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Galactic Civilizations Coming Soon

dragonsister writes "Like Master of Orion 3, Galactic Civilizations is a turn-based strategy game involving colonizing and dominating the galaxy - militarily, diplomatically, or economically. Unlike MOO3, GalCiv will (release date March 26th) come without copy-protection; Stardock are addressing the piracy issue by providing a bonus pack and further downloads to users providing a CD key. This 'rewarding the honest' approach is precisely what Slashdotters have asked for ." I've been playing a lot of MOO3, which I love, but this is looking great as well. Ah, the bounty of games.

GalCiv may also be purchased via a subscription to Drengin.net, which also supplies a variety of 'smaller' games which would not sell so well in the normal market.

I have no connection to anyone producing Galactic Civilizations. I'm planning to buy the game because I've been impressed by:

  • The developer's interaction with fans, at least on the newsgroup comp.sys.ibm.pc.games.strategic
  • The level of beta-testing employed
  • The comments from the public beta-testers
  • The developer's budget of a year of additional development, including AI improvements (Stardock has a reputation for good game AI anyway!)
Others may not be so pleased to hear that the game is developed for single-player only - no multi-player - but to each their own."

20 of 252 comments (clear)

  1. Basically a 'free' expansion pack then? by Dan+B. · · Score: 4, Informative

    So would I be correct in saying that if you buy the game, you get every bit of 'expansion pack' style material that comes out in the following year of development?

    That's sure to be a success, although I can only think of one expansion pack I didn't buy for a Blizzard game (they're good at releasing expansions that cost half the same as the original game).

    Still, I'm contemplating either MOO3 or GalCiv as I don't have loads of time to spend playing games these days.

    Quick poll, which one do you think is better? I'm leaning towards GalCiv as I usually like playing strategy games single player. Multiplayer is much better in fast pace eg. FPS.

    --
    Dan. -- So what if it's spelt wrong, nobody's perfect
    1. Re:Basically a 'free' expansion pack then? by will_die · · Score: 2, Informative

      Moo3 reviews have been rather mixed, some like, some say it needs another 2+ months of development for AI, tweaking so stuff etc.
      So far everyone agrees that you can expect to play 5-10 hours before you will understand the game.
      If between the two I would go with MOO3 as it currently is for multiplayer play, and wait to see what happens to GalCiv for single player play.

    2. Re:Basically a 'free' expansion pack then? by Xenophobe · · Score: 2, Informative

      I'll spare you my take on the game, since it has been echoed by many people on MOO3 discussion boards. Try the boards at Apolyton and The Orion Sector. You'll get more opinions about the game than you ever wanted.

      I will advise you to stay away from the official Infogrames boards, however. Most of the trolls and flamers seem to reside there, so signal to noise ratio is much lower.

    3. Re:Basically a 'free' expansion pack then? by wilcoxon · · Score: 2, Informative
      GalCiv. I've been waiting years for MOO3 and pre-ordered it almost a year ago. I'm disappointed in MOO3 and will be buying GalCiv. My problems with MOO3:
      • Lousy interface. The screens I need to check regularly are the various queues. To cycle through the queues and look at what's going on (not change anything) takes 11 clicks per planet.
      • Stupid AI (in some ways). I've had colonies starving and the AI keeps building mining improvements instead of farming improvements.
      • Lack of control. There are some things in the game that are impossible to control. You can over-ride the AI on building ships, planetary improvements, and DEA (farms, mines, etc) but you can't control what improvements get built on DEAs (which have a huge game impact).
      • Bugs. The game kept getting delayed because they were going to release it "bug free". Yeah, right. Sometimes, you lose keyboard or mouse until you exit the game (rarely you lose both). If anything else grabs focus, you will probably get a Direct X Surface Error that crashes the game (or if you alt-Tab out of the game). SecuROM copy protection causes problems for lots of people (on my system, I have to reboot and run MOO3 as the first program I run or the game won't start and my DVD-ROM disappears). Bulk Freight Modules are supposed to increase income from Spaceports but they decrease it heavily (from 140 to 17 in one case for me) and you can't stop them from being built (they are DEA improvements). Etc.
  2. Imperium Galactica by Khalidz0r · · Score: 3, Informative

    For those who like space strategy games, and colonization etc, I would suggest Imperium Galactica. It is my favorite space strategy game :) And it's real time, not turn based.

    http://imperiumgalactica.com/

    About this game outlined in the topic, I think it's a mere advertisement but we'll see if this game is good anyway :)

    Khalid

    --
    "What you 'seek' is what you get!"
  3. Re:Not everyone is honest by Anonymous Coward · · Score: 4, Informative

    I think you're confusing 'Copyright' and 'Copy-protection'. Completely different things.
    Copy protection on CDs is a completely botched affair - it presents a slight inconvienience to those who wish to copy the CD, while producing problems to those who have bought it legitamately.

