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Command and Conquer Generals Released

A reader writes:"Febuary 11th marks the day that the future of the Command and Conquer universe will be determined. Electronic Arts has taken over the franchise and has even shut down Westwood Studios. Many of us will remember Westwood for such games as Dune II. They basically invented the RTS market which makes this a sad time. Electronic Arts today launches what they are hoping will be the WarCraft 3 killa. This game along with SimCity 4 is what EA is counting on. Here is an amazing 430 screenshot pictorial of the Generals single player missions. "

12 of 336 comments (clear)

  1. Command & Conquer again, and again, and ag... by zapod4 · · Score: 5, Insightful

    I used to be a big fan of C&C. Problem is, Red Alert was just like the original, Tiberian Sun was just like Red Alert, Red Alert II was just like the original Red Alert. Each game has new graphics and different names for the same things.

  2. Buying and shutting down... by DarkDust · · Score: 5, Informative

    Well, EA has made some good games but for me it's more and more a game-studio killer, buying other game makers and shutting them down (more or less)...

    The interview with Lord British that was posted recently on /. gives some insight into EA's thinking: make money fast, even at the cost of quality, it seems.

    Very sad...

  3. 430 screenshots! by Brian+Boitano · · Score: 5, Funny

    hardly worth playing the game now...

    --
    What would Brian Boitano do?
  4. Movies Too by Anonymous Coward · · Score: 5, Informative

    Bunch of movies here.

  5. Been playing it already for 3 days... by wetson · · Score: 5, Interesting

    ...don't ask me how, but I live in SouthEast Asia(if that'll give you a clue).

    My initial comments, based on playing Skirmish mode:

    - Effects are okay (nice explosions) but I think some of the animations esp. for the personnel suck. I think the 3D engine is solid, but not really ground breaking. Not sure if the terrain is deformable (haven't played around with the superweapons as much), but I don't it's a big loss that it isn't. Most, if not all structures are certainly destroy-able.

    - Tech tree isn't that deep, although the Experience Points system is something different. I've been able to beat opponents using the plain old tank rush, but it's not as bad (or good, depending on how you look at it) as in previous versions.

    - Lack of previous version's cut scenes (no more Kari Wuhrer --- damn!!!)

  6. Re:Can't they stick to aliens? by Lynn+Benfield · · Score: 5, Insightful

    if its a game, its a game, besides i'd like to destroy iraq

    Would you feel the same way if the object of the game was to crash a plane into a US city?

  7. Re:Can't they stick to aliens? by getch(); · · Score: 5, Insightful

    Psst, don't tell anybody, but somebody already made a game about invading the USA. It was Westwood and the game was called Red Alert 2. Personally, I thought running through the streets of DC and garrisoning inside the Smithsonian was fun. But what do I know? My sense of being offended at fiction isn't very well developed.

  8. Re:Command & Conquer again, and again, and ag. by Niadh · · Score: 5, Insightful
    I used to be a big fan of C&C. Problem is, Red Alert was just like the original, Tiberian Sun was just like Red Alert, Red Alert II was just like the original Red Alert. Each game has new graphics and different names for the same things.


    Isn't that the POINT of a sequel game? Keep the basic game play, which people like, intacted but also add as many new features as you can. Each game had new units with differant special abilities changing the game play just enough to keep it fun and fresh. Yet they kept most of the basic units in some form or another so the learning curve would be small for an old vet.

    Game sequels are the game programers remaking the same game to push the latest hardware and add new things that at the time of the orignal game where not possible.

    Don't dog on a C&C game for being a C&C game.
  9. Re:Can't they stick to aliens? by buzzcutbuddha · · Score: 5, Insightful

    Plea to game makers - please make the baddies aliens and dragons or robots.

    This is political correctness gone too far. You've started down a path I don't think you intended to take. If we turn it to face another way, being half-German I know that many Germans, most Germans in fact are ashamed that their history includes Nazism and Hitler. And they certainly don't like being reminded that the whole affair happened, but you're not campaigning for Medal of Honor and Castle Wolfenstein to change their games? Why not? If aliens landed tomorrow and started complaining that they're being maligned by our entertainment industry would you suddenly want to remove them from the list of acceptable villans? No, you probably wouldn't.

    If a company in China or Russian or wherever released a game about invading and destroying things in the USA, I'm sure many people in the USA - and especially elements of the press - would be outraged.

    And I agree with you, people in the states would be outraged, but that's not my metric for why I should or shouldn't do something. While I may not agree with the missions, or what they portray (though I think they accurately reflect active military plans the US already has drawn up), I have enough wherewithall to distinguish between a game and reality. The path you're taking leads to the same place 'concerned parents' and activists are taking us by wanting to ban violent video games altogether because of what they portray, and how they will affect us. If a game offends me, I don't buy it. You should do the same, and vote with your dollars, instead of trying to take choices from me.

