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3D Mark 2003 Sparks Controversy

cribb writes "3DMark 2003 is out, sparking an intense debate on how trustworthy its assessment of current graphics cards is, after some harsh words by nVidia and the reply from Futuremark. THG has an analysis of the current situation definately worth reading. The article exposes some problems with the new GeforceFX previously mentioned in a slashdot article on Doom3 and John Carmack. Alas, here seems to be no end to the troubles with the new nVidia flagship." If you've run the benchmark, post your scores here, and we'll all compare.

16 of 332 comments (clear)

  1. Well... by Geekenstein · · Score: 4, Insightful

    It stands to reason that a benchmark should fairly and accurately depict the widest range of common capabilities possible to determine a clear winner. Of course, this can be very hard to do. It does seem in this case though that 3DMark got caught up in the whiz-bang marketing side of things by supporting the latest and greatest(?) features and ignoring the very compatibility that would give it any real meaning.

    Sorry guys, you goofed.

    1. Re:Well... by WiPEOUT · · Score: 4, Insightful

      This reminds me of a certain other graphics vendor (now departed), who relied upon developers optimising specifically for their chipset. Then came a new entrant, who provided a chipset that outperformed it when using standard APIs like Direct3D and OpenGL.

      It's ironic that I'm referring to 3dFX and the then-incumbent nVIDIA, where now it's nVIDIA expecting developers to optimise for it's cards, while ATI makes sure their card is fast without specific optimisations.

      I hope nVIDIA sees the parallels, and wakes up to itself. I'd hate to see the heated competition in the graphics market come to an abrupt end due to nVIDIA's arrogant assumptions on how developers should do their thing sending it under.

    2. Re:Well... by finalfantasydog · · Score: 2, Insightful

      Why in the world did this guy get modded up to a 5?. Did he even read any of the links that were in the article? Did the moderators even read any of the links in the article?

      Futuremark made it absoulty clear that this is a test to measure the latest and greatest cards with all these new features against each other, as they said in there response, they are still supporting 3d mark 2001 which is meant to be used for common capabalities in cards.

      The fact is, you can't measure the top of the line cards accuralty unless you include the latest and greatest features. It's like when measuring image quality of two cards, saying well this card supports 8x Anti-alaising, but there are cards out there that are used commonly that hardly even can do 4x anti-aliasing, so it's unfair to measure maximum image quality attainable as 8x vs 4x.

      according to this person's post right here, as the majority of people are still using geforce 2's and before we couldn't even have any tests that support pixel or vertex shaders in cards. therefore it's a quite absurd comment

  2. Is there such a thing as a dependable benchmark? by Shayde · · Score: 5, Insightful

    With the level of complexity in current hardware, I can't imagine anyone will come up with a benchmark that -can't- be labelled as skewed, inaccurate, or 'not giving justice'.

    If I spend a million dollars developing a cool board that does zillions of sprigmorphs a second (a made up metric), and someone does a benchmark that doesn't test sprigmorph rendering, does that mean my board sucks? No, it just means the benchmark doesn't check it.

    However, if Competitor B makes a board that doens't have sprigmorph rendering, but scores higher on this benchmark, which is the 'better card'?

    The days of simple benchmarks, alas, are past. It used to be "how many clock cycles a second". Nowadays, whether one piece of hardware is better than another simply comes down to "Can it do what I'm doig right now any faster or cheaper than another unit?"

    --
    Event Management Solutions : http://www.stonekeep.com/
  3. Old news? by mwarps · · Score: 2, Insightful

    Sorry, but this has been on major hardware sites for two? three? weeks. Www.hardocp.com had an entire article on (and mostly started the hoopla over) this entire thing. Posting 3DMark scores to slashdot is a total waste of time anyway. There is no trusted system of comparison here. Most slashdot readers aren't hardcore performance nuts anyway. (Go ahead, be a troll or a classic weenie and take that statement out of context or whatever)

    I just don't think this is the right forum for this type of story. Oh well.

  4. Silly arguments... by klocwerk · · Score: 4, Insightful

    Ok slashies.
    3DMark 2001 measures performance for directx 7 and 8 hardware platforms.
    3DMark 2003 was built from the ground up to measure performance for directx9 platforms, it is not DESIGNED to be a broad range benchmark. it isn't meant to give good scores to your computer that does what you need it to.

    It's a high end performance measurement tool, which UNLESS USED IN THE PROPER CONTEXT gives you useless measurements.

    Sorry for the pissiness, but jeeze. for geeks who claim to love specialized tools and hate bloat, this is the perfect tool. it does one thing specifically and doesn't throw in the kitchen sink, or support for ancestral hardware.

    They aren't microsoft, they're fully supporting 3DMark 2001 for the platforms that it was designed for.

    I'll hush now.

