Master of Orion 3 Released
Kintaro writes "The long awaited Master of Orion 3 is now in stores. The reviews so far have been unusually mixed, but rest assured the game is still complex - in fact that seems to be a recurring complaint among those that don't like it. And as an added bonus, the game actually runs on Linux right out of the box."
So how many games is that which "actually run on linux" out of the box? I guess it is quite a bonus, as the author put it.
Everything game-wise is written in DirectX. DirectX != SDL. So, you either have to hire game coders with experience in a multiplatform engine, or port (rewrite) the entire game to sell to Linux users (which will hardly be profitable, and, therefore, not worth the effort).
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
I think the game delivers most of what was promised, though clearly not all.
Namely, it's a game that's VERY deep, yet still fun. Obviously, it's not quite as deep as some had hoped. For example, you can't fight battles at starlane junctions, only at planets or otherwise in-system. Targets and missions for espionage aren't nearly as dynamic and intricate as I'd hoped (or as was originally designed).
But what's there is still going to be worth it to most people. Combat is FAR more interesting than it was in MOO or MOO2; as I said elsewhere, MOO3 space combat allows for maneuver -- not just firepower -- to make a significant difference in the outcome of a battle. Ground combat is much more interesting than previous incarnations (though I realize it could go even farther, yet some people would just as soon not have ground combat at all). The research side of the game is huge, though some will find it more "noisy" than interesting, I suspect, as the player can't take as direct a hand in research planning as some would like.
So, to answer your question, I don't think the game lives up to what was *planned* a year or more ago, in some ways. But, what IS there is still a worthy game for most fans of the series and the genre.
Xentax
You shouldn't verb words.
Disclaimer: I've only spent about an hour with this game, which obviously is not nearly enough for an in-depth analysis, but I have to say I'm pretty appalled with the offering so far.
It seems like all the life, colour, and magic has been taken out of the game. Let me give you an example... in prior MOO games, when you colonized a planet, you were treated to a nice full screen animation of a spacecraft landing on the planet's surface, and saw one of your colonists putting up a flag, and then it asked you to name your new world. (You could skip these sequences if desired, of course)
In MOO3, you get a log entry. That's it. Hooray. This "reduction to bare data" seems prevalent everywhere in the game. Yes, it's efficient, detailed, and deep. So is a spreadsheet. But is it fun??? The interface is also very bland... I mean.. flat shading everywhere??? This isn't 1989 anymore, how about some gradients or textures people!? And the few space battles I've seen so far have literally been single pixel ships wandering around on a 2D grid.
The first two MOO games grabbed me like a steel clamp and didn't let go. They had so much personality and polish. This one, I am finding myself having to force myself to try and get into it.
"Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson