GDC: 10 Reasons NOT to Make MMOGs
Warrior-GS writes "Gordon Walton, who helped create such games as Ultima Online and the Sims Online, is at the Game Developers Conference giving a seminar on "Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game". GameSpy has been providing coverage of GDC, with several game previews and several conference reports. They also have a hands-on report of the Nokia N-Gage from four of their editors, and a somewhat unorthodox report of the Game Developer Choice Awards, where Metroid Prime was named Game of the Year. The convention continues through Saturday."
"Please don't make them, because we don't want any more competition."
Oh, you're not stuck, you're just unable to let go of the onion rings.
If you are only going to make a half-assed attempt then you may as well not bother.
.. if they do then we're probably all doomed
Surely the brightest minds in game development dont need someone standing up there telling them that massive online multiplayer games aren't as easy as single player ones?!
Massively Multiplayer Online ChatRoom ;)
Seriously, these games need to be made so they have a real point, and so that people will not get so attached to them. I'm sick of seeing my friends drop out of classes because they'd rather wait two hours for an imaginary dragon to spawn so they can cast the same spell over and over again and after another half hour they die and sit around waiting for someone to resurrect them.
I have a friend who's 65th level on EQ. (Currently the highest possible so he says proudly). He's also a year behind in his studies, and has had bouts of depression and alchololism (due to his lack of social life) for the past three years.
Pardon the sudden rant, but why can't there be an actuall MMOG that people can spend, oh, 1-3 hours on a week instead of 10-30 hours a week and still have fun.
"I only speak the truth"
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He mentions in the article how 'old business models' aren't suitable for online games; reffering to the pre-packaged product.
Surely the answer then is to develop a new business model adapted to the new market?
Is this too blindingly obvious? (I would think he mentions this in the seminar although its not in the article)
"And don't call me Shirley!"
Ripping an new rectum in the fabric of spacetime.