  10. Re:Can't they stick to aliens? by JPelorat · · Score: 5, Insightful

    Yes, that's right, they wouldn't, but not for the reasons you think - not because it's 'wrong' or 'disgusting'; rather because people like you, people who can't distinguish between reality and fiction, would crucify them. Or sue them.

    Do you know how terrible, how absolutely hellish WWII was? Neither do I, even though I've got a tiny window into it from reading many books and soldiers' accounts and seeing many pictures of it. It makes the whole WTC incident, including the footage of people jumping to their deaths, seem like a birthday party.

    But that doesn't stop us from playing any of the WWII-themed games out there. And by 'us' I mean of course the people who can tell the difference between a game and real life.

    --
    Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  11. Re:Can't they stick to aliens? by Ame-Tsuchi · · Score: 5, Insightful

    In the first mission you mention, the nuclear warhead storage facility is being run by terrorists, and the player, as China, must destroy it. There are 3 single player campaigns available, where you play the role of China, America, or the "Global Liberation Army" (terrorists). It's actually quite interesting to see the game designers' predictions towards a future war. America's forces focus on technology, mobility and air superiority; China uses masses of units and nuclear technology; while the GLA uses junkyard vehicles, anthrax, and even suicide bombers. But, remember, one can play any side and thus use any strategy. It's not some "America conquers the world" game (at least, so far that I've played... you begin the game in the Chinese campaign, and end it with the GLA, and I of course haven't completed the first campaign yet). When I sit and play any of the sides, I don't sit there and think, "Oh, hey, it would be cool if I was doing this in real life; launching nukes and scuds." It is a setting for a game of strategy, and the setting, a future which may not be so implausible, poses some interesting questions. All of the sides can unleash terrible devestation. All of them believe in their cause. Which one is necessarily "right", if any? Destroy all enemy forces in Iraq? Isn't that what a certain nation is planning on doing? Many books are written about real life events, from the perspectives of all people involved. Just because this is a game doesn't mean that it must be void of any sort of valuable philosophical content. While in a book one must simply accept the perspective given to them, here the player has a choice. I'll admit that diplomacy isn't an option -- but the genre of this game is the strategy of warfare, not the strategy of negotiations. As I stated before, I haven't played through the whole game yet, simply because of time. I could see your point if the game only allowed a person to play as America; however, the fact is that you can play any of the sides, along with their appropriate predicted ideologies and goals.

  12. After playing from experience... by Obiwan+Kenobi · · Score: 5, Informative

    I've had the full game since last Friday (I'd rather not reveal my sources, yadda yadda). I've played through the China campaign, and would've played more online but since the full game wasn't released until yesterday (and I can't pick up my copy until today incidentally), there was no one on there :P

    So, here are my thoughts:

    * I love the idea that cutscenes are gone.

    They are cheesy, and it would take Spielberg to make them even resemble TV Mini-Series status. I mean, did anyone actually care about those overracted scenes and goofy costumes? Tiberian Sun wasn't the worst (Red Alert 1 + 2 takes that honor), but they certainly make the game more serious, and the beautiful engine makes the most of showing what's going on and what you need to do.

    * I'm so glad they broke the formula but didn't break the game.

    This refers to the fact that they took the command bar from the right to the bottom of the screen, and now you have the ability to minimize it (why isn't this in Warcraft 3?). Also, they quit that "Primary" crap that haunted old C&C's forever, and now you can have 5 different barracks on seperate hotkeys. This was not previously available in past versions of C&C.

    * The game is SO BALANCED. It is unbelievably balanced. I was so impressed how the rocket launchers now have much more effect on tanks, yet the infantry can take out rocket launcher units in no time flat. Defenses and offensive units strike an excellent balance, and this is probably because the game was delayed, and the online beta test was a rousing success. This just goes to show you that if you keep the game in beta long enough to try it out on many different systems, and people find the weaknesses and strenghts of all the different factions, you'll strike a perfect balance that never upsets the gameplay or the fun. This is huge, and what might make C&C Generals a classic (I can't wait for the Expansion Pack/Sequel).

    * The engine is glorious.

    It's not Jaw Dropping, it's no Doom 3, but its damn good and better than Warcraft 3's in my opinion. Again, thanks to in-game cutscenes utilizing what they've already got, you cut down on the cheese and can really showcase what's truly great about the game. The environmental effects are truly staggering. I just cannot explain how cool it is to be attacking a garrisoned tower, blowing it up, and then watching it fall on the rest of the enemy forces, crushing them instantly. Geek greatness is found here!

    Anyway, to sum up, the more I play it the more I like it. They've finally put some of the most balanced gameplay into an RTS (even War3 can't touch this one), and the engine is a delight. Truly a notable game, and I'm so glad they delayed it to add functionality, gameplay and a graphics polish that the difference between the God Awful Beta Test (if you've played it, rest assured the final game is Much Much Better) and the Final Game is truly Night and Day.