  4. Actually, MOO3 can run on Linux-with a little help by ClassicG · · Score: 4, Informative

    MOO3 will run in Linux almost perfectly with WineX. Other than needing to change the cursor to 'system' in the options panel, the game works almost flawlessly for me.

    Of course, WineX isn't free, ($5/month gives you binaries and voting rights to what should be worked on next), but I think it's worth it. There's also a bit a movement to get Transgaming to concentrate more on getting older classic games running in Linux, and for that hope alone, I'm behind TG.

    --
    I game, therefore I am...
  5. GalCiv has multithreaded AI by glMatrixMode · · Score: 5, Informative

    GalCiv has such a bright AI that at most difficulty levels, not only doesn't it cheat, but it is defavorised against the human player - for example, if I understand well, it gets less money.

    This has been made possible by the use of a multithreaded AI. To wit, whereas most turn-based games did 'think' only during a short lapse of time between the human's turns, GalCiv thinks continuously while the human is playing. So that allows for a much longer computation time.

    GalCiv has already been used on Tom's Hardware to test the hyperthreading capacity of the new Pentium4 3GHz.

    Moreover, there's a stuff called the 'Metaverse'. In short : after you end a game, you can automatically upload some crucial game data (your score, elements of your strategy...) to a central server which then deduces improvements to the game's AI. Then I guess you end up with a game which plays better.

    The guys from the GalCiv team say it has already been working with the betatesters's games and has very significantly improved the game's AI.

    --
    War doesn't prove who's right, just who's left.
  6. Re:Great move by MrFredBloggs · · Score: 3, Informative

    "CD's that were poorly manufactured and so have been cracking whilst in the drive etc. EA charge 7.50 UKP to replace each disc and as there are two that's an additional 15 UKP for the game on top of retail price."

    Are people paying? Wow! This totally contravenes the 1976 Sale Of Goods Act - section 15 "Must be of merchantable quality". This is a design fault.You get a free replacement or your money back. There's nothing the developers, producers, distributors, manufacturers or retailers can do to stop you. That's a statury right.

    Someone needs to sue them in the small claims court for this, if what you say is true.

  7. Re:At last! by OneEyedApe · · Score: 5, Informative

    First, this is just a game, not an Operating System. Far less critical. Second, this is a far better scheme than a lot of companies have been using lately. Be honest, and you get extra stuff. It sounds like these would primarily be expansion pack type enhancements, and not really critical patches.

    --
    Life sucks, but death doesn't put out at all....
    --Thomas J. Kopp
  8. Re:At last! by argStyopa · · Score: 3, Informative

    There is a significant if subtle difference.

    Use the serial number that's been previously detected or 'smells' pirated and:
    Case A) Windows XP - you get letters from the BSA and eventually (implied) a visit from the Feds who will take everything whether you're guilty or not, after which the burden of proof is on you to prove you are not another dastardly mass market pirate organization.
    Case B) GalCiv - you don't get all the free stuff, like extra ships, features, etc. that are only available to legit users.

    Sounds like a difference to me.

    --
    -Styopa
  9. Re:P2P by E-Tigger · · Score: 2, Informative

    Oddly enough, good products from good companies with good support don't tend to get shared like that.

    It tends to be only the companies that annoy consumers, that try to gouge them that suffer the P2P fate.

    For example, Space Empires IV is a very good game, and the community is very loyal to that game, so you won't see it around very much. It's just that simple.

    I remember reading people asking for codes for Gamespy's server listing program for games, and everyone was telling them to just spend the little bit of money the program would cost, because it was worth it. Worth supporting the software and worth the use it would get.

    That's what motivates people; the feeling that they are being treated with respect by the companies. And in turn that respect will be returned by the community.

  10. A warning about MOO3 by Nice2Cats · · Score: 3, Informative
    With all due respect for the editor's gushing, wait for at least of the first round of patches before you go buy MOO3. It could turn out to be a great game, but at the moment too many things simply don't work right (colony ships, parts of diplomacy), are unbalanced (AIs overbuilding troop transports), or simply cryptic (the docs are a joke). And don't get any ideas just because you like MOO2: Space combat and research have become mere abstractions of their former selves, though diplomancy and spying are a lot better. To quote one poster on Infogrames' website:

    When everything is said and done
    MOO2 was just more fun

    Quicksilver might still snatch great out of the jaws of good, and are some fantastic ideas here (once you get used to the interface) but currently, MOO3 is what we in open source would call a "Release Candidate". I am amazed that Infogrames actually let this one out of the door at this stage.

