Why Port To PC? Shareware Still alive!
An anonymous reader writes "Here is an interesting interview with Tom Anthony, describing why Ambrosia Software are porting their Mac games to the PC market. Do you think their games can really sell after being ported? I thought shareware was dead, but all their games are still using shareware as well."
I know after years of not having any money, and using shareware for free, I LOVE that I can afford to pay people who make shareware, and support independent software.
Recent shareware fees paid:
- 10 licenses of the Opera web browser
- A ton of Chank's fonts
- Limewire
- UltraEdit
Plus PayPal tip-jars to the great Quanta, MusicBrainz, and even websites like Ryze.Whenever I need a program/tool, the first places I look are TinyApps (very small software for Windows), and Tucows.
I sure HOPE it's not just me that's out there doing what I can to support the independent shareware programmers!
They are basically giving you a 30 day period to test the game. The games will not be complete until you register the game. After 30 days, you are expected to register if you like the game or utility.
Originally, the games were open and you could complete them without registering. But as of late, Ambrosia has restricted how far you can go. You get a good taste of the game and it usually makes you want to play more. It is a great method that has worked for them. And hopefully PC users will appreciate it when EV Nova Windows is released.
Oh, and I have plenty of experience with Ambrosia. I moderate a forum of theirs. Great place to be for mac users. And soon PC users.
www.ambrosiasw.com
'Give me one more medicated peaceful moment'
Where did you get the idea that shareware on the PC has bad connotations? Maybe in the applications category, yes, but as for games, can you say Commander Keen, Wolfenstein 3D, Doom, Doom II, Duke Nukem 3D and Quake?
As a shareware author, I can definitely say that shareware's not dead, although the term "shareware" is getting old. You can read about the history of shareware at the Association of Shareware Professionals website -
History of Shareware
Shareware is really just software that is marketed as 'try before you buy'. I don't refer to shareware on my website - I just refer to a free trial.
There are many Independent Software Developers working on games, utility type programs, and small niche software.
More so, I'm finding that there's not a lot of shareware authors interested in the Windows market. It may be the case where the market suffers from two problems: it's so potentally large that it's hard to let people know you have a new game and secondly, there's more people on the Windows side that I would think would look for cracks and codes to avoid the registration than there are on the Mac side (mostly due to numbers again, mac users generally have some sort of loyality to those that develop good software for the platform). So having more choices for shareware games is a good thing. Sure, you can argue that a lot of good games can be found via Flash or JAva, but Flash and Java still has some limits that can't faithfully be used to make the same type of games that you can do on the native system programs.
So here's to good luck to Ambrosia for success in this venture.
"Pinky, you've left the lens cap of your mind on again." - P&TB
"I can see my house from here!" - ST: