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Master of Orion 3 Released

Kintaro writes "The long awaited Master of Orion 3 is now in stores. The reviews so far have been unusually mixed, but rest assured the game is still complex - in fact that seems to be a recurring complaint among those that don't like it. And as an added bonus, the game actually runs on Linux right out of the box."

60 of 301 comments (clear)

  1. finally! by borgdows · · Score: 2, Funny

    It's time for DukeNukem Forever now!

  2. "actually runs on linux" by Prizm · · Score: 4, Interesting

    So how many games is that which "actually run on linux" out of the box? I guess it is quite a bonus, as the author put it.

    1. Re:"actually runs on linux" by Jonny+Ringo · · Score: 5, Funny

      What a fantastic quote. They should slap that on retail boxes for linux software every where.

    2. Re:"actually runs on linux" by Feyr · · Score: 5, Informative

      actually is doesn't run on linux "out-of-the-box". if you read the thread, it needs wineX

      too bad

    3. Re:"actually runs on linux" by dark_panda · · Score: 3, Informative

      Unreal Tournament 2003 runs on linux right out of the box, but it doesn't mention linux at all on the box as I recall. No need for Wine, either, as it uses SDL, I believe.

      J

    4. Re:"actually runs on linux" by DashEvil · · Score: 4, Insightful

      That's one of the bad things about wineX, I guess. Now people are going to start claiming that their products run under Linux, even though they don't have native support for it. Ah well.

      --
      -If God wanted people to be better than me, he would have made them that way.
    5. Re:"actually runs on linux" by bheerssen · · Score: 2, Interesting

      I've been wondering about this. If I purchase the UT2003 box from best buy, it'll run on linux? The box doesn't say so, as you pointed out.

      --
      (Score: -1, Stupid)
    6. Re:"actually runs on linux" by Negatyfus · · Score: 3, Interesting

      And even then there are a few glitches here and there, too:

      "There were a few little problems with scrolling from within a window (via the desktop option in the config file) and planet rendering during combat... but he said everything else worked great."

    7. Re:"actually runs on linux" by dark_panda · · Score: 3, Informative

      There's a shell script on one of the CDs that you run and that's pretty much it. There is a slight flaw in the script that you should take note of, though -- when it says to put in CD 1, it's actually refering to Play CD 1 and not the installation CD. Or something to that effect. There are probably some BBS threads out there or some FAQs that explain it better. It's been a while since I installed it.

      Loki seems to have been at least partially responsible for the port, as it uses the Loki update utility to install updates and such. It was the first game I installed on my new laptop and it runs great. I'm using gentoo on a Dell Inspiron 8200, which uses a GeForce 4 mobile. I'd recommend getting the Nvidia binary-only drivers for OpenGL if you're running the game on a linux box versus the XFree86 OpenGL drivers, as they seem to run better and the difference in framerate is noticible.

      I've compared the game running on identical hardware in linux and WinXP, and you can barely notice a difference. The framerate is pretty close on both, although my linux laptop seems to run slightly smoother, probably because I shut down pretty much every running process and play the game out of twm.

      The only issue I had on linux was getting the sound to not suck. I ended up using OSS that worked well. ALSA made things pretty choppy.

      J

    8. Re:"actually runs on linux" by _xeno_ · · Score: 3, Informative
      I wrote a journal entry on my experiences in installing it.

      Just the important details:

      The game itself and the Linux installer consider the disc labeled "Disc One" to be the "Play Disc" and the discs labeled "Disc Two" and "Disc Three" to be "Disc One" and "Disc Two" respectively. The Linux installer isn't mentioned clearly on anything that I found, but is on "Disc Three" in the root directory and is called "linux_installer.sh."

      I'd suggest copying the install script to a local filesystem and then executing it because the script will try and unmount your CD-ROM drive and then re-mount it. (I think it uses /mnt/cdrom as the mount-point - ensure you use the appropriate CD-ROM device for the fstab entry for /mnt/cdrom!)

      --
      You are in a maze of twisty little relative jumps, all alike.
    9. Re:"actually runs on linux" by treke · · Score: 2, Informative

      Loki's only involvement is previously empoying the developers who did the port and writing the installer/update tools. Borland, Codeweavers, and Linux Game Publishing also used the Loki installer tools.

    10. Re:"actually runs on linux" by xanadu-xtroot.com · · Score: 2, Insightful

      From the Link:

      "I got it running on Mandrake 8.2 / Enlightenment with standard WineX installation and zero configuration."

      /me sighs

      I'd hardly call that "out of the box". It's not a Linux port. It;'s hjust wizards over at TransGaming That did the work, not the folks that wrote MoO3.

      O-Well. It sounds nice anyway... I guess...

      P.S.
      Yes, I'm a transgaming subscriber, it's just that this doesn't qualify as "out of the box" in my eyes.

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    11. Re:"actually runs on linux" by Schnapple · · Score: 2, Interesting
      Unreal Tournament 2003 runs on linux right out of the box, but it doesn't mention linux at all on the box as I recall
      According to the developers it's because the boxes, manuals, etc. were printed before the game went gold and they didn't know Linux support was going to be included yet. Not sure why it doesn't have it on subsequent printings, though - perhaps to not confuse people?
    12. Re:"actually runs on linux" by Tyreth · · Score: 2, Interesting
      Who cares, really? If it's either no port or winex, I'll choose the latter. And if enough games say on the box "Runs on Linux" with a WineX symbol next to it then great! Once we have enough gamers we'll see native ports. Why? Because if 20% of their market is on Linux then they'll want them happy, and a WineX version is not that.

      Any promotion of gaming on Linux, whether native or WineX, is positive. I know this because of my gamer friends, who only use computer for games. They're fascinated by Linux, and would be happy with WineX, so long as it runs close to the same as windows (doesn't need to be perfect for them).

  3. great by haedesch · · Score: 4, Funny

    I was afraid I might actually pass this year :-)

  4. Bah! by delta407 · · Score: 4, Informative
    And as an added bonus, the game actually runs on Linux right out of the box.
    ...under WineX, of course.

    That statement is rather misleading -- there is no native binary version available.
    1. Re:Bah! by FortKnox · · Score: 4, Insightful

      Its a step. Why must it be 100% linux or I'm gonna bitch and moan?

      My mom used to tell me to be happy with what I got. You got it on linux, quit whining.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Bah! by FortKnox · · Score: 2, Interesting

      Everything game-wise is written in DirectX. DirectX != SDL. So, you either have to hire game coders with experience in a multiplatform engine, or port (rewrite) the entire game to sell to Linux users (which will hardly be profitable, and, therefore, not worth the effort).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    3. Re:Bah! by swv3752 · · Score: 3, Insightful

      Either A) We do not want to buy a License for MS or
      B) Why bother dual booting when everything else is done in Linux.

      --
      Just a Tuna in the Sea of Life
    4. Re:Bah! by Anonvmous+Coward · · Score: 2, Insightful

      "Either A) We do not want to buy a License for MS or
      B) Why bother dual booting when everything else is done in Linux."


      Obviously your gaming's not done in Linux. So why cause yourself the pain?

    5. Re:Bah! by IIRCAFAIKIANAL · · Score: 2, Funny

      Significantly expanded? So what does one more game equal? A 25% increase?

      I kid, I kid, sorry... :)

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    6. Re:Bah! by CommandNotFound · · Score: 3, Informative

      Everything game-wise is written in DirectX.

      Yeah, except for those obscure titles from that unknown company... what's their name again? I think they're called Id? :)

    7. Re:Bah! by Anonvmous+Coward · · Score: 2, Insightful

      "All my gaming is done in Linux. UT, UT2003, all the id titles, Tribes 2, all have native Linux support."

      That pretty much defines all the gaming done under Linux.

      So, out of curiosity, how long after the Windows release of those games did you have to wait? I'm asking seriously, not necessarily trying to counter-point you here. I honestly don't know the answer to that question. But if your answer is "well it took them a few months to port it", then my pain point is still very much in tact.

      It's one thing if you're mildly entertained with what is available for Linux. But if you're a gamer, then don't kid yourself. Dual boot with Windows. Even better, have a second gaming machine around. They'z not that expensive anymore.

    8. Re:Bah! by Anonvmous+Coward · · Score: 3, Funny

      "Significantly expanded? So what does one more game equal? A 25% increase?"

