescent Hawk's Inception on a monochrome screen... An early, very crappy, Test Drive under CGA. Lode Runner. Mines of Moria (like Nethack). Space Quest 1. PCs were worse than Amigas and even the 8-bit systems back then. The people who could afford VGA systems (with CD-ROM drives!) were like the people today who have Radeon 9700s with 1 gig of RAM and God knows what other overclocked monstrosities in their system. Contrary to what we read on Slashdot, that is by far not the majority of PC users :-)

      --
      I got a sig so you would remember me.
    2. Re:It's been thought I'm sure. by smash · · Score: 1
      Hmmm wierd.

      In 1991 I was playing Wing Commander, Indianapolis 500, F15 Strike Eagle 2 and LHX attack chopper.

      These are the games that encouraged me to sell my Amiga... it just couldn't compete with the PC by this point...

      smash.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:It's been thought I'm sure. by Anonymous+Hack · · Score: 1

      Ahhh LHX and Indy 500 :-) Man, LHX was the best damn flight sim i've ever played. I've tried so many helicopter sims after that and not one worked as smoothly and simply. I don't know whether it was realistic or not, but it was so easy to get into it and start flying missions. Made me want to learn how to fly a helicopter in real life. I wish they'd made an LHX 2. Any suggestions?

      But Amiga in 1991? You had full-color Monkey Island, Lemmings, Eye of the Beholder, Prince of Persia, Sim City... I don't recall the PC ever getting those games in a decent color till at least a few years later. What about Gods? "THE Amiga game" if i remember the magazines spiel back then. I think you just wanted better sims - the Amiga was always an excellent arcade machine, but i don't remember sims coming into their own until the PC. A lot of people bought PCs just to play MS Flight Sim :-)

      --
      I got a sig so you would remember me.
    4. Re:It's been thought I'm sure. by Tim+Browse · · Score: 1

      I'm sure I used/installed PCs with VGA graphics cards in 1990 or maybe 1989, when I worked for British Telecom.

      That is, they were definitely VGA cards, not EGA (the graphics demo program they came with was amazing at the time), and I last worked for BT in 1990.

      I can't imagine it took 3 years for them to reach a lot of home users. Then again, I have no idea how much they cost then :)

      Tim

    5. Re:It's been thought I'm sure. by Looke · · Score: 1

      My 1991 16 MHz 386sx (a mid-range home PC from Brother) came with a built-in 512 KB Trident VGA card. I used to run Windows 3.0 in 800x600 on that one (only 16 colours).

      The model preceding the one I've got had only half the video RAM, but still VGA. I think your memory is slightly skewed.

    6. Re:It's been thought I'm sure. by smash · · Score: 1
      Yeah, I was after sims I guess... however Wing Commander on the PC just blew me away - and that could hardly be called a sim ;)

      Lemmings, Eye of the Beholder, Prince of Persia were all on PC too, in VGA. Gods too...

      Wing Commander did it for me. Once I saw Wing Commander 2, I just had to get rid of the Amiga and get a machine with the power to do 3d properly ;)

      Don't get me wrong, I love the Amiga for what it was, Commodore just needed more CPU power so it could move into the 3d filled polygon era - the custom chips were simply no good for that sort of thing :-\

      I still think WorkBench is the best OS that has ever been put out for a home computer... going to MS-DOS was a trade off I was willing to make for decent 3d framerates though...

      smash.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  20. MS-DOS? by s-orbital · · Score: 1

    "Back in college (1991), I wondered why no one had bothered to make a DOS-based game console."

    Because DOS sucks! My God, they dont even have tab-completion (Natively, at least)

    --
    Patent: from Latin patere, to be open
    1. Re:MS-DOS? by Anonymous+Hack · · Score: 1
      Because DOS sucks! My God, they dont even have tab-completion (Natively, at least)

      DOS is an OS, my friend, not a shell :-)

      --
      I got a sig so you would remember me.
    2. Re:MS-DOS? by s-orbital · · Score: 1

      That is true. Never thought too much of that. I hate how in the Windoze world everything is mixed together.

      Unix stuff has the simple beauty of having its pieces do one thing, and do it well. I think this is a good concept with software. It also reduces security holes. (Think of IE being a browser and the GUI shell!)

      --
      Patent: from Latin patere, to be open
  21. Voodoo 3 in 95? by Acidic_Diarrhea · · Score: 1
    "I didn't investigate it at the time, but with the USENET archives on Google I was able to do some research. In 1995, video cards that supported TV-out were high-end cards like: S3 ViRGE, Rage All in Wonder, Rage Fury, Canopus, 3dfx Voodoo 3 3000, and G400 Max."
    This article seems to be on thin ice. The Voodoo 3 3000 was out in 95? I don't think so. I don't believe the Voodoo 2 was even out then. The Voodoo 3 came out around 98 or 99 I believe. I have a feeling this guy is trying to trick me into believing that not only did he invent the name X-Box but he also invented the Internet and had all the ideas for Sesame Street. Next story!
    --
    I hate liberals. If you are a liberal, do not reply.
    1. Re:Voodoo 3 in 95? by meringuoid · · Score: 2, Insightful
      This article seems to be on thin ice. The Voodoo 3 3000 was out in 95? I don't think so. I don't believe the Voodoo 2 was even out then. The Voodoo 3 came out around 98 or 99 I believe. I have a feeling this guy is trying to trick me into believing that not only did he invent the name X-Box but he also invented the Internet and had all the ideas for Sesame Street. Next story!

      There was NO 3D in 1995 unless you wanted an insanely expensive Silicon Graphics box. Back then a 2MB S3 board - a Diamond Stealth 64, for instance - was damn nice. I think the first Voodoo was in '97, and the Voodoo 2 in '98. UltraHLE came out in late '98 or early '99, and managed high-speed N64 emulation using SLI'd Voodoo 2s. Voodoo Banshee and Voodoo 3 started making 3D popular because you could have it all on one card; about this time people like nVidia and ATi started getting serious marketshare as well, since 3dfx didn't go in for 32-bit colour, preferring speed over quality.

      Voodoo 4 and 5 were too late to save 3dfx, but wonderfully cheap after the wreck :-)

      --
      Real Daleks don't climb stairs - they level the building.
  22. The X-box of 1991 was the Amiga by Brymouse · · Score: 2, Interesting

    In 1991 no Intel box could even come close the the Amiga.

    IIRC the CD32 came out that year, which was like a PS2. It had the AGA chipset, and had quite a few games releaced for it. I had a A3000, and later the A4000. I remember the huge difference in lemmings on it vs. my 486/dos computer.

    1. Re:The X-box of 1991 was the Amiga by smash · · Score: 2, Interesting
      The CD32 didn't come out until later, but regardless of this I agree with you.

      The PC simply could not compete with the Amiga until until later - bang for buck, for games, the PC simply wasn't a starter.

      The amiga also had a more TV friendly output - 320x200 or 320x256(PAL) with 64/4096 colours in extra half-bright mode, with an appropriate refresh rate, and even came with a modulator (brick) for connecting to a TV.

      The sound was much more capable - 4 channel, 8 bit 29khz (compared to the SoundBlaster's 22hz 1 channel 8 bit mono). Sure you can do software mixing on the soundblaster, but that took more CPU power than was usually feasible on a 386.

      My only gripe with the Amiga, and the reason I ended up selling mine, is that they took far too long to put a quicker CPU in it at a decent price. If they'd put a 68020 in the A500 from the start, and a 68030 in the A1200, I'd probably not have moved to the PC in 1992 :-\

      smash.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:The X-box of 1991 was the Amiga by _Pablo · · Score: 1

      1991 - those were the days of the A500 Plus and the end of the costly CDTV.

      It was 1993 before the CD32 limped out of Commodore to die. It was also around this time, that the PC ate the Amigas dinner.

      --
      $2B OR NOT $2B = $FF
    3. Re:The X-box of 1991 was the Amiga by Gax · · Score: 1

      Agreed. Commodore did have 030 & 040 in the higher end models, but found it too expensive for low-end. It was only in 1996 that 68030 was proposed as the base for a low-end machine (the Walker). At this time 030 was the entry spec of a decent machine. I visited the World of Amiga show to see the prototype & considered purchasing it or a 040 A1200 accelerator. Of course, I went with the CPU board - a decision I never regretted.

