Games on Demand
Laurens Simonis writes "Yesterday, the Dutch ISP Planet Internet introduced a games subscription service. For a small monthly fee, about $10, you get unlimited access to a growing list of (sort-of) current games which you can legally download from them. Currently, you can pick from 20 titles including Tomb Raider Chronicles, Alone in the Dark: The New Nightmare and Commandos 2. New ones are added monthly. To my knowledge, this is the first time an ISP offers this kind of service. Personally, I'm all for the idea. Could this be the future? Half-Life developer Valve Software seems to think so." This looks really cool, but I'm curious as to how well it will catch on. It feels about 5 years too early to me, but here's hoping it performs well.
For someone that wants to pop on and play a game casually, this is great.
But for the hardcore gamer, I think they'd prefer to have the game in hand.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
"Since P2P consumes our bandwidth anyway, we may as well provide the games ourselves and make a buck in the process".
Smart move though.
Karma cannot be described by words alone.
They have the games on demand service. There are many other semi-repackaged versions of this. Generally older games. But good for the non-hardcore gamer, I think. I'm playing Age of Wonders which I never got to play, with The Outforce. They've got some Star Trek games, too. For me, it is worth the money, because I almost never buy software. Especially after the MOO3 disaster, I don't think I'll buy again for a very long time.
I think this is why it would be great for occasional gamers, or someone that would like a "try-before-you-buy" type situtaion. Pay for a month and try a bunch of games and then if you are going to play a game over and over then drop your subscritpion and buy it.
Heck, this is offtopic as it comes, but I just recently threw away my VOODOO card box. I still have the card :) Sucker cost 250 bucks when it first came out. OUCH! But boy did it make GLQuake a work of art. I bet you old cards like that will be come like old baseball cards down the road. Well probably not. =p
From comments of beta testers, it sounds like the games maintain a connection to the ISP offering the service. This is probably an encrypted stream of keep-alive responses. They games probably also distributed to the user in an encrypted install package.
The problem here is that at some point, the decryption information is in the hands of the user, even if he doesn't know it. All it takes is one guy to do adqueate packet sniffing or memory reading (ala ShowEQ) to intercept the key and then build an app that acts as a licensing server.
If you look at any of the high-end grphical apps (3dsmax, for example), this is the way they enfoce their licenses... with a manditory server connection. One of the 'cracks' for 3dsmax is an app that installs as a windows service and intercepts the app's request for authorization. It masquerades itself as the authorization server and tells 3dsmax to run. The crack comes as a windows installer, easy for a novice to install and run. (I've heard of more than one novice user opening themselves up to BO or other trojans in this manner.)
3dsmax is a fairly esoteric modelling application with a relatively small possible user-base, including those who are running illigitimate copies.
Games such as those listed in the artcle would be in *much* higher demand than a modelling application and subject to significantly more attention from crackers and warez distributors.
As complex as it is, I think this is a situation of 'infinite number of monkeys at an infinite number of keyboards'. Sooner or later, probably sooner, someone's going to crack this. Unless the system is tolerant to having that take place, it won't survive.
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