Just inspect the payload to detect your application makes you disturbing? Phew...you weak westerns Here in Soviet China, we inspect the payload to detect your name, your home address, and your ideology
(Not to the parent poster): In case you are curious, there're plenty userful and commercial-quality libs out there, such as SDL_image, SDL_mixer, SDL_ttf...They just rock, some of them had been used in commercial titles (remember Lokigames?)...forget about DirectX, and screw MS.
Thank you...Slashdot, and all the comments that concern about all these sad facts, which are happening in a country far away from US/EU, at the same time, those hypocritical politicians and mercenary economic-alliance are happy to see a crony & bureaucrat capitalism growing...even the President of US and France are forgetting about Human Rights issue.
Thank you...Freenet, Six/Four, and other projects I don't aware. Thanks for the work and effort you guys made, which empowered a lot people you barely know, at the same time, at least 30,000 shameless tech guys are hired by Chinese Government to censor/filter/delete/report their neighborhood brothers and sisters.
You must have a look at OdB Productions. The two guy made a bunch films based on several CPL/ClanBase/whatever LAN events. Their works are very professional and entertaining. (IMHO, better than the two files mentioned by/. here)
that's also what i'm wondering, why Mozilla implement this feature now when NTLM has been cracked long time ago? I used to believe they didn't support it because of legal thing...
some English media have a little translated excerpts: here and here. and there's a screenshot of one of the Liu Di's original post, in this one, she criticized PRC government for arresting a computer engineer Huang Qi (ye, a geek like you and me), who accidently named his website "64tianwang" (64 Sky Net) on June 4 because "tianwang" is occupied. There are also two pictures of the young girl (onetwo) on that dedicated site.
sorry, my english is not good enough to translate her writing.
more info about the brave young girl (quote from that website):
Liu Di is a 22-year-old student at the Department of Psychology, Beijing Normal University.
On November 7, 2002, the police of PRC arrested Miss Liu. No detention warrant has been shown to Liu or her family, and nobody has informed Miss Liu's whereabout to her family and the university after more than one month.
Until now, the only message Liu's family received from the police is an oral notice that Liu was charged for "endangering the national security."
Miss Liu had written a few satirical political comments on the Internet, which might be the cause for her arrest. Her penname at the BBS was "stainless mouse."
Miss Liu's mother died when she was 16. She lived with her grandmother who is an octogenarian.
Those dictators put only 2% of the GNP in education, (you can compare the number with Canada or even India), and hundreds of millions people are starved there, and they can not even commit suicide, because that is illegal!
Let me tell you something: China's own problem is the Evil CCP. The whole moon thing is, like Slave Society's Great Pyramid: build on others' death -- those you don't fscking know, and you don't fscking care.
how long until the virus definition files for your AV software are so big and so frequent that you need broadband just to stay updated enough to maintain a reasonable level of protection?
AFAIK, most modern AV product are using incremetal virus pattern (or definition, in Symantec's language) file update, which means you only need to download 100K or so per-week. That's really doable even for dial-up users.
Are virus definitions the future of AV or will heuristics and other "AI" get good enough in the foreseeable future
The company I'm working for are doing such researchs for a long time, of course you can detect all virus by some abnormal behaviors, such as network activity, registry operation, address book enumeration, etc. The difficult part is, you can not make sure that all your detections are really virus. False report may worse than negligence, sometimes. There's still a long way to go.
This just makes me say to id: fix your damn physics model! Why should the jump distance be dependant on ticrate?! Some weird quantization errors you have there.
it's not about physics model, it's about..um, programming model?
they're actually tring to fix jump-related-to-fps issue now, the thing is, engine is only able to check user input before/after rendering a frame, therefore the fps affect the in-game control.
cap the fps is not really a final solution, if the machine can not render 60fps, the player's movement is still affected. multi-threading seems like the only way to ensure constantly scanning for input, but oh my god, there's so many things need to be synchronized, and the performance will be...doomed.
The other two things, the simulation rate and the rendering rate are both going to be locked at 60hz/FPS.
No, according to what Carmack said, the rendering rate can be higher than 60, say, 120, but half of the 120 frames are identical with the other half.
Yes, simulation rate is capped, if the rendering rate is 120, then, the [user input] and [world entities] will only be processed once per two frames. that's the difference with the existing Quake3 engine, which will check the [user input] exactly per frame, depends on your com_maxfps and your machine's power, and [world entities] will be updated according to sv_fps
it has no impact to the benchmarking, you can still use the engine to determine how fast a video card is, say 354fps or 432fps, but you'll only get 60 different frames in 1 second. that's what JC said.
