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Command and Conquer Generals Released

A reader writes:"Febuary 11th marks the day that the future of the Command and Conquer universe will be determined. Electronic Arts has taken over the franchise and has even shut down Westwood Studios. Many of us will remember Westwood for such games as Dune II. They basically invented the RTS market which makes this a sad time. Electronic Arts today launches what they are hoping will be the WarCraft 3 killa. This game along with SimCity 4 is what EA is counting on. Here is an amazing 430 screenshot pictorial of the Generals single player missions. "

55 of 336 comments (clear)

  1. Eye of the beholders by Anonymous Coward · · Score: 4, Informative

    Sniff...Westwood also did the two Eye of the Beholders in the beginning of the '90s.

    1. Re:Eye of the beholders by Kadagan+AU · · Score: 2, Interesting

      weren't there 3 EotB's? Either way, those were some AWESOME games, and it's really too bad they're gone. I remember how amazing those graphics seemed... Some things actually looked shiny, and everything that was supposed to be smooth looked smooth... it was astounding to me!!

      ~Jon~

      --
      This space for rent, inquire within.
    2. Re:Eye of the beholders by FnordPerfect · · Score: 2, Informative

      Yes, but Westwood was only involved in the development of the first two. The third one was made by SSI without Westwood.

  2. Command & Conquer again, and again, and ag... by zapod4 · · Score: 5, Insightful

    I used to be a big fan of C&C. Problem is, Red Alert was just like the original, Tiberian Sun was just like Red Alert, Red Alert II was just like the original Red Alert. Each game has new graphics and different names for the same things.

  3. Buying and shutting down... by DarkDust · · Score: 5, Informative

    Well, EA has made some good games but for me it's more and more a game-studio killer, buying other game makers and shutting them down (more or less)...

    The interview with Lord British that was posted recently on /. gives some insight into EA's thinking: make money fast, even at the cost of quality, it seems.

    Very sad...

    1. Re:Buying and shutting down... by Dalroth · · Score: 3, Insightful

      You are very right. EA has a history of only support it's internal sports division. Except for that division, the rest of their history has been a joke: Buy a company, bleed it dry, close it down and let all the innovative product ideas and franchises rot.

      This includes:
      Bullfrog and their Magic Carpet Series
      Origin and their Ultima and Wing Commander series
      Janes and their entire line of simulators
      Westwood and their C&C and Dune series

      Notice, those four companies (amongst others) have released some of the most important and critically acclaimed titles in the history of Computing. Their all dead now, and you have Electronic Arts to thank.

      The only good thing about all this is EA are morons and let most of the key talent leave to start new game companies. The good people are still out there making games, it's just sad that they no longer have access to the properties that made them successfull (and us quite happy gamers).

  4. 430 screenshots! by Brian+Boitano · · Score: 5, Funny

    hardly worth playing the game now...

    --
    What would Brian Boitano do?
  5. Movies Too by Anonymous Coward · · Score: 5, Informative

    Bunch of movies here.

    1. Re:Movies Too by Kadagan+AU · · Score: 2, Informative

      Hmm... combine this with the comment above it and it really is almost pointless to play the game... 430 pictures, movies... next you'll see the interactive flash demo.

      --
      This space for rent, inquire within.
  6. and as a sidenote by Anonymous Coward · · Score: 4, Informative

    the warez peeps played it and came up with some additional information not contained in this slashvertisement...

    10 hours playtime for all 3 campaigns
    uncounted number of bugs
    AI is.. Not So Good(tm)
    there are no movies furthering the storyline
    then again there is no real storyline
    its built on chinas/arab terroristi stereotypes, us are great peeps though
    worst c&c ever.

    so im off playing dune2.. the dos one you know :p

    1. Re:and as a sidenote by DeBaas · · Score: 2, Funny
      AI is.. Not So Good(tm)


      Good, nothing more annoying than loosing in single player mode.
      --
      ---
  7. NOW I see EA's strategy... by kahei · · Score: 2, Funny


    I thought they intended to reduce the entire game market to Sims and Sports. But I forgot that there is one other category just as boring as Sims and Sports -- the C&C Clone category!

    This increases the diversity of EA's offerings by 50%!

    --
    Whence? Hence. Whither? Thither.
  8. Been playing it already for 3 days... by wetson · · Score: 5, Interesting

    ...don't ask me how, but I live in SouthEast Asia(if that'll give you a clue).

