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Galactic Civilizations Coming Soon

dragonsister writes "Like Master of Orion 3, Galactic Civilizations is a turn-based strategy game involving colonizing and dominating the galaxy - militarily, diplomatically, or economically. Unlike MOO3, GalCiv will (release date March 26th) come without copy-protection; Stardock are addressing the piracy issue by providing a bonus pack and further downloads to users providing a CD key. This 'rewarding the honest' approach is precisely what Slashdotters have asked for ." I've been playing a lot of MOO3, which I love, but this is looking great as well. Ah, the bounty of games.

GalCiv may also be purchased via a subscription to Drengin.net, which also supplies a variety of 'smaller' games which would not sell so well in the normal market.

I have no connection to anyone producing Galactic Civilizations. I'm planning to buy the game because I've been impressed by:

  • The developer's interaction with fans, at least on the newsgroup comp.sys.ibm.pc.games.strategic
  • The level of beta-testing employed
  • The comments from the public beta-testers
  • The developer's budget of a year of additional development, including AI improvements (Stardock has a reputation for good game AI anyway!)
Others may not be so pleased to hear that the game is developed for single-player only - no multi-player - but to each their own."

17 of 252 comments (clear)

  1. At last! by SkoZombie · · Score: 5, Insightful

    A game company that understands the key is not to cause inconvience to users but to commit to ensuring theres a better reason for buying the game "because otherwise you're a bad boy". I'll be buying it!!

    1. Re:At last! by Anonymous Coward · · Score: 3, Insightful

      How is it the same in any way? You don't have to activate this game before you can play it, and as far as I can see, you don't have to give someone the right to install or uninstall anything they like on your computer to get the updates.

    2. Re:At last! by Galvatron · · Score: 3, Insightful

      Microsoft has never required us to have our CDs in the drive while running Windows. If that had been their former behavior, I'm sure /.ers would be applauding Microsoft for moving in the right direction. We're perfectly consistent: we want people to move towards less onerous restrictions.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  2. Linux by Bartmoss · · Score: 1, Insightful

    But like MOO3, it doesn't run on linux. Or did this change?

    *sigh*

    1. Re:Linux by Anonvmous+Coward · · Score: 3, Insightful

      "But like MOO3, it doesn't run on linux. Or did this change?"

      I hate to sound rude here, but if you're really interested in playing games, you should seriously consider dual booting with Windows 2000 or something. It'll be a while before Linux has a respectable gaming library.

      Not trying to troll here but trying to be practical. Why miss out on the good games? I'll be switching to Linux in the next year or so (Lightwave's slowly making it's way over to Linux, so I can finally do my work on it...) but I'm always going to have Win2k as an alternative OS so I can keep playing games.

      Personally, I'd rather have the games than flip off MS.

  3. Not everyone is honest by Anonymous Coward · · Score: 4, Insightful

    I hate to say it, but some form of copyright is good. Do you think the average joe bloggs in the street gives a hoot about copyright if they can get around it. I personally hate to hear that the game I just forked $90AUD for is being played by a mate who just ripped it off someone else. Where then is the economical reason to purchase the game yourself?

    Copyright should only be there to make it hard for most people to burn, not everyone. People should still always be able to back up their data to CD. It is only when copy right goes that step beyond reasonable protection that I complain. Like the CD I purchased the other day that wont play in my computer.

    We all hate copyright because we all know that at some point in our lives we have breached it. I know I am craptacular at agruments but all I want is the prices to come down to reasonable levels.

    Oh hang on, I hear you talking about the no-copyright utopia. Well sorry it aint going to happen. Ever. Look at the frickin trends that all the large companies are moving towards. Soon we will have to call up an activation center to play our favourite CDs.

    (BTW, I just paid for MOO3 and it is an okay game. I realise it is strategy, but c'mon, why cant i up the res a little).

  4. Re:business model.... by kfg · · Score: 5, Insightful

    For many companies, including Microsoft item 3 on your list has been filled in with "Sell a shitload of games."

