Myth II Updated
Bullseye writes "Today, MythDev and Project Magma are releasing their first update to Myth II: Soulblighter, created by Bungie Software. This update brings the game to version 1.3.2, and patches noticeable bugs in Windows XP/2000, as well adding native support for Mac OS X. Coinciding with this release, the group is also announcing Myth II 1.4, to be released May 15th, which is a major update to Myth II that contains over 100 enhancements, including: graphical and interface improvements, OpenGL support for Windows and Mac OS X, gameplay bug fixes and improved AI, and the addition of vTFL, allowing virtual play of Myth: The Fallen Lords in Myth II. The Myth II 1.3.2 update can be downloaded here. New players may also sign up for Myth II's free community-provided online gaming services, playmyth.net and mariusnet. An update to the Linux version of Myth II has been rumored, though not confirmed as of yet." Update: 03/14 23:02 GMT by M : See also MythDev's site about the game.
They managed to port it for MacOSX, it shouldn't be too hard doing a Linux port as well, since OpenGL is not platform dependent. I really hope the rumors are true. :-)
Note to self: get smarter troll to guard door.
I'll bet the Myth engine could do an awesome recreation of Helm's Deep. It features rain, lightning, ambient sounds, could create the same effects. Just needs sound, Aragorn, Lego and Gimli (with an axe, not satchels) and a host of Orcs, Archers, Elves, men.
I'd love to see a mod file that did this, and the video to watch it.
Maybe I could RTFM/A, but not here: does the updated version support old films? Films, for example, with the various mod packs, like WWII, Civil War, or Lego Land? The films from this game were so watchable, just great.
(If someone had recast MOO II in a similar way, it'd rate a /. story. This is just as cool a game, or moreso.)
"Fundamentalism" isn't about divine morality. It's about human authority.
I don't know what it is about the Myth series that hooked me. Perhaps it was the way the dwarf said "Buuuurrrrnnn!!" as he lobbed a molotov dessert to a pack of life-force-challenged, body parts flying... and other battlefield physics. Maybe it was the tension inherent in one of your archers dying... for the rest of the level. Maybe it was the enhancement that allowed really good characters that stayed alive and kicked ass, to appear in the next level (with their improved skill) and even allowed you to name them.
All in all, it was definitely a polished, atmospheric game, with interesting constraints and levels. Not an FPS, and not an RTS.
One thing's for sure - if you never tried the multiplayer or the level packs which basically redesigned most of the game (fighting Lego characters? World War II armaments?), you missed out on at least half of the fun!
How many games has Bungie brought out since 1999 when Oni and Halo were announced?
One and a half: Halo for Xbox and Oni (through Take Two/GoD).
How many new games have been announced since 1999?
One: the sequel to Halo.
Is the first Halo on Mac or PC four years after they were announced? Nope, and it may be five years before they do.
How exactly are they starting revolutions any more?
I watched C-beams glitter in the dark near the Tannhauser gate.