  23. Sorry to post again but... by fordboy0 · · Score: 5, Insightful
    If it really was 1991 and this guy was smart enough to put together a "DOS"-based game box, don't you think he would have known not to use spaces in his filenames? - Strike Three - Yer Out!

    Worst episode -er- article ever!

    --
    Ligaguinggligagiggagoogoogwillgo
  24. Not a hoax by M3wThr33 · · Score: 3, Interesting

    Sure, it looks like an SNES, but that's because in that same year the SNES came out. He probably heard about it and wanted to make his own.

  25. CD-ROM drives in 1991 by Jim+Ethanol · · Score: 3, Interesting
    The one thing I find odd about this design is the use of a CD-ROM drive. In 1991 CD-ROM media was very scarce as I recall. Almost all programs were distributed on disk. I built my first PC in 1993 (Amiga and ST prior to that) and it didn't have a CD-ROM drive for some time CD Burners were extremely expensive (thousands) and were the size of a large home stereo amplifier. As I recall, most software was distributed on 3.5 inch disk well into 1994... right?

    So in 1991, the inclusion of a CD-ROM on this device was intended as either: 1) A very expensive cup holder. 2) A device a waaay ahead of its time. Or 3) A hoax.

    While in 1991(ish) there were the failed initiatives of Commodore (CDTV) and Philips (CDI) to make CD-ROM based "Edutainment" consoles, the huge advantage of using a PC as the innards of the device would be lost because of the relative obscurity of CD-ROM media on the PC platform.

    -JE

    Computer, destruct sequence one, code one, one A.

    1. Re:CD-ROM drives in 1991 by Student_Tech · · Score: 1

      I don't know about the CD being so far ahead of its time. Nintendo pulled out of their contract with Sony, and started it with Philips, for a CD unit ad-on for the Super Nintendo in 1991 more info here, and Sega had their SegaCD unit coming out in 1992.
      So if they were looking at the gaming magazines they might have seen these units and decided to make something similar to them.
      Using CDs might have also exsited as a way to do minor copy protection of some source, because the burners weren't consumer items yet.

    2. Re:CD-ROM drives in 1991 by Jim+Ethanol · · Score: 1

      Well that's true.. as I said, CDTV and CDI were around back then. As for companies like Sony and Philips, these are the companies that invented CD media.. so it's a little more reasonable that they would be looking for applications for it other than CD Audio. I'm not saying they guy didn't think it up.. I'm just saying the logic seems a little "off". CD-ROM drives were expensive, and so were PC parts. In any case I would think that a small (price equiv.) HD would have been more usefull. Though I can see your point on copy protection. -JE Your name... is Jim.

    3. Re:CD-ROM drives in 1991 by Reziac · · Score: 1

      In late 1992 or early 1993, I remember a friend showing off a real early CDROM-based DOS game, on a 1x external CDROM drive. The game worked about like Myst (mouse pointer on desired direction, click, off you go) tho I don't recall the title. Gameplay was slow as molasses in January.

      Just for reference, in early 1994 a "multimedia kit" (SB16 and 2x internal Panasonic CDROM drive) cost me about $500.

      [That SB16 is still in use. In 2001 the CDROM finally died of a broken drive belt (but easy to replace if there were any motivation to do so).]

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    4. Re:CD-ROM drives in 1991 by wkitchen · · Score: 1
      The one thing I find odd about this design is the use of a CD-ROM drive. In 1991 CD-ROM media was very scarce as I recall. Almost all programs were distributed on disk. I built my first PC in 1993 (Amiga and ST prior to that) and it didn't have a CD-ROM drive for some time CD Burners were extremely expensive (thousands) and were the size of a large home stereo amplifier. As I recall, most software was distributed on 3.5 inch disk well into 1994... right?

      So in 1991, the inclusion of a CD-ROM on this device was intended as either: 1) A very expensive cup holder. 2) A device a waaay ahead of its time. Or 3) A hoax.
      2X CD-ROM drives were about $200 in the latter part of 1993, and were actually fairly common on new machines. I got my first Pentium machine that year, and it came with one. Not sure what was available in 1991 or what it would have cost, but probably quite a bit more. I know that CD-ROM drives were commercially available at least as far back as 1987, but they were very exotic high-end stuff back then.

      The cheapest CD writers in 1993 were about $3K. $4K was more typical, and a few models up around $6K. Blank CD-R disks were $15 to $20 each. They were easy enough to find from mail-order houses, but you definitely wouldn't find them at Wal-Mart, and probably wouldn't even find them at 90% of computer stores. Again, I don't know what the situation was in 1991, but "rarer" and "costlier" are very good bets. And there was more cost than just the burner. You also had to have enough HD space for all your source material, plus an image of the CD. And these couldn't be low-end drives either. Low-end models would occasionaly "recalibrate", causing a momentary pause in the data stream, and CD writers at the time didn't have enough cache to tolerate this. So, in 1993 a typical CD writing setup, computer and all, was about a $10K investment. 1991 would certainly have been much worse.
    5. Re:CD-ROM drives in 1991 by Large+Green+Mallard · · Score: 1

      Yep, I remember a friend having a CD-R (not CD-RW) drive in a PC in 1994, on a beta of Win95.. and it cost AU$2000 and the media was $15 each, and there was a return policy if it coastered!

      And a stripped down Win95 was distributed on 3.5in floppies initially.. it was about 60 discs.. we have a box with it in at work ;)

    6. Re:CD-ROM drives in 1991 by Ozymandias_KoK · · Score: 1

      Win95 on floppy was 24-26 discs or so. That's the full initial distribution, not a stripped down version.

  26. Gald I'm not the only one... by EpsCylonB · · Score: 1

    ...that thought this was bollocks.

    1. Re:Gald I'm not the only one... by rastachops · · Score: 1

      mod this up as interesting or something, its probably the most-to-the-point and accurate reply ive read so far. :)

  27. What's wrong with the Nintendo? by Kirby-meister · · Score: 2, Insightful
    But my game interests were with DOS-based games of the time, such as Commander Keen. Even Commander Keen 1 was better than most of the games available for the Nintendo, at least as far as I could see. So I wondered why no one had bothered to make a DOS-based game console.

    To give an opinion from the other side of the gaming spectrum, I don't think Commander Keen I could be better than Super Mario Bros, Excitebike, Double Dragon, Ninja Gaiden, Rivercity Ransom, Dragon Quest[Warrior], Final Fantasy, The Legend of Zelda, et cetera...could anybody who did both PC and console gaming during this time give an opinion on the matter?

    1. Re:What's wrong with the Nintendo? by fordboy0 · · Score: 1
      Put quite simply... I was wishing that my PC could play the cool games like my buddies NES. But, either spend money for that 64k upgrade or get the NES... Tough choice

      --
      Ligaguinggligagiggagoogoogwillgo
    2. Re:What's wrong with the Nintendo? by Bald+Wookie · · Score: 1

      could anybody who did both PC and console gaming during this time give an opinion on the matter?

      I played both Nintendo and PC games around this time period (1991-1992), so I guess I'm qualified to answer. My first experience with Commander Keen came with the fourth episode (second shareware?), but I played Keen 1 at some point too.

      The first time I played Commander Keen 4 "Goodbye Galaxy" I distinctly remember thinking "This is better than my Nintendo". It at least ranked with Super Mario Bros 3 in both graphics and gameplay. Keen had more style and humor though. The controls felt better than any PC 'platform' game that I'd played before. Before Keen I preferred consoles for 'thumb' games and computers for thinking games. Since playing Keen I haven't bought another console game. At least for me Keen killed the console star.

  28. Guys... Guys... Take it easy... by fordboy0 · · Score: 5, Funny
    The '1991' on the front page is his BirthDate. The idea was conceived yesterday...

    --
    Ligaguinggligagiggagoogoogwillgo
  29. Xbox by urbieta · · Score: 1

    but really the "X" was there because I didn't know what else to call it.

    Its exactly the same reason why M$ used the X, the difference is that M$ spends millions a year in marketing and still cant be any more creative than that 8)

  30. paper looks awfully good..... by hotrodman · · Score: 1


    For being about 14 years old already...after sitting in a basement or shoebox for 14 years, most paper doesn't look new anymore...especially notebook paper..