    --

    "You worthless post!"
    -Shakespeare, 2 Gentlemen of Verona, 1. 1. 147
    1. Re:Silly arguments... by l33t-gu3lph1t3 · · Score: 4, Insightful

      One of the primary reasons for the criticism of 3DMark2003 is the fact that it *DOESN'T* use DX9 extensively. Pixel shader 1.1 and 1.4 are primarily used, which is absolutely laughable, and only in ONE benchmark are there SOME PS2.0 and VS2.0 paths used. The first test is DX7 for chrissakes...

      --
      ------- "From bored to fanboy in 3.8 asian girls" ----------
  5. Re:First post! by Sj0 · · Score: 2, Insightful

    Holy crap! Well, it looks like it's back to ye olde drawing board for me. To think that only a few weeks ago my MX-460 was the tenth fastest video card on the slate...

    Oh well. It runs all my 5 year old crappy abandonware like a demon, that's all I care about! :)

    --
    It's been a long time.
  6. Performance vs. Benchmarks by argmanah · · Score: 2, Insightful

    I dislike benchmarks like these. It encourages video card manufacturers to design video cards that do well in benchmarks, rather than do well in actual applications.

    There are tons of people who do comparisons with applications rather than benchmarking utility. Whether you're a fan Tom's Hardware (or not, I know he's had somewhat of a sorted past), there a lot of sites where people like him do testing with end user applications. Do research, find one of those sites you trust, and go with numbers based on software you use, rather than some number a benchmarking application you'll never actually run gives you.

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    Overrated Moderation: This posts sucks... because.
  7. Re:No Subject by TheRaven64 · · Score: 2, Insightful

    Each version of 3DMark tests a new feature set than the last. nVidia are saying that most games are only using DirectX 8 (and they have a point), so the simple solution would be for people who care about this kind of thing to simply look at the scores from the previous version of the benchmark. End of story. Can we move on now?

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    I am TheRaven on Soylent News
  8. benchmarketing by in_ur_face · · Score: 2, Insightful
    face it... the computing industry is run by benchmarks and benchmarketing.

    I personally dont put too much trust into any benchmark. If I see an increase in performance compared to the actual software/hardware that I run, then thats all I care about...

    Either synthetic or not, you can only put so much into a benchmark. Half of the graphs for bencharks have scales which are EXTREMELY misleading. It makes a .4 fps difference look like a 400 fps difference. --

  9. Re:"no significant DirectX 9 applications publishe by Anonymous Coward · · Score: 1, Insightful

    No it's not, it's a shoddily-written game (and pretty damn shitty, to boot).

  10. the point by cribb · · Score: 5, Insightful
    what bothers me is that the geforceFX, being very slow with unoptimized code, needs code specially rewritten so it works fast. directx was created with the idea that it will be the standard 3D engine, eliminating the need of a each game developing its own.

    now nvidia are introducing a new factor in the equation: now you have to write different code for each videocard. just as there used to be 3dfx-only games.

    isn't this against the idea of directx? seems very counterproductive to me, and an attempt by nvidia to monopolize the gaming industry.

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    Hostes alienigieni me abduxerunt. Qui annus est?
    1. Re:the point by olethrosdc · · Score: 3, Insightful

      In a nutshell: You don't need to write different code for different cards. Your program will work everywhere. You might improve the performance if you write special code. But that should be handled by the directx driver, so you would not have to.

      Carnack is doing a bit deeper programming than just using the top-level opengl API, he's actually coding shaders and stuff.. I guess in that case you might need to go do vendor-specific stuff. But the top-level API is the top-level API You just use it and it's the same for all cards, the driver inbetween does its job and you dont need to write extra code.

      Correct me if I'm wrong.

      --

      I miss my rubber keyboard.(Homepage)

  11. See if they *learn* from 3dfx by siskbc · · Score: 5, Insightful
    If nVidia put out the FX ASAP, drop the price on it, take as much of a bath as they have to financially, they might be OK. The longer it takes to get it in the market, the less time until ATI's next one (at which point FX sells for $75). They need to reload for the next one (as you say). Problem is, they can't rush the next one (or delay the FX to slap a new capability on it). That's what 3dfx did, and it kept them behind the curve set by nVidia, and ensured their doom.

    nVidia needs to learn that you can stay alive as a company with the #2 video card, as long as you can price it competitively - hell, that's what ATI did for years. But they do need to make sure they eventually get a winner. Since FX obviously ain't it, maybe they can win one next year. And making better decisions is part of it - don't skimp on pixel shaders like 1.4 when the competition will be able to kill you with it.

    They definitely need to catch back up to ATI - competition on this front is good for all of us.

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    -Looking for a job as a materials chemist or multivariat

  12. The new generation EULA and AGP cards by grolschie · · Score: 2, Insightful

    Next well have manufacturers making us accept a EULA before installing the drivers that will forbid benchmarking their hardware. Sound familiar?