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Grand Theft Auto Released For Free

Snover writes "It's already incredibly difficult to actually get to the site due to its extreme popularity, and can only get worse after the inevitable slashdotting, but Rockstar Games has updated their original hit, Grand Theft Auto, to run on 'modern' computers and released it for free to the public. It'd be nice if more gaming companies did this! Unfortunately, it (of course) is Windows-only and utilises the propietary DirectX API, but hey, free game for anyone that's paid the Microsoft tax! (The download speed, once you actually manage to connect to the site, is quite excellent -- it's maxing out my 2Mbps connection.)" Ah, what a classic game.

22 of 423 comments (clear)

  1. BRAVO! BRAVO! by Omikr0n · · Score: 5, Insightful
    It's really great to see software companies finally respecting their loyal customers enough to "reward" them with a free game.

    I've seen the opposite happen, where games are first freeware, then changed to a shareware or other license because they realized all the oodles of cash they could make off of it. I don't think that is a good practice and if more companies follow Rockstar's exmaple, they will have many more happy gamers that will gladly support their other products by purchasing them legitimately.

    Ahh...the memories.

    1. Re:BRAVO! BRAVO! by sfe_software · · Score: 4, Insightful

      You're suggesting that gamers have brand loyalty.

      I do. I respect the hell out of ID software, releasing source to their older versions of Doom and Quake. Not to mention supporting Linux far more than many others. As a result, I have some bit of loyalty toward them. I'll be purchasing Doom III the minute it is released. Partly because it looks to be a really cool game, and partly because I trust ID software to where I don't even feel the need to snag the demo first. I know it will be first rate.

      If I can get to the server, I'll snag GTA. Perhaps it will prompt me to finally pick up a copy of GTA III, which I've been tempted to do... perhaps it wouldn't be "brand loyalty" per se, but I do have a bit of respect for them for having done this, and that will influence future purchasing decisions. If that's what they were going for, then great -- mission accomplished.

      --
      NGWave - Fast Sound Editor for Windows
    2. Re:BRAVO! BRAVO! by Anonymous Coward · · Score: 3, Insightful

      >> FOR FREE an old game that for all intents and purposes has passed the end of its marketable life.

      They could port it to PDAs, GBA, GP32 etc (I believe it already exists for GBC). Or package it and its sequel into a 'greatest hits' disc for PS2 - it'd sell like hotcakes.

      Those 'arcades greatest hits' and atari collections sell well enough that they keep making them. It's not just nostalgia, my 10 year old likes playing some of the old stuff every bit as much as I do. Good games are relatively timeless.

      Just because something is a few years old doesnt mean its unmarketable.

    3. Re:BRAVO! BRAVO! by quecojones · · Score: 5, Insightful

      You're suggesting that gamers have brand loyalty.

      May I bring to your attention the fans of a game series that have switched consoles/platforms in order to continue enjoying their games? The game company is Squaresoft and the game is Final Fantasy

      --
      "PROFANITY is the inevitable literary crutch of the inarticulate MOTHER FUCKER." -- some PC user
  2. Put it on Kazaa! by revscat · · Score: 5, Insightful

    Since nobody around here really gives a crap about what the various companies think anywho, would someone please put this up on Kazaa or one of the other P2P networks? If we can make a habit of doing this when binaries are available then future /.ings might be somewhat abated.

    1. Re:Put it on Kazaa! by lpontiac · · Score: 4, Insightful

      Hmm, but you'd run a higher risk of downloading a trojaned/virus ridden binary. Some checksums of the authentic article would be nice..

  3. Does everything have to be about MS? by theNote · · Score: 5, Insightful

    How does a summary of a story about a free game become a microsoft bashing opportunity?

    This is just about the most childish story post I have ever seen Hemos.

    1. Re:Does everything have to be about MS? by Anonvmous+Coward · · Score: 4, Insightful

      "Could it be you own large amounts of Microsoft stock? Do you work at the company? Or, are you just ignorant of the findings in the antitrust case?"

      So why is it that when people are sick of the MS bashing, it has to be that they have some vested interest in MS? Why can't it be that they're just sick of it because it's repetitive, FUD filled, and a lot of it uncalled for? There hasn't even been any significant developments in that case for what a year now, maybe two?

