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25 Best Linux Games

bobz writes "The Linux Game Tome has announced the winners of the Happypenguin Awards. Games, toys and libraries in 25 different categories were nominated and voted upon by the Linux gaming community. Take a look at the best Linux gaming has to offer." Alas, no SimCity 4, and no Sims Online.

7 of 276 comments (clear)

  1. Linux games vs. shareware stuff for Win by October_30th · · Score: 5, Insightful

    Why should we expect Linux games to be any better than the millions of shareware games made for Windows? I mean, I've never found freely available Windows game that would be fun.

    --
    The owls are not what they seem
  2. Re:Old by kvn299 · · Score: 5, Insightful

    Just because a game is old doesn't make it bad. In my opinion, a game that can withstand the test of time (such a SimCity or Civ) is worth a hundred new games, in my opinion.

  3. Linux needs games by TTMuskrat · · Score: 5, Insightful

    IMO, Linux needs games in order to "make it" in the mass market. It already has the good O/S, it has the word processing software, it has GUIs if you want them - the only thing it doesn't have is a good games library.

    Once you get developers either making games specifically for Linux or devs porting other O/S games to Linux, then Linux will be ready to take down the MS behemoth. After all, once it has games, you wouldn't need a different O/S for anything and you could then use your Windows discs as really cool frisbees :)

    --
    Support bacteria! It's the only culture most people seem to get.
  4. Gaming on linux by Kirby-meister · · Score: 4, Insightful

    Linux could get more support, if only developers saw other developers do well on the system. And the only way that'll happen is if someone gives Linux support. Kind of a catch-22 there.

    1. Re:Gaming on linux by Zathrus · · Score: 4, Insightful

      And the only way that'll happen is if someone gives Linux support

      You mean, kinda like how id Software does? Or maybe Epic (Unreal, Unreal Tournament)?

      The reality is that there are some companies supporting Linux - id Software is probably the best as far as it goes - but it's not making money. For id it's not a huge deal, since they've specifically chosen a portable development structure, but for most companies it's a huge ordeal to not use DirectX, or to port from DirectX to anything else. And sales (and usage) figures aren't indicating that it's worth the money to do so.

  5. Re: Old by Black+Parrot · · Score: 4, Insightful


    > ...almost all these games are over a year old.

    Are you bragging or complaining?

    IMO that's the strength of OSS games: they can evolve continuously rather than being discarded after a year due to marketing demands. Within a decade the best-of-breed in every gaming category will be an OSS game.

    --
    Sheesh, evil *and* a jerk. -- Jade
  6. Re: Old by fitten · · Score: 4, Insightful

    Cling to your dogma. Variety is the spice of life, as they say. With your logic, PacMan and Mrs. PacMan should still be the top games in the arcades and MYST should still be the hottest game on the PC. The fact is that some games do enjoy long life (StarCraft, etc.) but people do like to play new games.

    One of the reasons that games do well on the PC is that evne though the game will be pirated, there will still be enough sales to warrant the initial investment and recoup your costs of paying the programmers.

    The problem is that games don't fit into the enterprise software model (which is one of the few ways to make money in the Linux/OSS world). You have to have money to start the development on one and you won't make any money on support/training for it. In addition, few people are likely to even want to pay for the initial copy of it. In addition, even without piracy, the market segment for Linux/OSS is not that big. This leaves you in the area of doing it for FreeBeer(tm) style development. How many game developers are going to code a game for free? Some, sure. How many who code games for a big game house will have the free time (unless supported by the game house) of developing/porting for Linux/OSS? Maybe a few.

    Game lifespan is too short (among other things) to fit the enterprise model. Until you can make money developing games on Linux/OSS so you can pay people to code them, I'll predict that the rate of new games emergence will be slow.