  11. Never say never, but.... by MEK · · Score: 2, Informative

    ...I would be surprised if Stardock ever develops for anything but MS OSes. Brad Wardell pretty much despised Linux back in Stardock's OS/2 era (especially after having been burned on an early effort to port GalCiv). Even if BW did not have a fundamental philosophical objection to the concept of free/open source software, he would still need to avoid Linux like the plague. Stardock has a pretty nice business providing add-ons to MS -- and, so far, at least, MS has not tried to muscle in on anything that Stardock is doing. Imagine what would happen to his business, which exists solely due to the sufferance and good will of MS, if he allowed porting (or worse, developed) products for "enemy" operating systems.

    Brad has always been a good guy -- I wish him well, even though it is not likely that I will ever use any Stardock software again. (I bought almost everything it released for OS/2 -- but OS/2 is long gone from our family computers).

    MEK

    --
    Credo quia impossibilis -- Tertullian
  12. Re:Gal Civ, Stardock and Drengin Network by driverson · · Score: 2, Informative

    Boy does this take me back down memory lane.

    I'm happy to hear that you enjoyed Trials of Battle. We did, in fact, do a Windows version of TOB but it was never released.

    However, the publishing contract with Stardock is expired so even if they wanted to release it they could not.

    It is fun to contemplate what we could do in an updated version of TOB (better graphics, real Internet play), but it will almost certainly never happen since both parties (Stardock and us) have moved on to other things these days.

    But it is still fun to think about...

  13. Re:At last! by SheepHead · · Score: 2, Informative
    Doesn't XP require you to activate eventually? That's how it is with the copies of Access 2002 I've used. You can install it (still need the CD key to install it) but after installing it you MUST register/activate the program within 50 program-starts, or the program will stop functioning until you activate it.

    If this program only requires "activation" in order to download updates and doesn't disable the program if you fail to activate it, then that's a big difference. Stardock is using a carrot (extra goodies) while Microsoft is using a stick (activate or the program will stop working.) Also letting you download the full game if you have a serial number is nice, there is at least one game I have where the CD stopped working and I don't think there's much I can do about it. (Under a Killing Moon, it's a bit old at this point.)

    This is just how I know Access works; I haven't used XP myself.

    sheephead

    --
    7d9e63e9501751ff4bf9307989d5623d *SheepHead
  14. You're ignoring reality by Anonymous Coward · · Score: 1, Informative

    The main guy at Stardock (Brad) has written several articles about the gaming industry and I believe he makes the point you made, about one of the advantages of an internet distribution model. The problem, as he also points out, is that we aren't yet at the point where a game distributed solely via the internet can be a success. As such, Stardock had to find a publisher to put the game in stores, with a box and shrink wrap and all that.

    The game is going to sell for $39.99 in stores, I believe - and not only would it be a slap in the face to their publisher, but it would probably also be in violation of their contract for Brad/Stardock to turn around and sell the game direct-download for less than the store price.

    If you want to support a company that is striving to eventually have all software be distributed via the internet, for the reason you stated and more, then buy this game.

  15. You don't know what you're talking about by Anonymous Coward · · Score: 1, Informative

    First of all, I played the GalCiv beta and, let me tell you, the BETA of that game was more stable and fun than the final store-release versions of many games (e.g. Moo3).

    Second, the game comes, as is, feature-rich and fun to play. It doesn't need a bonus pack or extras to be a great game. The company hasn't extracted certain features from the main game to put in the "bonus" material - the bonus material is stuff being worked on as we speak, after the game has already gone gold.

    The company really believes that the best way to ensure customer loyalty is give them a whole heaping lot of extras on top of an already polished, complete game, over a period of many months after its release. That sounds like a great idea to me.

  16. Re:Critical mass by KirkH · · Score: 2, Informative

    Take a look at this gameplay summary (with screenshots) that the creator of the game wrote up to demonstrate gameplay. He is handily winning and is confident he'll dominate soon, but he ends up losing due to an extremely long-term computer AI strategy. Good read.

    There is also a second gameplay report where he does win. :)

  17. Re:In the tradition of MOO3.... by KirkH · · Score: 2, Informative

    I know you're just being funny, but to those that might not know: the game is already gold and will be shipping March 25.