      "Boo hoo, they use Direct X so we can't play it on Linux."

      That's like being upset that your PS2 can't play XBOX games. Who wants to listen to bitching about not having the right gaming setup? If you're not running Windows, but you want to play Windows games, that is your fault not Microsoft's.

      So no, we don't want to listen to that childish bullshit. You made your bed, now lay in it.

    2. Re:Does everything have to be about MS? by Anonvmous+Coward · · Score: 4, Insightful

      "How does a summary of a story about a free game become a microsoft bashing opportunity?"

      Probably because the Linux Zealots out there who use Linux solely for the purpose of flipping off Microsoft are realizing that Microsoft got the last laugh. Windows can do something that Linux can't do: attract game developers.

      Doh!

  4. Re:Society loves violence by Planesdragon · · Score: 5, Insightful

    Anyone else think these kinds of games are partly the reason why we're going to invade Iraq, North Korea, and various African countries once we're done there?

    Nope. We were fighting wars long before video game came about; they just make us good at using the drones.

    Violence breed violence and encourages hate. Why do we love to hate?

    Because hate encourages violence, they hate us, and thus they visit violence upon us and we visit violence upon them.

    This is why "love thy enemy" is such an important part of our culture. We bomb Afghanistan out of the stone age, and then hold their hand as they struggle to sort out all the damage their ex-ruler did. We did the same thing with Japan and Germany, and we'll do the same thing with Iraq.

  5. Finally, someone gets it... by TopShelf · · Score: 5, Insightful

    What these guys have finally realized is that a game's value to its creator is first (obviously) as a revenue generator, but after newer versions have obsoleted the old product, it's more useful in terms of marketing as a giveaway. I for one, haven't ever purchased any of these games, but I'll give this a try, and who knows, they might just pick up a new customer. Enlightened self-interest works again!

    --
    Stop by my site where I write about ERP systems & more
  6. Not to rain on everybody's parade... by diakka · · Score: 5, Insightful

    This sounds like a nice thing... altho I think what Carmack did was much cooler.. GPL the engine and still charge for the data file. If Rockstar games did this, they might even find plenty of volunteers ready to port this thing to OpenGL.

    --
    -- Knowledge shared is power lost. -- Aleister Crowley
  7. Re:Society loves violence by peeping_Thomist · · Score: 4, Insightful
    Violence breed violence and encourages hate. Why do we love to hate?


    I'm all in favor of trying to root out the causes of hate, but it's annoying when you ask a question like "why do we love to hate?" as though you yourself were a pixie floating free above the human condition who had never actually hated anyone or anything. The roots of hatred go a lot deeper than video games.

    --
    Anything worth doing is worth doing badly -- G.K. Chesterton
  8. Re: unfortunately... by op51n · · Score: 3, Insightful

    I get the feeling this may be just something that comes from Rockstar being a relatively cool company. Their UK offices are just round from my brother's in Leith, and from their thankyou note to the pond in VC (the pub down the road from the office, and best pub I've ever been to) they do seem fairly cool guys.
    Now, if more companies were like this, and less corporately minded then maybe we'd see more of this kind of thing.

  9. Re:"Microsoft Tax." by TheShadow · · Score: 3, Insightful

    Judging by the fact that he has written software for "everything from a pocket pc to an as/400"... I'd say he's not afraid to learn. In fact, he says he's used Linux... so I'm sure he has learned it. But what he is saying is... he's not interested in jumping through hoops to run a single piece of software that someone already wrote.

    And I tend to agree with him. I'm a developer and I like to spend my time doing things that no one else has done before.

    --

    --
    "What do you want me to do? Whack a guy? Off a guy? Whack off a guy? Cause I'm married."
  10. Funny thing is, hardly anyone ever paid for GTA... by default+luser · · Score: 5, Insightful

    I seem to recall my freshman year of college, those with faster Pentium-based computers played Quake with cracked copies.

    Those with slower machines opted for multiplayer GTA, which was also not paid for. Unlike Quake, I was led to believe that this was the norm for GTA, and that compared to the sales, the number of GTA "users" was staggering. But this might have something to do with the fact that stores refused to carry the product.

