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Deathmatch for Dollars?

quixado writes "You Play Games is an online wager service where you can bet and earn money for each kill or injury to opponents. You can even cap how much money you can lose in a 24 hour period. Return to Castle Wolfenstein is the first title. The press release can be found here. More info here too. And they said that spending days on end playing first person shooters wouldn't pay off..."

18 of 289 comments (clear)

  1. Gaming for $$$, old news. by Anonymous Coward · · Score: 3, Interesting

    NASCAR gamers have been doing this for years at http://www.p-r-o-s.net/.

  2. expected results by trmj · · Score: 4, Interesting

    id Software has always been on the forefront of gaming, ever since the original Castle Wolfenstien. It's no surprise that they now are the first to offer gambling based on this style of gaming. It's also a good idea that they decided to break up the cost per death/frag by skill levelled matches, however I wonder what qualifies a person to compete in a certain skill level?

    I only have two questions now:
    1) What legal implications will this bring about? Think about it: parents wanted to sue Wizards of the Coast and Nintendo because they thought Pokemon cards were a form of gambling.
    2) Approximately how long until I lose (note correct usage of the word) my last $5?

    --
    Work sucked, until it became unemployment, when it became slightly more tolerable. -Tet
  3. Good idea waiting to happen by Palos · · Score: 2, Interesting

    Even around the crappiest game in an arcade or bar you can find people betting money against each other. Expanding this to fps seems like a natural extension assuming they can make sure cheating/boting/etc is kept out as much as possible. Presumably they'll be hosting the games themselves to make the server secure at least. Finally a real way to put your money where your mouth is, literally :)

  4. Re:Deathmatch, the profession by green+pizza · · Score: 4, Interesting

    Should it be a viable profession?

    I don't see why not. If big dumb dudes can make millions by tossing a ball around a few hours a week, I don't see why a gamer shouldn't be able to make at least a few dollars by using his skills. 3D accelerator card makers may even pick a few of the best players to help promote their products.

  5. Re:Deathmatch, the profession by cstec · · Score: 2, Interesting
    Why not? LOTS of people have spent hour upon hour mastering gaming skills. Gaming at max speed is physically demanding, intense, and requires enormous skill as well as advanced tactics. Extensive training, special skills, devotion - aren't those the hallmark of any sport?

    And they translate to real life as well. I have found repeatedly that having gamer speed (giving it a name) has helped me repeatedly in real life against my sensei in karate, who was a nationally ranked karate competitor. Of course his still kicks my butt (having a 30 year head start,) but he's not really any faster than I am, which I can directly attribute to endless hours of twitch gaming since the TRS-80.

  6. Re:Cheaters? by Atzanteol · · Score: 4, Interesting

    Probably through some statistical analysis of your game-play. I had a co-worker who used to play 'minesweeper' on-line. He was *damn* good, and the site accused him of cheating and disabled his account (thinking no-one was *that* good).

    Not always perfect, but cheaters *do* tend to be greedy, and would be obvious to spot.

    --
    "Ignorance more frequently begets confidence than does knowledge"

    - Charles Darwin
  7. Re:Cheaters? by Anonymous Coward · · Score: 5, Interesting

    I've written my own aimbots for unreal tournament. Game servers are great against publically released bots, but if you don't release your bot, they can't prevent it. I sat on my bot for a month before making it public, and if I didn't you would have never seen CSHP (Client side hack protection) in Unreal Tournament.

    The problem isn't just Unreal Tournament either, I've used bots in Quake 2, Quake 3, and CounterStrike. The funny part is, CounterStrike probably has some of the best hack protection of any of the games, and it's spawned probably the best bots of all the games. While the Q2 bot I used was the most accurate, the CS bot had a sick amount of features.

    This is the main problem with online gaming, and why arcades could make a comeback. There is just no real way to make sure the person on the other side isn't cheating. Plus most games vendors don't put too much effort into protecting and patching cheats. It is usually the community, so it turns into amature hour.

    I personally play a lot of online games. I love the idea of winning money for them, but I don't see it lasting very long.

    I wonder though, now if I code my own aimbot for a game they "pay you to play" could I be put in jail for fraud?