    My initial comments, based on playing Skirmish mode:

    - Effects are okay (nice explosions) but I think some of the animations esp. for the personnel suck. I think the 3D engine is solid, but not really ground breaking. Not sure if the terrain is deformable (haven't played around with the superweapons as much), but I don't it's a big loss that it isn't. Most, if not all structures are certainly destroy-able.

    - Tech tree isn't that deep, although the Experience Points system is something different. I've been able to beat opponents using the plain old tank rush, but it's not as bad (or good, depending on how you look at it) as in previous versions.

    - Lack of previous version's cut scenes (no more Kari Wuhrer --- damn!!!)

    1. Re:Been playing it already for 3 days... by Niadh · · Score: 3, Funny
      - Lack of previous version's cut scenes (no more Kari Wuhrer --- damn!!!)


      Wait, No Tanya in tight army fatuges, or at the end of the game in a thin, small dress waiting to get on a helicopter with YOU to goto the biggest party the world has yet to see?

      I think we all need to bow our heads and have a moment of silence please.
  9. Retarded Or Something? by Bowie+J.+Poag · · Score: 4, Funny



    they are hoping will be the WarCraft 3 killa.

    Yeah, ok...Word up, homey.

    Sheesh.

    --
    Bowie J. Poag

  10. *sniff* by Anonymous+Hack · · Score: 3, Informative

    Oh Battletech, The Crescent Hawk's Inception (and Revenge) were my first ever Westwood games, and in fact my first ever PC games back in 1988 on a CGA monitor and an XT i believe! The Crescent Hawk's Inception was one of the best RPGs i've played, but of course playing it now only takes a few hours to win. I'd love to see a huge, modern version of that game instead of today's run-around-and-kill-stuff-in-a-huge-robot Battletech games. Here's to more science fiction RPGs!

    Don't forget Westwood also did a whole bunch of the early AD&D games (whether that's a good thing or not is perhaps debateable). They did California Games - those wacky surfer dudes with their hacky sacks :-) Kyrandia, Eye of the Beholder II, Lands of Lore (featuring our beloved Jean-Luc Picard).

    I have a feeling Westwood were even around in the 8-bit days, though going under a different name, perhaps. Were they Ocean? Does anyone remember?

    --
    I got a sig so you would remember me.
  11. Re: tweaking by jamesh · · Score: 3, Interesting

    Tweaking the rules.ini file kept me playing the game for a while after the original novelty had warn off. making harvesters mostly invicible was a variation that was great in multiplayer (for a change anyway). I think later incarnations (red alert etc) added this as a game option.

    Tweaking also meant we could change the game just enough so that the normal strategies (light tank storm etc in later incarnations) didn't work so well, and we'd all have to invent new ones.

    The map designer in redalert was also great! it added so much value to the game in multiplayer mode.

  12. Re:hrm... by Ephemeriis · · Score: 2, Informative

    The original Dune was hardly an RTS. While there were certain strategic elements to it...there was little that was actually realtime. It played more like a turn-based, strategic RPG.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  13. Can't they stick to aliens? by pubjames · · Score: 2, Interesting

    In the campaigns described on the site, you can:

    1) Destroy a nuclear warhead storage facility in China ("The dragon awakes...")
    2) Destroy a damn in Shymkent, Kazakhstan.
    3) Destroy all enemy forces in Iraq ("Operation: Final Justice")

    Can't they just use make-believe places and situations? I find this kind of stuff offensive.

    If a company in China or Russian or wherever released a game about invading and destroying things in the USA, I'm sure many people in the USA - and especially elements of the press - would be outraged. Imagine if an Arabic country released a game like this - many people would see it as inciting hatred towards the USA.

    Plea to game makers - please make the baddies aliens and dragons or robots.

    1. Re:Can't they stick to aliens? by Lynn+Benfield · · Score: 5, Insightful

      if its a game, its a game, besides i'd like to destroy iraq

      Would you feel the same way if the object of the game was to crash a plane into a US city?

    2. Re:Can't they stick to aliens? by getch(); · · Score: 5, Insightful

      Psst, don't tell anybody, but somebody already made a game about invading the USA. It was Westwood and the game was called Red Alert 2. Personally, I thought running through the streets of DC and garrisoning inside the Smithsonian was fun. But what do I know? My sense of being offended at fiction isn't very well developed.

    3. Re:Can't they stick to aliens? by mlyle · · Score: 3, Insightful

      Would you feel the same way if the object of the game was to crash a plane into a US city?

      To be honest, playing the original Microsoft Flight Simulator at age 6, I thought the purpose -was- to crash a plane into the Sears Tower.

