GDC: 10 Reasons NOT to Make MMOGs
Warrior-GS writes "Gordon Walton, who helped create such games as Ultima Online and the Sims Online, is at the Game Developers Conference giving a seminar on "Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game". GameSpy has been providing coverage of GDC, with several game previews and several conference reports. They also have a hands-on report of the Nokia N-Gage from four of their editors, and a somewhat unorthodox report of the Game Developer Choice Awards, where Metroid Prime was named Game of the Year. The convention continues through Saturday."
They suck once you realize it's just an IRC chatroom with graphics that you're paying $40 a month for.
I don't need no instructions to know how to rock!!!!
But I need to get back to the game, sorry.
Internet attracts
nitpickers with no money;
driving you to drink.
Karma: pi (Mostly due to circular reasoning in posts).
"You make too much money and have to hire more accountants. Trust me- you don't want to have problems like that"
That's reason enough. I bet he had hair before he started.
The reason the first Metroid was difficult would be the fact that you had NO MAP!!!
Sure you could create some bastardized atlas yourself on severla hundred pages of paper using nothing but fat Crayola markers, but really...I'd rather not go into the childhood trauma which was losing those maps.
---- Anyone can act smart, but it takes a smart person to act stupid. ----