      Oh, I dunno if I'd say that. But it did up the number of genres available for Linux gaming to 4!

      Here's the current list:

      1.) FPS ports from the most popular Windows releases.
      2.) Penguin Racing
      3.) M.A.M.E.
      4.) All new! Strategy game set in space provided you have Wine up and running.

      Yep, Linux now has 4 incredibly broad genres of games to play!

      (I hope the Linux mods have a sense of humor today.)

    9. Re:Bah! by _xeno_ · · Score: 3, Insightful
      or:

      C) Give up on Linux, and allow Windows XP to be your desktop platform. Install Cygwin for the Unixy things you need, and then realize that most of your development work (as in, for pay) is Java-based anyway and that you might as well stick with Windows for a better desktop experience.

      This isn't intended as an anti-Linux troll - I have Gentoo installed along with Windows XP, I got UT2003 running under Gentoo with almost no problems; but I found that for my day-to-day tasks, Windows was a far superior desktop environment than Gnome. (I personally like Gnome better than KDE, so don't try that route.)

      Sorry, Linux guys - I appreciate Linux as a server platform (I have a dedicated Linux server). But it isn't ready on the desktop yet. At least for me, since I do a fair amount of gaming. On the other hand, my Dad (who's a software engineer) has completely switched to SuSE. It's actually kind of ironic - he switched to Linux at about the same time I returned to Windows.

      (On the other hand, I still emerge rsync && emerge --update system && emerge --update world far too frequently considering I then have to reboot back to Windows to get actual work done. I even have a shellscript to help resolve new configuration files. So I have an up-to-date Gentoo system - that I don't use... I'm pathetic :))

      --
      You are in a maze of twisty little relative jumps, all alike.
    10. Re:Bah! by Rebar · · Score: 3, Funny

      More genres than that even.

      The Linux games I find myself playing most often:

      1.) Kernel Patch Forever
      2.) The Hunt for Related Libraries (apt-get is considered cheating)
      3.) Theme Manager
      4.) Recompile the Compiler - a traditional UNIX strategy game

      It beats playing Windows-based games like Reboot-after-simple-install which I also find myself playing pretty often.

  5. MoO3 does *not* run on Linux right out of the box. by Anonymous Coward · · Score: 2, Informative

    The guy who had it running under Mandrake 8.2 was using WineX. Is there a native Linux port or not?

  6. Re:well there goes another bzillion hours by war3rd · · Score: 4, Funny

    No kidding, I can feel my social skills beginning to atrophy already....

    --
    Got sushi? The Sushi FAQ
  7. finally..... by iamsoscrewed · · Score: 5, Funny

    I can stop wondering when it will come out, and finally have my wife deny letting me buy it.

  8. I remember.. by Gortbusters.org · · Score: 2, Informative

    our first preview. I'm done holding my breath now!

    --
    --------
    Free your mind.
  9. Civ 3 Syndrome by briancnorton · · Score: 3, Informative

    I played it a little bit, and from what I can tell, it's got the same problem that Civ 3 has. It dosent really add anything of value, and it tacks on a bunch of semi-thought-out variables that add very little. It's fun, but not enough to make me read the whole manual.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:Civ 3 Syndrome by Joe+the+Lesser · · Score: 3, Insightful

      The biggest problems with Civ III were the ten minute turns of 50 tanks slowly moving across the continent to your enemy, and that minute amount of resources availiable. (Not to mention the shoddy AI as usual, and countless other problems). So I don't think the games are that similar, although I've yet to play MOO3.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
  10. The new trend in gaming by DownTheLongRoad · · Score: 4, Insightful

    The "strategy Guide" was out months before the actual game. It should really be called "The Game Manual You Have to Pay an Extra $30 For Because We Want to Rip You Off". I guess that is too long and honest though. Just another way to drain their customer's bank accounts. Oh how I long for the old Microprose Manuals. They seem like textbooks compared to the 20 page garbage included these days.

    1. Re:The new trend in gaming by SuiteSisterMary · · Score: 4, Informative

      The Moo3 manual is 161+ pages. A good third of that is backstory.

      The strat guide was a DISAPPOINTMENT, compared to classics such as MOO1, or Master of Magic.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  11. Not out for Mac yet by FredFnord · · Score: 3, Informative

    But apparently soon. We shall see... that's what they said about Neverwinter Nights, too... and where is it?

