Atari 2600 Game Development
gjb6676 writes "An article over at ExtremeTech is covering recent game development projects on the Atari 2600. The amount of cartridge space they have to work with is a sobering thought:
'A two-word file in Word 2002, for example, requires 20 Kbytes. "That's 20 Kbytes, five times the amount of (ROM) space developers had to work with in the 2600.'"
Check out, for example, the homebrew projects at Atari Age.
It allowed the system to extend its usable life of the platform after developers got familiar with how to work with it.
Ahh, but I seem to remember that developers used to do something called 'bank switching' in the carts.
They had more than 1 memory chip in there and they could switch to another chip.
Was it Activision that started using that trick? I remember that they had the shweetest games. A friend of mine got the first "extra memory" game, although I don't recall what it was. The one with chopper flying down the river, maybe?
And it was cool the first time I heard my Atari talking to me...(not imagined, really!)
'A two-word file in Word 2002, for example, requires 20 Kbytes. "That's 20 Kbytes, five times the amount of (ROM) space developers had to work with in the 2600.'
Initially, games were 4KB. But there were also 8KB games (I believe on a single ROM, but I may be wrong) and with an extra chip in the cartridge to handle addressing games of 16KB could be squeezed in.
For instance, Solaris, which was the best gane ever. http://skintigh.tripod.com/atari/solaris.html
Less related: there were cartridges that I assume had 64 4KB roms. The first was a menu to select which of the games to play. I also assume this was done without permission of the copyright holders. Then there were tape drives...
You just need to do it right, as shown here.
Incidentally, it's 128 bytes of RAM, not 256 bytes, and 4 KB of ROM. Though you could use bankswitching to get around the latter, and some carts had extra RAM chips to get around the former.
By the way, we also published a second story last Friday on the connection between Microsoft's SPOT smart objects and a wireless games distribution platform from Atari that was field-tested, but never produced. (You thought the Xbox was huge...) With pics!
Here is a fairly comprehensive list of the homebrew games that have been released for the 2600 in recent years:
2600 Homebrew Search Results
And here is a list of games that are currently in development for the various Atari consoles. This list changes pretty frequently, and there are some projects not yet listed as the authors aren't very far along with them (Yes, I know that last link is listed in the linked story, just including it here for the convenience):
Titles In Development
A list of Atari 2600 games that have been hacked to change the graphics, sounds, colors, and more!
Atari 2600 Hacks
And finally, many games that were only released in either NTSC or PAL formats have been modified to work with the other television standard. This is useful for people who have the ability (such as through a Cuttle Cart) to play these binaries on a real television:
Atari 2600 TV Format Conversions
Enjoy!
"Can't fit much pr0n in 4K."
maybe some ascii pr0n
13 year old white supremacists are shitty web designers.
$5 / month hosted VPS on linux = awesome!
Believe or not, but there is even a competitive market for developing new Atari 2600 games. On top of the one mentioned in the Extreme Tech article, there is also the one shown at http://www.vgwiz.com that also provided bank switching solutions. Talk about resiliency for the Atari 2600.
For anyone interested in games of yesteryear in the UK (like myself), I'd recommend the Edge magazine spin-off Retro.
:)
:)
The current issue has a truckload of "The making of..." articles from Edge, covering a lot of games up to the early 90's, including: Space War, Asteroids, Battlezone, Civilization, Carrier Command, Populous and many others
I bought it today and it's excellent, IMHO
2600 101. Albert from AtariAge has eventual plans to give it a permanent home there.
Good place to get a feel for the basics.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
Nope.
I just typed Hello world. and saved the file using Word XP. Windows reports the filesize as 23.5 KB (24,064 bytes), with size on disk being 24.0 KB (24,576 bytes).
Now I typed Hello world. in Notepad and saved that. Windows reports the filesize as 12 bytes (12 bytes), with size on the disk being 4.00 KB (4,096 bytes).
I'd be happy to email you the files if you still aren't convinced.
slashdot!=valid HTML