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Advergames

Anne_Nonymous writes "Here's an interesting story on the use of video games as advertising. They claim 'advergames could be a $1 billion industry by 2005'."

14 of 302 comments (clear)

  1. America's Army by BillFarber · · Score: 4, Insightful

    The article failed to mention the pretty decent video game put out by (I believe) the US Army call "America's Army".

  2. Sims Online? by SoCalChris · · Score: 4, Insightful

    Didn't the Sims Online do this by including a McDonald's kiosk? By eating at the McDonalds, your happiness goes up, or something like that.

    As I recall, having the advertising in the game certainly didn't make it any cheaper. Having the movies full of advertisements doesn't make them any cheaper for me to see either.

    So while this might not really be a bad thing, I don't see how it could be that good of a thing either.

    1. Re:Sims Online? by micromoog · · Score: 4, Insightful
      So while this might not really be a bad thing...

      It's a bad thing. It causes writers/developers to add things to their work not because they add to the quality or enjoyment, but because they can make extra cash. Such things cause a work to seem dated just a few years later when sponsors go out of business or change their logos.

    2. Re:Sims Online? by leviramsey · · Score: 3, Insightful

      RTFA

      This isn't about product placement. This is about advertisers creating games to advertise their products and distributing the games for free or at low prices. Jeep for instance has made a game that features taking various Jeeps out to the mountains (because most Jeep buyers will never do it IRL, I guess...)

      This isn't that new... I remember Frito-Lay creating a video game for the Sega Genesis about 10 years ago that was a platformer starring Chester Cheetah with Chee-tos as power-ups. It was actually a good game... the writing was excellent, even if the graphics weren't much beyond your typical Sonic game.

  3. Re:I don't necessarily see this as a bad thing... by alphaseven · · Score: 5, Insightful
    hell it might bring the prices of games down to a more reasonable $20-$30 per game. I like it. I know we're already innundated with advertising everywhere, but this could save you money.

    I doubt that, since increased product placement and additional commercials in movie theatres hasn't brought down ticket prices. Supply and demand determine prices. Considering how well video games are selling this year games will probably stay at the current price point.

    But, the money from product placement will help cover the budget and let companies spend a little more on the game.

  4. Advertising in games by phorm · · Score: 4, Insightful

    Although the idea of simulated cars doesn't quite seem right to me (do they similate when your Ford truck goes haywire because the steering box gets loose), it sounds like not such a bad idea... and not really a new one either.

    A lot of games use realistic/lifelike locations, etc. Movies incorporate subliminal advertising, so why not do this to game. Example, Duke Nukum Never finally comes out, due to being funded by advertisers. Throughout the game, virtual billboards have advertisments for Coke or Pepsi (there's already game billboard anyways). This could apply to any shooter game, or a racing game etc.

    Next, we step on to the simulations/etc. The Sims already has a MacDonalds... so it's been done.

    I can't really see a use for this in Strategy games though, unless perhaps Starcraft 2 has a few shelled out Macdonalds buildings (hey, they're going to be everywhere in the universe in the future, you know it).
    It could be a good thing, if slapping a few pepsi-like billboards in doom3 makes it come out under $50, I'd have no problem. Such subliminal messaging often works best, so they're not a need for huge and obvious advertising (you'll just get a craving for a nice cold drink whilst next fragging Cacodemons).

  5. Welcome to 1982 by jason99si · · Score: 4, Insightful

    This sounds vaugely familliar to something 20 years ago. Granted, we have shifted to advertisements IN games, instead of advertisements AS games.

    • Remember the Kool-Aid man video game for Atari?
    • Anyone else have that CGA Avoid the Noid game from Domino's Pizza for the IBM PC?
    I'm sure there are other gems out there as well.
  6. Not so bad by mccrew · · Score: 4, Insightful
    I think a lot of the reactions here are off the mark. Fellow slashdotters are complaining about buying a game and then having "advertisements forced down our throats."

    Anyone with small children and a computer is probably familiar with the either free or nominally-priced games featuring Hot Wheels, Barbie, Buzz Lightyear, Tonka Trucks, and other well-recognized properties. These are games that are fairly fun for the kids to play, where the product is a major component of the game, and there are sometimes links to the websites of the products.