"Story in a game, is like a story in a porn movie; it's expected to be there, but it's not that important."
yes, from <Masters of DOOM>
To me, even Quake series is too complicated.
the weapon system is OK, that's where the fun is but why armor? why can't just increase the health limit to 300, or 400.
and I hate items which can be hold and used later. I always forgot that I have such things...
Most Taiwanese people still fail to realize that China is still a hostile nation towards Taiwan. And China still threaten to invade or bomb Taiwan if Taiwan refused to reunite with China.
1. Most Taiwanese realized that, so they invest oversea, as well as Mainland. Do you know how many Taiwanese invest estate, even settled in Mainland, especially Shanghai? you'll be surprised.
2. Maniland threaten to bomb Taiwan if it claim to be an independent country, not refused to reunite.
Quake II, if I am not mistaken, was written in C (not C++).
that's right. and although we don't have quake3 engine source code, but it's safe to say that all id games so far are using C (or QuakeC for mod making of Q1). but not any more, here is a quote from JC about D3:
I did most of the early development work with a gutted version of Quake 3, which let me write a brand new renderer without having to rewrite file access code, console code, and all the other subsystems that make up a game. After the renderer was functional and the other programmers came off of TA and Wolf, the rest of the codebase got rewritten. Especially after our move to C++, there is very little code remaining from the Q3 codebase at this point
Is this because most people are skeptical about what happens after they quit the game or because they're enjoying it too much?
I know not what cause others may use, but as for me, I'm seeking for a better one, that's why I'm still here. If I quit, then everything is over. you see, I'm no skeptical.
Change MS Windows default background color to grey will same more, a LOT more.
Just inspect the payload to detect your application makes you disturbing? Phew...you weak westerns
Here in Soviet China, we inspect the payload to detect your name, your home address, and your ideology
about the only thing we couldn't do with SDL + OpenGL that DirectX provides is the network coding/matchmaking stuff from DirectPlay
Here comes the SDL_net
(Not to the parent poster): In case you are curious, there're plenty userful and commercial-quality libs out there, such as SDL_image, SDL_mixer, SDL_ttf...They just rock, some of them had been used in commercial titles (remember Lokigames?)...forget about DirectX, and screw MS.
When the man himself once made a post righ here on
...and I appreciate any comments you have,...
He mean "sue", right?
Thank you...Slashdot, and all the comments that concern about all these sad facts, which are happening in a country far away from US/EU, at the same time, those hypocritical politicians and mercenary economic-alliance are happy to see a crony & bureaucrat capitalism growing...even the President of US and France are forgetting about Human Rights issue.
Thank you...Freenet, Six/Four, and other projects I don't aware. Thanks for the work and effort you guys made, which empowered a lot people you barely know, at the same time, at least 30,000 shameless tech guys are hired by Chinese Government to censor/filter/delete/report their neighborhood brothers and sisters.
Yes, Freedom, what a word...
-- A Chinese
Word passwords are deliberately weak. They are designed such that if you forget the password, all is not lost.
Then, tell me, what will be lost if MS use a oneway hash or something more secure to protect the "Change Track"?
Original author can always copy the content to clipboard and then create a new document, anyway, s/he is the author.
your comment would be relevant if we're talking about "open" or "read" or "print".
You must have a look at OdB Productions. The two guy made a bunch films based on several CPL/ClanBase/whatever LAN events. Their works are very professional and entertaining. (IMHO, better than the two files mentioned by
that's also what i'm wondering, why Mozilla implement this feature now when NTLM has been cracked long time ago? I used to believe they didn't support it because of legal thing...
some English media have a little translated excerpts: here and here. and there's a screenshot of one of the Liu Di's original post, in this one, she criticized PRC government for arresting a computer engineer Huang Qi (ye, a geek like you and me), who accidently named his website "64tianwang" (64 Sky Net) on June 4 because "tianwang" is occupied. There are also two pictures of the young girl (one two) on that dedicated site.
http://171.64.233.179/
sorry, my english is not good enough to translate her writing.
more info about the brave young girl (quote from that website):
Liu Di is a 22-year-old student at the Department of Psychology, Beijing Normal University.
On November 7, 2002, the police of PRC arrested Miss Liu. No detention warrant has been shown to Liu or her family, and nobody has informed Miss Liu's whereabout to her family and the university after more than one month.
Until now, the only message Liu's family received from the police is an oral notice that Liu was charged for "endangering the national security."
Miss Liu had written a few satirical political comments on the Internet, which might be the cause for her arrest. Her penname at the BBS was "stainless mouse."
