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Rumors of a GeForceFX 5800 Ultra Cancelation?

chris_oat writes "It seems that nVidia's GeForceFX 5800 Ultra may never see the light of day after months of super-hype and annoying delays. This article on megarad.com suggests that poor manufacturing yields are causing nVidia to rethink plans for its (new?) flagship part. Lack of an "Ultra" type solution from nVidia would leave ATI's Radeon9700 uncontested as the defacto performance part."

6 of 244 comments (clear)

  1. ...and...? by ottffssent · · Score: 4, Interesting

    I see lots of comments predicting doom and gloom for nVidia already. The GFFX has been somewhat of a disappointment, both for consumers and for NV - it's too slow, too hot, and too hard to make. nVidia is not going to go into bankruptcy because of this however - they will still sell a few and will work madly on the next generation aimed for smaller design rules and will learn from their mistakes this time around. The GFFX isn't the death knell for the company, it's just an unpleasant reminder of what minor manufacturing difficulties can do in a nasty business like video card manufacture. They're already hard at work on the next-gen part, and I'm sure they've learned a lot with this one.

    Meanwhile ATI will enjoy higher profits and will have a bit of breathing room. Hopefully, they will use this time to extend their product offerings viz the R350 core, continue pouring money into driver development, and keep working on R400 or whatever their next-gen core ends up being called. In any event 6-9 months from now we will see these next-generation parts coming to market, and they will be just that much better.

    1. Re:...and...? by fault0 · · Score: 4, Interesting

      > nVidia is not going to go into bankruptcy because of this however - they will still sell a few and will work madly on the next generation aimed for smaller design rules and will learn from their mistakes this time around.

      People said this about 3dfx right when it released the long delayed, big, noise, power hungry Voodoo 5 5550 (while Nvidia had long taken the lead).

      Same thing seems to be have happening to Nvidia, only this time with ATI taking the lead.

  2. Vendor Confirmation by l33t-gu3lph1t3 · · Score: 4, Interesting

    [H]ardOCP has confirmation that GeforceFX5800 Ultra graphics cards will not make it to retail, and are available as pre-order items only, for a limited time. However, the GeforceFX5800 non-ultra model *will* make it to retail, sans the elaborate cooling mechanism, and running at 400MHz GPU / 800MHz RAM.

    Additionally, it seems the "Radeon9900" information at Xbitlabs might be less accurate than it appears.

    This isn't the greatest news for Nvidia, but it doesn't exactly break the bank: Nvidia still has the lion's share of the graphics market, and will probably continue to keep that market simply due to Tier 1/2 OEM sales, as well as their reputation - even though ATI has faster hardware, Nvidia has had a history of rock-solid drivers 4 generations back. Although ATI's driver quality has improved significantly in recent times, they're still not up to par with Nvidia's. And be sure that Nvidia will capitalize on that, since they don't have bragging rights for their hardware currently.

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
  3. Re:Important? by ergo98 · · Score: 5, Interesting

    It's said that you stop seeing the difference at around 30 fps

    And 16 million colours is more than the eye can see, and 44,100 samples per second is more than the ear can hear. Throughout the march of technology we've heard these ridiculously arbitrary "limits" of our senses, and invariably they are discounted at a future time. In essence you can consider them a sort of justification.

    but so far I've only heard comparisons with movies and TV

    Actually I've been paying attention at movies having heard the "well movies are 24fps and they look perfect": MOVIES LOOK LIKE TRASH. Seriously the next time you go to the movies pay close attention to any large movements on the screen and you'll be surprized how horrendous 24fps really is. For instance, my wife recently dragged me to see "Two Weeks Notice" and there is a scene where the camera pans laterally across a shelf full of shoes at a rate of about a screen width per 1/2 second-- It looks absolutely atrocious. For fast action most filmmakers either resort to the action taking a small portion of the screen, or they use slow motion effects, again because the action simply looks terrible at 24fps.

    However when you get down to it the root of the "X FPS is more than anyone can see" is people's astoundingly self-centered claims that no-one else can see more than 30fps, or some other metric. This can be disproved instantly via the Q3 command cg_maxfps. Set it to 30 and it looks like a horrendous slideshow. Set it to 45 and it looks like a 1998 computer. Set it to 80 and it feels smooth with a bit of jaggedness. Set it to 90 and it feels nice. You'd think this would disprove the 30fps'ers in an instant, but amazingly they persist.

    and then complain that a gfx card sucks since it doesn't perform good enough in 1600x1200. It's not like you have enough time to spot the microscopic pixels anyway. :-) And then there's FSAA to remove the pixelation even more.

    1600x1200 on a 19" monitor is hardly "microscopic" pixels, however to consider this in a forward thinking manner consider the heavyweight video-card required to do 1080p resolutions on a HDTV set? 1920x1024.

    FSAA, BTW, is tremendously difficult for video-cards to do (because they're actually rendering at 2x or greater resolutions): There is no current video card that could dream of doing even Urban Terror (a Q3 mod) at 1600x1200 with FSAA at acceptable frame-rates.

  4. not good for nvidia by MagicMerlin · · Score: 4, Interesting

    NVidia's future looks quite uncertain. It appears they might be headed for a free fall. You can blame their problems with some bad business decisions, like backing AMD, but the real problem is that ATI's tech team is pulling ahead. The 9700 simply had a better designed core. Their position is remarkably similar to that of 3dfx during the introduction of the tnt2. The handwriting was on the wall, and there was nothing they could do about it, having sunk millions into technology consumers were just not interested in.

  5. Hardly 3dfx by Namarrgon · · Score: 4, Interesting
    3dfx alienated their OEM customers, and had no other income apart from their consumer gfx cards. When that was delayed & out-competed (again), it was inevitable that they'd go under.

    nVidia are a larger company with a string of huge successes to date. They have a much more diversified income, including some very popular OEM chips, the successful nForce2 (and less-successful Xbox) chipsets, a well-regarded pro card line, and a significant share of the Apple market too. Not to mention quite a bit of cash in the bank.

    A single high-end chip(which is a small % of their total revenue anyway), even if it failed completely, is not going to impact their bottom line that much. It'll have more impact on their image as graphics leader, but they have the resources to learn, move on, redesign and try again.

    --
    Why would anyone engrave "Elbereth"?