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The Thin Line Between Reality and Video Games

Boomzilla writes "San Jose Mercury news is carrying an article about a 2-year-old Silicon Valley start-up called Keyhole and their product Earthviewer. The Mountain View company makes interactive 3-D maps that fuse high-resolution satellite and aerial imagery, elevation data, GPS coordinates, and overlay information about cities and businesses to deliver a streaming, 3D map of the entire globe. Since the start of the war, many news networks have been using the maps to zoom in on, over and around the Iraqi landscape to help viewers see where the war is being fought. Keyhole is financed by Sony Broadband Entertainment, graphics-chip maker Nvidia and others. Keyhole uses satellite images, aerial photos and other data to create 3-D maps that perform much like high-quality video games. Way cool!"

24 of 189 comments (clear)

  1. So what has this got to do with gaming ? by Anonymous Coward · · Score: 3, Interesting


    Earthviewer.com is 2 years old and has nothing to do with gaming, its purpose is merely to serve as a showcase for Nvidia's cards

  2. Reminded me of something... by Cyno01 · · Score: 5, Interesting

    Slightly offtopic, but i heard about some guys who obtained blueprints and made a UT map of their high school. Kinda scary, but i guess its better than the real thing.

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    1. Re:Reminded me of something... by FyRE666 · · Score: 2, Interesting

      You know, someone should create a company that could just come to your place of work, and create a map (using some already patented technology, no doubt), and scan in the faces of workmates, then email you the resulting deathmatch map/skins for UT or Quake. Got a problem with your manager? Just blow his head off a few times instead of getting mad!

    2. Re:Reminded me of something... by ShadowDrake · · Score: 4, Interesting

      > Slightly offtopic, but i heard about some guys who >obtained blueprints and made a UT map of their high >school. Kinda scary, but i guess its better than >the real thing.

      Actually, I can see some perfectly non-violent uses for a FPS map of a school.

      -Downloadable 3D map of the school for new students, avoid the first day "What do you mean Room 701 is in Yaroslavl?" problems. Especially useful if the school tends to host events that bring outsiders on campus (Example: local LUG meets at a school. Why not a map where you start in the parking lot, and can walk all around campus, but the room holding the meeting has large lights set up around it to find it.)

      -Impressive demonstration that not everyone there is technically illiterate

      -Testing a proposed remodeling for appearance and workability

      -virtual walkthrough. I can't think of a good term for it, so an example application makes more sense. "Okay, we have real school shooters (or, less violently, a nasty clog in the school bathroom) reported here... and here"

      Remember that the FPS has been the only broadly used first-person 3D navigation scheme. VRML was pretty much DOA, so this is the only affordable tool for any application requiring a 3D walkthrough.

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    3. Re:Reminded me of something... by NeMon'ess · · Score: 2, Interesting

      A couple of years ago I dreamed of making an open source racing game. People could send me photos of my neighboorhood for textures, along with upload models of their house and those nearby. With enough creative texture reduction, and reducing houses into repeatable blocks, I'd map about four square miles and be able to race though it. Technically its something of a pipe dream, but some might think it ought to be illegal because I wanted to speed though my neighboorhood doing acts that are obviously illegal in real life.

    4. Re:Reminded me of something... by Chelloveck · · Score: 2, Interesting
      Remember that the FPS has been the only broadly used first-person 3D navigation scheme. VRML was pretty much DOA, so this is the only affordable tool for any application requiring a 3D walkthrough.

      I have a friend who used the Duke3D engine for a walkthrough of his workplace. He works on large campus with lots of "hidden" bits. He says the walkthrough has been well-received by people who have used it. (Especially since you can still kick the computer monitors!)

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      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  3. heh by Cirrius · · Score: 5, Interesting

    the site had to yank the trial version, since many news agency's were to cheap to actually purchase it.

  4. R&R Software... by Glove+d'OJ · · Score: 5, Interesting
    This sounds like a D20 (D&D-style license) game aid that I heard about a while ago. While there are not so many details on the site (pouncingtiger.com), here is what I know about it:
    • It is a D&D-style game module
    • It is a very interesting story
    • It uses GIS-level maps

    The original concept of the game designer was to offer GIS-detailed maps for the 50 mile x 50 mile area around the main game sites. With the software he is using to create the maps, he can produce .avi fly-overs and very detailed maps, as well as "point of view" images taken from key perspectives.

    Player : GM, can we see that [mountain | cave | valley | battlefield] from here?
    GM : Let me fire up the map viewer, and then you can answer that question for yourself.

    Imagine being able to see maps and "dragon's eye views" of different areas of a gaming map. The idea sounds neat, and I think that he is going into playtesting.
  5. Theories by Peterus7 · · Score: 3, Interesting
    ...3-D maps that perform much like high-quality video games. Way cool!"

    Some crackpots have theories that god plays videogames that we are characters in. If so, then now we get to see what his monitor looks like!

    But what does the load screen look like then?

