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GDC: 10 Reasons NOT to Make MMOGs

Warrior-GS writes "Gordon Walton, who helped create such games as Ultima Online and the Sims Online, is at the Game Developers Conference giving a seminar on "Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game". GameSpy has been providing coverage of GDC, with several game previews and several conference reports. They also have a hands-on report of the Nokia N-Gage from four of their editors, and a somewhat unorthodox report of the Game Developer Choice Awards, where Metroid Prime was named Game of the Year. The convention continues through Saturday."

6 of 266 comments (clear)

  1. and the #1 reason...... by stratjakt · · Score: 5, Funny

    They suck once you realize it's just an IRC chatroom with graphics that you're paying $40 a month for.

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    I don't need no instructions to know how to rock!!!!
  2. I'd comment on this... by Anonymous Coward · · Score: 5, Funny

    But I need to get back to the game, sorry.

  3. Brought to you by the letter "M" by Sgs-Cruz · · Score: 4, Funny
    Why you don't want to make MMOLRPG Haiku:

    Internet attracts
    nitpickers with no money;
    driving you to drink.

    --

    Karma: pi (Mostly due to circular reasoning in posts).

  4. One of the reasons: by GreyyGuy · · Score: 4, Funny

    "You make too much money and have to hire more accountants. Trust me- you don't want to have problems like that"

  5. Did you see his picture? by BoomerSooner · · Score: 4, Funny

    That's reason enough. I bet he had hair before he started.

  6. Re:Metroid Prime by 3Y3 · · Score: 4, Funny

    The reason the first Metroid was difficult would be the fact that you had NO MAP!!!

    Sure you could create some bastardized atlas yourself on severla hundred pages of paper using nothing but fat Crayola markers, but really...I'd rather not go into the childhood trauma which was losing those maps.

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    ---- Anyone can act smart, but it takes a smart person to act stupid. ----