  31. Sounds like a hoax by Kupek · · Score: 1

    First, the XBox name he explained away. Alright, I can buy that.

    But that controller on the first scanned page? That's an SNES controller. The NES did not have L and R buttons, nor did any system before it. The combination of these two things makes this smell like a hoax. I might be wrong - I haven't had the change to read much of it - but I have my doubts as to his claim that he wrote this in 1991.

    1. Re:Sounds like a hoax by Chuck+Bucket · · Score: 1

      agreed, the first thing I saw was the controller, it was a dead ringer for SNES. I think this person is trying to have a little fun with us.

      Cho, Mike Cho

    2. Re:Sounds like a hoax by bighoov · · Score: 2, Insightful

      The gamepad he drew did exist back then. You'll note that the first page of his notes mentions Gravis. See the following Usenet post from 12-30-1991 by Mark Rein, president of Id Software at that time, regarding a 4-button digital Gravis gamepad and support for said gamepad in Commander Keen:

      Usenet post

    3. Re:Sounds like a hoax by cscx · · Score: 1

      I still own one of those! Windows has drivers for it too, so I still use it to play games (athough, it's kind of a werid shape -- I'll have to say that the SNES controller fits a player's hand 10x better than the Gravis pad).

  32. Bull! by rindeee · · Score: 1

    Total crap. I normally don't whine about my /. submissions that don't get posted, and then something like this comes along and manages to really hack me off. For God's sake /. editors...do some fact checking. I did some Google'ing and in under a minute had RAM prices...sales no less...from news groups (remember when everyting was bought and sold online via news groups). I even managed to dig up an old thread from 1991 when I too was a freshman in college looking to buy a 1MB flash memory card for my Atari Portfolio (man I wish I still had that). Anyway I also found a listing of the average prices for memory. 1MB "generic" memory volume pricing "dropped to an average price of $40 each in 1991 from $289 each in 1989". Various sale ads for memory from 1991 are plentiful...see for yourself at Google. That is all.

    1. Re:Bull! by Reziac · · Score: 1

      I paid $160 for four 1mb 30pin SIMMs in May 1994, and at the time that was a good price (Los Angeles area computer swapmeet price, well below retail). I still have the receipt here somewhere, and probably some ad flyers from clone dealers too. About a year later, 4mb SIMMs were $100 each, and that was the best deal around at the time.

      Loose DIP chips and SIPPs may have been somewhat less, but weren't relevant to anything newer than an early 386.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  33. I can't wait to post my captured UFO article by Raiford · · Score: 1
    ... it might make the front page like this one did !

    --
    "player 4 hit player 1 with 0 stroms"
  34. 1993 XBox was actually an Amiga (CD32). by jfisherwa · · Score: 5, Interesting

    Seriously. 1991 XBox with PC technology would be absurd. Commodore, however, did this with the Amiga--it actually shares many similarities to the XBox/PC relationship.

    Over 200,000 CD32 units were sold worldwide (100,000 in UK alone) - as compared to 3DO, which only sold a bit over 100,000 worldwide. It took some balls for Amiga to move on that, but unfortunately Commodore went under not too long afterwards. It sold for $399 in the US when it was released.

    http://www.cd32.com/

    Commodore Amiga CD32 Press Release Follows:

    FOR IMMEDIATE RELEASE

    CONTACT: Commodore Business Machines, Inc.
    Marketing and PR Department
    (610) 431-9478

    --== Amiga CD32® Launched in U.S. at Intermedia ==--

    (San Jose, CA - March 1, 1994) Commodore Business Machines, Inc. today
    announced at Intermedia the availability of the Amiga CD32 game machine
    in the United States

    "The CD32 will be available this spring at mall-based software stores,
    regional electronics stores, and Amiga dealers throughout the US," says
    John DiLullo, Vice President of Sales and Marketing for Commordore
    Business Machines, Inc. "We are bundling three excellant games with
    the CD32: Pinball Fantasies by 21st Century, Wing Commander by Electronic
    Arts, and Oscar from Microvalue Flair," DiLullo added," and offering a
    special price on Psygnosis' Microcosm."

    First launched in Europe this past fall, Commodore reports to have sold
    over 100,000 units in Europe in just three months prior to Christmas. By
    outselling Sega four to one and claiming 38 market share of all CD ROM
    drives sold in the UK (according to the Gallup Weekly Report), the Amiga
    CD32 has established itself as the undisputed leader of the 32 bit
    machines.

    Electronic Gaming Monthly agrees by rating the CD32 higher than Sega CD,
    3DO or Jaguar. At a suggested retail price of just $399, the Amiga CD32
    features an unbeatable combination of power and affordability.

    "We challenge anyone to show us a better multimedia player at a better
    price," says Lew Eggebrecht, Vice President of Engineering for Commodore
    International.

    "With 50 titles available today and 100 expected by first ship in the
    U.S., the Amiga CD32 has wide support among the software development
    community," says John Campbell, Director of Applications and Technical
    Support for Commodore International. "The success we have had in Europe
    has convinced publishers to invest in creating revolutionary new titles
    for the Amiga CD32," Campbell added.

    The Amiga CD32 features a 32 bit Motorola 68EC020 Microprocessor with
    2MB of memory, 16.7 million colors, and a double speed CD ROM drive built
    in. The CD32 will play audio CDs, most CDTV discs, and CD32 discs. With
    the addition of an optional MPEG-1 full motion video module, the CD32 can
    play MPEG VideoCDs, MovieCDs and Karaoke CDs with up to 74 minytes of
    better-than-VHS quality video and CD quality audio on a single disc.
    The suggested retail price of the MPEG module is $249.

    "The CD ROM drive in the CD32 is a fully multisession compatible Mode 1,
    Mode 2 Form 1, and Mode 2 Form 2 drive," says Jeffrey Porter, Director,
    Advanced Technology for Commodore International. "With optional
    software, the CD32 can read Kodak® PhotoCD discs," Porter added.

    Commodore Business Machines, Inc. based in West Chester, PA is the U.S.
    subsidary of Commodore Internatrinal Limited. The company manufactures
    and markets a complete line of Amiga computers and peripherals for the
    business, consumer, educational, and vertical markets. The company's
    worldwide installed user base of Amiga computers is approximately 5
    million units.

    1. Re:1993 XBox was actually an Amiga (CD32). by n1ls... · · Score: 1

      The Commodore CDTV (An Amiga 500 with CD ROM designed to look like a VCR or a CD-Player) was released in 1991. See http://www.cdtv.org.uk/ for more info...

  35. Video Game Archeology by staaktdenarbeid · · Score: 2, Interesting

    It's a pity so many /.ers think posting old schematics is not relevant.
    I think it actually is. For example, the ATARI 2600 console has chip schematics here. And I would love to find designs for the early Space Invaders, or Galaga systems. Why ? Because the average multimedia PC today is maybe a 1000X more powerful than those older systems, yet playability of all those new games has not increased by the same amount. Video Game Archeology can teach me.
    By the way - even if those scans are fake, the /. forum finds out anyhow.

  36. Sound Cards by mdxi · · Score: 5, Interesting
    From Google newsgroups, the earliest mention of the Soundblaster card was Sep 25 1990, and in 1992 the SB was sold for $75. So in 1991, you should have been able to get a sound card for a reasonable price.

    Come now, surely a true DOS gamer from back in the day would know that the SoundBlaster was not the first PC sound card!

    No, the original SoundBlaster boards were cheap knock-offs of the AdLib, one of which a friend of mine had in his 286 box back around 1988. Back then, all consumer-level cards were "AdLib compatible", and the SB was one of these.

    IIRC, there were also higher-end cards already on the market as well, like those from Turtle Beach and (I believe) the GUS, which was a favorite of the tracker/demo crowd.

    So by 1991, you should have been able to get an older AdLib card for cheap (and, again, AdLib was the gold standard at the time and SB was cheap crap.)

    --
    Posted with Mozilla
    1. Re:Sound Cards by Sabalon · · Score: 1

      But the AdLib was just FM Synthesis right? The SB actually added the waveout kinda stuff - samples and digital audio instead of just a cheap general midi.

