Sony's MMORPG "Sovereign" Dead
Gudlyf writes "Although the main site for this massive-multiplayer game by Sony (once known as Verant) was updated at some point late last year, it seems that according to CNN Money, it's gone quietly dead after 4.5 years in development (reminds me of why I posted my vote in a previous story on vaporware): "Work on 'Sovereign,' a massively multiplayer real time strategy game, has been terminated after more than four-and-a-half years of development. Ambitious in nature, the game had hoped to replicate a continuous global war that supported up to 500 players. Diplomacy would have played as significant a role as the player's tactical abilities. 'We came to a decision that it was not going to be what we wanted it to be,' said McDaniel. 'It never really had the magic.'""
Prototype early. If the fun isn't there in the prototype, you're just playing for "luck" to make it a success.
Belief is the currency of delusion.
Unfortunately, failures are part of the creative process - not everyone or everything can succeed.
c rap" hanging round its neck for the next five years. Which is more than can be said for some game developers...
For every Van Gogh there are a million artists (with and without both ears) who are never recognised for their talents. Sometimes it's because they don't have any luck, sometimes it's because they just plain suck.
Sony realised that Sovereign wasn't going to set the world on fire. Rather than waste more money launching what they considered would be a flop they canned the project. Sure, money has been wasted, but not as much as could have been. More importantly, Sony's games division doesn't have a "it-took-you-five-years-to-develop-that-piece-of-
Sony should be applauded for its decision. Sure, we want games but we want good games, not ones that even the developers aren't happy putting on their CV.
BTW, if you're after cheap games, then there's a simple solution: don't buy them when they're launched, just wait six months or so. All titles, especially on the PC platform, are discounted a few months down the line.
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
When Theodore developed Sturgeon's Law it wasn't that 90% of all writers are crap that he had in mind. It was that 90% of *everything written* was crap. What he was driving at was that 90% of everything written by a *great* writer was crap, but one of the main differences between a great writer and a hack was that the great writer didn't *publish* the crap.
.until the artist shows him the trunk full of hundreds of the previous inferior renditions the great artist disposed of before hitting the masterpiece.
Thoreau's Journal is one of the most interesting works in literary history because it gives us an inside view into some of this. His journals are full of bits of Walden and other works while still under development. Of course, Old H.D. was a great writer, so even his journal was heavily edited and polished before publication.
This applies to Van Gough as well. We don't see his crap because he himself made sure we didn't.
There's also a story about a king who commissions a drawing of a rooster and when presented with the final bill balks. .
The king was paying for the *total* labor required, not just the final product.
So Sony is merely doing what any wise artist, writer or businessman would do. When the first draft goes bad, and then the second and third, on the trash heap it goes.
Crap is as crap does. Admit it before it drags you down to hack status, and at a loss.
That's the true application of Sturgeon's Law for those with any real talent to peddle.
KFG