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GDDR2 Emerging As A Real Standard

An anonymous reader writes "I noticed here that EE Times is reporting that the GDDR2 standard is finally becoming a reality. Both NVIDIA and ATI's latest chips offer support. ATI helped spearhead the initiative to develop the standard. The significance of this is great, since it may very well mean that every 18 months or so a new graphics memory standard will be released."

26 of 122 comments (clear)

  1. I'm sorry... by JanusFury · · Score: 5, Insightful

    But it seems like this whole 'building names on each other' thing is getting out of hand.
    GDDR2 SDRAM? What the hell is that supposed to mean? Sheesh. Why can't you just call it something like DDR3 or GDRAM or something simple like that?

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    1. Re:I'm sorry... by Doppler00 · · Score: 4, Informative

      Probably because it's engineers and not marketing people naming these things because it's being sold to other firms to be included in there products. I guess Engineers prefer unintelligable acronyms to cool names like GeForce or Radeon.

      GDDR2 SDRAM really means -> Graphics Double Data Rate 2 Synchronous Dynamic Random Access Memory

  2. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  3. Number of memory suppliers by Lank · · Score: 5, Interesting

    Well, if they could get the number of vendors that offer this type of memory to increase, then they could lower the price enough to make it cost effective. Also, this would make it great for sites that benchmark various video cards - making all of the video cards have the same/very similar types and speeds of memory would be excellent for comparison.

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  4. last I remembered by lingqi · · Score: 4, Informative

    the special requirement of graphics specific RAM is the simultaneous in/out access. (At least that's my understanding of VRAM (video RAM))

    For that point, why arn't they doing a QDR architecture? QDR is basically DDR but with dedicated in / out pins (separate) that allows this kind of simultaneous read/write.

    Granted, pin count is higher but I think it would be better suited to the graphics people.

    That or I am not quite clear on the GDDR-n specs. heh. Or I am thinking about frame-buffer memory instead of texture memory (AFAIK the latter only need to be continuously read, really fast) hmm...

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    1. Re:last I remembered by videodriverguy · · Score: 4, Informative

      VRAM was a dual port RAM, with an output only port and a standard I/O port. The output port was used to refresh the screen, since it could produce data independantly from the I/O port.

      However, with the bus widths being used by GPUs today (128,256), they really don't fit anymore. GPUs now manage the RAM accesses so that frame buffer access is shared with drawing etc. This means that the most important thing is RAM speed - with accesses for the frame buffer being sequential, the less time taken for that the more memory bandwidth left for drawing.

      This will become even more important once we have the very high resolution monitors (LCD) on the horizon - 3K x 2K pixel displays will require a LOT of memory bandwidth to keep them refreshed.

  5. Maybe... by insecuritiez · · Score: 4, Insightful

    "GDDR3 will consume half the power of GDDR2 and operate up to 50 percent faster."

    Maybe graphic makers should hold out on GDDR2 for GDDR3. People that buy high-end graphics cards want quality. Look at the GeForce FX. It's going to kill NVIDIA. I think NVIDIA and others (ATI) are going to really learn from the FX and make extra sure that what they come out with will be real innovation, not a quick way to get back on top and the expense of their customers.

    1. Re:Maybe... by justin_speers · · Score: 4, Interesting

      Look at the GeForce FX. It's going to kill NVIDIA.

      Why do you say that?

      So the FX didn't exactly blow out the Radeon 9700 Pro like it was supposed to, it's still a very fast, very good card capable of rendering anything a game throws at it for the next couple of years.

      nVidia is very smart. They don't make very much money off the highest of the high-end market. Where they make most of their money is in that lower-mid range market, where they've traditionally marketed their "MX" products.

      At the GDC nVidia was talking about implementing the full DX9 feature set in a card for $79. That's where they're going to make a killing.

      I honestly don't think nVidia cares THAT MUCH if they don't have the absolute fastest card in every benchmark. Like any other company, they want to stick around for awhile and make some money.

      Price-performance is VERY important in the market. That's why AMD is still around, despite the fact that P4's are undoubtedly faster now. I think people just see nVidia as being the king of the hill for awhile, and would like to see them taken down a notch.

      The video-card market is very healthy, we have good competition, and the FX is definitely not going to kill nVidia. I think their strategy is right on.

  6. Has anybody tried... by Kirby-meister · · Score: 5, Interesting
    ...a cost analysis between buying a bleeding edge graphics card to last you 2-3 years versus upgrading cheaply to last generation's greatest for much less every year or so?

    I've always wondered this, since those two patterns are the ones I've fallen in and out of for the past few years.

    I still think this is why console gaming is more mainstream, either way. With a console, you might not get the best quality in graphics, but hell, you pay $200-300 and the machine lasts 5 years, and you get quite a nice selection of quality games (that's really a bias, I started out on the NES...).