    The games I have seen in the genre tend to be lightweight, but get the kids excited enough about it to want to go home, install it, and play it.

    I believe that the market size of 1 billion would be primarily bourne by the companies who want to place their products as part of their promotions budgets, and not on the end-consumer.

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  7. Interactive ads vs Product placement by doormat · · Score: 3, Insightful

    This seems to be the key difference to me. If an advertisement uses a interactive means to get me interesting (keep me oocupied?) to learn about their product, then I dont expect to pay anything for it. Why? Because I'll be damned if I have to start paying twice to buy something (once to learn about it, and once to buy it).

    Product placement in videogames has been around for a while, the most recent example I'm framiliar with is Tony Hawk 4. Ads dont dominate and they are just billboards. I dont get extra points for completing a 900 while drinking my mountain dew.

    Then there is the middle ground. This is where game companies whore out themselves to advertisers, a la Sims Online, where eating at McDonalds increases your happiness (which is an absolutely horrible message to send to youth). I hope the gaming community doesnt support these titles.

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  8. Re:I don't necessarily see this as a bad thing... by nelziq · · Score: 4, Insightful

    Price is really not the problem with games. I consider myself an avid gamers and know many others like me who spent a vast amount of their high school/ college time playing games. If you look at the actual time spent in a one year period, most people will play at most 2-3 games for over 90% of their time. At one point a combination of starcraft, counter strike, everquest and baldurs gate and few others probably accounted for more gaming time than all other games combined. If you average it out, games that are actually purchased (as opposed to borrowed, demoed, or warezed) cost a gamer pennies on the hour. What a real gamer wants is _better_ games, not cheaper games. A bad game isnt even worth the time downloading from a warez site, but a great game is worth alot more than the $50 it costs retail. Thats why great games always come with expansions and the expansions always sell despite the fact that they cost almost as much as the game themselves.

  9. For those reading just the comments by rnelsonee · · Score: 5, Insightful

    Okay, every comment I've read so far is talking about product placement in videogames. A fun topic, sure, and I like talking about it, but I would those who haven't done so to just skim the short article. It talks about entire games whose primary aim is to sell a product. So, instead of having McD's in The Sims, we're talking about car companies putting out games (often for free) that let you drive around in their new cars. A nifty little article, and I'm wondering if people think this will take off...

  10. Don't Mind by Apreche · · Score: 4, Insightful

    I don't mind if they put ads IN the game. If I'm driving on the highway in a new racing game I'd rather see McDonalds bulleting boards that "burger co." It makes the game feel more like I'm on earth and not in a weird video game world.
    It's a different story if the ads effect gameplay negatively. Like if I have to stop, watch an ad, then return to play.
    As for games that ARE advertisements themselves. Like that Ford racing game. If the games are good, then it will be a good ad, and I wont mind. As long as it doesn't have ads that effect gameplay. If coke makes a coke game that sucks, they're just paying for negative advertising against themselves.
    It's the same as movies. If you buy product placement in a shitty movie it sucks for you. Imagine a really crappy movie about a guy who works in a Coke factory. Not going to go well for the soda man.

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  11. Useless vehicle by YrWrstNtmr · · Score: 3, Insightful

    from the article:
    For Pert, the demands of caring for two preschoolers often means he only has time to go four-wheeling via computer while his $25,000 Rubicon sits in the driveway.
    ``Sometimes when the girls are asleep I sneak off to play,'' he said.


    This, from an owner in Kansas. Kansas which is flat as a pancake. If he's not going offroading, why shell out $25k for a Jeep , when any number of regular cars would better suit a family with 2 little kids.

    And they say advertising does not work.

  12. Re:I don't necessarily see this as a bad thing... by Gleep · · Score: 3, Insightful

    My company develops online advergames and we've found that if a client can get a sponsor for the game that it becomes a much more attractive proposition.

    It works out very well for both the client and the sponsor because they both get lots of eyeballs on their brand for less money.

    Granted, the games we develop aren't console games or PC games but it's a similary concept. It reduces the price for the person who pays us to build the game instead of reducing the price for the end user.

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