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LGP Announces Game Development Project

michaelsimms writes "Linux Game Publishing is excited to announce our newest project to increase the appeal of Linux gaming. We are sponsoring the development of a from-scratch Linux title! We are looking for developers to work in a team to produce this game, and we will be publishing the game they make! If you are interested, please follow the link to our detailed announcement and within there you will find the rules, requirements, and application process. If you have wanted to get into the gaming industry, if you love playing games, and if you are a creative thinker, not afraid of a challenge and a bit of risk, then you need to take a look." I don't know whether to be happy about anything that promotes Linux gaming, or disappointed that people are being asked to work on a commercial project without a salary.

6 of 306 comments (clear)

  1. Re:No Salary? by AlternateSyndicate · · Score: 3, Informative

    My bad, it's 70% instead of 90%, but my point still holds.

  2. sold or given away? by oliverthered · · Score: 4, Informative

    The difference is everything.
    I work on FOSS because I believe in freedom.
    I would rather money didn't exist, so I don't want to put my efforts towards freedom into something the promotes consumerism.

    (If they only charge for distribution 'costs', that's ok)

    --
    thank God the internet isn't a human right.
  3. Re:Won't work. by kiolbasa · · Score: 4, Informative

    How about SDL, developed primarily by Loki? Pretty decent so far, from what I've used of it.

    --

    Beer wants to be free
  4. Re:Marketing by michaelsimms · · Score: 3, Informative

    We have resellers round the world and have products in physical packages already. The game will sell in a DVD-style box, same as many newer games do.

    --

    Tux Games. Your complete source for native Linux games.
  5. Re:The cathedral, the bazaar and the committee by michaelsimms · · Score: 3, Informative

    You have some good points so I'll try and answer them.

    The developers will all pretty much have one motivation - to create good Linux games. That will be a good starting point. Some of them will want to be in it for the money, some for the creativity. But the goal will be the same. Differences apart from that can sometimes be bad, sometimes be good for teamwork. You never can tell, it is the risk we all take starting a new company with new people.

    LGP cannot simply pull the whole team out. We cannot pull any member out unless HALF of the team requests it. If the whole team is messing up and not putting their back into it, then we can tell them that they need to improve or they risk not getting a publishable product at the end.

    The only direct leadership we will play is to supply a project manager to the group, to help them stay organised.

    I agree 100% that passion is more important than someone looking for a paycheck, which is why we feel that this is a good thing. People applying for this will know they dont get paychecks every week, they are going to have to create something good first. They get out of it what they put into it. Schmoe looking for a paycheck wont even apply.

    As for you rlast point, yes, if you have a good game, come tell us about it, we'll look seriously at any serious proposition we are offered.

    --

    Tux Games. Your complete source for native Linux games.
  6. Re:Won't work. by StarTux · · Score: 4, Informative

    Huh,

    Been living in a closet? We have SDL (http://www.libsdl.org) and FLTK (http://www.fltk.org). Not to mention OpenAL nor Miles sound system.

    Winex is good for those games that either had a developer who would never port to Linux (aka Microsoft).

    As for DirectX, well if you follow any game related mailing list you'd know DX9 has been causing a lot of issues with games...

    StarTux