Command and Conquer Generals Released
A reader writes:"Febuary 11th marks the day that the future of the Command and Conquer universe will be determined. Electronic Arts has taken over the franchise and has even shut down Westwood Studios. Many of us will remember Westwood for such games as Dune II. They basically invented the RTS market which makes this a sad time. Electronic Arts today launches what they are hoping will be the WarCraft 3 killa. This game along with SimCity 4 is what EA is counting on. Here is an amazing 430 screenshot pictorial of the Generals single player missions. "
Well, EA has made some good games but for me it's more and more a game-studio killer, buying other game makers and shutting them down (more or less)...
The interview with Lord British that was posted recently on /. gives some insight into EA's thinking: make money fast, even at the cost of quality, it seems.
Very sad...
Bunch of movies here.
I've had the full game since last Friday (I'd rather not reveal my sources, yadda yadda). I've played through the China campaign, and would've played more online but since the full game wasn't released until yesterday (and I can't pick up my copy until today incidentally), there was no one on there :P
So, here are my thoughts:
* I love the idea that cutscenes are gone.
They are cheesy, and it would take Spielberg to make them even resemble TV Mini-Series status. I mean, did anyone actually care about those overracted scenes and goofy costumes? Tiberian Sun wasn't the worst (Red Alert 1 + 2 takes that honor), but they certainly make the game more serious, and the beautiful engine makes the most of showing what's going on and what you need to do.
* I'm so glad they broke the formula but didn't break the game.
This refers to the fact that they took the command bar from the right to the bottom of the screen, and now you have the ability to minimize it (why isn't this in Warcraft 3?). Also, they quit that "Primary" crap that haunted old C&C's forever, and now you can have 5 different barracks on seperate hotkeys. This was not previously available in past versions of C&C.
* The game is SO BALANCED. It is unbelievably balanced. I was so impressed how the rocket launchers now have much more effect on tanks, yet the infantry can take out rocket launcher units in no time flat. Defenses and offensive units strike an excellent balance, and this is probably because the game was delayed, and the online beta test was a rousing success. This just goes to show you that if you keep the game in beta long enough to try it out on many different systems, and people find the weaknesses and strenghts of all the different factions, you'll strike a perfect balance that never upsets the gameplay or the fun. This is huge, and what might make C&C Generals a classic (I can't wait for the Expansion Pack/Sequel).
* The engine is glorious.
It's not Jaw Dropping, it's no Doom 3, but its damn good and better than Warcraft 3's in my opinion. Again, thanks to in-game cutscenes utilizing what they've already got, you cut down on the cheese and can really showcase what's truly great about the game. The environmental effects are truly staggering. I just cannot explain how cool it is to be attacking a garrisoned tower, blowing it up, and then watching it fall on the rest of the enemy forces, crushing them instantly. Geek greatness is found here!
Anyway, to sum up, the more I play it the more I like it. They've finally put some of the most balanced gameplay into an RTS (even War3 can't touch this one), and the engine is a delight. Truly a notable game, and I'm so glad they delayed it to add functionality, gameplay and a graphics polish that the difference between the God Awful Beta Test (if you've played it, rest assured the final game is Much Much Better) and the Final Game is truly Night and Day.