Miss Liu's mother died when she was 16. She lived with her grandmother who is an octogenarian.
It is said Miss Liu is physically weak.
Our view: The arrest of Miss Liu is illegal.
It's working on its own problems right now.
What do you know?!
Those dictators put only 2% of the GNP in education, (you can compare the number with Canada or even India), and hundreds of millions people are starved there, and they can not even commit suicide, because that is illegal!
Let me tell you something: China's own problem is the Evil CCP. The whole moon thing is, like Slave Society's Great Pyramid: build on others' death -- those you don't fscking know, and you don't fscking care.
how long until the virus definition files for your AV software are so big and so frequent that you need broadband just to stay updated enough to maintain a reasonable level of protection?
AFAIK, most modern AV product are using incremetal virus pattern (or definition, in Symantec's language) file update, which means you only need to download 100K or so per-week. That's really doable even for dial-up users.
Are virus definitions the future of AV or will heuristics and other "AI" get good enough in the foreseeable future
The company I'm working for are doing such researchs for a long time, of course you can detect all virus by some abnormal behaviors, such as network activity, registry operation, address book enumeration, etc. The difficult part is, you can not make sure that all your detections are really virus. False report may worse than negligence, sometimes. There's still a long way to go.
This just makes me say to id: fix your damn physics model! Why should the jump distance be dependant on ticrate?! Some weird quantization errors you have there.
it's not about physics model, it's about..um, programming model?
they're actually tring to fix jump-related-to-fps issue now, the thing is, engine is only able to check user input before/after rendering a frame, therefore the fps affect the in-game control.
cap the fps is not really a final solution, if the machine can not render 60fps, the player's movement is still affected. multi-threading seems like the only way to ensure constantly scanning for input, but oh my god, there's so many things need to be synchronized, and the performance will be...doomed.
The other two things, the simulation rate and the rendering rate are both going to be locked at 60hz/FPS.
No, according to what Carmack said, the rendering rate can be higher than 60, say, 120, but half of the 120 frames are identical with the other half.
Yes, simulation rate is capped, if the rendering rate is 120, then, the [user input] and [world entities] will only be processed once per two frames. that's the difference with the existing Quake3 engine, which will check the [user input] exactly per frame, depends on your com_maxfps and your machine's power, and [world entities] will be updated according to sv_fps
it has no impact to the benchmarking, you can still use the engine to determine how fast a video card is, say 354fps or 432fps, but you'll only get 60 different frames in 1 second. that's what JC said.
no need for cheat-protected cvars, methinks.
if I was you, I'll put some sexy blondes into this screenshot
seriously, you should entertaining your potential customer, not scare them off.
How on Earth do you witness somebody writing a virus?
with a trojan running background, that's pretty easy, you know these guys...
"Story in a game, is like a story in a porn movie; it's expected to be there, but it's not that important."
yes, from <Masters of DOOM>
To me, even Quake series is too complicated.
the weapon system is OK, that's where the fun is
but why armor? why can't just increase the health limit to 300, or 400.
and I hate items which can be hold and used later. I always forgot that I have such things...
here is another free chapter.
Good point, and I'd like to add...
Most Taiwanese people still fail to realize that China is still a hostile nation towards Taiwan. And China still threaten to invade or bomb Taiwan if Taiwan refused to reunite with China.
1. Most Taiwanese realized that, so they invest oversea, as well as Mainland. Do you know how many Taiwanese invest estate, even settled in Mainland, especially Shanghai? you'll be surprised.
2. Maniland threaten to bomb Taiwan if it claim to be an independent country, not refused to reunite.
use other's money to play with toys, and get paid! what a job...
I'm going to name my company Strafe Jump
Quake II, if I am not mistaken, was written in C (not C++).
that's right. and although we don't have quake3 engine source code, but it's safe to say that all id games so far are using C (or QuakeC for mod making of Q1). but not any more, here is a quote from JC about D3:
I did most of the early development work with a gutted version of Quake 3, which let me write a brand new renderer without having to rewrite file access code, console code, and all the other subsystems that make up a game. After the renderer was functional and the other programmers came off of TA and Wolf, the rest of the codebase got rewritten. Especially after our move to C++, there is very little code remaining from the Q3 codebase at this point
http://www.gamespy.com/e32002/pc/carmack/
Is this because most people are skeptical about what happens after they quit the game or because they're enjoying it too much?
I know not what cause others may use, but as for me, I'm seeking for a better one, that's why I'm still here. If I quit, then everything is over. you see, I'm no skeptical.