      BUILDING CRASH

      As to this-- look, there's tons of North Korean and Iraqi movies about the downfall of America in various ways. Every side spins things the way they will, and I like playing games with conflicts/weapons I can relate to. And killing a lot of Russians in Operation Flashpoint doesn't mean I hate Russians.

    4. Re:Can't they stick to aliens? by troc · · Score: 2, Funny

      Top 10 Game (Cut scenes etc) Stereotypes

      10. Gorgeous female british agent saves the day
      9. Female agent is Russian but defects
      8. Lone US Marine saves the world
      7. Arabs are evil
      6. Arabs are stupid and evil
      5. Aliens have Eastern European Accents
      4. Aliens have German accents
      3. Bad guys are from wherever the US hates right now
      2. Bad guys are British
      1. Bad guys are German

      I think there could be a trend but I can't see it right now.

      However my half-British, half-German, Communist Palestinian (who happens to own a Chinese weapons factory) leader says we will board our spaceships and attack at dawn.

      Troc

      --
      Troc's dubious podcast and blog: http://www.trocnet.net
    5. Re:Can't they stick to aliens? by buzzcutbuddha · · Score: 5, Insightful

      Plea to game makers - please make the baddies aliens and dragons or robots.

      This is political correctness gone too far. You've started down a path I don't think you intended to take. If we turn it to face another way, being half-German I know that many Germans, most Germans in fact are ashamed that their history includes Nazism and Hitler. And they certainly don't like being reminded that the whole affair happened, but you're not campaigning for Medal of Honor and Castle Wolfenstein to change their games? Why not? If aliens landed tomorrow and started complaining that they're being maligned by our entertainment industry would you suddenly want to remove them from the list of acceptable villans? No, you probably wouldn't.

      If a company in China or Russian or wherever released a game about invading and destroying things in the USA, I'm sure many people in the USA - and especially elements of the press - would be outraged.

      And I agree with you, people in the states would be outraged, but that's not my metric for why I should or shouldn't do something. While I may not agree with the missions, or what they portray (though I think they accurately reflect active military plans the US already has drawn up), I have enough wherewithall to distinguish between a game and reality. The path you're taking leads to the same place 'concerned parents' and activists are taking us by wanting to ban violent video games altogether because of what they portray, and how they will affect us. If a game offends me, I don't buy it. You should do the same, and vote with your dollars, instead of trying to take choices from me.

    6. Re:Can't they stick to aliens? by TGK · · Score: 4, Interesting

      I will never forget a trip to Japan I took just after I graduated from college. There was a large arcade next to my hotel, and geek that I am, I couldn't resist the idea of checking out the latest and greatest from our friends across the Pacific.

      Imagine how supprised I was to find that this arcade contained not only the cutting edge of both American and Japanese gameing companies, but also the old classics as well.

      I kept a croud of 15 kids enraptured with my exploits on "Battle of Midway" (or whatever it's called) for about 20 mins before I realized that the plane I was -=flying=- was a Zero and the planes I was shooting down were Mustangs and B29s.

      Yeoch.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    7. Re:Can't they stick to aliens? by Belisarivs · · Score: 2, Insightful

      Ok, while it's just a game and probably not trying to be realistic . . .

      I didn't realize that it's offensive to say these nations are our military competitors. Are you going to say all those warplane simulators are offensive? And it's not like they've been confined to just American craft, they've simulated Soviet aircraft too.

      You're saying I shouldn't buy "SU-27 Flanker 2.0" because it's offensive to Americans. Yeah. Whatever.

    8. Re:Can't they stick to aliens? by JPelorat · · Score: 5, Insightful

      Yes, that's right, they wouldn't, but not for the reasons you think - not because it's 'wrong' or 'disgusting'; rather because people like you, people who can't distinguish between reality and fiction, would crucify them. Or sue them.

      Do you know how terrible, how absolutely hellish WWII was? Neither do I, even though I've got a tiny window into it from reading many books and soldiers' accounts and seeing many pictures of it. It makes the whole WTC incident, including the footage of people jumping to their deaths, seem like a birthday party.

      But that doesn't stop us from playing any of the WWII-themed games out there. And by 'us' I mean of course the people who can tell the difference between a game and real life.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    9. Re:Can't they stick to aliens? by NeoSkandranon · · Score: 4, Funny

      If a company in China or Russian or wherever released a game about invading and destroying things in the USA,

      You realize in ALL the Command and Conquer games, you can play the badguys? Which means, ~gasp~ you're invading and destroying things in the US and its allies (esp in RA2)

      You're offended? Where do you want hte missions to be, in canada and chile?