    1. Re:Has anybody tried... by irc.goatse.cx+troll · · Score: 2, Interesting

      "With a console, you might not get the best quality in graphics, but hell, you pay $200-300 and the machine lasts 5 years, and you get quite a nice selection of quality games (that's really a bias, I started out on the NES...).
      "

      Whos to say games ever 'expire'?

      I still play a good game of nethack every now and then, and enjoy a lot of snes games. Of course, my main addiction is counterstrike (not the newest game, but not exactly old either), so ymmv.

      Console games sell mostly because they 'just work'. no corrupted files, no driver updates, no odd chipset bugs, you just throw in a disk and it works.

      --
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    2. Re:Has anybody tried... by Sad+Loser · · Score: 2, Insightful


      if you are going to do that, you should also factor in the grief of trying to install a bleeding edge card with bleeding edge drivers.
      Having wasted a lot of time and multiple re-installs, I now stick to "not quite bleeding, but still a bit bloodstained" edge products, where at least the drivers are mature.

      --
      Humorous signatures are over-rated.
  7. Re:What? by Anonymous Coward · · Score: 5, Interesting

    "Doesn't this defeat the purpose of "Standard"?"

    No because the lowend is the bulk of the market and there every penny counts.

    "A new standard means the old one isn't..."

    No it just means that they get the benefits of a new standard for high end and high margin devices while reaping the prior standard as well.

    "Or am i missing something?"

    You are missing the fact that the bulk of graphics chips sold are at the low end. This low end bulk is good for 18+ months which is an eternity in the graphics business due to the rate of change (which seems to still be at a rate of preformance doubling every six to nine months). Standardization on this low end will allow lower prices while meeting the need for faster and more specialized RAM than is required compared the more stable CPU markets. In addition the standards will insulate all parties from lawsuits or patent claims lending more stability to their ventures. Finally it may herald a change from the bad old days where a great deal of R&D had to go into reinventing the wheel for memory or relying on exclusive vendors who may not even have the capacity when the need came. I'm thinking in particular of the year with the semiconductor fire that ratched up certain graphics card vendors highend cards.

    Even in this market standards are good.

  8. GDDR2? by supz · · Score: 3, Insightful

    It would be nice if that EEtimes article even gave a slight, non-indepth, technical description of what exactly GDDR2 is.

    Can anyone answer me that? What makes it special?

    1. Re:GDDR2? by EinarH · · Score: 4, Informative

      It's hard to find any technical description since its pretty new and there is no JDEC-standard yet.

      But the key that makes it worth the extra bucks is the fact that DDR-II delivers twice the external bandwidth of a standard DDR solution for the same internal frequency. The 1.8-volt device features a high-speed data transfer rate of 533Mbps that can be extended to 667Mbps for networks and special system environments.

      The last year chip-makers have released diffrent DDR chips with increasing frequency like DDR 266, DDR333 and DDR400. But its limited how much higher its possible to go so instead they are trying to add another sort of "bus" inside the chip.

      The reason they started producing DDR (vs. SDR) is because it's much easier to implement such a double data rate (DDR) bus than it is to actually double the clock rate of a bus. So DDR allows you to instantly double a bus's peak bandwidth without all the hassle and expense of a higher frequency bus.

      DDR-II is made thinking in the same way.

      --

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  9. Processors falling behind by Max+Romantschuk · · Score: 4, Insightful

    Isn't it interresting how graphics adapters use the fastest memory available these days, not the CPU. Not counting L1/2/3 caches that is...

    This really goes to show how humans are visual animals above all. I wonder how much more power could be squeesed out of porcessors if we were to use memory like this and wider buses...

    --
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    1. Re:Processors falling behind by Anonymous Coward · · Score: 3, Interesting

      "Isn't it interresting how graphics adapters use the fastest memory available these days, not the CPU. Not counting L1/2/3 caches that is..."

      I used to think that this was indeed interesting or even surprising but when you look at how CPU's and GPU's (thanks Nvidia for making them equal via naming) it is not suprising because evolution in the graphics market was slower for so many years while CPU's kept chugging along. Consider the long period where the most compelling feature of a video card was it could do SVGA and had a local bus connection with maybe 8-16 megs of regular RAM.

    2. Re:Processors falling behind by Kynde · · Score: 2, Insightful

      Isn't it interresting how graphics adapters use the fastest memory available these days, not the CPU. Not counting L1/2/3 caches that is...

      Not really that interesting, quite trivial reallly, that's where the pressure is at the moment.

      The bottle neck in 3D is still the graphics accelerators. There's not nearly as big a drive towards more power in the CPU market simply because smp and cluster solutions provide more bang for your buck.

      I am a little surprised at the moment though, how come we haven't seen more solutions like the two SLI-interconnected Voodoo 2 cards. Just as with CPUs, these days it should most certainly be cheaper to tackle the problem with cards that have several GPUs or other such approaches. I mean, 3D rendering and concurrent computing is practically a match made in heaven.