      Somewhere (unless I gave it away) I had a sound device that worked by hooking it up to the parallel port - it would let you play wav's or whatever to an audio connector on this little passthrough dongle device. Came with Dungeon Master - used a ton of CPU time though.

    2. Re:Sound Cards by Uller-RM · · Score: 1

      Correct, the AdLib was FM synth. Creative relied pretty heavily on the fact that it was cheaper than a genuine AdLib card tho for a while, until sampled sound took over.

      And, actually, that parallel port rig was pretty common. If you wanted to do it portably, you just hooked up an 8 bit DAC to it, but cheaper ones just used a R^2 resistor network and leeched off the parallel port -- moderately risky depending on whether or not you ran it to an amplifier or directly to a headset. (Sink/source capabilities have never been standardized for parallel ports; you can still find some boxes in use today that are rated for 5 mA source.)

      Dungeon Master was such an awesome game :D And it had a great soundtrack too. DM2 was good too, but I never sat down and beat it. Maybe I should...

      Sigh. Does anyone know if the emu10k module can be used from inside UMSDOS? It'd be a lot easier to run my old games in Linux than trying to find an old version of the old BLASTER= emulator software for the SBLive. I've been craving some old Wing Commander: Privateer...

    3. Re:Sound Cards by reflective+recursion · · Score: 2, Interesting

      Not quite. I have both AdLib and the "original" SoundBlaster (the old 8-bit). Still have both today. AdLib was a nice card, but it only had FM synth. SoundBlaster had 11khz audio record and 44khz audio playback, at 8-bit mono for both. Infact, my SB 8-bit could play module files (.MOD) at 44khz. It is quite a sight seeing an 8088 producing a near-CD quality sound. Much like when MP3 first came about. This is not to say that using digitized sound was easy or cheap as it is today. Unless game programmers went the .MOD route, games rarely had digitized sounds. Which is probably why SB didn't amount to much early on. The power was there, but it was very expensive to use that power back then. I'd say AdLib probably had the _better_ FM chip, but this is only because they were around a little longer and SoundBlaster was doing the digital thing as well as FM.

      --
      Dijkstra Considered Dead
    4. Re:Sound Cards by adolf · · Score: 1

      You remember strangely.

      I remember Adlib cards - cheesy Yamaha FM synthesis on an ISA card. No PCM capabilities. A reasonable tool for the budding musician, perhaps, but largely useless for gaming (except for the soundtrack, and Atari-esque bleeps and squawks). I didn't remember of it included MIDI or a game port. You couldn't even play mods with the thing...

      So, along comes Creative Labs with the Soundblaster 1.0. It's got the same cheesy Yamaha synth chip that was responsible for all of the Adlib's output, plus their own (slightly better/different, and stereo) CMS synth chip, and PCM recording and playback, along with a MIDI UART and game port. All of this gear could be used concurrently.

      It wasn't just Adlib-compatible, it was the same thing, plus a lot of genuinely useful features and a different software suite.

      Sometime later, CL introduced the Soundblaster 1.5, which was the same card sans CMS synth (a socket for which remained on the board). This thrust the world back into the realm of monophonic PC sound for awhile, but nobody seemed to notice. I listened to many months of mods with an SB 1.5 back in '92, on a 386SX/16 that could just barely cope.

      A bit after that, the arrival of the SB Pro brought stereo back, across the board, along with better PCM.

      And then began the whole SB16/AWE32/64, GUS, PAS16 debacle...

    5. Re:Sound Cards by KewlPC · · Score: 1

      The SoundBlaster was for digital waveforms aka recorded sound. The AdLib was for music (FM Synthesis, MIDI too if memory serves).

      So it seemed only natural that somebody would take the standard as far as music goes (AdLib) and add the ability to play back digital recorded sound.

    6. Re:Sound Cards by drinkypoo · · Score: 1

      44KHz? I thought it had only 22KHz.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Sound Cards by Piquan · · Score: 1
      The "FM synth only" aspect of AdLib bugs me.

      When I was in college, my roommate loved playing Starcon 2. He bought an AdLib, so he could enjoy the sound. I expected only music, but to my surprise, the MOD-based soundtrack played perfectly, and all the sound effects were identical to what I heard on an SB-compatible!

      Anybody know anything about this?

  37. Game Blasster? by twos · · Score: 1
    At the time, there was a gadget called "Game Blaster", which you could pick up at places like Egghead for about $150 (???). It seems to convert VGA to NTSC video. That's just what our system needs.

    Sound is important. Even the Atari 2600 had very basic sound ... those are the cheesy "bleep bloop" sounds you probably remember so well.

    From Google newsgroups, the earliest mention of the SoundBlaster card was Sep 25 1990, and in 1992 the SB was sold for $75. So in 1991, you should have been able to get a sound card for a reasonable price.

    Humm..... I have a Game Blaster. I bought it in the early '90's for about $60US. It's a sound card from Creative Labs. It was the precursor to the SoundBlaster. This dude can't even keep the simple stuff straight.

    I guess the /. crew pushed this one on through for laughs. HaHa!

    --
    Phear The Phat Penguin
  38. cdrom drive? by gimpboy · · Score: 1

    did you see his specs with the cdrom drive. i was there was a reason he couldnt find prices for cdrom drives were just getting popular. most of the computers built in 91 didnt have cdrom drives because most applications, i cannot think of many besides groliers, came on floppy disk. the drives that did exsist either had scsi interfaces, or other propritary interfaces from companies like panasonic, sony (had at least two different ones i remember), matsushita.

    But in 1991, such video cards [with tv out] weren't so common. Or were they?

    incase he is still wondering: no they were not.

    i agree. i think this dork made this crap up.

    --
    -- john
    1. Re:cdrom drive? by TheOnlyCoolTim · · Score: 1

      I remember taking apart an old computer once, and the CD Rom drive connected to the SOUND CARD.

      I mean, WTF? Who came up with that glorious idea?

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    2. Re:cdrom drive? by gimpboy · · Score: 1

      they used to come in bundles cdrom+soundcard. they would typically only work together.

      --
      -- john
    3. Re:cdrom drive? by Sabalon · · Score: 1

      Depending on which one, it could be some proprietary interface, or it could be a SB with an IDE controller on the soundcard, which you could actually use as a third IDE controller in the system. 6 of those 200MB drives in those old computers was cool.

    4. Re:cdrom drive? by sfe_software · · Score: 1

      I remember taking apart an old computer once, and the CD Rom drive connected to the SOUND CARD.

      I mean, WTF? Who came up with that glorious idea?


      Two reasons:

      1) At the time, sound cards and CD-Rom drives weren't popular, and didn't usually come with the computer. So they were typically sold together as a "Multimedia Kit", or just "Sound Blaster Kit", usually along with cheap speakers.

      2a) A lot of machines didn't have extra IDE connectors (most certainly didn't have a "secondary" controller), and so it was easier to integrate it on the sound card and avoid the support hassle;

      2b) Some CD-Rom drives (Matsumi, Yamaha, IIRC) had proprietary interfaces that were *not* IDE. Some used the same cable, some a 32-pin cable, but all required a separate card (or, as was common, the included Sound Card/Interface Controller).

      Anyway, for 2a it made sense. Nothing like coming home with a new CD-Rom drive to run Encarta, only to find out you have no where to connect it. Was nice to get a Multimedia Kit, with your drive, sound card/controller and speakers, not to mention a bunch of crapware bundled with it (the sound blasters used to come with a CD-ROM full of sound effect WAV files).

      Ah, the memories...

      --
      NGWave - Fast Sound Editor for Windows
    5. Re:cdrom drive? by sameyeam · · Score: 1

      If I remember rightly, the first CD-ROMs had IDE like connectors that weren't actually IDE (if you get me)...so they had to have their own ISA interface cards. Since CDROMs and soundcards often ended up bundled together in "mulitmedia kits" it made sense to stick the interface on the sound card.

    6. Re:cdrom drive? by _Pablo · · Score: 1

      From what I remember, most PCs around that time had neither sound nor a CD-ROM. Then Microsoft published the MPC (Multimedia PC) spec which called for sound and a CD. At that time however, CD-ROM manufacturers hadn't actually all settled on IDE or SCSI but provided their own proprietary interfaces (Sony, Panasonic & Mitsumi).