    -fred

    --
    Sign #11 of Slashdot overdose: You see the phrase 'moderate Republican' and you wonder if that would be a +1 or a -1.
    1. Re:Not out for Mac yet by pastafazou · · Score: 2, Informative

      Nowhere on that link you submitted does it say the Mac version is SHIPPING. In fact, when you go to Macsoft's main page, it still says "Look for Master of Orion® III on shelves in Autumn 2002". I highly doubt Macsoft could do a conversion and release it the same day as the original.

    2. Re:Not out for Mac yet by derch · · Score: 2, Informative

      Amazon says March 19

      here

  12. Don't get your hopes up by Anonymous Coward · · Score: 5, Informative

    I was 'fortunate' enough to be a beta tester for this game, and I was extremely disappointed with the game. Simply put, there are fundamental issues here.

    I highly recommend that people read the review at http://www.quartertothree.com

    From this tester's perspective, that review is the clearest picture of what I feel is wrong with MOO3.

    1. Re:Don't get your hopes up by Xentax · · Score: 4, Insightful

      Hmm. I was a beta tester too, and I feel no need to remain anonymous. Are you afraid of NDA-related trouble, or are you pretending to be something you're not?

      I think the game is great. By no means perfect, and the learning curve is one of the steepest I've encountered in a "game", but it *definitely* grows on you. As I recall, it was little different for MOO2, just to a lesser degree.

      In general folks, don't take a reviewer's word for it, unless they're VERY specific on what's not to like, and if that applies to you or not. I mean, the graphics will probably get slammed, but eye-candy isn't a must-have for everyone. Also, too many people will sell this game short because they haven't put enough time into it -- the first stages of the game aren't very compelling, and your first game or two might feel more like work than fun as you're learning the ropes.

      I'll say this -- if you want something *simple*, this is not the place to look. You don't really have to micromanage in the MOO2 sense of the term, but there's a lot going on there, maybe more than some people will want to deal with.

      Otherwise, it's a great game. The battles in the later stages of a game are amazing and fun; real-time combat means you FINALLY have a space strategy game where maneuver is a non-trivial factor in the outcome. Also, combined arms are there and fairly balanced -- you can't win with JUST fighter or missiles or beam weapons, you probably need all 3 against a savvy opponent.

      Xentax

      --
      You shouldn't verb words.
    2. Re:Don't get your hopes up by Xentax · · Score: 2, Interesting

      I think the game delivers most of what was promised, though clearly not all.

      Namely, it's a game that's VERY deep, yet still fun. Obviously, it's not quite as deep as some had hoped. For example, you can't fight battles at starlane junctions, only at planets or otherwise in-system. Targets and missions for espionage aren't nearly as dynamic and intricate as I'd hoped (or as was originally designed).

      But what's there is still going to be worth it to most people. Combat is FAR more interesting than it was in MOO or MOO2; as I said elsewhere, MOO3 space combat allows for maneuver -- not just firepower -- to make a significant difference in the outcome of a battle. Ground combat is much more interesting than previous incarnations (though I realize it could go even farther, yet some people would just as soon not have ground combat at all). The research side of the game is huge, though some will find it more "noisy" than interesting, I suspect, as the player can't take as direct a hand in research planning as some would like.

      So, to answer your question, I don't think the game lives up to what was *planned* a year or more ago, in some ways. But, what IS there is still a worthy game for most fans of the series and the genre.

      Xentax

      --
      You shouldn't verb words.
  13. Mixed Reviews... by LordYUK · · Score: 3, Insightful

    Of course a game like this is going to get mixed reviews. First, the games feature list has changed numerous times, note that isnt necessarily a bad thing, but you say one thing will be in there, and then it isnt, well, thats not very good. Two, the release date got pushed back several times, which can have a negative effect on the reviewer. Third, its COMPLICATED... Pick up Diablo and you can play it in about 5 mins (if that) and after an hour or three you can have a pretty good feel of the game to review. MoO3 is long and complicated (Civ3 took me about 6-7 games before I started realizing how everything worked, and what I needed to do and when, which was about 25+ hours) and a reviewer with a deadline probably doesnt have that kind of time to sit with every game, so the ones that liked MoO2 probably got into it faster, and rated it better than the more casual gamer.

