Tetris AI System
You've probably always wanted a system that reads a Tetris game via a webcam, decides the optimum move, and then inputs the commands to make that move, right? Well, now your prayers are answered.
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There's a difference between being able to play well and solve the game. If you read the article, the machine was able to complete about 600 rows per game. (Which is pretty damn impressive!)
I'm not really sure how you'd use Tetris to prove P=NP, but it probably has something to do with making an AI that could play forever and never lose, and further be able to prove that you could never lose, which is probably even harder than making the AI!
"You are looking down a deep chute, falling towards an irregular field of colored squares ...."
Is 3D Block for NES, 3D Tetris for Virtual Boy, or Geom Cube for PS1 close enough to what you want?
Will I retire or break 10K?
There's two types of AI, practical AI, and a sentient type (or one that pretends to be sentient I guess).
"Practical" AI is having a piece of machinery that has been programmed to take a limited set of input, perform some action, then repeat to infinity. The robots that manufacture cars do this, and this tetris bot does this.
"Sentient" AI is probably more what you're talking about. It handles language processing, making inferences, stuff like that.
It is intelligent in that it can do a task without human interaction, so yes it qualifies as "AI".
unfortunately, their website sucks badly. May be they need some help building one. That was a really fabulous place to work at, with scores of smart people.
The problem isn't so much how to count cards -- it's how to count them without letting your betting patterns get noticed. Presumably you're spending money and time on a card-counting hardware/software system with the intention of using it semi-regularly, so this is an important consideration if you want to win more than a few dollars here and there without getting attention from the eyes above and the eyes on the floor.
Let's say you're using a well-established counting method like hi-lo, or something like it of your own devising. Given that this is Slashdot, the latter is probably more likely, regardless of whether or not it's actually any better.
So whatever your system is, you have a hot shoe at this table. Your computer is buzzing your arm or shocking your ass or whatever it does to get your attention, and you want to abruptly drop a set of big bets to cash in on the improved but fleeting odds your computer has identified. You're going to get some unwanted attention if over the course of a few hours you "randomly" drop a big pile of chips in the center of the table a bunch of times. Particularly when you keep jerking up from the table as if you've been shocked in the ass.
That is, unless your system has some method of wager management that lets you blend in while reacting quickly to good odds. That seems pretty tough.
Maybe the computer could establish what appears to the casual observer/dealer as an idiotic, repeating pattern of wager quantities, thereby identifying you to all around as a grade-A moron and eliminating alarm when you change your betting quantities abruptly. Many easily recognized patterns would suffice. By changing these patterns in only moderate ways, it could be possible to eke out smaller but still positive expected returns than in elementary, obvious-to-keen-eyes card counting. You'd have to stick around the tables for a long time, though, to take advantage of a razor-thin advantage.
Oh, wait, that's how I do it. Albeit without computer assistance or the anal probe. So I guess I shouldn't have posted this.
Anyway, good luck building the glasses!
Singular:
Nom: Tetris
Gen: Tetris
Dat: Tetri
Acc: Tetrem
Abl: Tetre
Plural:
Nom: Tetres
Gen: Tetrum
Dat: Tetribus
Acc: Tetres
Abl: Tetribus
So you could go for:
"cheating me from my tetres"