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    10. Re:Can't they stick to aliens? by Dark+Lord+Seth · · Score: 3, Insightful

      In the name of Eris, stop bitching about Sept 11 already. We're talking about a GAME here which thousands of people, including me, have enjoyed. Not because of the fact it involved blowing up US stuff, but because the game simply was quite fun to play. Yes, I enjoyed flattening entire US cities for fun, but I also enjoyed playing on the German side when playing Operation Market Garden in Battlefield 1942 and I also enjoyed nuking Amsterdam when playing Superpower, both involving my own country. Besides, flattening US cities or taking on an US armour platoon in a GAME doesn't have much political "power" anyways.

    11. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 3, Interesting

      Hmm, well guess what? There's at least 2 games available in the mid-east in which you play the role of a palestinian during the infantada. They are first-person shooters where you kill isralies and US soldiers. And this was even highlighted in one of the US major gaming magazines. No uproar heard though? Maybe freedom of speech means something?

    12. Re:Can't they stick to aliens? by tmark · · Score: 3, Insightful

      Can't they just use make-believe places and situations? I find this kind of stuff offensive.

      No kidding. Imagine the hell that would be raised if someone came out with a mod pack that lets you run squads of Israeli stormtroopers to squash Palestinian uprisings, conversely if you could play small squads of Palestinians to take out key Israeli civilian targets, or if you could deploy Arab sappers/bombers/engineers to take out key city buildings.

    13. Re:Can't they stick to aliens? by Ame-Tsuchi · · Score: 5, Insightful

      In the first mission you mention, the nuclear warhead storage facility is being run by terrorists, and the player, as China, must destroy it. There are 3 single player campaigns available, where you play the role of China, America, or the "Global Liberation Army" (terrorists). It's actually quite interesting to see the game designers' predictions towards a future war. America's forces focus on technology, mobility and air superiority; China uses masses of units and nuclear technology; while the GLA uses junkyard vehicles, anthrax, and even suicide bombers. But, remember, one can play any side and thus use any strategy. It's not some "America conquers the world" game (at least, so far that I've played... you begin the game in the Chinese campaign, and end it with the GLA, and I of course haven't completed the first campaign yet). When I sit and play any of the sides, I don't sit there and think, "Oh, hey, it would be cool if I was doing this in real life; launching nukes and scuds." It is a setting for a game of strategy, and the setting, a future which may not be so implausible, poses some interesting questions. All of the sides can unleash terrible devestation. All of them believe in their cause. Which one is necessarily "right", if any? Destroy all enemy forces in Iraq? Isn't that what a certain nation is planning on doing? Many books are written about real life events, from the perspectives of all people involved. Just because this is a game doesn't mean that it must be void of any sort of valuable philosophical content. While in a book one must simply accept the perspective given to them, here the player has a choice. I'll admit that diplomacy isn't an option -- but the genre of this game is the strategy of warfare, not the strategy of negotiations. As I stated before, I haven't played through the whole game yet, simply because of time. I could see your point if the game only allowed a person to play as America; however, the fact is that you can play any of the sides, along with their appropriate predicted ideologies and goals.

    14. Re:Can't they stick to aliens? by alexpage · · Score: 3, Funny

      How about a C&C game where you play Canadian troops trying to avoid being bombed by USAF pilots?

  14. Warcraft 3 Killa? by StormyWeather · · Score: 3, Interesting

    Electronic Arts today launches what they are hoping will be the WarCraft 3 killa.

    Umm.. I thought Warcraft 3 already killed itself. Maybe I'm just getting too old now, but EVERYONE played the original it seems, but everyone I've talked to that I know hated 3. That's the nice thing about piracy. Everyone I knew back in the day pirated Warcraft, then went out and bought it because it rocked, but if people pirate a game they don't like they won't buy it.

    Now, if they wanted to try and kill something I would suggest going after MOO, but then again this is EA(Electronic Assoles) we are talking about, so it may be good that they set their expectations low ;).

    1. Re:Warcraft 3 Killa? by Anonymous+Hack · · Score: 3, Interesting

      I really think more and more games are getting too clever for their own good. Warcraft 3 being a perfect example. Certainly hardcore gamers will go in there and memorize 25 different hotkeys and be able to follow games running at turbo speeds... but when we look back at Dune II and Warcraft I they played fairly slowly, you only had about 4 hotkeys (Move, Attack, Guard and Harvest/Mine/etc is all i remember)... you didn't have to remember a whole bunch of stuff before you could even play a game. The same thing is happening in first-person-shooters.