      So instead of having to get a motherboard with all the different connectors, why not put them on an add-in card? This is what Creative Labs did with their Soundblaster, and at the time they shipped an MPC kit which consisted of a Soundblaster Pro and CD-ROM combo.

      So at the time it wasn't such a crazy idea.

      --
      $2B OR NOT $2B = $FF
  39. Just wondering... by hobo2k · · Score: 1

    Was this the first time that a slashdot story itself was a troll? Or has this happened before?

  40. Hardware prices in 1991... by dameron · · Score: 5, Interesting
    It's very obviously a complete phoney. His questionable calculations on the hardware side are almost enough, but when he presages Palladium technology with "How to keep people from running just any DOS program from the game CDROM?" I almost laughed myself out of my chair...

    CD driver were incredibly expensive, going for $500 to $1500 dollars. Here's an example.

    VGA card (what they were called back then) to composite video: $600-$1500 Example.

    -dameron

    1. Re:Hardware prices in 1991... by Meowing · · Score: 4, Interesting

      Don't think so. In 1992 I picked up a CD-ROM drive at Radio Shack for $200. I'm also quite certain that at about that time I picked up a cheap PC (Multitech/Acer I think) for under $1000 that had a VGA card with composite out (and I remember thinking this was silly since NTSC was hopeless for 80-column text).

    2. Re:Hardware prices in 1991... by Deflatamouse! · · Score: 4, Insightful

      In 1994, I bought a 486 system for around $2000 (it was a Packard Hell :( ). Anyway, the CDROM drive that came with it was a 2X. It wasn't until later that a 3X, then a 4X drive came out. (And then the speeds started to exponentially increase.) Although I've never paid any attention to the market back in 1991, I like to take a risk, and say that CDROM drives at that year weren't very popular and not many CDROM aps, games, etc were out there. To see this guy suggest using a CDROM in a console back in 1991 brings me a lot of doubt.

      Perhaps this guy had a innovative mind, perhaps not. I hate to do it, but IMO, this story has 'hoax' written all over it.

    3. Re:Hardware prices in 1991... by First_In_Hell · · Score: 1

      Did 3X CD-ROM drives ever come out? I remember when I was in the market for one, they skipped from 2X to 4X and ignored 3X.

    4. Re:Hardware prices in 1991... by SirTwitchALot · · Score: 1

      They sure did... I have a nec multispin 3x sitting in my firewall right now... don't know how popular 3x drives were though

      --
      Go away, or I will replace you with a very small shell script.
    5. Re:Hardware prices in 1991... by sconeu · · Score: 1

      You too! I thought I had the only one in my Gateway P5-90 OSR5 server!

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    6. Re:Hardware prices in 1991... by ForestGrump · · Score: 1

      Yep. I got a 3x nec drive sitting around. It was external scsi. The thing is like purple-grey and has a grey button on the front, lid pops up. Its "portable" and had a chargable battery (I think...) Anyway, I didn't buy it. I got it from a friend when he sluffed off a P-90 onto me. As for the scsi controller, its being used now in my desktop controlling a 12x cdr drive.

      --
      Is it true that more people vote for the winner of American Idol, than vote for the president? -Ali G.
    7. Re:Hardware prices in 1991... by WolfgangFlur · · Score: 1

      LOL Must be a typical Ranger's fan, too lazy to spell out Homosexual, nevermind too ignorant to use it in the right context. ;) Or does he mean Homoginized? haha

    8. Re:Hardware prices in 1991... by kasperd · · Score: 1

      they skipped from 2X to 4X and ignored 3X.

      I see no reason why it even has to be an integer. Who wouldn't have wanted an eX or a ?X speed CD drive?

      --

      Do you care about the security of your wireless mouse?
    9. Re:Hardware prices in 1991... by Sacarino · · Score: 1

      I have a single speed Mitsumi drive with the proprietary "IDE" interface. That little bastard set me back a couple hundred too, if I recall correctly.

      I will set it to the highest bidder. Still works great. Includes DOS driver disk with TSR software for CD Audio. Reserve is $150. ;)

      --
      -- El Sacarino tiene gusto de la chocha
    10. Re:Hardware prices in 1991... by FRiC · · Score: 1

      CD-ROM drive prices fell very quickly at that time, hence the rapid adoption.

      In 1991 I bought a Sony CD-ROM drive with a bunch of bundled games and Microsoft Bookshelf 1991 for $700. And I thought it was incredibly cheap.

      The year after that I got a SCSI NEC MultiSpin 2X drive also for $700.

      Last week I got an ASUS 52X for $15.

    11. Re:Hardware prices in 1991... by dameron · · Score: 1

      I wasn't talking about vga, I was talking about vga with composite output to a NTSC receiver. Big difference ($1000 difference).

      -dameron

    12. Re:Hardware prices in 1991... by the+grace+of+R'hllor · · Score: 1

      CDRom drives were there, and affordable, around '92 to '94ish. But prices dropped very rapidly in that time, so I don't doubt that a '90 drive cost you hundreds more.

      I have a game magazine from '94, which had a few CD-Rom games reviewed (and even had a demo-CD! Wow!).

      One of the games required 20MB harddrive space. Paraphrase the reviewer: "And that really defeats the whole purpose of owning a CD-Rom in the first place, doesn't it?".

      Ha. Haha. *snicker*

    13. Re:Hardware prices in 1991... by shepd · · Score: 1

      Let's see...

      CGA already did composite out, so believing VGA to composite could be done cheaply isn't very hard. In fact, with some tweaking of the card's clock rates (to something _less_) you can get pretty close to TV-Out without massively expensive electronics (even for then).

      Next, how much is an external back-pack CD-ROM of now? About $200. A regular CD-ROM? $30. Difference in price? Over 6 times.

      Dividing $1200 by 6 we get... $200. Now, I know that CD-ROMs were never that cheap then, but they certainly weren't all that overpriced!

      Think again.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    14. Re:Hardware prices in 1991... by Meowing · · Score: 1

      Yes, the price and date were correct. Tandy did indeed sell the CDR-1000 for $200 in 1992. List was about $350, but they went on sale frequently.

  41. I used to think... by mraymer · · Score: 1
    ...that my handwriting was bad... yeeesh!

    And as everyone else has pointed out, most people don't usually stamp the year on notes they scrible. Also, I think the "aged" effect on the scans looks fake somehow. Most notebooks I've seen will yellow at least a little with age, where as this looks perfectly white.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:I used to think... by Gax · · Score: 1

      It is likely the author performed some pre-processing on the image beforehand. I always attempt to tidy an image when I scan something.

  42. Re:Geez-Here you go by mraymer · · Score: 1

    You just did this guy a huge favor by converting the scans to a readable format! I don't think he could even read those chicken scratches himself!

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  43. Consoles? by oneiros27 · · Score: 1

    I really find it hard to believe that someone would have gone to this much trouble just to play Richard and Alan's Escape From Hell or Hillsfar.

    But as for your suggestion for using an Atari or Calico -- there was no Bard's Tale for the Calicovision, nor Space Quest. For DOS, however, we had Wing Commander, and a whole series of Leisure Suit Larry. By 1991, we had the original BattleTech and BattleTech II, not that wierd MechWarrior similator thing.

    Hmm...I wonder what I did with the scratch and sniff card from Leather Goddesses of Phobos?

    Hmm...it's times like this when I'm glad there's places like emulation.net so I can find something interesting to play with.

    (yes, this is partly sarcasm...it's up to you to determine what part)

    --
    Build it, and they will come^Hplain.
  44. The FM Towns Marty by rsilvergun · · Score: 1

    The FM Towns Marty had a 386 processor and based off a previous japanese computer. Check it out here:

    http://www.vgmuseum.com/systems/marty

    Was even released in 1991 :)

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  45. Something the MS people told us.. by billatq · · Score: 2, Interesting

    One of the guys that worked on the X-Box had a presentation here at Texas A&M and mentioned something to the effect of the X-Box originally being an idea that someone found on the internet and would have a lot more functionality, i.e. tivo-like capabilities, etc in addition to gameplay. I wonder if this was published earlier on..

