Why Port To PC? Shareware Still alive!
An anonymous reader writes "Here is an interesting interview with Tom Anthony, describing why Ambrosia Software are porting their Mac games to the PC market. Do you think their games can really sell after being ported? I thought shareware was dead, but all their games are still using shareware as well."
don't port ever again people! write to a common application layer like .NET/mono. mono runs on the mac/bsd today! all your .NET games should run across linux/gtk#, OSX and microsoft operating systems (not including Windows 95 or earlier - and 98 and ME implementations are a bit buggy frankly - but otherwise you're OK to roll). microsoft is my friend ;^)
Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
Shareware is a great thing on the Mac platform, it's nice and profitable, and I've heard from people that write shareware for Windows. The thing that keeps me from doing so is the piracy issue. Piracy rates are extremely high on the Windows side (and to be honest, pretty high on the Mac side too but only over a few users), and I'm sure the only thing that keeps shareware profitable is the fact that most of those pirates are pimply preteens who want to play the latest release of Grand Theft Auto: Inner Qwghlm or whatever.
Then again, those kinds of idiots don't download and play shareware games either (because they're not "big name" entertainment), so who needs 'em?
It's shareware. I bought personal license #41662. :)