  6. Neal Stephenson and Snow Crash by Cef · · Score: 4, Interesting

    So who else thought "Someone has gone and made the 'Earth' program out of Snow Crash", when they first saw the article?

    Then again, the software has been around for a while. I wonder if the people who wrote it got the idea out of Snow Crash?

    All I wanna know is, where is Hiro, and who is playing the part of Raven?

  7. 2 weeks then you'll erase it by t0qer · · Score: 4, Interesting

    I had this software on my system, maybe 2 weeks (ok a month because thats how long the free trial lasts)

    The images produced are amazing, but after you get through seeing your house, grandma's house, cousins house, freinds houses, your work, all from the air it kind of get's boring.

    The user level version produces some good maps, but if you're really interested in earthviewer, you should sign up for the corporate trial. Even though all the images produced from the corporate trial have a watermark of keyholes logo on them, the detail is just too good to pass up.

  8. Despite all the video game talk. . . by Fritz+Benwalla · · Score: 5, Interesting

    I played with Earthviewer about a year ago, and it's definitely cool, but I think you'd have to change it too fundamentally to get it to work with gaming. Quake engines and such are really much more optimized for presenting textures in the fast real time need for games, and Flight Sim already does some this style of progressive resolution depending on your point of view and zoom level.

    For me the real difference is how well it integrates with huge databases. It seems as though Keyhole's strength is in being what they call a "streaming geospatial browser." A potential front end for every database with topographical hooks. A big (waay big) market in situations where visual representation of that data is important.

    I'd like to hear more input on the "eye candy" arguement though - that being able to visually browse this data has limited value when compared to the cost of enabling it with the viewer. TV and flyovers are cool, but are there concrete applications where this style of presentation will help people get insight into data? Remember that we can still look at large data sets in 2D and in static 3D - does it help to be able to fly over it and zoom down in real time?

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    Believe me, I'm as surprised by my comment as you are.
  9. Stale? by Inoshiro · · Score: 2, Interesting

    Oh, you mean the PC gaming scene. I enjoy Rez, Mario Party 4, Pikmin, Animal Crossing, Xenosaga, Shenmue 2, etc, very much, thanks.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  10. Satellite imagery by Richard_at_work · · Score: 3, Interesting

    FYI the US spy satellite range is the Keyhole Series. Has been taking pictures of our earth for more than 30 years.

    Tho a lot isnt know about current generation (or even the past 2 generations), the US has released older footage.

  11. CNN, elevation data, 3D by Anonymous Coward · · Score: 5, Interesting


    They've been using Earthviewer on CNN several times a day in the last few days. The current version of the client supports elevation data, USA yellow page searches (show me all the Taco Bells), street address searching, and cool image overlays that are being used on http://bbs.earthviewer.com to show weather, archeology, and battle movements in Iraq.

    With the elevation data its very much 3D, but most man-made structures don't register (except Hoover dam).

  12. An old idea by WampagingWabbits · · Score: 4, Interesting

    Both skylinesoft.com, and before them mobilemaps.com have worked on something similar. The mobilemaps 3D viewer was available in 1996! It was at VGA resolution, fit in 640K, and ran a lightening speed fractal landscape engine, along with web hyperlinks.

    3D maps is an interesting market, because users expect reality from these maps and do not understand the limitations of the data, and why it doesn't look like real-life. One interesting application mobilemaps tried was mapping ski resorts, which attracted reasonable interest.

    Mobilemaps, has since moved away from 3D maps to focus on providing an open-source search & locate engine that can be combined with 2D or 3D maps.

  13. Re:military games by Powercntrl · · Score: 5, Interesting

    so it makes fighting seem realistic...except for the dying part. no wonder people are signing up for the army like there's no tomorrow.

    warning: Anecdotal evidence ahead

    One of my friends joined the reserve a few months ago soon after his 18th birthday. In the past we'd frequently played realtime strategy and FPS games. He was really excited about the idea of potentially seeing combat and remarked how it would "be like playing Unreal - for real". I did try to reason with him by pointing out in "Unreal" there is no real-world consequences for failure. If you get shot, you feel no pain, you can't be taken prisoner and if you die - you can just hit the spacebar and come back.

    He also liked to play the America's Army game and remarked to me how "realistic" the gameplay was. To which I replied "If it was truly realistic, you couldn't escape/exit/shut the power off to make the game go away and you wouldn't be able to try a mission you died in again. Surely, they left these elements of realism out because they'd be detrimental to the appeal of recruiting."

    While I don't believe videogames can make someone who isn't inherently violent become so, I do believe they can potentially satisfy a craving for violence in those who already possess the disposition.

    I originally thought violent videogames had potential to be harmful due to the inaccurate depiction of the aftermath of violence, but after talking to my friend upon his return from basic training, I realized the army basically uses the same techniques to train soldiers. During the assult course my friend went though, no one was killed or injured. He didn't see his friends drop dead at his side, he didn't get shot or have to take the life of an enemy by means of lethal force. His training was exactly like playing Unreal for real - it taught him nothing about real war.