      I was talking to a friend the other day who said he thinks things started getting out of hand when Street Fighter 2 and Mortal Kombat came out because there were all these combos of up-down-left-right-high-punch-low-punch-jump-back. .. I think he's probably right. Certainly i've memorized my share of secret moves and fatalities, and i even played TIE Fighter and various flight sims... but games like real-time strategy and first-person-shooters i always considered the Space Invaders of today... games where you can just kick back and click around and shoot and that's it. Who knows? Maybe we'll see a back-to-basics movement in the future when they start simplifying all this stuff again. Either that or a more intuitive input system (like thought-controlled-movement :-)

      --
      I got a sig so you would remember me.
  15. EA is counting on? by Galvatron · · Score: 2, Informative
    The linked article says the exact opposite, that EA is enormous, the Microsoft or Disney of the videogame world. I'm sure C&C Generals doing poorly would disappoint EA, but the article doesn't say it's dependant on those two titles doing well at all.

    Also in the article, they talk a bit about sports games, saying it's the perfect franchise because fans will repurchase essentially the same game year after year to get updated player rosters. Is this actually true? I can understand buying the same game every couple years, as they add new features, and you migrate from one generation of consoles to the next. But are there really people who buy Madden 2000, Madden 2001, Madden 2002 and so forth all for the same system?

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:EA is counting on? by Ephemeriis · · Score: 2, Informative

      Yes, there are people who buy every single season of a game just to get the updated rosters. There really is little more than that different from one season to the next, too. A tweak in gameplay here, a minor update to graphics there, but nothing major. Essentially the same game recycled with different players.

      What's worse than that, however, is that many of these people will also buy several different brands of the same game. At EB we have folks come in who have been playing Madden 2003 for months and are bored with it...so they grab Sega NFL 2k3 or NFL Fever for a little variety!

      yrs,
      Ephemeriis

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
  16. Upgrade time... by Tyreth · · Score: 4, Funny

    Does the game come with a free P4 cpu? Otherwise I might need an upgrade...

  17. Re:hrm... by Anonymous+Hack · · Score: 4, Informative

    Informative? Put down the pipes, moderators. The original Dune was in fact an RPG. You played Paul Atreides and walked around talking to Leto, Stilgar, etc. There weren't really any traditional puzzles to solve or battles to fight, you just met with Fremen, spoke to them, found out a little more about what was going on, then set them to work mining spice or training for war. Toward the end of the game you told all your Fremen to attack the Harkonnen palace, and that was that. It wasn't the most interesting game in the world, but it was undeniably one of the most immersive. The graphics and music were absolutely stunning at the time, and remain breathtaking even today. We're talking 320x240x256 VGA, but the color palettes were perfectly chosen, and the attention to detail when flying the ornithopter over sand and rock formations was second-to-none. I highly recommend downloading it from an abandonware site near you. If you get the CD-ROM version it has full speech throughout the whole game, with perfect pronunciation and acting on a par with a LucasArts adventure game. One of the best "art" games ever, in my opinion.

    Dune 2, however, was a total different kettle of fish. That truely was the first real-time strategy where you build units, move them around, click back and forth real fast to avoid getting eaten by a sandworm, etc. There were other real-time strategies before that - the one that sticks in my mind is an old (80s era) CGA game called Sun Tzu's Art of War or something, but nothing broke through like Dune 2 did. Everyone liked Dune 2. The difficulty was very well-balanced, the interface was simple (unlike today's 25-hotkey RTS games) and the music and sound effects worked very cleverly with the game - subtlely changing with action on the screen. I think this was one of the first truly successful (read subtle) implementations of interactive music.

    All in all, Dune has had a great time of it on home computers. That said, i haven't played Dune 2000 or the new C&C Dune. Anyone got reports?

    --
    I got a sig so you would remember me.
  18. Re:Command & Conquer again, and again, and ag. by Niadh · · Score: 5, Insightful
    I used to be a big fan of C&C. Problem is, Red Alert was just like the original, Tiberian Sun was just like Red Alert, Red Alert II was just like the original Red Alert. Each game has new graphics and different names for the same things.


    Isn't that the POINT of a sequel game? Keep the basic game play, which people like, intacted but also add as many new features as you can. Each game had new units with differant special abilities changing the game play just enough to keep it fun and fresh. Yet they kept most of the basic units in some form or another so the learning curve would be small for an old vet.