    -NoClanNeeded

  8. Pro Gaming by Buzz_Litebeer · · Score: 3, Interesting

    I dropped out of pro gaming because i wanted to get through college. But there is GOOD money in it, I won 21k in one year, and I was playing games the whole time.

    The game i played got bogged down with cheating so they couldnt run any more for money games because cheating was so bad, but it was fun while it lasted.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  9. Re:l337's may not exist by geekoid · · Score: 2, Interesting

    what about people who have a video card that lets them see through walls?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  10. Good Idea but ... by krumms · · Score: 2, Interesting

    Fantastic idea, but as many have pointed out - cheating will be its downfall.



    People cheat when there is nothing but pride involved in games (fuck me, people even cheat in Soldat), imagine the lunacy that would ensue when money was involved - because money, unlike pride, is somewhat harder to come by.



    I can, however, see this as a fantastic idea for LAN games, amongst friends - sure, you can arrange bets outside of the game itself - but who referees in such games? No doubt arguments would follow, as people argue about bugs and whatever. Thus, supporting bets in local network multiplayer titles would probably ensure some justice.



    Then again, with people being people, it might not.



    My 2 cents.

  11. I don't see this lasting, at least not with RTCW.. by bani · · Score: 4, Interesting

    I'm suprised ID let themselves get snared into this.

    YPG servers are based out of the Netherlands Antilles, a haven for money laundering, major drug trafficking, and organized crime. A major problem for the Antilles at the moment is illegal internet gambling operations. Hosting servers there should raise suspicion immediately. Hell, doing almost anything in the Antilles should raise suspicion...

    Other major problems -- RTCW does not have a FFA game mode, only team oriented game modes. This fits very poorly into a competetion model of you-frag-others-for-money.

    Imagine how pissed off you're going to be when an idiot teammate does something stupid and costs you money!

    Also, this will totally fuck up objective oriented games since players will be so worried with kill/death ratios (because deaths cost you money), that they will totally ignore teamplay (hell, *I* would!)

    Quake3 or UT2k3 would be better choices -- not only do they have MUCH larger audiences, but they fit better into the competetion model they have, because Quake3 and UT2k3 have FFA game modes.

  12. Re:I don't see this lasting, at least not with RTC by Acidic_Diarrhea · · Score: 2, Interesting
    I don't think the fact that the servers are being hosted there should raise many suspicions - it's a form of gambling. Where do you want them to have the servers? Certainly they can't place the servers within the U.S., even where gambling is allowed, because the laws currently in place regulating Internet gambling are rather vague and would really just serve as an unneccescary risk to the company. Honestly, this is a form of "illegal internet gambling" as you put it, as there are laws against this type of gambling. What suspicions should be raised by the location of the servers? I knew before I found out where the servers were that this was about gambling. And I don't see money laundering, drug traffiking, and organized crime being too involved at this stage of the game. Besides, who needs real drugs when you can get your gambling fix?

    I would assume that there will be a mod to Wolfenstein to allow for a free for all mode. Obviously they're not using the team mode, as is evidenced by how they describe the model - so why bring it up?

    Again, there's not going to be teamplay. Don't get so hung up on the free for all mode - it's not the issue here. The issue is that computer games, which are supposed to be an enjoyable pursuit, are being taken to a level that I don't think people should take them to. I enjoy playing games for fun. This has the potential to cripple an entire generation of gamers - making them even more socially inept than current shut-ins already are. Gambling is bad, mmmk?

    --
    I hate liberals. If you are a liberal, do not reply.
  13. Re:Cheaters? by Elwood+P+Dowd · · Score: 2, Interesting

    i've watched my co-worker...who does no actual work...he is absolutely amazing at mindsweeper. I think his entire left brain is now dedicated to mindsweeper.

    i asked him if he's even "thinking" when he's playing.

    "nope" he says.


    Solving minesweeper follows very clear and repeatable patterns. After you have memorized them, there is no need to figure them out a second time. There are many skills of this variety that do not require concentration once they are mastered. The most obvious group of skills of this variety are motor skills. Riding a bike.

    You don't have to dedicate large portions of your brain to being able to ride a bike. Becoming expert at these sorts of skills does not remove expertise in other skills.

