A Tale in the Desert
Sandy99 writes "A Tale in the Desert is a massively multiplayer online roleplaying game (mmorpg) that has been in development for 4 1/2 years and goes live tomorrow. There is no killing in this game. It is all about cooperation to unlock the knowledge of Egypt. A basic overview is at
the official site.
Discussion forums are at atitd.net. Maps of Egypt and construction knowledge are at
atitdmaps.com. Everything has been produced by a handful of independent developers and a bunch of volunteers. This is also the first mmorpg to debut with both
windows and linux clients."
It'll be interesting to see if the game can attract the blood thirsty gamers aroud today. It seems that death and chaos are often one of the more amusing parts of games, as sick as it may be to say. GTA seems to demonstrate this quite clearly.
-dave
http://millionnumbers.com/ - own the number of your dreams
If I wasn't already backed up until sometime after the third apocolypse with my game playing. The only answer is for me to quit my job.
God-damned dog. Tail's just at the same height as the coffee table my ice cream's sitting on. I think he does it on purpose.
include $sig;
1;
Shows the developers know nothing about what motivated explorers. Early egyptology was a cutthroat business, funded by people with huge egos (not to unlike how much of North America was explored by botonists seeking to bring back exciting new specimens for their patrons in the old world.)
A well. Should be fun, after all, you can have lots of fun with Settlers of Catan and it doesn't involve (much) killing.
A feeling of having made the same mistake before: Deja Foobar
A Tale in the Desert, formerly known as Sovereign.
I have played a number of MMORPGs, work on the WorldForge project, and have been playing Tale on an off for well over a year now, and I have found it an absolutely facinating game. Above all else this game is about politics. The tasks that need to be done in order to make progress in the lang of egypt quickly get beyond the abilities of single players, and guilds become essential to achieve anything, and this is where the fun starts. True leadership is required to get a guild functioning effectively, and a guild can be made or broken by the effectiveness of its key members. The democtratic system in the game, which mean that the players can vote to implement almost any rule also leads to some interesting outcomes.
The various betas ran under wine long before the Linux game came out, so many friends who only play games under Linux have also been joining in. The arrival of the Linux client is most welcome though. I will almost certainly maintain a subscription to this game, and play it when I can, although free time is so hard to come by.
Ever hear of a little non-killing game called The Sims and how it became a best-seller??
:\
Killing is not the only basis there is for a video game, or more spacifically a MMORPG, but it is an over used one
Oh and I see they finally release a P2P game in a way that makes sense.... free.
"Cooking
The long awaited cooking comes to ATITD. Food created can increase, or decrease stats."
People have been waiting for a cooking module? Cooking? COOKING?
I did plenty of killing in The Sims and so did many others.
http://www.geocities.com/the_simms_ca/kill.html
Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
From the game:Human Body: The test of the Bedouin. You must travel the land in search of the most remote, the most strange and unheard-of locales. In these places you will find altars, and you must anoint these altars with exotic spices and essences.
:D
So just like all the other MMORPG's out there, I must sit in front of my computer for hours while my character walks and walks and walks and walks.
Actually though, the game does seem kinda cool. There's some sort of fireworks system where you can create your own particle effects. You have to make wine to increase your "Perception"
Instead of PVP, you manage your resources until you can build landmarks (Pyramids of Giza anyone?)
Sort of like Freeciv with a FPS view and massively multiplayer.
I see this game stealing many hours of my essense
There is no killing in this game.
Interesting. Even more if they succeed. I like video games myself, and it's just insane how many times you utter the word "kill" while talking about games lately.
Someone in another post spoke about the "Sims" game being without kills. I have to disagree, since (I'm not making this up) I know at least one person who made her sims starve to death to have some fun and get some ghosts around in the house.
However, killing is so hyped nowadays that I doubt a game about Egypt and Knowledge will attract many players... Mostly older and world-aware players I guess. Can they make a buck with, say, the US market ?
Wait and see.
Karma cannot be described by words alone.
I'm an adult. I'm a gamer. I'm a person that has, not-so-recently, come to the point that the violence in video games has become so terribly overdone that I'm bored with it. This isn't just to say, "Oh, it's everywhere and it's getting played out." I'm distressed that violence has become boring to me. Noticing this brought to my attention that I have become so numb to it that I view all these games as just the same storyline and different characters. I know it isn't that way but the adage regarding some of the more graphic anime there's-only-so-many-ways-a-demon-can-rape-a-lady is spreading to the [M]ature game market.
For me to find a non-violent game I had to play either [E]veryone or [T]een games (and some of the latter titles are questionable). I'm not trying to imply that the worlds problems fall on the doorstep of companies that make violent games. I just think that there should be more games targeted towards adults that have a mature theme and storyline that doesn't involve overt violence and / or sexuality.
I want to make this perfectly clear; I'm not trying to rid the gaming market of violence and sex. But as we all know, there is a time and a place for everything. An I'm glad that some people have decided to buck the tide and try out something "new."
"From of old, there are not lacking things that have attained Oneness." - Lao Tzu
The Sims would be worth playing if you could kill.
I'd like to be a burglar or a killer. And I'd like it if I could release hords of locusts and rats carrying bubonic plague fleas.
If it's a game based on real life, where's the fun? A blurred out visit to a hot tub with a nekkid Sim? It's the violence in real life that makes it fun.
But it's not, so I have to release hords of locusts myself.
Just doing a quick scan of crime types on google, Sims should have: Abuse of the Disabled, Aircraft Hijacking, Animal Abuse, Arson, Child Abuse, Domestic Violence, Drunk Driving, Elder Abuse, Fraud, Genocide, Graffiti, Hate Crimes, Hazing, Homicide, Illegal Dumping, Kidnapping, Modern Slavery, Money Laundering, Police Brutality, Red Light Running, Sex Crimes, Speeding, Squatting, Stalking, Terrorism, Theft, Torture, and War Crimes.
riding round the world on an old motorcycle
m3g@k!LL: You cheater ...
BrainPower: What? How did I cheat?
m3g@k!LL: Howd you kill me so fast!!?!
BrainPower: Er, I didn't kill you. I was just trying to give you gold...
m3g@k!LL: awps r 4 l00z3rs dipw33d...
BrainPower: awps? I don't get it. Are you calling me names?
m3g@k!LL: no i mean awp snipers lamea$$
BrainPower: Sniper? This isn't counterstrike bozo...
m3g@k!LL: You have an aimbot
BrainPower: Er, there are no aimbots
m3g@k!LL: KILLING SPREE! I' fukin roxx!
BrainPower: ???
m3g@k!LL: This game suxxs, I cant kill. I'm goingto play unreal 3000...
BrainPower:
"Can of worms? The can is open... the worms are everywhere."
The test of Trust. To complete this challenge, a player must place a significant amount of gold in a ritual vault, and give keys to ten high-level individuals. If, after 24 hours, none of the ten powerful individuals has stolen the gold, then the player really does know who to trust. He passes the test, and gains a level in leadership.
;)
Then a high-level clan with 11 cooperating members can have everyone pass the test quite easily, if I'm not mistaken.
The lack of violence will have everyone aim for the next most regarded status : godlike stats or inane "test" scores.
Look at the way people like to impress each other with cellphones in countries where you can't carry weapons
Karma cannot be described by words alone.
Comparing this game to The Sims is like comparing your 3-year old daughter's doll-house to Civilization. Sure both games have no combat. They also both don't have any penguins. They are still nothing alike.
The game has complex "city"-building, puzzles, trade and politics. And like most MMORPGs the game can be played fiercely competitive or extremely cooperative depending on your preferences.
$13.95 a month may seem like a bit, but you have to compare it to other new MMOs where you have to pay $50 to just get started. At least this game lets you try it for free (there's no charge to download the client and the first 24 hours of playtime are free).
Sprocket
- Does the little mermaid wear an algebra?
Coevolution or no evolution.
As a person who likes to just plain kill things in his video games, I've come up with several ways to kill Sims.
Try having one go use the stove, and when the sim is using it, enter build mode, and fence him in around the stove. He'll soon burst into flames and die, and there'll be a nice tombstone out front.
Another way to kill them, is to make them go swimming in a pool, and while they're doing that, enter Build Mode and remove all of the stepladders. they'll soon drown, and a shiny new tombstone will appear in the front yard. There are a couple other ways that I've figured out how to kill them, but there's two for you.
Be inventive.
Free trial - 30 days or 24 online hours, whichever comes first.
$14 sounds expensive, but consider you save $30 dollars by not having to buy a box.
It ends up being equivalent to a game that costs $12 / month that you buy at your local store for $30 and you play over a year.
I've downloaded the game this afternoon, and have been playing it pretty much continuously since then.
It's a killer for everyone who's bored of the FPS crap. And it's a great cooperative game, something that's been missing from most games recently (I loved Rainbow Six cooperative back when I still had windows).
One thing they did right is actually rewarding teamwork, and rewarding being nice to other people. I was in the game no 10 min. when someone volunteered to be my mentor and guide me through the first steps. A while later, I started a very productive cooperation with my neighbour at the river ("hey, I'm going to get some wood, should I fetch some for you, too?" - "sure, need any firebricks? I made more than I need right now.").
It's a great game. Got me hooked right away, and that doesn't happen often.
Assorted stuff I do sometimes: Lemuria.org
Am I the only one that thought deserts were made of sand?
I sure hope so, or else the state of geography education has gone downhill fast. All desert means is that the average rainfall per year is a given, arbitrary level or less. The sagebrush country of the eastern part of the state of Washington in the U.S. is desert, as is most (all?) of Antarctica.
All 4 screencaps on their front page show grass.
Well, let's see what geography and history we can dig out from our junior high days. If I recall correctly, a large river runs through Egypt. You may have heard of it; it's called the Nile. Also, given that people have been digging up three-thousand-year-old human corpses from big stone tetrahedrons, apparently built by humans, we can deduce that a civilization has existed there for a while, and you can be pretty sure they didn't eat sand and scorpions.
From those two facts, you can deduce that while a good part of Egypt may be desert, the part that's been heavily inhabited for the last few millenia must be capable of sustaining some sort of vegetation... and a lot of it. <grin>
But to your point, yes, just like in real Egypt, there is a heck of a lot of sandy desert in the game world. Problem is, just like in the real world, there's no reason anyone would want to build homes, towns, or anything worthy of a screenshot there.
But you could, possibly, make the argument that the title is misleading. I think if you take up the issue with the developers, you'll learn that "A Tale in a Group of Loosely-Affiliated Oases Located Throughout a Region Otherwise Consisting of Sandy Desert" was rejected, because it wouldn't fit on the splash screen.
and I have to say that it bored me out of my mind. Be prepared to spend hours upon hours doing nothing but clicking on things over and over and over, and running for about 45 minutes to get to places. The whole game revolves around building things, and it takes a LONG time to get the necessary materials collected, grown, or made. That being said, there is a sense of satisfaction when you DO manage to build something impressive or complete a task.
I've read the description and it sounds relatively interesting. Too bad it doesn't contain any violence. At the very least, I think that various groups of scientists, on their mission to unlock the secrets of Egypt, should get into a big war with each other, thereby turning the game into a blood and guts shootout inside the pyramids, whereby all sorts of secret chambers are discovered (and the pyramids are nearly destroyed by all the violence). At the end of the game, the truth would be discovered--that the pyramids are used to house big huge weapons, and the game would take on a new twist, kind of like the way Doom II takes a new twist when you find the BFG-9000, except there would be MUCH more blood and guts, because the amount of guts in DOOM is not nearly enough. Of course, the violence should stay IN the game. We don't need any more of that crap in real life. (Man, I would hate to be a cop... The shit they have to deal with. One minute, you're changing a flat tire for some old lady; The next, you're in some alley blowing some drug dealer's head off.)
>>You have entered the dark and dusty remains of King LaLa's tomb. A light breez wafts across your torch, causing it to flicker for a moment. In front of you, the path branches into three directions. Do you go STRAIT, LEFT or RIGHT?
PLAYER> RIGHT
>> As you make your way down the stone path you see something half buried in the crumbled remains of the path. It looks dangerous.
PLAYER> LOOK
>> As you crouch down to take a closer look, you are shocked to find the ancient septor of Tutu Ramen blocking your progress!
PLAYER> ATTACK
EQUIP?> CHISLE
>> 3D4 = 13[8] Hit!
>> Player does 3 points of excavation!
>> Ancient Septor appears unphased!!
PLAYER> SPELL
CAST ?> WHISK
>> Player casts WHISK! 2D4 Dust removed! Def -3, Agility -5!
>> Ancient Septor is shaken!
PLAYER> ATTACK
EQUIP?> CHISLE
>> 3D4 = 7[5] Hit!
>> Player does 2 points of excavation!
>> Ancient Septor DEFEATED!!!
>> You gained +20 Experience
>> LEVEL UP!
>> ATTACK: +1
>> DEF: +2
>> AG: +1
>> MG: +3
>> You got one ANCIENT SEPTOR!
>> 11 Gold found!
>> LEARNED NEW ATTACK! "COMPRESSED AIR"
Sounds fun. Where do I sign up for Beta?
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