    Game sequels are the game programers remaking the same game to push the latest hardware and add new things that at the time of the orignal game where not possible.

    Don't dog on a C&C game for being a C&C game.
  19. Re:Syndicate by Anonymous+Hack · · Score: 4, Insightful

    Syndicate was AWESOME. Syndicate is one of the top PC games of all time in my books. The intro was nothing short of orgasmic, and the cutscenes were gorgeous. The gameplay was sweet and it had some cool interactive music too, though unfortunately it only had two "themes", where Dune II had five or six at least. And the sound of that mini-gun! One of the most amazing sounds ever to come out of a computer game. How come no other game mini-guns just tore shit out like that? It sounds like it's blasting several hundred bullets a minute.

    I'm not sure if i'd call Syndicate a real-time strategy on the level of Dune II, though, mainly because a lot of the strategy happened between missions when you taxed your countries and outfitted your team. It reminds me of another old game called Steel Empires (Cyber Empires in America) where you built up resources and outfitted your giant robots before switching to the real-time part where you had a top-down view and ran around blasting the other guy. Great fun in two-player mode :-)

    --
    I got a sig so you would remember me.
  20. Re:hrm... by Dark+Lord+Seth · · Score: 3, Interesting
    Dune 2, however, was a total different kettle of fish. That truely was the first real-time strategy where you build units, move them around, click back and forth real fast to avoid getting eaten by a sandworm, etc. There were other real-time strategies before that - the one that sticks in my mind is an old (80s era) CGA game called Sun Tzu's Art of War or something, but nothing broke through like Dune 2 did. Everyone liked Dune 2. The difficulty was very well-balanced, the interface was simple (unlike today's 25-hotkey RTS games) and the music and sound effects worked very cleverly with the game - subtlely changing with action on the screen. I think this was one of the first truly successful (read subtle) implementations of interactive music.

    I remember playing Dune 2 on the Amiga 500 & 2000 ages ago. I imported it from the UK for about 25 USD and it came on 4 (or so) floppies because CD-ROM drives were rarer then diamonds back then. It was a great game on the Amiga though, with music, in game sound and even different voices as you ordered your units around a bit. That is where my addiction to RTS games began, the moment I ordered my first Harkonen (sp?) trooperer to engage some Atreides infantry attacking my precious big red lump of pixels which was my harvester. All I remember after that is making HUGE bases that are completely walled with rocket turrets at every corner and the fact I never really finished the game because the two vs one end levels were too hard for me back then :(

    Great game and pretty original back then as well. Receives a well deserved place amoung my personal RTF "Hall of Fame" which also includes "Total Annihilation" (despite the cheap name) and "Homeworld"

  21. Re:hrm... by Cutriss · · Score: 2, Informative

    Dune 2000 was simply a graphics redo of Dune II. Otherwise, the game was the same (pretty damn good).

    A lot of people panned Emperor: Battle For Dune. Personally, I thought it was excellent. The storylines were well-told (Michael Dorn plays the head of Atreides), and I like the involvement that the lesser houses play both in the story and in the game (Ix, Tlielaxu, Fremen, Sardukar, and the Spacing Guild).

    --
    "Mod, mod, mod...and another troll bites the dust."
  22. game ok but need to zoom out more and BIGGER maps! by in_ur_face · · Score: 2, Informative

    Even at high resolutons (>1280x1024), the zoom is horrible. When fully zoomed out, you are limited to such a small portion of the map. I like the 3d but let us zoom out just a little bit more. Also the maps are SMALL! You end up taking over 1/2 the map when you play the game. If you try to play with 6 players you realize the 8person maps are still too small. Overall a good game, I think they did an OK job.

  23. Generals Reviews by instinctdesign · · Score: 2, Informative

    There are a couple of reviews of Generals out. This review from Gamespot gave it a 8.9 of 10. Not too bad.

    --
    forma3
  24. The game disappoints... by Marton · · Score: 2, Insightful

    Just like many recently released over-hyped nth sequel crap.

    I saw it while peering over the shoulder of somebody I don't know but they say he's a warez guy.

    It plays sort of like the original, true - but it has numerous faults.

    System requirements are insane, and it does not look it. I mean, do you really need 2x the horsepower to reproduce Warcraft 3 & AoM's visuals?

    The "story" (or since there's no story to speak of, the "setting") looks like a certain Texan's wet dream.