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    3. Re:Processors falling behind by videodriverguy · · Score: 2, Interesting

      The interconnect speeds used on current GPUs make connecting them together almost impossible. You just cannot move data at 1/2 GB/sec over a cable, unless you go serial (ala Serial ATA). Current GPU card designs are hyper critical of trace length between the RAMs and the GPU - at those speeds even a difference of a few millimeters can make or break a card.

      Until someone comes up with a radically new scheme of processing, these physical limitations will always be with us. That's why the Voodoo (3Dfx) scheme of connecting stuff no longer works - the data rates have got too high, and the limits of light speed (electrons) start applying.

  10. WTF? by BortQ · · Score: 3, Interesting

    This write-up is pretty much bogus. The first half of the article talks about how there are a zillion different companies all peddling their own versions of GDDR2. Then the second half talks about how it looks like GDDR3 will not have this problem, and will therefore be widely adopted.

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  11. I'm making a law right now by Rooked_One · · Score: 5, Funny

    its called the Cameron Law - it dictates that game companies and graphics cards companies are in a conspiracy together to force us buy more and more of each, and every 18 months we will have to buy a new video card, which probably coincides with new technology video game releases. (this is a joke, so don't take it that seriously)

  12. GDDR3! by nrdlnd · · Score: 3, Informative

    The good news in the article is that the much "better" memory GDDR3 will be standardized from the beginning with may suppliers and hopefully a lower price. Forget GDDR2!

    1. Re:GDDR3! by justin_speers · · Score: 3, Insightful

      The good news in the article is that the much "better" memory GDDR3 will be standardized from the beginning with may suppliers and hopefully a lower price. Forget GDDR2!

      I think they only say that because GDDR3 is farther off into the future.

      I've noticed once these things get closer to an actual release date, these people tend to take off their rose colored glasses. My money says there won't be much of a difference between the two different memory types when they're actually released. Not enough to justify what will most definitely be a much higher price for GDDR3.

  13. according to the article by Sad+Loser · · Score: 4, Funny


    it says that GDDR3 is going to be the standard, not GDDR2 - which sounds like it has multiple different implementations.
    (I know it is against the spirit of /. to actually read the article - sorry)

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  14. Processors vs. GPU bus by ponos · · Score: 5, Insightful

    Actually there is a difference in the way CPU and GPU see
    memory.

    A CPU cares a lot about latency because typical code will
    have "random" accesses scattered with calculations in
    between. The same data and code areas are often
    accessed many times and data are small
    (e.g. a Word document is small) while code
    maybe quite large.

    That's why CPU's don't have enormous
    256-bit buses (which have the same latency as a 64-bit
    bus)

    A GPU performs "multimedia" calculations which typically
    involve serial access to memory where caching can be of
    very little help. You cannot "cache" a whole texture set
    and code is of really trivial size (until now, maybe
    PixelShader 2.0+++ will change all that). Therefore
    a GPU needs serial access to huge areas of memory,
    involving items of similar size and in regular intervals.
    That's why a GPU needs BANDWIDTH (not necessarily
    latency, because when the calculation starts latency
    is hidden inside the calculation loop).

    Considering the above, P4 is a "multimedia" design (much
    more like a GPU) that's why it was made to work with
    very high FSB and RAMBUS (high bandwidth) originally.
    Contrary to this, AMD Athlon is a "generic" design which
    does not depend on huge bandwidth but on very low
    latency (hence the HUGE L1 cache). That's why P4 needs
    HyperThreading : its long pipelines do not care a lot about
    latency but can cause a big bottleneck if they stall. Intel
    feeds them continuously by drawing instructions from 2
    processes at once (so that the pipeline does not remain
    empty if one process is stalled from the front side bus or
    something...).

    Anyway, I expect GPUs to drift slowly towards the generic
    CPU design because pixelshader language has become
    quite complicated with long loops etc. Gradually this
    means that GPUs (esp. with DirectX9) will start being
    compute-limited and not texture-fill-rate limited
    (anything over 2 GTexel/s is really absurd for
    typical screen sizes). This will propably become apparent
    with DOOM III.

    P.

    1. Re:Processors vs. GPU bus by Nicolai+Haehnle · · Score: 4, Interesting

      I do agree that GPU will eventually become more CPU-like, but...

      "anything over 2 GTexel/s is really absurd for
      typical screen sizes"

      Let's say the screen has 1 million pixels for simplicity (that's somewhere in between 1024x768 and 1280x1024). Let's say you really want smooth motion and target a framerate of 100fps. That means you need to produce 100 MPixels/s. At 2GTexel/s, that's 20 texels per resulting pixels. Now add a 2x overdraw (which is quite low I think) and you're left with 10 texels per resulting pixel.
      Many additional effects, esp. refraction and reflection need render to texture, i.e. you basically render (parts of) the scene twice, which obviously uses a lot of additional performance.

      2GTexel/s doesn't sound so absurd anymore, does it?

  15. GDDR2 by rwa2 · · Score: 5, Funny

    Oh, it's some graphics chipset related thingy. I seriously thought the acronym was for a global standard for Dance Dance Revolution...