    You are perhaps mistaking missing some sales with being unprofitable. Many people make this mistake, and thus fail to profit. Half a fresh pie you can eat is better than a whole pie rotting in a safe.

    Apogee actually managed to make a profit *giving* fully functional games away and only selling additional content.

    Go figure.

    I'm not at all sure that wouldn't make a viable commercial model today. Sell what amounts to a "super demo" for a nominal fee to cover costs, say ten bucks, and get as many copies out there as you could, and then sell extended content for twenty five bucks to those who found the game worth it.

    Of course this would only work if you were putting forward a really *good* game.

    If you're putting forward a crappy game, yeah, you're right, the only way to profit is copy protect the hell out of it, and make sure you've got the buyer's money well tucked away up front.

    Hey, maybe that's why so many games are a pain to play these days. If you can't even get authorized to play a game you've actually paid for you'll never get to find out what a piece of crap it is while you can still return the bugger.

    Good games, at a fair price that can simply be copied to a HD and played from there without a key have never failed to be appreciated, and to sell quite well.

    KFG

  5. Re:Great move by Anonymous Coward · · Score: 3, Insightful

    Actually, the CD key doesn't even prevent anyone from playing online - people are playing the game with warez versions on cracked servers.

    Myself, I bought it the day it came out, but I couldn't play it at all because of the copy protection. The solution? I downloaded the warez version. It took me less than 5 minutes to find the warez version online, and just an additional 15 minutes to download it. Worked like a charm.

    The moral of the story is this: copy protections don't work in this world of ubiquitous broadband, since the warez versions are cracked and released before the game is available in stores anyway (if a warez group releases a game at midnight, it's available on most DC hubs by 3 o' clock). The only thing it does now is to piss off the people who actually buy the game.

  6. I know I must be missing something here but by back@slash · · Score: 2, Insightful

    What is there to stop people from distributing the bonus downloads from Stardock via the same methods pirates will use for copies of the game?

    --
    This comment was generated by a Squadron of Ultra Ninjas
  7. Re:Basically a 'free' expansion pack then? by gl4ss · · Score: 2, Insightful

    i can sure understand why the reviews are mixed.

    some things are done well in moo3 but it is different from moo1/moo2. some things have just gone to hell(fleet assembling, ship design, yes i know theres autobuild but it isn't fun like ship design was in moo1/moo2)

    it takes several hours to get into the game(realising that you should just leave things for the ai to keep track of and just ignore that it likes to build fleets that seem silly to you), and several other hours to get annoyed that you can't keep track of your civilization without spending horrible amounts of time fiddling, and the ui isn't that great.

    and really, moo3 is technically and gameplay wise something that could have come out like 5 years ago, and has some things 'missing', like with the moons, you can't colonize them so why are they there?

    in my opinion the whole game is more like vga-planets than master of orion 1/2(better suited for multiplay, more micromanagement shown).

    --
    world was created 5 seconds before this post as it is.
  8. poor pater! by MichaelCrawford · · Score: 1, Insightful
    Like a good slashdotter I sent a helpful note to pater@slashdot.org as the server error page instructed.

    I heard recently /. has a million users. How many do you suppose emailed pater? How much space do you suppose is on the filesystem where pater's mailbox lives?

    --
    Request your free CD of my piano music.
  9. Reward the honest? by acoustix · · Score: 4, Insightful

    What does this say about our society? It is sad that we feel we should be rewarded for doing the right thing. We should want to do the right thing without expecting rewards.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
  10. Nice idea, but by DJProtoss · · Score: 2, Insightful

    Whilst this is a great idea, I have one point to make: It won't do a thing about piracy. Why? because all the 133t w4r3z d00dz will just pirate the bonus material. Sure one person will have to buy it, but it only needs one person who has bought it to then realease it...

    --
    "Success is based on knowing how far to go in going too far"
  11. Why haven't they gone the whole hog? by oolon · · Score: 2, Insightful

    If you can download the full version why not go the whole hog and offer the option of download and burn yourself! That way you can save the carrier costs they can pass on the savings of not having to produce the box/cd etc, and can cut out the middle man completely which can take up to 50% of the costs, that way they could offer it for 20-30 bucks, and still make a good profit. 45 buck plus P&P is the same as a highstreet price. So where is my saving? Yes I can play now, but thats only a few days break before before the box arrives, and I still have to download the sucker. Yes I like this approach but they haven't followed it through completely.

    James

  12. Problems with MOO3 by ColoradoZippy · · Score: 4, Insightful

    I agree with the parent poster; MOO3 is not ready for prime time. As said elsewhere in this thread, the AI is buggy (will almost never attack, loves to build troop ships) and there are DirectX issues.

    MOO3 is all about macromanagement, says developer Quicksilver...and that's all well and good, except they took away all ability to get down "in the weeds" and do the sorts of things people loved to do in MOO2, like build custom ships and command them in battle.

    Sure, you can specify what types of weapons, engines and defensive systems a particular class of ship has, but when it comes to combat your control is limited to a particular battle group with the options "patrol", "attack", "move", "stop" and "retreat".

    Finally, the graphics are less than stellar. Yes, I agree that gameplay is more important than graphics but MOO3 appears to be a step backward in many ways from MOO2. Combat, for instance, consists of a green grid on a black background; most ships are depicted as tiny grey or brown dots. There isn't a starfield to be seen.

    The GUI is also lackluster, cumbersome, and reminicent of the Windows 95 interface. While planet and diplomacy animations are nice, a suite of generic icons are used for technologies -- a far cry from MOO2's research animation which showed a member of your race standing by a rotating custom depiction of the newest gadget.

    Did I mention that there was no way to rename planets or star systems, nor choose player colors as in MOO2?

    The MOO3 player community is making great strides to improve the game, but there is plenty of left to do on Quicksilver's part. I might add that the only official comment received from the developer so far has been from the art director, who says that they're working on updating the manual. After so many years of development and testing -- and over a month between Gold status and release -- one really has to wonder what the hell is going on at Quicksilver, and if they truly intend on making a mediocre game great. I fear that they will release a single AI-strengthening patch, then wash their hands of the whole affair.

    Some people love MOO3, and I say: good for them. Those of you who loved the previous version, be warned: this game is not like MOO2 and is as problematic as the first (pre-patch) release of that game.

    Galactic Civilizations, at this point, would appear to be the wiser choice.

  13. Demo Version? by Anonvmous+Coward · · Score: 2, Insightful

    No copy protection's nice and all, but I want to evaluate the game. I floated around their site a bit and didn't find a demo or evaluation copy. Anybody know if one's in development?

    The only real reason I'd have for wanting a copy of the game (Besides backup) is to give it a run before I buy it. I like their approach here. "Well if he's not going to buy it, at least let him try it, then we can still reward him when he buys it."

    I appreciate that they're not treating me like a theif, but I don't want them to forget that demo versions are a must.

  14. Re:Not the same thing at all by thelexx · · Score: 4, Insightful

    "How do you know?"

    From a linked article:

    "Stardock has found that the best way to keep customers and decrease piracy is to reward people for supporting you rather than punish people by having to go through copy protection.

    Each GalCiv user has their own unique serial number that is verified on our server as being a valid serial number. When a user enters this serial number into our server, they get a Stardock.net account which lets them instantly gain access to all sorts of extra goodies including the BonusPak."

    The language they use, throughout the sites actually, displays a distinct lack of intent to use serials in such a way as to prosecute people who don't have one. "If you have one, great, thanks and here's some extra stuff" is the clear and ringing message I get from the sites. Maybe they will become evil in the future. They have the benefit of the doubt however, due to a lack of past bad behavior. MS does not have this advantage, and further, clearly has the intent of using their serial scheme to shut down and/or go after people without (a real) one.

    "And? Microsoft will deny patches if no serial is provided, and StarDock will NOT provide additional goodies if a serial is NOT provided."

    There is a huge difference between a patch to fix the base product and additional graphics, sounds, etc. MS putting free stuff up for XP isn't the same, since if you haven't a serial for XP, you're still screwed at a more fundamental level. Not so with GalCiv.

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999