  46. this is bullsh*t by deviator · · Score: 1

    This is sad. /. continues to lose credibility points with me. Daily.

    For years, I have trusted it as a relatively accurate source of industry info (though not always balanced. :) But lately it's not much better than FOX news. I'm really disappointed.

    The terrorists have won.

  47. Date Your Notes! by skSlashDot · · Score: 4, Insightful
    I frequently date my notes for home-only projects; just force of habit.

    At work, I always date my notes with month, day, year, and also include which project the notes are for.

    Not for IP, lawsuit, or policy reasons, just to remove the "WTF" that will come up when I look at the notes after four or five years. Or in case I get hit by a minivan again; I may not be so lucky next time!

    I'm not saying that this guy did or didn't do that... I'm just saying that it's not that unusual.

    I do NOT generally write any kind of copyright info on any of my notes, though. Whether this is good, bad, or indifferent is an exercise for the reader.

    1. Re:Date Your Notes! by Jace+of+Fuse! · · Score: 1, Interesting

      I always date my artwork, no matter how trivial.

      Part of the reason is so that years later when looking through old artwork I can look back and say "Wow, I've come very far in 5 years."

      In reality, it's been more like "Wow, 5 years ago I kicked ass. Now I really suck!"

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:Date Your Notes! by Raiford · · Score: 1
      No it is not unusual to date your notes with MM/DD/YY. I do that all the time. But just to put the year is pretty strange.

      --
      "player 4 hit player 1 with 0 stroms"
    3. Re:Date Your Notes! by lunartik · · Score: 1

      Or in case I get hit by a minivan again; I may not be so lucky next time!

      Stephen King reads Slashdot?

    4. Re:Date Your Notes! by Jim+Hall · · Score: 1

      FYI: I'm the original poster.

      I always dated my notes. As a good physics student at a school where Lab Physics was paramount, we had it drummed into us from almost the moment we entered class that all our notebooks would be dated. This became second habit in Advanced Labs, where our notebooks were held to industry standards.

      At the time I made these notes, it wasn't unusual for me to date everything I wrote.

      -jh

    5. Re:Date Your Notes! by Clockwurk · · Score: 1

      The parents nick is skSlashdot... Can't be him though, we all heard on the radio that he was found dead in his home at age 54. Hmmm...

  48. The internet almost crumbles ... by telstar · · Score: 2, Funny

    The internet almost crumbles ... and this is the only news we can come up with today? Some kid's 10-minute idea that happens to have the same name as another product?

    Slashdot ...
    News for Nerds ... Stuff that matters ...

    I guess 1 out of 2 isn't bad...

  49. Notes by loconet · · Score: 1

    Makes you think why the notes are relativly so neat for what they were suppose to be.

    --
    [alk]
  50. Buttons by Snover · · Score: 1

    Wait... A, B, L, R, OPT and START ... ...
    where are CTRL, ALT and DEL? Seems to me you'd need those on any console running DOS...

    --

    [insert witty comment here]
  51. You're wrong by nochops · · Score: 1

    Actually, you're wrong.

    As we all know, Microsoft didn't develop DOS on its own. It bought DOS from the original developer. Therefore, the need for CTRL-ALT-DEL on a regular basis wouldn't be present in DOS. This feature didn't come along until much later, in Windows.

    Scoring:
    +1 Slashdot-esque attempt at humor, ala Microsoft
    -1 Lack of fact checking

    --
    "A terrorist is someone who has a bomb but doesn't have an air force." -William Blum
  52. We already have a DOS console by Buzz_Litebeer · · Score: 1

    Its called the X-Box, it denies me service all the time. wtf

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  53. Look at the page edges by Stonent1 · · Score: 1

    Ever seen a page from a spiral notebook look so clean after 12 years? I don't think this is from 1991 like he said. 2001 is more likely.

  54. Re:The Mac IIcx circa 1988 was VGA by compwizrd · · Score: 1

    SVGA, oddly enough.

  55. Re:Guys... Guys... Take it easy... by Guppy06 · · Score: 1

    "The '1991' on the front page is his BirthDate."

    Please don't say that! I feel old enough already!

    Get out of my yard, you damn kids!

  56. Atari (and Commodore) DID make PCs by WIAKywbfatw · · Score: 2, Informative

    MS-DOS is an operating system. Since no Atari system has ever run it, nor did the Colecovision (correct spelling), those systems aren't DOS systems.

    Pedantic perhaps, but in the interests of accuracy I should point out that Atari did have a line of IBM PC-compatibles that ran DOS. Here's an example of one.

    Commodore, another name know primarily for its proprietary systems also made its share of PC clones.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  57. If you made a beowulf cluster of these... by myowntrueself · · Score: 1

    Would that be a DDOS X-box?

    (D for Distributed and Disk dummy ;)

    --
    In the free world the media isn't government run; the government is media run.
  58. The VIS: Microsoft's first console by hirschma · · Score: 1

    I can't believe that no one remembers these, the VIS.

    Radio Shack sold a Microsoft powered console n 1992 - it was a 286 pc, in a console format, powered by a very stripped down version of Windows. It was made by Memorex, and it just generally sucked. The article at the link above mentions a 32-bit system, but I'm very sure it had a 286 inside (a 286 is 32-bit, kind of, right?)

    The funny thing was that the system had a lot of software, but it was all straight ports of PC software at the time. Which meant that it was usually impossible to read text in the games, since PC games makers of the time never had to deal with NTSC issues much.

    I used one for a day, and it was just aweful. The CD-ROM drive was single speed, and just terribly slow, and the software was not optimized for it anyway - you'd wait a long time for anything to apppear on screen. The 286 in the box was just overwhelmed by the software, and stuff ran poorly.

    This thing might be forgotten now, but Microsoft was big enough at the time that people in related industries were really scared that this thing would wipe out CD-I, Amiga, 3DO, whatever. Once it failed, however, they just dropped it - they didn't have the total monopoly and $40 billion in the bank just yet.

  59. Game Saves by ball-lightning · · Score: 1

    Bleck, 1.44mb floppies for game saves? Can you say frustration? =P (Ok, I just spent about 2 hours at a friends house going through about 20+ floppies trying to make a single boot disk, so maybe I'm biased against them now) Thank god USB Drives!

  60. oh yeah? by jtilak · · Score: 1

    i invented the phone before bell. i also invented the pc before ibm and i went to the moon before nasa.

  61. Well, Someone did bother. by Josh+Mast · · Score: 2, Informative

    Fujitsu did it. It was called the FM-Towns Marty and was only in Japan. Powered by a 386, and later a 486. Had a healthy collection of Hentai Games. You can even run Linux on it!

  62. Wide Ruled Notebook by Fritzed · · Score: 1

    Did anybody else notice that this is wide ruled paper? I wish I could use wide ruled paper in college. It makes it so much easier to fill up a page when you have to write out an essay or something, but alas, my college (and my high school for that matter) insists on college ruled paper.

    -> Fritz

    --
    Spooooon!!!!!
    1. Re:Wide Ruled Notebook by Cid+Highwind · · Score: 1

      I'm surprised you college lets you turn in hand-written assignemtns. All of my professors insist on having their papers typed. (I would anyway, since my handwriting is illegible)

      --
      0 1 - just my two bits
  63. *shudder* by Tuxinatorium · · Score: 1

    A DOS-based game console is like a kerosine-based beverage.

  64. My outrageous claim.... by MortisUmbra · · Score: 1

    ....I invented the question mark.

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  65. Another fine Slashdot story... by Mulletproof · · Score: 1

    Yet more proof that a script is picking these stories based on keywords, not live people who actually read the content presented to them...

    --
    You need a FREE iPod Nano
  66. Companies could make money on abandonware by irritating+environme · · Score: 2, Interesting

    There are tons of games that are fantastic (just for starters: Master of Orion 1, Starcon 1) that don't run so well on Win2k, and usually without sound, and its hard to get a joystick working without the game port.

    Drop a 500MHz Pentium 3 with 32 MB Ram, a small disc, CD-ROM, game port, highly SB-compatible vanilla sound, and you could probably sell the good ole games, and I might buy the sucker.
    Companies could sell their games cheap but profitably, PC manus could make hardware bucks. The ironic thing about DOS abandonware is that most old consoles run their software thru emulators better than abandoware does on "backward-compatible" modern hardware.