    Of course, I am not a reviewer, but I was expecting (on my own personal scale) a 7.5/10 star game. The graphics arent that great, which weakens the rating, and if its like Civ, enduring long hours to play one game is not always a bonus, so it loses points there.

    With that said, I cant wait to get my hands on it!

    --
    This is my sig. Its pathetic.
    1. Re:Mixed Reviews... by Anonymous Coward · · Score: 2, Insightful

      What's wrong with the people today?

      It's a strategy game, thus
      a) It doesn't need great graphics.
      b) It needs to be complicated.

      This isn't about running and killing everybody in sight, this is about managing an empire.

      6-7 game learning curve ensures that after that you can enjoy dozens of games. In fact many people still plays games like MoO1 (released in 93), Master of Magic (released in 94) and MoO2 (released in 96). How many are playing Diablo in singleplayer mode?

  14. Re:To someone who has played this: by Anonymous Coward · · Score: 2, Informative

    It uses a voxel based graphics engine and AFAIK only needs directdraw.

  15. Probably good, but needs some time by t0ny · · Score: 3, Insightful
    I have noticed that when opinions are polarized regarding a work, ie some love it, some hate it, it is generally very good.

    I noticed some of my favorite movies were like this. If it applies to this game, it is quite possible a very deep game.

    From what I have read, however, the learning curve is really very high, which may be what is putting off many early adopters who havent had time to work through the curve.

    I think the real test of this game will be the review it gets in one or two months, and then if it has enough to keep people playing it a few years from now, pushing it into "classic" statis. From what beta testers have said, however, it sounds like they may have a classic.

    Hopefully the complexity will not prevent it from selling well.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  16. Re:Yay for MOO!!!! by ClippyHater · · Score: 5, Funny

    I'm picking it up tonight on my way home :-)

    ...and it was months before Jerdie was seen or heard from again. 100 days later, a friend finds Jerdie--hair down to knees, pasty-white skin, and 1000-yard stare--emerge from the house, blinking in wonder at the fiery orb up in the blue, blue sky. :)

  17. Online costs (lowest & highest) per Froogle by TastyWords · · Score: 5, Informative

    Least expensive: CompuExpert has it for $39.90 and BuyPCSoft has it for $39.85. Most expensive: Chumbo.com for $52.99 It looks like standard retail is $49.99

  18. "runs on linux"? by kwiqsilver · · Score: 3, Informative

    I don't think this really qualifies as running on Linux. I started using linux to get away from proprietary software and crash-prone dll libraries.
    And now to play moo3, I'd need to install WineX, which if I'm not mistaken is a proprietary extension of Wine, and requires authentic windows dll files to run.

  19. doesn't work by Anonymous Coward · · Score: 4, Funny

    # apt-get install moo3
    Reading Package Lists... Done
    Building Dependency Tree... Done
    E: Couldn't find package moo3
    # apt-get install master-of-orion-3
    Reading Package Lists... Done
    Building Dependency Tree... Done
    E: Couldn't find package master-of-orion-3

    OK, so what's it called then?

    1. Re:doesn't work by RPoet · · Score: 4, Funny

      You got it wrong. Try:

      # apt-get moo

      --
      "Oppression and harassment is a small price to pay to live in the land of the free." -- Montgomery Burns.
  20. Doesn't work for me by yamla · · Score: 4, Informative

    Note: Moo3 does not currently work for me with the latest version of WineX. Early on in the game, it seems to forget that I have a keyboard attached and also stops registering mouse clicks, though I can still move the mouse cursor around. I strongly suspect this will be an easy fix but at the moment, Master of Orion 3 does not work in Linux for me.

    --

    Oceania has always been at war with Eastasia.
  21. Lol by jayhawk88 · · Score: 4, Insightful

    Some guy gets a pre-release or beta version (check the post dates, 2-16) to run on a certain version of Linux via Wine, and suddenly it's "runs on Linux right out of the box".

    "If I read it on the Internet, it must be true!"

