Quake II Mods for Engineering Students
gleeklet writes "Has anyone else seen that there is a need for inexpensive 3D visualization software for presentations and classroom lectures? There is a Chemical Engineering package available but compared to video game software, the graphics are a bit lacking. My goal was to create a chemical plant with the process control algorithms coded into the Quake II source. As a short demo I spent several hours creating a unit cell demo Quake II level to demonstrate the use of open source video game technology, which I found was well received by undergrads. Has anyone used video game technology as an education tool for science or engineering?"
...Someone makes a Quake 2 mod & map re-enacting Helm's Deep?
Repeal the DMCA!
Make sure you have big guns to blow everything up.
Science stuff can get very complicated and confusing very quickly. Using something like a video game to interface with complex things sounds like it would make things easier for most students to interface with. Besides, it gives you a really good excuse to have a game installed on every computer in the lab. ..Why not try this project with Unreal Tournament 2003?
Has anyone used video game technology as an education tool
Grand Theft Auto taught me all about how to run people over and blow things up. I now have a PHD in urban terrorism.
"Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
"all mammals learn by playing"
Not dead ones!
I've had this sig for three days.
Well, that's a good point. However, if one wanted to split hairs, one might argue that such mammals, having shuffled off their mortal coils, pulled down the curtain and joined the choir invisible, etc, are more properly referred to as ex-mammals.
Liberty uber alles.
Hmm... they still have hair, but they're no longer warm blooded. What if we put them in the toaster?
I've had this sig for three days.
Ah, yes, an excellent idea. However, I shant be the one to investigate whether they still lactate.
Liberty uber alles.