Slashdot Mirror


3D Mark 2003 Sparks Controversy

cribb writes "3DMark 2003 is out, sparking an intense debate on how trustworthy its assessment of current graphics cards is, after some harsh words by nVidia and the reply from Futuremark. THG has an analysis of the current situation definately worth reading. The article exposes some problems with the new GeforceFX previously mentioned in a slashdot article on Doom3 and John Carmack. Alas, here seems to be no end to the troubles with the new nVidia flagship." If you've run the benchmark, post your scores here, and we'll all compare.

22 of 332 comments (clear)

  1. Oh, how the tides have turned! by multipartmixed · · Score: 5, Interesting

    Now, it's the video card makers slagging the benchmark makers.

    Anybody remember the early 90s (93?) when Hercules got itself into hot water by hard-coding a super-fast result for the PC Magazine video benchmark? Whoo hoo, that made for some good press. Got their awards pulled and everything.

    --

    Do daemons dream of electric sleep()?
    1. Re:Oh, how the tides have turned! by pgrote · · Score: 5, Informative

      Here is a great paper on the subject. The site is down, but Google has a cache of it.

      A quote:
      "Michael M, Editor-in-Chief of PC Magazine was looking at the executive report on the latest graphics benchmarks which were to appear in the June 29th issue. As he got deeper into the summary, his face took on a baffled look. He picked up the phone to call Bill M, Vice President for Technology, and asked him to come by his office with the detailed test results. Five minutes later, they were pouring over the data on Bill's laptop."

      Source:
      Hercules Cheating

  2. Like the old saying goes... by JoeD · · Score: 5, Funny

    There are lies, damn lies, and benchmarks.

  3. Cutthroat business by Disoriented · · Score: 5, Interesting

    NVidia missed a manufacturing cycle and now it's coming back to haunt them. They really need to drop the FX and concentrate on whatever new architecture is currently being tossed around in R&D.

    Originally I was planning to buy the successor to the NV30 for a great experience in Quake III and better framerates in older games. But now it looks like I'll be laying out the dough on whatever ATI brings out early next year.

  4. results and opinion by Anonymous Coward · · Score: 5, Informative

    AMD Athlon1400C@1550
    512MB Samsung DDR, CL2@147FSB
    Geforce4ti4200, clocked@260core, 520memory

    a whopping: 1080 points.

    Did i mention that this benchmarks makes *heavy* utilization of the otherwis in *no* game used Pixelshader 1.4? Teh exact one, that Nvidia didnt implement in its GF4Ti cards - where only 1.3 and 1.1 is in?
    Guess, who has 1.4 - ATI has...

    You could also call this benchmark "ATIbench2003", but that was the same in 2000, when 3dmark2000 was favoring Nvidia cards over 3dfx simply because of the lack of 32bit colordepth.

    Sheeeshh...

    1. Re:results and opinion by Anonymous Coward · · Score: 5, Informative

      Did I mention that if you had read Futuremark's rebuttal then you would see that there are valid reasons for using PS 1.4?

      PS 1.2 and 1.3 do not offer any performance enhancements over PS 1.1, but PS 1.4 does. Also, any card the supports 2.0 pixel shaders will also support 1.4. The test does a pretty good job of showing the performance difference in cards that support more features.

      As for there being no games that support PS 1.4, straight from Beyond3D:

      Battlecruiser Millenium
      City of Heroes (OpenGL)
      Deus Ex 2
      Doom III (OpenGL)
      Far Cry
      Gun Metal
      Independence War 2 via patch
      Kreed
      Legendary Adventures
      Neverwinter Nights (OpenGL) via water patch
      New World Order
      Sea Dogs II
      Stalker
      Star Wars Galaxies Online
      Thief 3
      Tiger Woods 2003
      Tomb Raider: Angel of Darkness
      UT2003

      You must come from a different universe where zero = several. The fact is that nVidia could have implemented PS 1.4 if they had wanted instead of just releasing a rehashed GF3 in the GF4 series. They didn't. Tough sh*t.

  5. I need help.. by grub · · Score: 5, Funny


    My Apple ][+ doesn't have enough disk space to download this program. Can someone help me out?

    --
    Trolling is a art,
  6. Benchmark results: by Gannoc · · Score: 5, Funny

    voltron:/home/gannoc/incoming/temp# chmod +x 3dmark2003.exe
    voltron:/home/gannoc/incoming/temp # ./3dmark2003.exe
    bash: ./3dmark2003.exe: cannot execute binary file

  7. Is there such a thing as a dependable benchmark? by Shayde · · Score: 5, Insightful

    With the level of complexity in current hardware, I can't imagine anyone will come up with a benchmark that -can't- be labelled as skewed, inaccurate, or 'not giving justice'.

