Retro-Computing with FPGAs
zoid.com writes "I ran across a couple of really interesting projects using Field Programmable Gate Array (FPGA) processors. First is the C-ONE project that is a reconfigurable computer. The default mode is a C64 compatible one, but the machine just boots the FPGA from an IDE device at
power on, so it could theoretically be pretty much anything. The second one is the FPGA Arcade. This site is about recreating gaming hardware from the past in modern programmable devices. They currently have Pacman, Space Invaders and Galaxian implemented in FPGAs."
This is a dupe.
I remember people mentioning that this thing is uneconomical compared to an emulator because of how expensive FPGAs are.
There are a number of inaccuracies in Mame's mspacman emulation. This has the possibility of being perfect. Also a chip is a lot cheaper than a computer and good pac boards are getting scarce.
MAME uses software to simulate arcade hardware using general purpose computing hardware.
FPGA's are a different beast altogether. An FPGA is similar to a ROM in that patterns can be burned into it but they are far more versatile. FPGA's can have logic burned into them which makes them malleble hardware. An FPGA with a 6502 processor and supporting logic burned into it is NOT emulating say Pac-Man. It is a re-implementation of Pac-Man.
This guy is implementing an Atari 2600 on an FPGA:
http://www.mindspring.com/~2600onachip/
If he pulls it off, one could do neat things like make a super battery efficient handheld. The FPGA is for all intents and purposes a 2600 so there isn't the overhead a StrongARM chip running at 200Mhz would have.
Do they make 6502s that can also be 8080s, 6800s, RCA 1802s... just by rebooting? No? Then you're completely missing the point.
Not that that's anything new for Slashdot.
One really cool application is the implementation of various crypto algorithms for realtime simple uses, like this.
There is also something called the FPGA Design Contest - amazing stuff!
Games are entertaining I guess, but if we could implement crypto algos and cool AI stuff at home using FPGAs, nothing quite beats that
An FPGA is similar to a ROM in that patterns can be burned into it but they are far more versatile. FPGA's can have logic burned into them which makes them malleble hardware
Close. You're actually describing a PAL. An FPGA is more similar to RAM. Think of it as the high speed memory of programmable logic devices. When it loses power, it loses it's programming. An FPGA usually reads it's configuration on power-up from ROM or a PC's parallel port if you're prototyping. There's really no "burning" involved.
The site is currently slashdoted, but as far as I remember, it uses a WDC 65C816 instead of the C64's 6510 CPU. The FPGA is used only for emulating the peripherals such as the IDE interface, 6581 SID sound chip, 2x6526 CIA chips, VIC chip emulation, etc.
The cost of an altera cyclone fpga is $1.50 per 1000 logic elements and falling. It will become cheaper by the day. Moreover, fpgas offer the flexibility in hardware, which is IMHO revolutionary.
Yep, if SETI@Home cared to release such code.
Open Core's project list gives a list of cores you can download *right now* under the *GPL* and do stuff with. Shows you the kind of things you can do. (I believe you can combine multiple cores onto one FPGA as well, if they'll fit, and they can intercommunicate.)
I have heard of people talking about a PCI card with a few FPGA's on it; so dedicated programs could download their own accellerator programs to them. It's just an idea at the moment, AFAIK, but hey.
65c02 not 6502. There are some differences. 6502 which is the NMOS fabricated model made by MOS Technology aka Commodore Semicondictors (CSG later used). C64 used 6510. The C-1 uses a 65c816 and the 6510 special features are cored into the FPGA (I think) Yet, the two FPGAs have to "emulate" (if you want to call it that) are the VIC-II and SID chip which are *NOT* made anymore. Jeri Ellsworth made special features known as the Super VIC and Monster SID mode on top of the classic features. These include the full enhanced sound and enhanced video modes like 1280 x 1024 resolution and 65536 colors. (More then your eyes can distinctively tell in an animated motion) Dithered imaging - hehehe lets look at 4 Billion RGB Chroma values. Hope you can tell.
No -the opposite - code morphing dynamically adapts the software to fit the hardware- an FPGA dynamically adapts the hardware to fit the software.
If you want to play with FPGA stuff, then one of the best is the Quickstart Technology board - this includes the download/programming interface and power supply on board - you just plug the board into your parallel port, and you have hardware that can be anything. Powerful enough to do a VAX. (You also have to download the software to do your design, but that's free as in beer!
Sent from my ASR33 using ASCII
In that sense an FPGA is no less serial on FFTs than a CPU, right?
Sure, you have to clock the FFT data into the internal memory of both an FPGA and a CPU. However, on an FPGA, unlike on a CPU, you can make as many multiply-accumulate units as you want up to the size of the FPGA, all operating in parallel. Large n-point FFTs can be parallelized with up to n multipliers.
Will I retire or break 10K?