    --

    There are no trails. There are no trees out here.
  14. Cheaters not a major problem for Joe User by Zaffle · · Score: 4, Interesting
    The PunkBuster (PB) system is pretty good, they've put some serious thought into the design of the system, and provided they keep updating it, it should prove sufficient to stop Joe User from cheating.

    However, cheating is still possible, but it will come from dedicated cheaters, rather like it does in casinos. Casinos have an advantage though, first they are very rich, and can afford all sorts of checks and balances, and second, players/cheaters are physically present, and therefore can be ID'd. In the online world, noone knows you're a dog, so it will be harder to stop a dedicated cheater from coming back. If the dedicated cheater does not reveal his/her method, then it will be up to the PB team to try and stop it. The PB team have an advantage when the cheat is released in the wild, but not when its kept secret.

    PB has the great advantage of being able to update everyones code at any point. So if someone does do a major number on the current PB system, they can simply change it and bingo, all legit users are now running the new code.

    The big problem is punishment for cheating. How do you stop a cheater? Kick him out? So he comes back with a new account and continues. You need a way to identify a user. The problem is any ID system will be open to comprimise aswell. The big casinos come down to using people to recognise other peoples faces, and you can't do that online.

    If this becomes a very big venture, with real (i'm talking $10000+wins), then the big boys will come along and try to cheat, you'll find they will succeed sometimes.

    The difference between this and normal casinos is you aren't playing against the house, so it will be difficult to play and win $10000, unless you find some pretty stupid people. However, lesser sums of $100 or so will be possible. I don't think that these stakes are high enough for the big boys to play for.

    Where real money will come from will be when they do have a "house". Playing against computers (the house). They'll have to do it so the house wins >50% like they do at casinos, but it could become very interesting.

    In all I think this will become interesting, but not interesting enough to the big boys, so go ahead, play for a few dollars, if you don't make it worthwhile a user risk cheating against you, then they won't.

    --

    I use to have a funny sig, but slash cut it off, and I forgot what the punchline was.
    1. Re:Cheaters not a major problem for Joe User by carpe_noctem · · Score: 3, Interesting

      The big problem is punishment for cheating. How do you stop a cheater? Kick him out? So he comes back with a new account and continues. You need a way to identify a user. The problem is any ID system will be open to comprimise aswell. The big casinos come down to using people to recognise other peoples faces, and you can't do that online.

      If people are going to be gambling online, chances are they're going to have to be paying via CC. Why not use a hash of the credit card number as the unique identifier? Seems like a pretty good way to keep people tied to a single account, and not much risk of exposing the actual card numbers to the outside world.

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
  15. Re:Cheaters? by evil_one · · Score: 3, Interesting

    Remember the game "DOOM"? It was peer to peer. Every (up to all 8 of them!) client talked to every other client, and all of them ran the same numbers. If one of the peers disagreed with the others it was booted.
    This model was discarded in favour of the now-popular server-client model because latency (not bandwidth) was too high.

    Anyone that played Quake 1.01-1.09 on the 'net over a modem can tell you how horrible latency was even with this 'leap forward' in network gaming.
    Nowadays, the client & server use prediction & syncing to give the appearance of smooth play.

    Unfortunately, the amount of bandwith won't compensate for the latency, and I doubt that anything short of a direct, raw connection to the 'server' will allow a 'video only' feed.

    --
    Desperation is a stinky cologne
  16. Re:custom client by z01d · · Score: 2, Interesting

    Quake3/RTCW will load PB to connect a PB-enabled server, and if the version of the PB client on your PC is out-of-date, it will be updated automatically.

    the new version may contains more pattenrs for "cheater program", just like virus patterns, or only come with a new package format.

    foundationally, everything can be cracked. but you have to catch up with the newest PB release, every time, otherwise, chances are good that you will be detected as "cheater". and you know it's not a good thing when you are doing serious "real-money" business, not just play for fun.

    they update the PB very frequently. and there's a lot effort to sniff the PB packages.

    I never did anything of this, and I don't know whether they're using any encryption, like RSA.

  17. Re:custom client by solo240 · · Score: 2, Interesting

    There's a lot more than punkbuster out there, and if they (the "play for cash" company) were smart, they'd have their own in-house anti-cheat code team to create a continuity of game 'fairness'.