    Anyway, this is hardly amazing news, as there were already patches for GTA back in the day that allowed for Glide accelerated graphics ( for all that fixed overhead angle texture-scaling ). Moving it to Direct3D is simply a small step in the same direction.

    But, then again, there are dozens of classic software titles that could receive a similar treatment. But the companies don't want to let go of anything remotely valuable, and even make up excuses about having to support a free product. I would not be surprised if the GTA community takes up most of the support slack on this one, so maybe that will blow one of the most common developer's excuses right out of the water.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  11. Re:"Microsoft Tax." by IamTheRealMike · · Score: 4, Insightful
    I hate this term. Goddamn do I hate this term. I paid $200 retail for my copy of windows 2000 and..... [snip]

    The relative quality of your experiences does not change the fact that for the vast majority of the population, it is perceived that one has no option but to pay for Windows. Therefore, it's a tax. The term describes the current status quo quite well really.

  12. Re:wine(x) might work by bumby · · Score: 3, Insightful

    _considering_ NWN runs better in wine then it does in windows (at least for me), I wouldn't say wine is crap.

    --
    Hey! That's my sig you're smoking there!
  13. Re:Society loves violence by IIRCAFAIKIANAL · · Score: 4, Insightful

    He's talking sales. He's wrong though. The most popular computer game in the world is Solitaire, or maybe Minesweeper. I can't prove it, but it makes sense.

    All you proved is that the most popular online game is Counter-Strike, but I bet there are more than 120k players in Everquest... something like 400k players last time I checked, though I doubt they are all playing at once.

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  14. Why not the source? by back@slash · · Score: 4, Insightful

    Don't get me wrong, I commend Rockstar for distributing a great game like GTA free of charge, but why not give the source also while they are at it? Since the game engine is completely different than the one used in GTA3 and Vice City they really don't have to worry about competition arising from modifications to the source code of the original GTA.

    One great example of how releasing the source brings benefits to fans of a game is Descent Freespace 2. Early last year Volition released the source code to the game. I know personally I enjoyed hacking around with it a bit for fun (and playing make believe that I coded games for a living instead of backend java apps :P ). The FreeSpace Source Code Project was formed and has made many enhancements to the game. They recently released FS2 Open version 3.5 which adds OpenGL support, the ability to add custom movies to mission briefings, many new weapons, damage decals, and ship trails just to name a few things.

    Releasing the source to GTA would undoubtedly spawn similar projects to enhance what is still a great game, and who knows some of the ideas the community may come up with could help Rockstar out with new innovations for latest games in the series.

    --
    This comment was generated by a Squadron of Ultra Ninjas
  15. Way to go Rockstar!!! I will go buy a game now! by Mustang+Matt · · Score: 4, Insightful

    I am truly impressed. There are so many old games that I would LOVE to see released like this just because they're classics. (Maxis kind of did the same by creating a java applet of the Original Sim City that will run off their site.)

    Half of them are games once bought that no longer run on modern PCs. So I've already spent the money. Populous, Warcraft I, all the old sierra games, etc.

    It's really nice of them to release an updated copy but I'd appreciate just releasing the source even more.

    I don't mind supporting a company that does this one bit!

    Way to go guys!

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  16. Re:IP, Copyright, and the Public Domain by Babbster · · Score: 3, Insightful
    I guess that would be a good idea if everyone who held a copyright was a big company that manages to skate on the rest of their taxes and could thus be assumed to have the ability to afford yet another tax on their income. Of course, they aren't.

    I, for one, would be quite resentful of a system that reduced the value of my creation(s) based on that kind of system and I think most individual copyright holders would feel the same. So, since corporations have legal rights very similar to private individuals, the law would have to apply equally and it would be just another penalty for individual creativity.

    Solving the "copyright problem" is very, very simple and we all know it: Limit copyright duration to a very reasonable 20 years and have done with it. Profiting from a creation for 20 years is more than adequate, and such a term would encourage creative output on the part of individuals AND corporations. That number may look short, but really any longer term primarily benefits behemoth corporations (see Disney) and encourages them to stagnate and get testy with consumers who don't want to pay for the same piece of work over and over again until they're dead.

    Of course, it certainly won't change like that in my lifetime given the power that "big business" (ouch) exerts over our national legislature but I can dare to dream (and support the right lobbying/public interest groups - i.e., these peoples).