    If I spend a million dollars developing a cool board that does zillions of sprigmorphs a second (a made up metric), and someone does a benchmark that doesn't test sprigmorph rendering, does that mean my board sucks? No, it just means the benchmark doesn't check it.

    However, if Competitor B makes a board that doens't have sprigmorph rendering, but scores higher on this benchmark, which is the 'better card'?

    The days of simple benchmarks, alas, are past. It used to be "how many clock cycles a second". Nowadays, whether one piece of hardware is better than another simply comes down to "Can it do what I'm doig right now any faster or cheaper than another unit?"

    --
    Event Management Solutions : http://www.stonekeep.com/
  8. Re:Well... by robbyjo · · Score: 5, Informative

    You should read Carmack's comment that pretty much summed up the gist of the debates:

    The R200 path has a slight speed advantage over the ARB2 path on the R300, but only by a small margin, so it defaults to using the ARB2 path for the quality improvements. The NV30 runs the ARB2 path MUCH slower than the NV30 path. Half the speed at the moment. This is unfortunate, because when you do an exact, apples-to-apples comparison using exactly the same API, the R300 looks twice as fast, but when you use the vendor-specific paths, the NV30 wins.

    The reason for this is that ATI does everything at high precision all the time, while NVIDIA internally supports three different precisions with different performances. To make it even more complicated, the exact precision that ATI uses is in between the floating point precisions offered by NVIDIA, so when NVIDIA runs fragment programs, they are at a higher precision than ATI's, which is some justification for the slower speed. NVIDIA assures me that there is a lot of room for improving the fragment program performance with improved driver compiler technology.

    --

    --
    Error 500: Internal sig error
  9. Tech Report also has a look at the controversy by questionlp · · Score: 5, Informative

    The guys at Tech Report also has an article in which they dissect parts of the benchmark and provide what both FutureMark and nVidia's comments on the matter.

    1. Re:Tech Report also has a look at the controversy by hudsonhawk · · Score: 5, Informative

      As does Extremetech.com - they offer up a pretty in-depth analysis of the issues surrounding the fiasco here.

      Scott

  10. You want scores? by caouchouc · · Score: 5, Informative

    IF you've run the benchmark, post your scores here, and we'll all compare.

    Or you could just go directly to the futuremark forums instead.

  11. This is terrible news!!! by dgrgich · · Score: 5, Funny

    Along with most of my geek friends, I really depend on excellent the "excellent" 3dMark scores of the latest and greatest hardware to drive down the price of the previous generation of video cards. After all, software that truly supports all of the whiz-bang features of the top-tier cards doesn't arrive until about 6-9 months after the cards appear on Best Buy's shelves.

    If 3DMark isn't producing high enough scores for the new nVidia cards, where will my price breaks be?

  12. No Subject by Jay · · Score: 5, Informative

    It seems like the 3Dmark folks decided to deliberately test DX9 features, even though there are not many cards which support them in hardware yet. Nvidia is pissed because they have not implemented any DX9 features in hardware on the FX, where ATI has them on the 9x00 whatever.

    This is a valid benchmark to use to test out how your current hardware will perform in a DX9 environment. I, for one, am glad to see such a tool available so that I can take DX9 performance into account when making my next video card purchase. So my next card may be an ATI - Who knew? The last ATI product I owned was a Number 9, not exactly a 3D monster....

    --
    You think emacs is evil?! You've never used VM's XEDIT have you?!! That's evil, baby!
  13. Only 4 rendering pipes not 8 by bascheew · · Score: 5, Informative
    Does NVidia's poor performace have anything to do with the recently revealed fact that it does NOT have 8 rendering pipelines as it advertised, but only 4?

    Read about it here. http://www.theinquirer.net/?article=7920

    "An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8 textures per clock but only in multitexturing.
    However, Nvidia did say that there were some cases where its chip can turn out 8 pixels per clock. Here is a quote:
    "GeForce FX 5800 and 5800 Ultra run at 8 pixels per clock for all of the following: a) z-rendering b) stencil operations c) texture operations d) shader operations"
    and
    "Only color+Z rendering is done at 4 pixels per clock"

    We talked with many developers and they said me that all games these days use Color + Z rendering. So all this Nvidia talk about the possibility of rendering 8 pixels in special cases becomes irrelevant.
    The bottom line is that when it comes to Color + Z rendering, the GeForce FX is only half as powerful as the older Radeon 9700."

    --
    This statement is false.
  14. Open Source Is Perfect for Benchmarks by EXTomar · · Score: 5, Interesting

    Sometimes people scratch their heads about benchmarks and wonder "how did they come up with that number?" If the benchmark itself was Open Source you'd have at least a partial answer. Not to mention you'd have the eyes of many people looking over the code to make sure it was executing draws in the right and consistent manner.

    So why aren't benchmarks open? What do the makers of benchmarks have to hide? Are they under NDAs from the card vendors?

  15. Re:My score by gosand · · Score: 5, Funny
    This shit is for people wanting to compare penis length without actually whipping it out.


    What do you mean? Mine's out.

    --

    My beliefs do not require that you agree with them.

  16. Re:Why bother? by Osty · · Score: 5, Informative

    Does it really make a difference if you get an extra 2 frames per second on your game? I understand if you're doing super high end visualization where it's necessary, but at that point you can afford to purchase 5 different $500 cards and compare for yourself, right?

    Yes, it does matter (within reason, anyway). While your current card may do well enough at Quake 3 and the new cards may not have a huge margin over it (really, what's the difference between 150fps and 200fps except in the very rare situation where absolutely everything on the screen is blowing up or something), that's old technology. As hardware capabilities increase, software complexity also increases. That card getting you 150fps at 1024x768 in Q3 with 4x FSAA will likely barely break 30fps for Doom 3. (at that point, you tweak -- drop your resolution, turn off FSAA and anisotropic filtering, lower your detail levels, turn off unnecessary effects, etc and get up to a playable 50fps or so) The cards doing 200fps in Q3 will probably run D3 around 50-60fps. While there's little difference between 150-200fps, there's a world of difference between 30 and 60fps.


    And just to head off any, "But your eye can only see 24/30/60fps anyway, who needs more?" arguments:

    • Wrong
    • Film and television are watchable at such a low frame rate because film captures motion blur. Video games do not. Without motion blur, your brain needs more frames to make a smooth image. And even with motion blur, film is hardly smooth (watch a long horizontal pan some time, they can be painfully jerky depending on the speed of the pan).
    • These numbers are averages (except when you cheat and report the peak number instead, which will be even worse). Just because you normally get a smooth 60fps doesn't mean there won't be places where you drop to a slideshow 10fps. Higher is better when talking about averages, so that the worst case won't be so bad.

  17. the point by cribb · · Score: 5, Insightful
    what bothers me is that the geforceFX, being very slow with unoptimized code, needs code specially rewritten so it works fast. directx was created with the idea that it will be the standard 3D engine, eliminating the need of a each game developing its own.

    now nvidia are introducing a new factor in the equation: now you have to write different code for each videocard. just as there used to be 3dfx-only games.

    isn't this against the idea of directx? seems very counterproductive to me, and an attempt by nvidia to monopolize the gaming industry.

    --
    Hostes alienigieni me abduxerunt. Qui annus est?
  18. Re:Love Carmack... but. by Fembot · · Score: 5, Informative

    roughly what he's saying is:

    If you just write an application then it will run twice as fast on the ati card as the geforce fx

    But if you write two applications to to the same thing and optimize one for the ati card and the other for the nvidia card then the nvidia card does better

    So performance wise nvidia appear to be relying on developers to optimise their applications specificaly for the geforce fx. And they probably will get it too given their current market share.

  19. See if they *learn* from 3dfx by siskbc · · Score: 5, Insightful
    If nVidia put out the FX ASAP, drop the price on it, take as much of a bath as they have to financially, they might be OK. The longer it takes to get it in the market, the less time until ATI's next one (at which point FX sells for $75). They need to reload for the next one (as you say). Problem is, they can't rush the next one (or delay the FX to slap a new capability on it). That's what 3dfx did, and it kept them behind the curve set by nVidia, and ensured their doom.

    nVidia needs to learn that you can stay alive as a company with the #2 video card, as long as you can price it competitively - hell, that's what ATI did for years. But they do need to make sure they eventually get a winner. Since FX obviously ain't it, maybe they can win one next year. And making better decisions is part of it - don't skimp on pixel shaders like 1.4 when the competition will be able to kill you with it.

    They definitely need to catch back up to ATI - competition on this front is good for all of us.

    --

    -Looking for a job as a materials chemist or multivariat