Film Gimp Project Renamed to CinePaint
ubiquitin writes "To avoid confusion with the GIMP, the Film Gimp project has renamed itself to CinePaint. The project is essentially a legitimate fork of GIMP, and is focused on image manipulations for moving pictures." We've mentioned Film Gimp several times lately; it'll be even handier as programs like Cinelerra and Kino grow more polished.
Hard to believe GIMP has a topic of it's own, despite the fact this is the first story in the topic for over a year (see here), when overclocking (which I'd love to filter without removing hardware!)/individual BSD's/P2P (including the RIAA/MPAA/*AA)/and so on don't have topics!
Does this mean the developers have to park further away now?
CinePaint is a "producer friendly" type name, and it sounds like it fits pretty well.
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This is really cool. I used to think it was just another Open Source project where someone creates a SourceForge website and then abandons it two months later after no code is written.
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I mean, how much credibility do you expect from the outside world by giving your project a cutesy name like "GIMP"? Last time I checked, that was a slang term for a cripple, and a not-very-nice slang term at that.
Maybe "Cinematic Layout Imaging Tool" might have been more in keeping with the spirit of cute acronyms.
Why fork?
Are there features going into CinePaint that aren't valid for GIMP? And the other way around?
It seems like both projects might benefit by staying more tightly coupled.
Too bad for the GIMP.
A lot of people had been hoping to see a backporting and/or merge between these two versions. This sounds like the architecture's going to be mainly irreparable.
Some people would really like to see deep color channels and stronger tools for doing compositing work on movie frames.
The more that digital cameras offer 12bpc RAW mode, the more the OSS world is lacking until GIMP can handle them well. Color corrections can and should be done with more bits, to avoid losing fine color integrity.
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I agree with them. CinePaint is definitely a much more professional sounding name than FilmGimp was and also more than the other suggestions.
:P
If it had a name like FilmStudio, it would sound to me like an amateur effort (My First Film Studio?!?!), which we know it is not and would not have the success it will most certainly have in the future.
Well I like it anyway
Arc
physically challenged film
The project is essentially a legitimate fork of GIMP
Good, because you know how bad the "support" costs can get when you fork illegitimate chil... errr.... projects.
an example of a rogue fork is the spork.
I was sure you posted something higher up implying that you actually had a clue as to what this program was. Obviously not. Film GIMP (sorry CinePaint) is 'a free open source painting and image retouching program designed to be more suitable for film work than GIMP or Adobe Photoshop.' (from the web site). It is a paint program, designed for editing and retouching individual frames in a movie, not a video editing tool. It is aimed at film studios, not at people like you. If you think iMovie would cut it in these situations then you are mistaken.
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To avoid confusion with MS Paint, the CinePaint project has renamed itself to Film Gimp.
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Did anyone notice that the icon for gimp is ANIMATED (his eys move) is this me, or is this the FIRST animated gif on slashdot??
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A functional fork, to coin a term, is different. At my company, we have several different version of our client software, all of which does basically the same thing in different contexts. We organize this by placing most common functionality in a shared library, and using different code for each context (email integration, web client, desktop client, et cetera.) The codebases have enough different functionality that different code should be used, with common stuff in its own sandbox.
This is a good way to go. It encourages the core code to be put into a generic library. Having a GIMP for single images and a GIMP for sequential images will move the developers to code in a way that maximizes reuse. They're not (really) competing with each other, so there's nothing to lose by sharing. And they'll each have their own space to work in, without having a poorly-overloaded interface for both single and sequential images.
Or, they could not share code, and it could suck. But the incentive is there for sharing, and the architecture of both systems would naturally improve.
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