    --


    Hey, I'm just your average shit and piss factory.
    1. Re:Companies could make money on abandonware by irritating+environme · · Score: 1

      Baa, you could implement a processor speed scaling mechanism with a .pif-file style config file made by the game publisher. Remember, these games would be re-released, and could be minimally adapted to the platform, with a launching front-end, and speed scaling. The rig I described is overkill, but it should be easy to scale it. The key is the standardized console, which the game publisher can release precise configurations that will guaranteed work. I bet you could do 100 bucks for a console a 5 bucks a game or game collection CD.

      --


      Hey, I'm just your average shit and piss factory.
  67. Call it.. by Biomechanoid · · Score: 1

    (I even called it an "X-Box", but really the "X" was there because I didn't know what else to call it.)

    Seems like you where not the only one.

  68. More proof it's a hoax by spacefrog · · Score: 1

    He claimed to have a 386SX-40 in 1991

    Fastest 386SX chip at that time would have been 20 Mhz.

  69. I remember somebody had "Xbox" already by Puu · · Score: 2, Interesting

    IIRC, there was a company making some network gear (?) who actually had the "Xbox" trademark. I remember there was a brief but passionate period of discussion on this, soon after MS unveiled the Xbox... people predicting MS would even have to change or modify the console's name. Never heard of the dispute again. I expect somebody somewhere smiled all the way to the bank ;-)

    Anybody remember this? Couldn't Google it up. (Surprise. Probably could find it in the forum archives of some HW/3D/gaming site.)

    1. Re:I remember somebody had "Xbox" already by Puu · · Score: 1

      (Sheesh, "change or modify", what a gem... hope you get the difference intended.)

  70. Untitled by K5+User · · Score: 1

    How about making a Linux based console. Who cares that you can get Linux on an Xbox. It still says Microsoft. How about the GNUbox!

    --
    technology and culture, from the trenches
    1. Re:Untitled by Coke+in+a+Can · · Score: 1

      You don't understand that by cracking MS's protection (whatever shit makes a futile attempt to keep linux off the XBox), we get a really good way to thumb our noses at MS.

      Hey, how do you thumb a nose anyways?

  71. Name Game by Asriel86 · · Score: 1

    Microsoft's "X-Box" name came about the same way. When they were developing their ultra-secret game console, they called it X-Box before they had to worry about a name (GameCube was called Dolphin), but when they were almost done.. the gaming public was so used to the term X-Box that MS just stuck with it. Good thing they didn't call it Microsoft Console. We'd be having MS Console '98, ME, XP, NT, Lite, Plus, Professional, Small Business, and more.

  72. PC engine by pommiekiwifruit · · Score: 1
    The PC engine (8 bit console from NEC?) had a CD-rom drive in it which I remember playing back at the beginning of 1990, lots of weird Japanese games. I guess the PC manufacturers were a bit behind there.

    Also it was a long time until PCs managed to catch up to the smoothness of the C64 in scrolling, let alone current consoles.

  73. EGA != CGA by pommiekiwifruit · · Score: 1
    You are getting confused here. From memory:

    CGA = 640*200 mono or 320*200 4 colours (two choices of palette)

    EGA = 640*350 16 colours (from palette of 64)

    VGA = 640*480 16 colours or 320*200 256 colours or ModeX. (From 18 bit palette).

    Sound cards: AdLib (FM sound?) preceded SoundBlaster (8 bit DAC) by some time.

    As for SNES vs Genesis, from the technical point of view I come down firmly on the SNES side; the genesis had a faster and cleaner processor to be sure, but the SNES had better palette, background layers, graphics limits, "mode 7", sound (8 channels of samples+FIR filters). A decent processor would have helped, sure, as Argonaut proved with StarFox and the SuperFX chip. But it was not until 3d games became the norm that processor speed was more important than decent hardware support for chars and sprites.

    As for gamers, well each generation of gamers argues about the image of their machines as they are told by the television adverts. When I saw Sonic being previewed at a trade show, I thought "cool, someone's made a Felix the Cat game" :-) not "Wow, I bet the TV adverts that will come out for this game will be really edgy".

  74. Give the guy a LITTLE slack... created FreeDOS by tweakt · · Score: 2, Interesting
    "Hi! I'm Jim Hall, and I founded the FreeDOS Project back in 1994 when I was a physics student at the University of Wisconsin-River Falls."

    For the people tearing this apart and nitpicking, this isn't just some random slashdot reader. I think guy does know his stuff. Besides, what would he have to gain for making a hoax like this? He already said he definately does not claim any rights to the name.

    Sheeeesh...

  75. 486 Cyrix Products by multipartmixed · · Score: 1

    The 486 SLC was made by Cyrix, and it plugged into a 386SX socket -- or was surface-mounted at the mobo plant for cheapie '486' boards. So, 16-bit FSB. There was also a 486 DLC, which had a 32-bit front-side bus. I don't think that was available as an SMT part (certainly never saw any), but I had one in my old 386 DX motherboard, running at 40MHz. Hotter than hell; but Norton Sysinfo benched it as 42% faster than with the AMD 386-40 in that slot.

    Cyrix also made a "clip on" product of some kind that was meant to clip on to SMT 386s, not sure how that worked, I never bought one (just saw 'em in mags).

    I don't think they ever made a pin-for-pin replacement for the 286, it would have been entertaining trying to wedge a 386 into a 40-pin DIP. But it's possible.

    --

    Do daemons dream of electric sleep()?
  76. Parallel Port Sound by multipartmixed · · Score: 1

    You're thinking of the "Disney Sound System". It was basically a DAC connected to the output lines of your serial port -- DAC301 was the model of the chip, IIRC.

    I build one of these in 1992 for playing .MOD files out of a bunch of resistors [poor man's DAC!]. Worked fantastically well.

    --

    Do daemons dream of electric sleep()?
    1. Re:Parallel Port Sound by Sabalon · · Score: 1

      Nope...something seperate than the Disney Sound System, though they worked about the same. I think somewhere at work in the "history" bin, I have one made by logitech as well.

      I found this image of the Dungeon Master adapter
      http://bioinfo.mshri.on.ca/people/feldman/vgmuseum /thumb/dm.jpg

  77. Poster's Screwy Memory by multipartmixed · · Score: 1

    He's probably thinking that Adlib was the "Gold Standard" because of the release of the amazingly expensive piece of crap, the "Adlib Gold" card. This came out around the same time as the Sound Blaster Pro.

    Your memory is correct. FWIW, the UART on those cards was the Roland MPU-401. The FM synthesis, IIRC, was Yamaha OPL2 chips on the Adlib/SB and Yamaha OPL3 on the later products.

    The SB Pro also added one excellent feature -- a CD-ROM controller for Panasonic single and double speed drives (remember the CR-562?).

    Shortly after the SB Pro came out, ATI came out of with a nice card, it had a Mitsumi single speed controller, MPU 401 UART, game port, and Yamaha OPL3 chips. I can't for the life of me remember what it was called, though.. ATI AudioPro or something?

    Later cards, like the SB-16 (1994?), included various CD-ROM controllers, depending on which bundle you bought (and when). The best one, IMHO, was the SB16-CD, which had *unamplified* out (better quality) as well as the regular output, plus three CD-ROM controllers; Mitsumi single speed, Panasonic single/double speed, and Sony single speed (34-pin.. for the CDU-34, I think).

    Even later, the SB16 Value Edition had an onboard IDE controller, which could be configured as the tertiary or quaternary IDE controller in a modern system.

    One card you missed was the SB WaveBlaster -- wave table synthesizer. An SB16 + a Wave Blaster was basically as good as the early AWE32, and connected to an SB16 via the 28-pin expansion connector on the card. In stock form, it played pretty good MIDI samples, but you could add up to 8MB of RAM (2x4MB 30-pin SIMMs) which would let you download samples into it. It still didn't sound as good a Gravis UltraSound, but support for it was much more prevalent in games, since it could be controlled by software the same as a General MIDI device plugged into the SB16s MPU 401.

    Wow, that was a long time ago. Don't ask me about anything modern, though -- the last time I was a serious gamer, DOOM was fresh and the Diamond Viper was the card to have.