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    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  14. underlying mathematics... by VoidEngineer · · Score: 4, Interesting

    This is just my two cents worth, but I would point out modern video games (specifically of the Quake genre) use rather robust vector mathematic models and are basically just "physics engines" that model the basic vector mathematics of reality (i.e. spacial orientation, time progression, velocity, momentum, particle physics, lighting, etc.).

    In answer to your question, this has to do with comparing reality and video games in regards to the "fact" (?) that video games are developing better physics engines, and reality is being better modeled by computer simulations, multimedia databases, etc.

    Fact of the matter is that, if one wanted to, someone could program the A.I. of a smart missle with the Quake codebase; alternativly, one could easily program a video game which uses satellite photos, networked video feeds, and whatnot...

    Anyhow... just my two cents...

  15. Re:Someone's gotta say it by swtaarrs · · Score: 2, Interesting

    You could use this to make a map for [insert popular network FPS such as Quake].

    Not really, the resolution isn't nearly good enough for that. My house was about 15 pixels wide in earthviewer. There was a free trial at nvidia.com, I'm not sure if it's still there. Regardless of that fact, it's still an incredibly cool program. You could type in an address, and it would 'fly' to that location, downloading the pictures it needed as it went (broadband of at least 1mbit is a must for it to be useable). When it had the images cached, I could zoom in from out space to my street in 5 seconds. Very cool effect.

  16. Re:Noah / Flood = BSOD? by Peterus7 · · Score: 2, Interesting
    I'd just love for them to come out with the ultimate god game. You play it at first like sim planet, then you can zoom in and work with cities like a strategy game, then work it in so it's more of a RTS, then a RPG, then a game like the sims, then a FPS.

    Of course, I wouldn't want to be on the Programming team for that... I might get smote!

  17. games have been used before for war before by xmnemonic · · Score: 4, Interesting

    A few years ago, NBC used Jane's F-15 and Fleet Command to demonstrate attacks on Iraq. And the U.S. Army uses Steel Beasts to train its tank crews (in addition to higher-end solutions).

    btw, now the U.S. Army is contributing to the development of Steel Beasts 2.

  18. Similar 3D stuff by cruachan · · Score: 4, Interesting
    The major stumbling block with generating this kind of stuff is the vast amount of real-world knowledge that has to be incorporated into the system AI.

    We've been developing a couple of similar products for several years now. GenesisII attempts to create photorealistic images based on GIS data, and Landscape Explorer is a more traditional 'Image Overlay' product (there's also an online embedded ActiveX version). Site is at www.geomantics.com

    Both these programs are intended to take a 'feed the data in and get the image' type of approach rather than the 'build your world from blocks' approach you'd get with a 3D modeller application.

    With the 'Image Overlay' program this is relatively straightforward because the data is not that complex, but when you go for something more detailed and 'photorealistic' like GenesisII then complexity of the solution seems to increase exponentially with the degree of detail needed. For example modelling a mid to far distance mid-western US landscape is actually quite easy, doing it in Europe is vastly more complex because of something as apparently simple as the hedgerow and field pattern. Similarly really high mountains (Rockies, Himalaya) are easy, Mid range stuff with confirers is not too bad, but the real challenge is the English Cotswalds because of the shear complexity of a 3,000 year old mixed deciduous forest/farmed/grazed landscape.

    Even with Satellite data the problems on landscape are complex. Sure I can tell it's a forest, but is it Oak or Birch? It may not matter if I'm viewing from a long shot, but closer up it does. How do I tell? get better data? (available, expense), guess (ok for games maybe, but it's not reality), or use an algorithm (you have an tree/soil/landscape distribution algorithm to hand?)

    And that's before we've even considered villages and towns

  19. This sort of visualization is easy by Anonymous Coward · · Score: 4, Interesting

    I am with a student research group that makes visualizations the exact same as the earthviewer. It is incredibly easy to do. I have laughing my butt of thinking how much the news media is probably paying for these visualizations. All terrain data is from freely available DEMs and almost all the satellite images are free as well. Load these things up in a few programs, get them into Bryce, and you have CNN ready visualizations - for free! Someone tell CNN to call me!

  20. Re:A False View of Reality? by sql*kitten · · Score: 3, Interesting

    Are sensitive military facilities accurately mapped?

    When I was a cadet, the maps we used were accurate enough that individual trees in a forest were correctly represented, you could even take bearings off them for navigation (altho' if possible we used more permanent structures!). I once won an orienteering competition by literally leading my squad from tree to tree while the other squads messed around looking for traditional landmarks.

    leading to a reduction in available information, even though the volume of misinformation has increased.

    That's a very real problem. Observe how all the 24-hr news channels are filling their programmes with exactly the same stuff, even tho' the reality seems to be "not much has changed in the last 12 hrs".