    Units and sides are stereotypical and completely lack imagination. I mean, the arabs have a suicide bomber unit! Wow, who came up with THAT idea? Give him a medal.

    Is it supposed to be fun to drive my shiny US tanks into a desert town after having the game take out all their defenses automatically with a number of combat helicopters and send the civilians flee in terror (oops there's that word in a weird context) while taking no casualties - not even shot at?

    If this dud makes or breaks the C&C franchise, well, I have bad news.

  25. After playing from experience... by Obiwan+Kenobi · · Score: 5, Informative

    I've had the full game since last Friday (I'd rather not reveal my sources, yadda yadda). I've played through the China campaign, and would've played more online but since the full game wasn't released until yesterday (and I can't pick up my copy until today incidentally), there was no one on there :P

    So, here are my thoughts:

    * I love the idea that cutscenes are gone.

    They are cheesy, and it would take Spielberg to make them even resemble TV Mini-Series status. I mean, did anyone actually care about those overracted scenes and goofy costumes? Tiberian Sun wasn't the worst (Red Alert 1 + 2 takes that honor), but they certainly make the game more serious, and the beautiful engine makes the most of showing what's going on and what you need to do.

    * I'm so glad they broke the formula but didn't break the game.

    This refers to the fact that they took the command bar from the right to the bottom of the screen, and now you have the ability to minimize it (why isn't this in Warcraft 3?). Also, they quit that "Primary" crap that haunted old C&C's forever, and now you can have 5 different barracks on seperate hotkeys. This was not previously available in past versions of C&C.

    * The game is SO BALANCED. It is unbelievably balanced. I was so impressed how the rocket launchers now have much more effect on tanks, yet the infantry can take out rocket launcher units in no time flat. Defenses and offensive units strike an excellent balance, and this is probably because the game was delayed, and the online beta test was a rousing success. This just goes to show you that if you keep the game in beta long enough to try it out on many different systems, and people find the weaknesses and strenghts of all the different factions, you'll strike a perfect balance that never upsets the gameplay or the fun. This is huge, and what might make C&C Generals a classic (I can't wait for the Expansion Pack/Sequel).

    * The engine is glorious.

    It's not Jaw Dropping, it's no Doom 3, but its damn good and better than Warcraft 3's in my opinion. Again, thanks to in-game cutscenes utilizing what they've already got, you cut down on the cheese and can really showcase what's truly great about the game. The environmental effects are truly staggering. I just cannot explain how cool it is to be attacking a garrisoned tower, blowing it up, and then watching it fall on the rest of the enemy forces, crushing them instantly. Geek greatness is found here!

    Anyway, to sum up, the more I play it the more I like it. They've finally put some of the most balanced gameplay into an RTS (even War3 can't touch this one), and the engine is a delight. Truly a notable game, and I'm so glad they delayed it to add functionality, gameplay and a graphics polish that the difference between the God Awful Beta Test (if you've played it, rest assured the final game is Much Much Better) and the Final Game is truly Night and Day.

  26. Requirements by Grieveq · · Score: 2, Informative

    This game suffers from the same thing SimCity 4 does - Rediculous end use requirements. I have what I think is a pretty damn decent system w/ a 1.6 Ghz processor and geforce 4. To have it stutter constantly is rediculous. What the hell is wrong with EA lately?

  27. Sun Tzu's Art of War by skwog · · Score: 2, Interesting

    Sun Tzu's Art of War is also the first that I can remember. Played that day after day. You had swordmen and archers. Maybe Pikemen too. Top down 2D view. 4 colours only. As you moved your men around the map, the different terrain affected speed and offense/defense hiderances. You simply had to kill all opposing units.



    It was followed up a year or maybe two years later by Art Of War At Sea. Independently maneuver your sailing vessels and fire their cannons (left or right barrage only). Classic elemntery naval tactics. 4 or maybe even 8 colours.



    A little too sophisticated for most people at the time.

    --


    You can laugh without eating a sandwhich, but you can do both if bring one.
  28. I've been playing this game for over 2 months..... by Rahga · · Score: 2, Interesting

    And I see a ton of criticism about what this game does "wrong", especially when compared to other games. So, this post is a little bit different....

    First of all, I've only played the multiplayer game, and I would not be surprised if it far outpaced any parts of the single player campaign. There's a ton of people complaining about the lack of story, but I really see no need for one. It's not as if the games of Tic-Tac-Toe or Chess needed them. The focus is square on strategy, not extras.