    --

    Do daemons dream of electric sleep()?
    1. Re:Poster's Screwy Memory by adolf · · Score: 1

      Indeed.

      I remember the Panasonic interface on the SB Pro - I've still got a Panasonic drive around here, somewhere. I once entertained the notion of putting a couple of Soundblaster cards in one machine, with 4 Panasonic drives tied to each, because I'd found a pile of them for $5/ea and already had the sound cards. Alas, running across an external Nakamichi 7-disc SCSI changer (blessedly) killed that idea.

      As long as we're being thorough, I remembered another early 16-bit card: The Ensoniq Soundscape. Same EMU 8k synth as an AWE, and no facilities for extra RAM. But the built-in samples were vastly superior to the cruft shipping with CL products, and the analog section was cleaner. The one I've got here has support for a plethora of proprietary CD-ROM interfaces, including Goldstar. (I've never seen a Goldstar CD-ROM.) I recall that it was somewhat a pain to learn how to upload the microcode required to make the DSP function, at all, under Linux.

      The EMU 8000 also included a 48KHz, 5V SP/DIF output. This was accessible as a 2-pin header on AWE cards, and hackable onto Soundscapes. In either case, it'd provide better sound quality than a GUS by using an external DAC. EMU was reknowned for their musical synths at the time (many using the 8k), but that magic tended to get lost in the ubiquity of horrific analog sections of sound cards back then.

      And let's not forget the garbage that ESS OEM'd throughout the years. On second thought, scratch that - it's better forgotten.

  78. What in wrong with every one. by outofpaper · · Score: 1

    Even if this guys site es a hox didn't we all think of doing this. I mean I was only 11 back then but I was working on a Super mario clone as soon as I saw Mario World. Shure it was crappy since I was making in in one of thows game studios that were avalable every where fora a while.

    Asd I don't know about the rest of you folks but I had a 2meg VGA card then. So stop your wineing.

    On an ather note what would have been kool is a consol that had a tape backup syset so that it could have plaid huge games for cheap.

  79. I remember building a machine back then... by Dr.+Evil · · Score: 1

    I was in high-school and I didn't have very much money.

    If I recall, it ran me roughly the following:

    • Used 65MB RLL HDD w. controller: $160 CDN
    • Used and assumed broken 1.44MB floppy drive: $10CDN
    • 286 w. 1MB of RAM: $80CDN
    • EGA card (with composite output): $60
    • Used AT case and P/S: $25

    Buying the stuff new would have cost significantly more. A floppy drive would have definately cost me at least $70 or so.

    Around that time, I got my hands on some TSX distribution which I believe was an ancient Linux. I was nowhere near the minimum system requirements though. Why bother when I had everything I needed with Windows 3.0 and DOS 4. I could play solitaire, minesweeper, and it even had truetype fonts... except for the fact that it was painfully slow :-)

    I downloaded TSX with a 2400 baud modem. 2400 was so fast that text would scroll by faster than you could read it. I couldn't even afford a proper cable to plug my modem in, so I ran the 25-pin ribbon cable with the connector from the motherboard straight to the external modem.

    In early 1993, I upgraded to an integrated 386DX40 motherboard w. 2MB of RAM. The board ran at least $150CDN. I think I paid $70CDN for the 2MB, but only because it was used and I was going on the cheap with low-end 32pin 256k SIMMs. RAM around that time was ~$70-$80 for a 1MB SIMM, and you needed them in sets of four.

    The composite out on the EGA card was sorely and horridly disappointing. When they say composite out, I figured out that they meant for those little green or amber composite monitors. The output signal wasn't colour.

    I got a really bad 8-bit Zoltrix sound card for $120CDN in a bundle with speakers, a joystick and some other stuff. I think that was in 1993. I vaguely recall being impressed that with a sound card you could hear the guards yell in Wolfienstein.

    It wasn't until late 1994 that I put 5MB of RAM in my machine and I met the minimum requirements for TSX... in the summer of '95 I found Slackware though. I had to partition my 65MB drive to install it :-)

    My point is, that like everyone else said, this guy is full of it. If you wanted to create a video-game console in 1991, you would have been better off gutting and repackaging a C=64. It had better sound, better video and better graphics than most PCs out there.

    Why didn't everyone just get C=64s if they were so much better?

    A C=64 had terrible printers, awfully expensive floppy drives, the text wasn't sharp, it wasn't 80 columns and it had no good wordprocessors or spreadsheets. An 8088 with 256k of RAM and a mono monitor was a FAR better business machine.. and in it's heyday... FAR more expensive too. IIRC, the C=64 was cheap and well in decline in 91.

  80. yah, its fake.. more proof by Hex4def6 · · Score: 1

    NOtice the hole punches and binder paper tears on the second scan - after 10+ years that kind of cheap paper would be starting to go yellow, and those hole puches would be flat, as whoever had that piece of paper would have had to store it somewhere, which would have over time flattened the bumps in the paper. Cute though.. heh :)

  81. Innovative, yes by Jim+Hall · · Score: 1

    To see this guy suggest using a CDROM in a console back in 1991 brings me a lot of doubt. Perhaps this guy had a innovative mind, perhaps not. I hate to do it, but IMO, this story has 'hoax' written all over it.

    Not quite. In 1991, I was a physics student, not a CS student. My friend Larry & I would often sit around after late-night physics homework and do "what if" scenarios. We didn't have to worry about whether/not the thing was technically easy to do, but whether or not it was possible.

    "Could you store data on a CDROM?" "Oh yes, you can get CDROM drives for a computer. CS has them." "If you could run them with DOS, maybe you could use that for games."

    "How do you boot the system?" "Well, I suppose you could do a ROM for that?"

    Stuff like this was just a "what if", so we didn't take it much further than that. If it wasn't something you could get cheaply, that didn't bother us.

    The only reason I made these notes in the first place was because I thought I'd write down some ideas that we had. The most interesting ideas that Larry & I had were often jotted down in the back of a notebook, and we'd go back to them later.

    -jh

  82. What's up with MM/DD/YY-dating? by danalien · · Score: 1

    Not to flaimbait.... but what's up with MM/DD/YY-dating?

    I really don't get it why americans [and everyone else] insist on using that dating-format. YY/MM/DD-date formating make a lot more sense. Expecially when it comes to sorting. Every yy/mm/dd "record" will came after one another in chronological order; while in mm/dd/yy sorting you are going to mix two seperate years [or how many years your sorting] with one another by first month, then date, then year......talk about undermining the whole concept of "sorting".

    --
    I don't claim I know more than I know, and if you know you know more than I know, then by all means, let me know.
  83. Well, I had this idea for a free OS with... by Trolling4Dollars · · Score: 2, Insightful

    ... source code that would be exchanged with anyone who want it back in 1989. I used to be on an Atari 16/32 bit forum on the old Cleveland Freenet and had some interesting conversations with other people about making an alternate OS for the Atari that would be freely distributable and completely open since that seeme dot be a good idea at the time. I even chatted with some guys from Helsinki. :) Nothing ever came of it though.

    Same as this guy, a lot of people come up with ideas and jot them down every day. Although they may never follow through, it's not impossible. This guy isn't claiming that he invented the XBox, he just had an idea for a PC based game system. Not too far out for 1990. I think this guy is legit and the whiners here are jealous.

    I have a ton of concepts that I've written up over the years but have never gotten back to. Maybe one day...

  84. Re:Mixing up CGA and EGA by KewlPC · · Score: 1

    Yeah, for the bazillionth time, I mixed up EGA and CGA.

    Still, though, the whole thing seems just a little too convenient.

  85. J Hall by evilviper · · Score: 1

    I think everyone is ignoring who this is from... If J. Hall, the creator of FreeDOS, says it's true, I'm willing to give him the benefit of the doubt, and I think everyone is being far too cynical if they aren't willing to do the same.

    If anyone who was generally better known (eg. rms, esr, CmdrTaco) said they'd done this, who here would have said they were full of !#$%^&*? Think of the source.

    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  86. Re:Guys... Guys... Take it easy... by Des+Herriott · · Score: 1
    The idea was conceived yesterday...

    While Slashdot editors were born yesterday...