  22. Ha. Moo... by Stanl · · Score: 2, Funny

    Here's an indication I need my morning coffee. I am reading all of your posts with Moo this and Moo that, and I think to myself, aren't they supposed to be talking about .. Master Of Orion Then it dawned upon me what was going on. At first I was thinking cows...perhaps it's because I live in the dairy state

  23. Re:Yay for MOO!!!! by DNS-and-BIND · · Score: 4, Funny

    The yellow face! It hurtsss us! It hurtsss us, precious!

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  24. Time to show your Linux faith by Ignorant+Aardvark · · Score: 2, Insightful

    Linux nerds, it's time to put your money where your mouth is. I for one am going to show my support for games such as MOO3 that support Linux by actually buying them. No, I won't "dl l33t w4r3Z". I'm gonna pay $50 or whatever it is at my local EB for a copy of this game. Actually, I might want two copies. One for playing at home, and one for playing on my Linux laptop.

  25. Re:Loved... by jas79 · · Score: 2, Funny

    so, it got an AI which cannot be turned off and it looked like a spreadsheet.

    Are you sure you aren't mistaking it for Microsoft Excel?

  26. My initial reaction is dissapointment by Wraithlyn · · Score: 2, Interesting

    Disclaimer: I've only spent about an hour with this game, which obviously is not nearly enough for an in-depth analysis, but I have to say I'm pretty appalled with the offering so far.

    It seems like all the life, colour, and magic has been taken out of the game. Let me give you an example... in prior MOO games, when you colonized a planet, you were treated to a nice full screen animation of a spacecraft landing on the planet's surface, and saw one of your colonists putting up a flag, and then it asked you to name your new world. (You could skip these sequences if desired, of course)

    In MOO3, you get a log entry. That's it. Hooray. This "reduction to bare data" seems prevalent everywhere in the game. Yes, it's efficient, detailed, and deep. So is a spreadsheet. But is it fun??? The interface is also very bland... I mean.. flat shading everywhere??? This isn't 1989 anymore, how about some gradients or textures people!? And the few space battles I've seen so far have literally been single pixel ships wandering around on a 2D grid.

    The first two MOO games grabbed me like a steel clamp and didn't let go. They had so much personality and polish. This one, I am finding myself having to force myself to try and get into it.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  27. Rough around the edges.... by Ephemeriis · · Score: 3, Informative

    I picked up my copy of MoO3 earlier today, and I've been playing it ever since. The transition from MoO2 (which I was playing just last night) is rough, to say the least. Many, many things have changed. Not better, not worse, just very different. I don't know if I like it yet. Some things seem to be more complicated than they need to be... Others seem too simple... The in-game documentation is either well hidden, or missing. There isn't much of a tutorial. Numbers appear to be the preferred representation...rather than any kind of graphical charts or meters. And there's an awful lot of AI assistance available to keep things moving along. Visually, it's a disappointment. The graphics are very dated. The GUI is stark, dull, and cluttered. But... I'm still being drawn back to it, to play some more. We'll see.

    If anyone is curious, I'll be posting my impressions to my blog.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  28. Re:To someone who has played this: by mdwebster · · Score: 2, Informative

    From the box (not the best place to find "real" sysreqs but what the hell?):

    OS: Win98/Me/2000/XP
    CPU: PII-300 or higher
    Memory: 128MB
    HDD Space: 800MB Free
    CDROM: 8X
    Video: Win98/ME/2000/XP compatible vid card (800x600x16 bit)
    DirectX: DirectX version 8.1 or higher

  29. Re:MOO3 by Anonymous Coward · · Score: 2, Informative

    You know if you took the time to actually learn the game you might realize that theres this little check box in the empire screen "Planetary Econ AI" which completely disables that AI if you like to micro-manage everything,and if you want to dictate what it builds there are these things called "development plans".

  30. What I noticed was going wrong by Aexia · · Score: 2, Informative

    is that people try to micromanage the game when they're really not supposed to. You manage the AIs and they'll take care of thing for you. If you don't manage the AIs by setting proper development plans, they'll appear to act eratically. Once you learn to macromanage the game, the AI works quite well.

    Unfortuantely, the manual is pretty bad at explaining all of this and the strategy guide is next-to-useless. Hence the vertical learning cliff that many people are falling off of. If I hadn't been reading the official forums, I'd be screwed too.