    As far as using "real" countries and events, this game succeeds in using a Holywood style of presentation. Yes, the Chinese talk with an accrent and the GLA (Terrorists) have carbombers that say "I love a crowd", but the USA are far more gung-ho than their real counterparts. It's blatantly over-the-top... Heck, to make money after normal supplies are depleted or destroyed, the Chinese rely on hackers to steal a little bit of money from the internet. The GLA salvage destroyed bits of enemy units to upgrade their own.

    It is a great multiplayer game... The various factions seem to me to be much more distinct than other RTS games, yet still balanced. Playing locally with friends (at a gaming center with 5 copies), we've had tons of fun with this thing, especially on the unique team-game dynamic. When USA and GLA team up, you've got the biggest anthrax-spreading superweapon on one side, and radar on the other side. Hard to beat, but I send my Chineese overlord tanks anyway while occupying the city with a ton of tank hunter troops and hackers.

    Anyway, I love this game, and I'm seeing far more negative criticism of this game than it deserves, and there's no clear reason why, at least from where I sit. This is one of the few games lately that's been worth my money..... even if it is going to EA :/ ....

  29. The horse is dead!! by gesualdo · · Score: 2, Insightful

    Please, please, stop beating it! (the horse, that is).

    While I loved playing the first few games in this franchise, I personally think it's time for the madness to stop. Buying this game will only encourage EA to come out with more $50 retooled clones of old games.
    __

  30. Re:Command & Conquer again, and again, and ag. by Carmody · · Score: 2, Insightful

    Isn't that the POINT of a sequel game? Keep the basic game play, which people like, intacted but also add as many new features as you can.

    No! No! I disagree and I hate when they do that!

    I would agree is that the basic game play should be the same, but the thing should be SIMPLIFIED!

    Make the user interface CLEANER! (Example: I am so glad that in Civ III I no longer have to move the fucking camels around)

    Emphasize the things that people LIKED about the game, and remove the fiddly bits that people did NOT like. (Example: allowing you to let an AI "advisor" do things that you don't want to control manually)

    Simplified doesn't mean "not improved" though. Things that are good can be HEIGHTENED and enriched, without just "lookit all the new features. To use Civ III again as an example, they didn't just add more "features" to diplomacy as much as enriched it. Yes, it is more complex from one point of view, but I would say it is simpler in that the types of things you can do seem more natural. An "alliance" feels more like what I would expect an alliance to be like, for example.

    And... of course... I think part of the point of a sequel is to make the AI SMARTER.

    (and yes, I like it when the whole thing is purtier too)

    --
    God is real unless declared integer
  31. Re:Command & Conquer again, and again, and ag. by wayward_son · · Score: 2, Insightful

    User Interface improvements can make all the difference in a game.

    For example, Age Of Empires vs. Age of Empires 2. Don't get me wrong, AOE 1 was a great game, but it could be a pain in the ass to control. Villagers would finish working and do nothing and could easily get lost in a town. AOE 2's idle villager button solved that problem. Also organizing an army was a pain because you could not separate units once you selected them. AOE 2 allowed individual select, select by type, individual de-select and de-select by type for a large selected group. Although the two games were basically the same, the differences in gameplay made AOE 2 much more enjoyable.

  32. The orginal C&C is still king. by unicron · · Score: 2, Insightful

    The original C&C will always be the king in my book. It was easily the best test of true RTS know-how and has yet to be touched. The problem with most RTS is the formula for success is (all the units you have)+1. Red Alert was ATROCIOUS for this. It was 100% tank rush. With 30 tanks, no base in the world is defendable. At a lan once I actually mined half the damn map, and I still lost to a tank rush.

    C&C was different. I used to make people insane when they'd have some 12 missle tower base entrance and I'd land a chinook in their base and start c4'ing everything. With good players, the general rule was "if they make your base, you're done". That's why in the original C&C EVERYONE played the Tiberium Gardens map, you could make choke points into your base.

    All RTS's suck these days, and I wonder if I'll ever see another C&C caliber game. RTS's now are about how fast you can click the build unit button.

    --
    Finally, math books without any of that base 6 crap in them.
  33. the rest of their history has been a joke... by Hubert_Shrump · · Score: 2, Insightful

    Could you amend that to recent history?

    Some of us still remember MULE, Mail Order Monsters, Marble Madness, Seven Cities of Gold, Arctic Fox, Skate or Die, Racing Destruction Set, Archon, etc.

    I hate sports games too - but EA was once something, man.

    --
    Keep your packets off my GNU/Girlfriend!