3D Mark 2003 Sparks Controversy
cribb writes "3DMark 2003 is out, sparking an intense debate on how trustworthy its assessment of current graphics cards is, after some harsh words by nVidia and the reply from Futuremark. THG has an analysis of the current situation definately worth reading. The article exposes some problems with the new GeforceFX previously mentioned in a slashdot article on Doom3 and John Carmack. Alas, here seems to be no end to the troubles with the new nVidia flagship." If you've run the benchmark, post your scores here, and we'll all compare.
With the level of complexity in current hardware, I can't imagine anyone will come up with a benchmark that -can't- be labelled as skewed, inaccurate, or 'not giving justice'.
If I spend a million dollars developing a cool board that does zillions of sprigmorphs a second (a made up metric), and someone does a benchmark that doesn't test sprigmorph rendering, does that mean my board sucks? No, it just means the benchmark doesn't check it.
However, if Competitor B makes a board that doens't have sprigmorph rendering, but scores higher on this benchmark, which is the 'better card'?
The days of simple benchmarks, alas, are past. It used to be "how many clock cycles a second". Nowadays, whether one piece of hardware is better than another simply comes down to "Can it do what I'm doig right now any faster or cheaper than another unit?"
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now nvidia are introducing a new factor in the equation: now you have to write different code for each videocard. just as there used to be 3dfx-only games.
isn't this against the idea of directx? seems very counterproductive to me, and an attempt by nvidia to monopolize the gaming industry.
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nVidia needs to learn that you can stay alive as a company with the #2 video card, as long as you can price it competitively - hell, that's what ATI did for years. But they do need to make sure they eventually get a winner. Since FX obviously ain't it, maybe they can win one next year. And making better decisions is part of it - don't skimp on pixel shaders like 1.4 when the competition will be able to kill you with it.
They definitely need to catch back up to ATI - competition on this front is good for all of us.
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